Well (Control Point)/nl

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Well (Control Point)
TF2 Well Map.jpg
Basisinformatie
Kaarttype: Controlepost
Bestandsnaam: cp_well
Uitgebracht: 10 oktober 2007
(Lancering)
Varianten: Arena en Verover de vlag
Ontwikkelaar(s): Valve
Mapinformatie
Omgeving: Industrial
Decor: Daylight, sunny
Gevaren: Trains
Diep water: Ja
Pickups op de map
Healthico.png Genezingkits: Smallhealth.png ×6  •  Mediumhealth.png ×5
Ammoico.png Ammunitiepakketten: Smallammo.png ×6   •   Mediumammo.png ×11
Mapfoto's
Loading screen photos.
Mapoverzicht
Well (Control Point) overview.png
Ha ha! Look at you! You look like you ran through traffic!
The Scout to a train victim

Well is an official Standard Control Point map.

There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them.

Team Fortress 2's Well has many drastic changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building.

Introduction video

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Points 1 & 5

Final point.
  • Control Points: The control points are on a raised circular platform in a large room, and behind it is the rear-most respawn of the point's corresponding team.
  • Exits: The large room the point is situated in has two exits on each side of the wall opposite the respawn. Almost directly above these two exits are another two exits (one on each side) that quickly join together and lead to an area overlooking points 2 and 4.
  • Catwalks: Surrounding the room are the catwalks that run along the walls on the second floor level. These enter to from the command room overlooking the point and lead all the way around to an area behind the point and a balcony above the point.
  • Command Room: The command room is the room that the entrances to the catwalks lead to. It contains many computer consoles and a large window which serves as a vantage point to the control point room.

Control Points 2 & 4

Second point.
  • Control Point: Control Points 2 & 4 are the control points second closest to each team's forward respawn and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed.
  • Inner Lobby: Next to the first forward spawn and behind the control point is the inner lobby. It has two entrances to the final point room and a set of stairs that lead to a platform surrounding the area. On both sides of the platform are exits to the battlements.
  • Third Floor: The third floor is the highest point of the building, there is a hole in the middle which drops down to the inner lobby. It is accessed from the battlements and has an entrance to the command room.
  • Swing Doors: There are two entrances to each main base, which are called the swing doors. They are the only entrances to the main building and enter on both far sides of the complex.
  • Well Room: The well room is the room between the swing doors which has a drop-down pipe to the waterways.
  • Battlements: The battlements are on the second floor of the base and have windows that overlook the yard areas. There are four exits, two of which lead around to the inner lobby, one of which to the well room, and the other which leads up to the third floor drop down above the inner lobby.
  • Yard: Outside the swing doors and between the main buildings and control point building is the yard. The yard contains two train carts, the waterway, and two entrances to the central control point building.

Control Point 3

Middle point.
  • Water Room: The waterway in the yard leads to an open room directly connected to the interior of the neutral building, which exits out to below the point.
  • Entrances: There are two ground-level side entrances on the left and right sides of the point. The side entrances of both one team and their enemy are separated by a stationary train car. When entering these entrances remain cautious, trains regularly run through these entrances.
  • Bridge (Point): The point itself is situated on a bridge over the rail lines that is accessible from four platforms - one going to each corner of the room. The platform connects the walls closest to each enemy base together and there is a small opening in the wall on each end of the platform leading into the Battlements.
  • Train Rails: Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them.
  • Battlements: Across from the central point are the battlements that overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies.

Helpful overview

Well's locations
1.Main Building
2.Yard
3.Swing Doors
4.battlements
5.Inner Lobby
6.Command Room
7.Catwalks

Strategy

Hoofdartikel: Community Well (CP) strategy

Control Point timing

Controlepost Vermenigvuldiger Seconden
Controlepost 1 en 5 ×1
2 ,000
×2
1 ,333
×3
1 ,091
×4
0 ,960
Controlepost 2 en 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Controlepost 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520


Related achievements

Achieved.png Algemene prestaties

Bliksemsnelle Aanval
Bliksemsnelle Aanval
Win in 5 minuten of sneller.


Wereldreiziger
Wereldreiziger
Speel een volledig spel op 2Fort, Dustbowl, Granary, Gravel Pit, Hydro en Well (CP).



Leaderboard class scout.png Scout

Snelle dood
Snelle dood
Dood een speler in Well voordat de ronde begint.


Update history

7 januari 2008-patch
  • Increased starting round timer to 10 minutes in Well
  • Fixed players blocking doors in Well.
  • Fixed Engineer building in exploit areas on final caps in Well.

14 februari 2008-patch

  • Added ctf_well to the default mapcycle.txt file.
  • Added ctf_well to the default motd.txt file.

19 juni 2008-patch (Pyro Update)

  • Added a route from the forward central foyer up to the battlements.
  • Redistributed health and ammunition throughout the bases.

29 juli 2008-patch

  • Fixed various exploits and performance problems in CP_Well.

6 januari 2011-patch (bèta)

  • Fixed a bunch of model and playerclip issues.
  • Made the 2nd point defender spawn door one-way.
  • Note: there's a known-issue with the skybox on the Mac.

14 april 2011-patch (Hatless Update)

  • Spawn room by second cap for each time is now a one-way door.

22 maart 2012-patch

  • Added performance improvements.

Bugs

  • It's possible to build in RED's final forward spawn.

Trivia

  • Well is one of the maps designed after existing Team Fortress Classic maps, the others being 2Fort, Dustbowl, and Badlands. The original version was significantly different, with this version focusing more on a train station than any actual well.
  • According to the Map of Mann's Land, Well (called The Well) is southwest from Gravel Pit. A sea of gravel (called The Gravel Sea on the map) lies north.
  • The beginning of Meet the Scout takes place in Well.

Gallery

Concept art

Pre-release

See also