Parche del 29 de agosto de 2016
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Fuente: Team Fortress 2 Update Released (Inglés)
Índice
Notas del parche
Team Fortress 2
- Se ha arreglado que el Cortocircuitador causara problemas de compensación de retardo en servidores.
- Se ha arreglado que los Zapadores a veces solo se aplicaran a uno de los teleportadores del Engineer.
- Ya no se pueden hacer malabares con las armas para sobrepasar la velocidad de disparo de las armas.
- Se ha arreglado un cuelgue del servidor relacionado con enviar un comando del cliente inválido.
- Se ha arreglado que los jugadores sean capaces de teleportarse fuera de la sala de regeneración al usar el Efecto Eureka al inicio de una partida.
- Se ha arreglado que los jugadores de Mann contra Máquinas recibieran penalizaciones por abandonar luego de jugar al menos una oleada.
- Se ha arreglado que las cantimploras de Recuperar munición no recuperaran la munición para todas las armas en Mann contra Máquinas.
- Se ha arreglado que las minicentinelas no tuvieran salud completa cuando se construyen al instante durante el tiempo de preparación en los mapas de Mann contra Máquinas.
- Se ha arreglado que los paneles de medallas en la tabla de puntuaciones no se actualizaran correctamente cuando los equipos podían cambiar de lado en los mapas de Ataque/Defensa.
- Se ha arreglado que las medallas del modo Casual y Competitivo mostraran incorrectamente la medalla de nivel 1 al estar a un nivel superior.
- Se ha actualizado los materiales del Movember Tardío para arreglar un problema de transparencia.
- Se ha actualizado los modelos de la Pistola de Bolsillo del Guaperas para arreglar un problema con el sombreado.
- Se ha actualizado la Justiciera para que el atributo «Los críticos de venganza se pierden al morir» se muestre como negativo.
- La Pieza Rara: Llamas Sofocadas en Compañeros ahora puede ser aplicada a Adormecedores de Sídney de Aspecto Raro.
- Se han añadido las medallas del evento de la comunidad Tip of the Hats 2016.[1]
- Se ha actualizado el Lobo de Mar para esconder los auriculares del Scout.
- Se ha arreglado que los sellos de mapa de Borneo usaran la imagen incorrecta en la Tienda Mann Co.
- Se ha arreglado que el juego no recordara correctamente la configuración de lenguaje por juego de Steam.
- Se ha arreglado un error con la velocidad de recarga del Exprimevacas 5000.
- Se ha actualizado los archivos de localización.
Cambios sin documentar
- Se ha actualizado las cadenas de tipo de objeto de las Partes Robóticas, Mascarilla de Cirujano, Mascarilla de Tratamiento del Practicante, Panel de Circuitos Defectuoso, Hombre de Honor, Wingstick, Bate del Infierno y el Festivizador de Gun Mettle y Tough Break.
- Se ha cambiado el nombre de la medalla Florida LAN 2016 de «Florida LAN» a «Florida LAN 2016».
- Se ha actualizado el Pomson 6000 para mostrar su atributo negativo escondido de «Solo inflige un 20% de daño a construcciones».
Referencias
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_quests_dutch.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf