Wheatley responses

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Revision as of 12:41, 15 March 2013 by 'Stache (talk | contribs) (The "getting shot" responses are likely related to the players being attacked while the Ap-sap is out. I don't see a sapper detecting boolets and other, non-wrench attacks.)
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Voice responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon or the player triggering something like being set on fire. There are several Wheatley responses that are triggered while using the Ap-Sap, all of which are listed below.

Player-related responses

Getting Shot
Upon Death

Sapping-related responses

Sapper Attached
Sapping a Building
Destroyed a Building

Idle responses

Idle

Weapon switch responses

Pulled Out
Put Back

Miscellaneous responses

Intro
Sneaking