Scattergun
“ | Yeah, come get some, ya frickin' wuss!
Click to listen
— The Scout
|
” |
The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled, lever-action shotgun with a wooden handle and foregrip.
The Scattergun is extremely similar to the Shotgun available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and ammo capacity. However, the Scattergun has increased damage ramp-up at distances of under 512 Hammer units, allowing it to deal more damage than the Shotgun at close range.
The Scattergun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead disperse in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 11-105 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.7 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Update history
- The Scattergun can now break apart the Demoman's stickybombs.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Updated the kill icon.
- The Scattergun's kill icon was updated.
July 12, 2011 [Item schema update]
- Added Strange Quality.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Fixed colors on Christmas lights for the BLU team Scout Festive Scatterguns.
- Festive Scatterguns can now be gifted.
- Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and the Cleaner's Carbine.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Scattergun models to use the
c_models
system.
- Fixed the Australium Scattergun material looking pixelated.
- Fixed the Australium Scattergun using the fire material.
- Fixed the Australium Scattergun materials.
Unused content
- An unused alternative backpack icon exists in the game files, under the
backpack/weapons/w_models
path. The used variant is located atbackpack/weapons/c_models
.
Trivia
- Sound effects intended for the Scattergun, labeled
scatter_gun_double_shoot.wav
, have existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.
Gallery
BLU Festive variant.
Botkiller variant.
Australium variant.
RED Festivized variant.
See also
|
[expand]Weapons |
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