Parche del 31 de agosto de 2023

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Notas del parche

Team Fortress 2

  • Se corrigió un bloqueo del cliente relacionado con el dispensador y con la reciente incorporación del comando '-unrestricted_maxplayers'.
  • Se corrigieron las partículas del suelo del efecto de la burla inusual 'Trance de globunicornios', que a veces aparecían completamente en color blanco.
  • SourceTV ya graba correctamente las conversaciones de chat para el equipo de los defensores en partidas Mann vs. Máquinas.
  • Se añadieron las entradas 'SetStepHeight' y 'SetMaxJumpHeight' a la entidad 'base_boss' (Inglés).
  • Se actualizó el objeto 'Derrotado y Magullado':
    • Se corrigió el triángulo flotante que aparecía al equipar el estilo 'Violencia extrema' para el Sniper.
    • Se redujeron las colisiones del Soldier y el Sniper.
  • Clubsy La Foca ahora funciona como asistente en Pyrolandia.
  • Se actualizaron los modelos y materiales para los objetos 'Fedora de Contrabandista' y 'Oposición a la Ley Seca' para corregir problemas de colisión, texturas y mapeado UV.
  • Se actualizaron o añadieron algunas medallas de torneo.[1]
  • Se actualizó la burla 'El Doctor de Cabecera'.
    • Se mejoraron las texturas en niveles de resolución más bajos.
    • Se corrigieron los colores para ambos equipos.
    • Se ajustaron las animaciones para reducir las colisiones con los objetos.
  • Se actualizó la burla 'Furia al Volante'.
    • Se mejoraron las texturas en niveles de resolución más bajos.
    • Se ajustó la animación de las ruedas para que se adaptaran mejor al movimiento de los personajes.
  • Se actualizó 'pd_selbyen':
    • Se corrigió el exploit que se usaba para bloquear la puerta.
    • Se realizaron mejoras de optimización importantes (¡gracias, yrrzy!).
      • Se añadieron y eliminaron algunas entidades 'func_occluders'.
      • Se realizaron algunos ajustes en los «hint brushes».
      • Se añadieron skyboxes y entidades 'func_areaportals' para separar mejor las zonas.
      • Se añadieron entidades 'func_areaportalwindows' para descargar los interiores de las bases de los equipos.
      • Algunos brushes pequeños se convirtieron en entidades 'func_details'.
      • Se ajustaron los desvanecimientos de algunos objetos.
      • Se corrigió una pequeña desalineación en la estructura del tejado del edificio amarillo central.
      • Se implementó una mejor iluminación debajo de los muelles.
      • Se modificaron algunos detalles menores.
  • Se actualizó 'cp_steel':
    • Se añadieron colisiones adicionales donde hacían falta.
    • Se corrigieron varias colisiones en ventanas y otros lugares donde se dificultaba el movimiento.
    • Se ajustó el tiempo base de reaparición para el equipo RED para que no pase de los 10 segundos (antes podía ser de 11 y 12 segundos).
    • La interfaz del HUD de los puntos de captura ahora coincide con la de los mapas Gravelpit y Sulfur.
    • Se actualizaron las imágenes del menú de mapas hasta la actualidad (1970).
    • Se redujo la velocidad de la puerta unidireccional para que deje de lanzar en órbita a los jugadores.
    • Se rediseñó el punto de reaparición B del equipo RED con un estilo más limpio para evitar los atascos al reaparecer y posibles emboscadas de los enemigos.
    • Se corrigieron algunos objetos que se desvanecían demasiado pronto.
    • Se trasladó el botiquín mediano a un lateral entre los puntos D y E para evitar que se pudiera recoger accidentalmente.
    • Se redujo la velocidad de despliegue de las barandillas para que no se desplieguen antes que los puentes en caso (poco común) de que el equipo BLU capture los puntos C y D rápidamente.
  • Se actualizó 'koth_synthetic_event':
    • Se aumentó y equilibró la iluminación en las zonas de juego.
    • Se corrigieron algunos sonidos ambientales que faltaban.
    • Se corrigieron algunos detalles de objetos que faltaban.
    • Se modificaron algunos detalles menores.
  • Se actualizó 'pl_venice':
    • Se añadió una nueva salida al punto de reaparición inicial del equipo BLU.
    • Se añadió otro balcón en la parte exterior de la sala del ático, encima del punto B.
    • Se añadió otro balcón en el interior, cerca del punto D.
    • Se trasladó la puerta del balcón cerca del punto A (gracias, Billo).
    • Los puentes ahora tienen muros sólidos en los laterales.
    • El puente elevado ahora es menos empinado.
    • El pequeño edificio al lado del puente elevado ahora es más alto.
    • Se añadió cobertura en el punto C.
    • Se ajustó ligeramente el balcón encima del punto D.
    • Ya no se pueden colocar centinelas encima del punto D.
    • Las puertas del punto de reaparición inicial del equipo BLU ahora se cierran.
    • Se reemplazaron las vallas de metal por boyas en el punto de reaparición del equipo BLUE.
    • Se eliminaron algunos objetos interiores cerca del punto D.
    • La vagoneta de carga explosiva ahora se hunde.
    • Se trasladaron de sitio algunos botiquines y munición.
    • Se actualizaron las mallas de navegación.
    • Se corrigieron un montón de errores menores.
    • Se realizaron un montón de cambios menores.
  • Se actualizaron 'vsh_distillery', 'vsh_nucleus', 'vsh_skirmish' y 'vsh_tinyrock':
    • Si no se consigue capturar el punto 3 minutos después de que esté disponible, se producirá un empate.
    • Los efectos al matar a un oponente de los objetos 'Batemartillo', 'Babuchas de Alí Babá' y 'Patapalo' ahora funcionan al golpear.
    • Las habilidades de Saxton Hale ahora se ven afectadas por las resistencias del Vacunador.
    • Se corrigió que la velocidad adicional de la Supercarga solo se aplicara con la Übersaw.
    • Se corrigió que el daño autoinfligido contara para los cohetes adicionales del 'Ataque Aéreo' y para los impactos críticos de venganza de 'La Justiciera'.
    • 'Natascha' y 'La Achicharradora Huo-Long' ya no tienen una penalización de daño incorrecta.
    • Los servidores de la comunidad ahora pueden expandir aún más el script creando un nuevo archivo en scripts/vscripts/vsh_addons/main_pre.nut. El archivo main.nut añadido anteriormente se ejecuta al final, main_pre.nut se ejecuta antes que la mayor parte del script.
  • Se actualizó 'vsh_skirmish' (cambios adicionales):
    • Se corrigió un exploit que podía realizarse fuera de los límites.
    • Ahora ya se puede escalar a ciertos árboles en la zona principal.

