Difference between revisions of "Zoomin' Broom"

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(Bugs)
m (changed to "All classes" for consistency)
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| type              = action taunt
 
| type              = action taunt
 
| image              = Taunt Zoomin' Broom.png
 
| image              = Taunt Zoomin' Broom.png
| used-by            = [[Classes|All]]
+
| used-by            = [[Classes|All classes]]
 
| contributed-by    = {{Backpack Item Link|76561197972481083|4255078746}}<br/>{{Steamid|76561197988141888|BADGERPIG}}<br/>{{Backpack Item Link|76561198000373363|4255078747}}<br/>{{Steamid|76561198014131702|Greg}}
 
| contributed-by    = {{Backpack Item Link|76561197972481083|4255078746}}<br/>{{Steamid|76561197988141888|BADGERPIG}}<br/>{{Backpack Item Link|76561198000373363|4255078747}}<br/>{{Steamid|76561198014131702|Greg}}
 
| released          = {{Patch name|10|28|2015}}<br>({{update link|Scream Fortress 2015}})
 
| released          = {{Patch name|10|28|2015}}<br>({{update link|Scream Fortress 2015}})

Revision as of 13:14, 9 June 2016

Hehey, I'm flyin'!
The Scout

The Zoomin' Broom is an community-created Action taunt for all classes.

When the player activates the taunt, they will begin riding a broom. While in the taunt, the player can remain still, or move freely in any direction. Movement speed and traction is reduced when using this taunt, and an eerie wind sound effect loops while it is active. Upon leaving the taunt, the player will then hop off the broom before putting it away.

The Zoomin' Broom was contributed to the Steam Workshop.

Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • The Zoomin' Broom was added to the game.

November 3, 2015 Patch

  • Updated taunts to prevent movement during the pre-round period when players are frozen

February 29, 2016 Patch

  • Updated the Taunt: Zoomin' Broom sound effects.

Bugs

  • The Zoomin' Broom's loop sound will stop playing when interrupted by footsteps or fall damage.
  • If the player cancels the taunt mid-fall, the animation for exiting the taunt will cut off and the player's velocity will reset, cancelling or reducing fall damage if timed properly.

Gallery