Patch du 3 août 2011

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Notes de mise à jour

Changements au Moteur Source (CS:S, DoD:S, TF2, HL2:DM)

Team Fortress 2

  • Ajout des nouveaux objets pour les promotions à venir. [1]
  • Correction d'un cas où il était impossible de fournir un bonus d'extra santé si plusieurs sources de soin étaient impliquées.
  • Correction du nouveau fond d'écran de Gravel Pit utilisant le mauvais nom de fichier.
  • Mise à jour du Masque du Chaman.
  • Mise à jour des fichiers de localisation.

Changements non-documentés

  • L'équipement d'un Spy déguisé brille désormais correctement lors d'un Crit Boost ennemi.
  • La formulation de certains attributs a été changée [2]

Notes

  1. L'Original, le Casque du Dovahkiin, le Rageux, le Pip-Boy, et le Wingstick
  2. "Dégâts causés" est désormais "Bonus de dégâts", ou "Pénalité de dégâts"
    "Dégâts par brûlure" est désormais "Bonus de dégâts par brûlure" ou "Pénalité de dégâts par brûlure"
    "Cette batte permet de tirer de redoutables balles étourdissantes" est désormais "Tir Secondaire : lance une balle qui étourdit les adversaires"
    "Bloque une tentative de coup de poignard dans le dos" est désormais "Bloque une tentative de poignardage dans le dos"
    "pts santé utilisés par seconde pour le porteur" est désormais "pts santé récupérés par seconde pour le porteur"
    "Cette arme tue en silence." est désormais "Tue en silence : pas de bruit d'attaque lors de poignardages"
    "Le porteur est insensible aux tirs en pleine tête." est désormais "Le porteur ne peut pas mourir d'un tir en pleine tête"
    "Toutes les mini-crits de cette arme sont des tirs critiques." est désormais "Toutes les mini-crits seront des tirs critiques"
    "Cette arme est tenue par l'honneur et, une fois dégainée, ne peut être rangée avant d'avoir tué." est désormais "Tenue par l'honneur : une fois dégainée, ne peut être rangée avant d'avoir tué."
    "La rotation du canon de cette arme est silencieuse" est désormais "Tue en silence : la rotation du canon est silencieuse"
    "Permet de réaliser un triple saut. Lorsque réalisé chaque troisième saut vous inflige 10 dégâts." est désormais "Octroie un troisième saut : le troisième saut vous inflige 10 points de dégât"

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/Dev/dev_scanline.vtf
Modified: team fortress 2 materials.gcf/tf/materials/HUD/d_images_v2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/HUD/dneg_images_v2.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/skyrim_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/skyrim_helmet_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/dust_mask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/dust_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/bet_pb.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/bet_pb_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/bet_wingstick.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/bet_wingstick_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/c_bet_brinkhood.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/c_bet_brinkhood_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/console/background_granary.vtf
Modified: team fortress 2 materials.gcf/tf/materials/console/background_granary_widescreen.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/background_gravelpit.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/background_gravelpit_widescreen.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/dust_mask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/dust_mask_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/skyrim_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/skyrim_helmet_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/bet_pb.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/bet_wingstick.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/c_bet_brinkhood.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_bet_rocketlauncher.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pipboy_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pipboy_overlay.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/dust_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_pb.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/bet_wingstick.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/skyrim_helmet.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/skyrim_helmet.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/skyrim_helmet.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/skyrim_helmet.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/skyrim_helmet.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/c_bet_brinkhood.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/soldier_animations.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_animations.mdl
Added: team fortress 2 materials.gcf/tf/sound/weapons/quake_ammo_pickup_remastered.wav
Added: team fortress 2 materials.gcf/tf/sound/weapons/quake_explosion_remastered.wav
Added: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered.wav
Added: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav
Added: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_reload_remastered.wav