Difference between revisions of "Vanguard"
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{{Map infobox | {{Map infobox | ||
| game-type = Control Point | | game-type = Control Point | ||
| file-name = cp_vanguard | | file-name = cp_vanguard | ||
| map-image = Cp vanguard.png | | map-image = Cp vanguard.png | ||
− | | release-date = | + | | release-date = December 17th, 2015 |
− | | last-updated = | + | | last-updated = February 29th, 2016 |
| link = | | link = | ||
| developer = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford] | | developer = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford] | ||
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}} | }} | ||
− | '''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map set in a construction site. | + | '''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes. |
+ | Vanguard was made an official map in the [[Tough Break Update]]. | ||
+ | |||
== Locations == | == Locations == | ||
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The middle capture is located in the center of the yard, underneath a suspended board. | The middle capture is located in the center of the yard, underneath a suspended board. | ||
− | * '''Entrances''': For each team, there are five entrances through their team colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall. | + | * '''Entrances''': For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall. |
* '''Scaffolding''': To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point. | * '''Scaffolding''': To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point. | ||
* '''Center Yard''': The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it. | * '''Center Yard''': The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it. | ||
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<gallery> | <gallery> | ||
+ | File:Cp_vanguard_middle.png | Vanguard's middle yard. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
+ | File:Cp_vanguard_second_red_near.png | RED's second control point from near. | ||
+ | File:Cp_vanguard_second_red_far.png | RED's second control point from afar. | ||
+ | File:Cp_vanguard_second_blu_near.png | BLU's second control point from near. | ||
+ | File:Cp_vanguard_second_blu_far.png | BLU's second control point from afar. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
+ | File:Cp_vanguard_last_blu.png | BLU's last control point. | ||
+ | File:Cp_vanguard_last_red.png | RED's last control point. | ||
+ | File:Cp_vanguard_observe_blu.png | Inside view of BLU's defensive observation room. | ||
+ | File:Cp_vanguard_observe_red.png | Inside view of RED's offensive observation room. | ||
</gallery> | </gallery> | ||
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* Added Vanguard to the game. | * Added Vanguard to the game. | ||
− | + | '''{{Patch name|1|7|2016}}''' | |
+ | * Updated Vanguard to fix an exploit related to spawn room doors. | ||
− | * | + | '''{{Patch name|2|2|2016}}''' |
+ | * Added new path to the last point. | ||
+ | * New geometry to reduce sightlines on the middle point. | ||
+ | * Reorganized spawn points to better exit final spawns. | ||
+ | * Fixed Red forward spawn door blocking when held open. | ||
+ | * Fixed some material issues. | ||
− | + | '''{{Patch name|2|29|2016}}''' | |
+ | * Removed teleporter exploit on second point. | ||
+ | * Various minor fixes (lighting, collision, optimization). | ||
− | == | + | '''{{Patch name|4|25|2016}}''' |
+ | * {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations. | ||
+ | |||
+ | ==Trivia== | ||
+ | * Behind the vault doors near both spawns, there is a small room with a single banana peel. | ||
{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 23:31, 25 April 2016
Vanguard | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
Map Overview | |
Vanguard is a Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.
Vanguard was made an official map in the Tough Break Update.
Contents
Locations
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control point are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Strategy
Main article: Community Vanguard strategy
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
- Updated Vanguard to fix an exploit related to spawn room doors.
- Added new path to the last point.
- New geometry to reduce sightlines on the middle point.
- Reorganized spawn points to better exit final spawns.
- Fixed Red forward spawn door blocking when held open.
- Fixed some material issues.
- Removed teleporter exploit on second point.
- Various minor fixes (lighting, collision, optimization).
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Trivia
- Behind the vault doors near both spawns, there is a small room with a single banana peel.
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