Difference between revisions of "Voice commands"

From Team Fortress Wiki
Jump to: navigation, search
(Not sure if that clearly explain how the lines are triggered.)
m (Small text improvements (such as talking about "the player" rather than about "you" and referring to them as "them" rather than as "him").)
(38 intermediate revisions by 28 users not shown)
Line 1: Line 1:
[[Image:Callforhelp.png|right|150px|I require assistance!]]
+
[[Image:Callforhelp.png|right|200px|I require assistance!]]
'''Voice Commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default '''Z''', '''X''', '''C'''). Some, but not all, of the commands are also printed on-screen alongside typed messages.
 
  
Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default '''E'''). Teammates (and [[disguised]] [[spy|Spies]]) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. [[Soldiers]] brandishing [[Equalizer]]s will not be able to call for Medics.
+
{{Quotation|'''The Medic'''|I require assistance!|sound=Medic_helpme02.wav}}
  
The "help" call is context-sensitive: if the player using it is standing on an enemy [[control point]], he will request help with capturing the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy. This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, Soldier, Heavy, Engineer, Sniper and Spy: Pointing at a Medic and using the Medic command as these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command.
+
'''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to players themselves). The voice commands are divided into three separate menus (default: {{Key|Z}}, {{Key|X}}, and {{Key|C}}). Some - but not all - of the commands are also printed on-screen alongside typed messages.
  
Voice commands used by disguised Spies behave differently: to the Spy himself and to the enemy team, these commands will sound like the disguised class; to teammates, the Spy will sound normal.
+
Due to its importance and universal nature, the "Medic!" call by default has its own separate keybind (default: {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of the Medic player.
  
{{Columns|colwidth = 33%
+
The "Help!" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], they will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy!" call is also context-sensitive: Pointing at a character and using the "Spy!" command will result in the character currently being played calling the target a Spy (unless playing as [[Pyro]]). This works on players of both teams, and regardless to whether that character is actually a Spy. The "Medic!" call is context-sensitive for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the "Medic!" command as any of these classes will result in the character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, the character being played will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works for Spies disguised as enemies, so using it can blow the Spy's cover instantly.
| col1 =
+
 
==Voice Menu 1==
+
Voice commands used by disguised Spies behave differently: to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.
[[Default key]]: Z
+
 
#Medic!
+
It is to be noted that, when trying to use voice commands in a script, each of the menus has a different number that must be used. For example, voice menu 1 would be voice menu 0 when trying to script. More information can be found in the Wiki's [[Scripting]] page.
#Thanks
+
 
#Go
+
{{List of voice commands}}
#Move Up
 
#Go Left
 
#Go Right
 
#Yes
 
#No
 
| col2 =
 
==Voice Menu 2==
 
Default key: X
 
#Incoming
 
#[[Spy]]!
 
#[[Sentry Gun]] Ahead
 
#[[Teleporter]] Here
 
#[[Dispenser]] Here
 
#[[Sentry Gun]] Here
 
#Activate [[ÜberCharge]]
 
#(Medic) ÜberCharge Ready
 
| col3 =
 
==Voice Menu 3==
 
Default key: C
 
#Help
 
#Battle Cry
 
#Cheers
 
#Jeers
 
#Positive
 
#Negative
 
#Nice Shot
 
#Good Job
 
}}
 
  
 
== Voice commands ==
 
== Voice commands ==
Line 56: Line 27:
  
 
== Update history ==
 
== Update history ==
'''[[February 28, 2008 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
* Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
+
* {{Undocumented}} Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Updated the [[Equalizer]] to suppress the Medic call effect while active.
 +
 
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added community submitted voice commands.
 +
 
 +
'''{{Patch name|7|5|2012}}'''
 +
* Fixed the [[Escape Plan]] allowing Medic calls.
 +
 
 +
'''{{Patch name|1|20|2016}}'''
 +
* {{undocumented}} Fixed Heavy and Soldier not playing animations for some of their voice commands.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|5|17|2018}}'''
*Equalizer:
+
* Fixed the {{code|voicemenu}} command being used to lag servers.
**Suppress the Medic call effect while active
 
  
 
== See also ==
 
== See also ==
 
* [[Responses]]
 
* [[Responses]]
 
+
* [[Audio cues]]
 
{{Audio nav}}
 
{{Audio nav}}
  

Revision as of 08:06, 1 January 2020

I require assistance!
I require assistance!
The Medic

Voice commands are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character class, and may also include a hand gesture (not visible to players themselves). The voice commands are divided into three separate menus (default: Z, X, and C). Some - but not all - of the commands are also printed on-screen alongside typed messages.

Due to its importance and universal nature, the "Medic!" call by default has its own separate keybind (default: E). Teammates (and disguised Spies) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a Medic, these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of the Medic player.

The "Help!" call is context-sensitive; if the player using it is standing on an enemy control point or pushing a Payload cart, they will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy!" call is also context-sensitive: Pointing at a character and using the "Spy!" command will result in the character currently being played calling the target a Spy (unless playing as Pyro). This works on players of both teams, and regardless to whether that character is actually a Spy. The "Medic!" call is context-sensitive for the Scout, Soldier, Heavy, Engineer, Sniper, and Spy: Pointing at the Medic and using the "Medic!" command as any of these classes will result in the character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, the character being played will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works for Spies disguised as enemies, so using it can blow the Spy's cover instantly.

Voice commands used by disguised Spies behave differently: to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.

It is to be noted that, when trying to use voice commands in a script, each of the menus has a different number that must be used. For example, voice menu 1 would be voice menu 0 when trying to script. More information can be found in the Wiki's Scripting page.


List of voice commands
Voice Menu 1 Voice Menu 2 Voice Menu 3
Default key: Z Default key: X Default key: C
  1. MEDIC!
  2. Thanks!
  3. Go Go Go!
  4. Move Up!
  5. Go Left
  6. Go Right
  7. Yes
  8. No
  9. Pass to me!
  1. Incoming
  2. Spy!
  3. Sentry Ahead!
  4. Teleporter Here
  5. Dispenser Here
  6. Sentry Here
  7. Activate ÜberCharge!
  8. MEDIC: ÜberCharge Ready
  9. Pass to me!
  1. Help!
  2. Battle Cry
  3. Cheers
  4. Jeers
  5. Positive
  6. Negative
  7. Nice Shot
  8. Good Job


Voice commands

Update history

February 28, 2008 Patch

  • [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.

April 14, 2011 Patch (Hatless Update)

  • Updated the Equalizer to suppress the Medic call effect while active.

June 3, 2011 Patch

  • Added community submitted voice commands.

July 5, 2012 Patch

January 20, 2016 Patch

  • [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.

May 17, 2018 Patch

  • Fixed the voicemenu command being used to lag servers.

See also