占领(控制点:竞技)

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占领是指一种在标准控制点山丘之王领土控制竞技场进攻/防御游戏模式中占领控制点的行为。当作为任意兵种的玩家站在一个可占领的控制点上时,控制点就会被占领,如果在一定时间后占领者没有被击杀或者有敌人前来阻挡,则控制点将转换为占领它的团队的颜色。占领通常是《军团要塞2》的许多模式中的首要目标。

占领在每种游戏模式下的操作方式均一致,但占领一个点所需的时间可能会因模式和地图而异。在如山丘之王之类的游戏模式中,占领了该控制点的团队需要在对控制点进行保护。玩家可以在控制点周围贴有危险胶带的区域内的任意位置进行占领。

战术 - 控制点

侦察兵的占领速度是其他人的两倍,这意味着侦察兵在占领控制点方面具有很大优势。得益于他的二段跳能力,侦察兵也可以轻松地躲避防守方的攻击。这在某些控制点上非常有用,比如Badlands小土山,敌方爆破手很容易在那里的控制点上布置黏弹陷阱。然而,钉棍士兵爆破手通用的近战武器,也可以提高使用者的占领数上限,使其与侦察兵一样。因此这三个兵种在快速占领控制点方面表现出色。

When these classes work together, they can provide a devastating offensive and allow themselves to punch through to the point and hold it just long enough to capture it. However, this is easier with support from other classes such as Pyros and Medics. A Medic's ÜberCharge can be an enormous help when pushing back the defending team, however Übered players cannot themselves cap a point. Additionally, Heavies can provide additional assistance as their high health increases the time a player is on the point.

Engineers can set up Sentry Guns and Teleporters around a control point to help their team fight the defending team, and help get to the control point faster, especially if the control point is far away. Also, if using this offensive strategy, the Gunslinger melee weapon for the Engineer is very useful for quick deployment of Sentry Guns and also requires less metal to build. Players should remember to check for Demoman sticky bombs on the point and destroy them or the Demoman himself (a recommended class for this is the Sniper due to his ability to dispatch bombs and enemies from a long distance) to avoid a failure of a direct assault from your team.

Stealth can also be used to rapidly capture points. Using his cloak and disguise, the Spy can easily slip past the front line undetected and hide on a locked control point further ahead. This means that when the previous point is captured and the next one unlocked, a Spy can capture it before the defending team has time to reach the point and set up a good defense. However, a Spy is unable to capture a point while invisible or disguised, so he must expose himself just before the point becomes available for the greatest success. This is called back-capping. This is very successful when your team is losing and they have a slight chance of getting the 1st point. On occasion, the Scout can also do this, but it is usually much harder for a Scout to reach the point and hide there.

Soldier has many benefits when it comes to control points. The Soldier can use his Rocket Launcher to blast through the enemy front line. Or you can always take the high way in, this means equipping the Gunboats (if you have them) and rocket jumping in. Rocket jumping requires you to look down and instantly crouch and shoot. It does damage to you but it will be worth those extra couple points. Typically you can blast easier but if all fails you now know rocket jumping can be used. Just be warned of your environment such as cliffs, ledges, and hidden enemies.

战术 - 情报

In a typical CTF map, the Intelligence is deep within the enemy base and thus capping the Intelligence in CTF usually requires team coordination to be able to fight through many enemies. Occasionally the enemy team may be completely disorganized with no one defending the Intelligence, in which case, a Spy or Scout can simply run out with it. The most common defense for the Intelligence is the Engineer's Sentry Gun, combined with the natural barrier of enemies leaving the base and often patrolling around it or covering the Sentry Guns' blind spots. Heavies equipped with the Brass Beast are also good defenders of Intelligence due to the small space they have to defend.

Usually, a team will attempt to capture the Intelligence with a "Push". A Push involves several teammates working together, typically with a Heavy and Medic supporting them to easily cut through the enemy base and the Sentry Guns blocking the way to the Intelligence. After one of the team members takes the Intelligence they will often have to fight their way out with survivors from the Push and the teammates coming into the enemy base. Spies can be useful in taking the intelligence as they can sap Sentry Guns and backstab Engineers, Heavies, and other classes key to defending the intelligence.

The Intelligence itself needs to be picked up by a member of the team not using special items such as Bonk! Atomic Punch, any player being Ubercharged by a Medic, and other items similar to these. The intelligence will be dropped if the user activates one of the abilities, or is killed. The intelligence is then available to any other player currently playing on the opposing team, as well as not using special items. When the Intelligence is dropped, it has a timer of 30 seconds before it resets and appears back at the enemy's base.

标准竞技控制点地图

注:社区地图以斜体标识。

地图 文件名
5gorge1.png 5Gorge cp_5gorge
Badlands2.png Badlands cp_badlands
Coldfront5.png Coldfront cp_coldfront
Fastlane1.png Fastlane cp_fastlane
Freight1.png Freight cp_freight_final1
TF2 Granary Map.jpg Granary cp_granary
TF2 Well Map.jpg Well cp_well
CP Yukon overview.png Yukon cp_yukon_final