Difference between revisions of "Victory Lap"

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m (A small audio bug I noticedwith the taunt while playing in casual)
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{{stub}}
 
{{ra}}
 
{{needimage|classes images}}
 
{{needvideo}}
 
 
{{Item infobox
 
{{Item infobox
 
| type              = action taunt
 
| type              = action taunt
Line 15: Line 11:
 
| numbered          = no
 
| numbered          = no
 
| loadout            = yes
 
| loadout            = yes
 +
  | prefix          = Taunt: The
 
   | item-kind        = Special Taunt
 
   | item-kind        = Special Taunt
 
   | level            = 1-100
 
   | level            = 1-100
 
   | item-description = All Class Taunt<br>Press the taunt slot key to toggle<br>Use the Strafe keys to rotate as you drive
 
   | item-description = All Class Taunt<br>Press the taunt slot key to toggle<br>Use the Strafe keys to rotate as you drive
| prefix            = Taunt: The
 
 
}}
 
}}
 +
 +
{{Quotation|'''Merasmus'''|These bumper cars have no brakes! A) Because they move relatively slowly, but B) Because there are no rules!|sound=Sf14_merasmus_minigame_all_start_07.wav}}
  
 
The '''Victory Lap''' is an [[Taunts#Action taunts|Action taunt]] for [[classes|all classes]].
 
The '''Victory Lap''' is an [[Taunts#Action taunts|Action taunt]] for [[classes|all classes]].
  
When the player selects it from the taunt menu, they will enter a team-colored bumper car similar to the ones seen in [[Carnival of Carnage]]. While in the taunt, the player can remain still, or move freely in any direction. Movement speed and traction is reduced when using this [[taunt]], and a quiet, humming sound effect loops while it is active. Upon leaving the taunt, the player will stand up, the bumper car almost instantly disappearing.
+
When the player selects it from the taunt menu, they will enter a team-colored bumper car identical to the ones seen in [[Carnival of Carnage]]. While in the taunt, the player can remain still, or move freely in any direction. [[Movement speed]] and traction is reduced when using this [[taunt]], and a quiet, humming sound effect loops while it is active. Upon leaving the taunt, the player will stand up, the bumper car almost instantly disappearing, with a quiet, magical "poof" noise.
 
The player can also press Primary Fire to honk the bumper car's horn.
 
The player can also press Primary Fire to honk the bumper car's horn.
 +
 +
{{Weapon Demonstration}}
  
 
== Update history ==
 
== Update history ==
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== Bugs ==
 
== Bugs ==
 
* The Victory Lap's hum will stop playing if interrupted by footsteps or fall damage.
 
* The Victory Lap's hum will stop playing if interrupted by footsteps or fall damage.
* The Bumper Car will occasionally use the wrong team color.
+
* If the player is wearing an unusual whilst activating the Victory Lap, the bumper car will sometimes use the red team model regardless of team.
* If a Sniper gets an arrow lit on fire, the sound of the arrow lighting will repeat for the duration of the taunt {{Citation needed}}
+
* If a Sniper gets an arrow lit on fire, the sound of the arrow lighting will repeat for the duration of the taunt.
* The Bumper Car floats above the ground slightly.
+
* If an Engineer or Soldier has the [[Panic Attack]] equipped and out when they use the Victory Lap, the sound of the weapon's reload will repeat for the duration of the taunt once they beep the cart's horn.
* If an engineer or soldier has the Panic Attack equipped and out when they use the Victory Lap, the sound of the weapon's reload will repeat for the duration of the taunt once they beep the cart's horn.
+
* While under the effects of a standard [[Übercharge]], the lights from the Bumper Car use the Übercharge texture gradient and therefore appear solid.
 +
* If a player is in the process of activating the Victory Lap and gets stunned by the stunning portions of some taunt kills, the car will not appear until they exit the taunt and taunt again once the stun effect wears off.
 +
* The bumper car and player often float slightly above the ground.
 +
* The bumper car does not appear while on the losing team at the end of a round.
 +
* Upon death, the engine sound may still be played to the player.
 +
** This can be fixed by typing <code> snd_restart </code> into [[console]].
 +
* Sometimes if a player is carrying a certain weapon and activates the Victory Lap, the bumper car will appear RED regardless what team they are on.
 +
* If a player has a reskin of a weapon or a [[Decorated]] weapon, and uses the taunt, it will sometimes use the material skin in cilentside view, and will be invisible to other players.
 +
* If the player is a [[Engineer]] with the [[Short Circuit]], the cart may disappear incorrectly when exiting the taunt.
 +
* If the player cancels the taunt mid-fall, the animation for exiting the taunt will cut off and the player's velocity will reset, cancelling or reducing fall damage if timed properly.
 +
 
 +
== Trivia ==
 +
* The term "Victory lap" means a lap taken by the victors of motor sport races to celebrate their win.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 07:30, 12 September 2019

The Victory Lap is an Action taunt for all classes.

When the player selects it from the taunt menu, they will enter a team-colored bumper car identical to the ones seen in Carnival of Carnage. While in the taunt, the player can remain still, or move freely in any direction. Movement speed and traction is reduced when using this taunt, and a quiet, humming sound effect loops while it is active. Upon leaving the taunt, the player will stand up, the bumper car almost instantly disappearing, with a quiet, magical "poof" noise. The player can also press Primary Fire to honk the bumper car's horn.

Demonstration

Update history

October 21, 2016 Patch (Scream Fortress 2016)

  • The Victory Lap was added to the game.

Bugs

  • The Victory Lap's hum will stop playing if interrupted by footsteps or fall damage.
  • If the player is wearing an unusual whilst activating the Victory Lap, the bumper car will sometimes use the red team model regardless of team.
  • If a Sniper gets an arrow lit on fire, the sound of the arrow lighting will repeat for the duration of the taunt.
  • If an Engineer or Soldier has the Panic Attack equipped and out when they use the Victory Lap, the sound of the weapon's reload will repeat for the duration of the taunt once they beep the cart's horn.
  • While under the effects of a standard Übercharge, the lights from the Bumper Car use the Übercharge texture gradient and therefore appear solid.
  • If a player is in the process of activating the Victory Lap and gets stunned by the stunning portions of some taunt kills, the car will not appear until they exit the taunt and taunt again once the stun effect wears off.
  • The bumper car and player often float slightly above the ground.
  • The bumper car does not appear while on the losing team at the end of a round.
  • Upon death, the engine sound may still be played to the player.
    • This can be fixed by typing snd_restart into console.
  • Sometimes if a player is carrying a certain weapon and activates the Victory Lap, the bumper car will appear RED regardless what team they are on.
  • If a player has a reskin of a weapon or a Decorated weapon, and uses the taunt, it will sometimes use the material skin in cilentside view, and will be invisible to other players.
  • If the player is a Engineer with the Short Circuit, the cart may disappear incorrectly when exiting the taunt.
  • If the player cancels the taunt mid-fall, the animation for exiting the taunt will cut off and the player's velocity will reset, cancelling or reducing fall damage if timed properly.

Trivia

  • The term "Victory lap" means a lap taken by the victors of motor sport races to celebrate their win.

Gallery