Difference between revisions of "Witching Hour"

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; Maps with Witching Hours :
 
; Maps with Witching Hours :
* [[Bloodwater]]: <small>Every Witching Hour, spells will appear across the map, along with one of three bosses: the Skeleton King, MONOCULUS, or the Horseless Headless Horsemann.</small>
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* [[Bloodwater]]: <small>Every Witching Hour, magic spells spawn across the map, along with one of three bosses: the Skeleton King, MONOCULUS, or the Horseless Headless Horsemann.</small>
 
* [[Gorge Event]]: <small>When the first point is captured, the Skeleton King and a total 15 Skeletons spawn around the two points.</small>​
 
* [[Gorge Event]]: <small>When the first point is captured, the Skeleton King and a total 15 Skeletons spawn around the two points.</small>​
 
* [[Gravestone]]: <small>Every Witching Hour opens white portals to Purgatory.</small>​
 
* [[Gravestone]]: <small>Every Witching Hour opens white portals to Purgatory.</small>​
 
* [[Hellstone]]: <small>The clock has ''two'' hands for two Witching Hours: 1<sup>st</sup> Hour: spawns 6 Skeletons. 2<sup>nd</sup> Hour: spawns MONOCULUS.</small>​
 
* [[Hellstone]]: <small>The clock has ''two'' hands for two Witching Hours: 1<sup>st</sup> Hour: spawns 6 Skeletons. 2<sup>nd</sup> Hour: spawns MONOCULUS.</small>​
* [[Helltower]]: <small>Every Witching Hour opens the bridge to the Rare Magic Spell. Every other hour also spawns the Skeleton King and 5 Skeletons.</small>
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* [[Helltower]]: <small>Every Witching Hour opens the bridge to the Rare Magic Spell. Every other hour also spawns the Skeleton King and 5 Skeletons.</small>
 
* [[Pit of Death]]: <small>Every Witching Hour opens the soul delivery portal to Purgatory.</small>
 
* [[Pit of Death]]: <small>Every Witching Hour opens the soul delivery portal to Purgatory.</small>
  

Revision as of 01:19, 26 October 2020

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Witching Hour
Helltower Witching Hour.png
Helltower introduced the original Witching Hour.
Yes, the Witching Hour is upon us!
— Redmond Mann

Introduced on Helltower, ​Witching Hour​ is a timed-event feature of some Halloween maps. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.

Maps with Witching Hours 
  • Bloodwater: Every Witching Hour, magic spells spawn across the map, along with one of three bosses: the Skeleton King, MONOCULUS, or the Horseless Headless Horsemann.
  • Gorge Event: When the first point is captured, the Skeleton King and a total 15 Skeletons spawn around the two points.
  • Gravestone: Every Witching Hour opens white portals to Purgatory.
  • Hellstone: The clock has two hands for two Witching Hours: 1st Hour: spawns 6 Skeletons. 2nd Hour: spawns MONOCULUS.
  • Helltower: Every Witching Hour opens the bridge to the Rare Magic Spell. Every other hour also spawns the Skeleton King and 5 Skeletons.
  • Pit of Death: Every Witching Hour opens the soul delivery portal to Purgatory.

Trivia

  • In folklore, the witching hour is a time of night, usually the wee hours after midnight, associated with supernatural events.

See also

Similar periodic events occur on certain alien invasion maps:

  • Probed, ​alien abduction tractor beam.
  • Watergate, ​b​eer scoring tractor beam.