Difference between revisions of "Vanguard"

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{{ra}}
 
{{stub}}
 
 
{{Map infobox
 
{{Map infobox
 
   | game-type                = Control Point
 
   | game-type                = Control Point
 
   | file-name                = cp_vanguard
 
   | file-name                = cp_vanguard
 
   | map-image                = Cp vanguard.png
 
   | map-image                = Cp vanguard.png
   | release-date              =  
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   | release-date              = December 17th, 2015
   | last-updated              =  
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   | last-updated              = February 29th, 2016
 
   | link                      =  
 
   | link                      =  
 
   | developer                = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford]
 
   | developer                = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford]
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}}
 
}}
  
'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map set in a construction site. It was made an official map in the [[Tough Break Update]].
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'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.  
  
 +
Vanguard was made an official map in the [[Tough Break Update]].
 +
 
== Locations ==
 
== Locations ==
 +
 +
=== Control Point 3 ===
 +
 +
The middle capture is located in the center of the yard, underneath a suspended board.
 +
 +
* '''Entrances''': For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
 +
* '''Scaffolding''': To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
 +
* '''Center Yard''': The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
 +
* '''Secondary Spawn''': Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
 +
 +
<gallery>
 +
File:Cp_vanguard_middle.png | Vanguard's middle yard.
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</gallery>
 +
 +
=== Control Point 2 & 4 ===
 +
 +
The second and fourth control point are on a piece of scaffolding next to an elevator.
 +
 +
* '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
 +
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
 +
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
 +
* '''Left Building''': The structure to the left of the control point that links to the elevator.
 +
 +
<gallery>
 +
File:Cp_vanguard_second_red_near.png | RED's second control point from near.
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File:Cp_vanguard_second_red_far.png | RED's second control point from afar.
 +
File:Cp_vanguard_second_blu_near.png | BLU's second control point from near.
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File:Cp_vanguard_second_blu_far.png | BLU's second control point from afar.
 +
</gallery>
 +
 +
=== Control Point 1 & 5 ===
 +
 +
The final Control Point is to the side in the middle of a section of computer terminals.
 +
 +
* '''Air Vent''': An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
 +
* '''Observation Room''': Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
 +
* '''Control Area''': The terminal area with the control point.
 +
 +
<gallery>
 +
File:Cp_vanguard_last_blu.png | BLU's last control point.
 +
File:Cp_vanguard_last_red.png | RED's last control point.
 +
File:Cp_vanguard_observe_blu.png | Inside view of BLU's defensive observation room.
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File:Cp_vanguard_observe_red.png | Inside view of RED's offensive observation room.
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</gallery>
  
 
== Strategy ==
 
== Strategy ==
  
 
{{main|Community Vanguard strategy}}
 
{{main|Community Vanguard strategy}}
 +
 +
== Control point timing ==
 +
{{Control Point Timing/Official Map}}
  
 
== Update history ==
 
== Update history ==
Line 29: Line 76:
 
* Added Vanguard to the game.
 
* Added Vanguard to the game.
  
== See also ==
+
'''{{Patch name|1|7|2016}}'''
 +
* Updated Vanguard to fix an exploit related to spawn room doors.
 +
 
 +
'''{{Patch name|2|2|2016}}'''
 +
* Added new path to the last point.
 +
* New geometry to reduce sightlines on the middle point.
 +
* Reorganized spawn points to better exit final spawns.
 +
* Fixed Red forward spawn door blocking when held open.
 +
* Fixed some material issues.
 +
 
 +
'''{{Patch name|2|29|2016}}'''
 +
* Removed teleporter exploit on second point.
 +
* Various minor fixes (lighting, collision, optimization).
 +
 
 +
'''{{Patch name|4|25|2016}}'''
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* {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations.
  
== External links ==
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==Trivia==
 +
* Behind the vault doors near both spawns, there is a small room with a single banana peel.
  
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 23:31, 25 April 2016

Vanguard
Cp vanguard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Construction
Setting: Daytime
Map Photos
Loading screen photos.
Map Overview
Vanguard overview.png

Vanguard is a Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.

Vanguard was made an official map in the Tough Break Update.

Locations

Control Point 3

The middle capture is located in the center of the yard, underneath a suspended board.

  • Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
  • Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
  • Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
  • Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.

Control Point 2 & 4

The second and fourth control point are on a piece of scaffolding next to an elevator.

  • Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
  • Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
  • Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
  • Left Building: The structure to the left of the control point that links to the elevator.

Control Point 1 & 5

The final Control Point is to the side in the middle of a section of computer terminals.

  • Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
  • Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
  • Control Area: The terminal area with the control point.

Strategy

Main article: Community Vanguard strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Vanguard to the game.

January 7, 2016 Patch

  • Updated Vanguard to fix an exploit related to spawn room doors.

February 2, 2016 Patch

  • Added new path to the last point.
  • New geometry to reduce sightlines on the middle point.
  • Reorganized spawn points to better exit final spawns.
  • Fixed Red forward spawn door blocking when held open.
  • Fixed some material issues.

February 29, 2016 Patch

  • Removed teleporter exploit on second point.
  • Various minor fixes (lighting, collision, optimization).

April 25, 2016 Patch

Trivia

  • Behind the vault doors near both spawns, there is a small room with a single banana peel.