Cambios sin documentar

  • Se añadieron las medallas de la comunidad de la Operación Guantelete Galvanizado y de TF2Maps 72hr Jam 2023.
  • Se actualizaron los archivos de localización para portugués de Brasil, búlgaro, checo, danés, holandés, inglés, finlandés, francés, alemán, griego, húngaro, italiano, japonés, coreano, noruego, polaco, portugués, rumano, ruso, chino simplificado, español de España, sueco, chino tradicional, turco, y ucraniano.

Referencias

  1. LBTF2 6v6 Temporada 19, Temporada 20 y Temporada 21, AsiaFortress Invite Verano 2023, AsiaFortress International Temporada 0, Insomnia 71

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego. Una parte significativa de este registro de cambios ha sido generada automáticamente con información de GameTracking (Inglés), cortesía de SteamDB (Inglés).
Cambios de la revisión
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/GameUI.dylib
Modified: bin/GameUI.so
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/datacache.dylib
Modified: bin/datacache.so
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/glview.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/libtogl.dylib
Modified: bin/libtogl.so
Modified: bin/materialsystem.dylib
Modified: bin/materialsystem.so
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/replay.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapidx9.dylib
Modified: bin/shaderapidx9.so
Modified: bin/shaderapiempty.dll
Modified: bin/shaderapiempty.dylib
Modified: bin/shaderapiempty.so
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/sourcevr.dylib
Modified: bin/sourcevr.so
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/stdshader_dx9.dylib
Modified: bin/stdshader_dx9.so
Modified: bin/studiomdl.exe
Modified: bin/studiorender.dylib
Modified: bin/studiorender.so
Modified: bin/texturecompile_dll.dll
Modified: bin/tf.fgd
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/vguimatsurface.dylib
Modified: bin/vguimatsurface.so
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad_dll.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/koth_synthetic_event.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_venice.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_012.vpk
Modified: tf/tf2_misc_014.vpk
Modified: tf/tf2_misc_015.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_018.vpk
Modified: tf/tf2_misc_020.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_floor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_blue.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1_blue.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.vvd
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.mdl
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.vvd
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.mdl
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_015.vpk
Modified: tf/tf2_textures_058.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_081.vpk
Modified: tf/tf2_textures_087.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_blue_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_steel.vtf