Cave-in (mission)

From Team Fortress Wiki
Jump to: navigation, search
Cave-in
Basic Information
Name: Cave-in

File name:

mvm_coaltown_intermediate
Developer(s): Valve
Map: Coal Town
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: 6000
Minimum respawn wave time: 7
Maximum respawn wave time: 14
Fixed respawn time: No
Tour: Oil Spill
Sentry Buster spawn time: 5 seconds
Sentry Buster respawn time: 27 seconds

Cave-in is an intermediate invasion mission available on the Coal Town map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (600 Credits)
1A-1
Scout
Easy 3 12 24 0 1 100
1A-2
Scout stun
Expert Spawns from all three sides
1/4 Flank right
1/4 Flank left
5 10 20 10 1 100
1B
Heavy
Easy 2 6 12 8 1 50
Heavy
Easy Flank right 2 4 4 10 10 50
Heavy
Easy Flank left 2 4 4 16 10 100
2/3
Scout stun
1/2 Expert
1/2 Hard
Spawns from all three sides 4 12 24 25 1 200
1/3
Scout
Easy Spawns from all three sides
Wave 2 (800 Credits)
2A
Sniper bow
Hard 6 12 24 0 0 100
2B
Scout stun
Hard Spawns from the left or right 5 10 10 5 1 100
Demoknight
Expert 5 10 10 15 7 200
Sniper bow
Sniper bow
Sniper bow
Hard
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Tank
17,500 1 38 200
Demoknight
Expert 5 5 5 58 1 100
Sniper bow
Sniper bow
Sniper bow
Hard
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Scout stun
Hard Spawns from all three sides 5 10 10 68 8 100
Wave 3 (700 Credits)
3A
Soldier conch
Normal Pictogram comment.png Spawns with full rage
Pictogram plus.png +800% buff duration
Spawns from all three sides
4 12 48 0 1 400
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
3B
Soldier infinite
Expert Spawns from the left or right 3 6 6 18 22 300
Soldier conch
Soldier conch
Normal Pictogram comment.png Spawns with full rage
Pictogram plus.png +800% buff duration
Support
Sniper
Expert Vision range 3000 2 30 30
Wave 4 (700 Credits)
4 1/2
Scout stun
Expert Spawns from all three sides
1/4 Flank right
1/4 Flank left
4 12 80 0 1 400
1/2
Scout
Easy 1/4 Flank right
1/4 Flank left
Tank
13,300 1 10 100
Tank
13,300 1 38 100
Tank
13,300 1 62 100
Wave 5 (1000 Credits)
5A
Heavy champ
Easy Spawns from all three sides 4 16 40 0 1 300
Uber medic

Über Medic
Normal Pictogram comment.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
5B
Heavy gru
Easy Spawns from all three sides 4 16 24 15 1 300
Uber medic

Über Medic
Normal Pictogram comment.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
5C
Scout stun
Expert Spawns from the left or right
1/4 Flank right
1/4 Flank left
18 18 18 15 0 200
5D
Scout stun
Expert Spawns from all three sides
1/4 Flank right
1/4 Flank left
12 12 12 0 0 100
Heavy gru
Easy Spawns from the left or right 8 8 8 5 1 100
Uber medic

Über Medic
Normal Pictogram comment.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Wave 6 (1300 Credits)
6A-1
Pyro flare
Expert 5 10 10 0 1 200
Heavy
Heavy
Easy
Pyro
Pyro
Normal Fires continuously
Pyro flare
Expert Spawns from the left or right 10 10 10 1 3 200
Heavy
Heavy
Easy
Pyro
Pyro
Normal Fires continuously
Heavy gru
Easy Spawns from the left or right
1/2 Flank right
1/2 Flank left
4 8 36 52 1 200
6A-2
Heavy champ
Easy 4 12 44 40 1 200
6B-1
Tank
25,000 1 35 100
6B-2
Tank
25,000 1 110 100
6C
Soldier infinite
Expert Spawns from the left or right 5 10 10 15 5 100
Heavy
Heavy
Easy
Pyro
Pyro
Normal Fires continuously
Pyro flare
Expert 2 4 4 61 10 100
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Pyro flare
Normal 2 4 12 30 1 100

Strategy

  • A strategy is to use Soldier and Demoman on wave 3 to take out the medics, and a Heavy to clear out the soldiers.
    • The Medic can also put up a projectile shield to block the robots from hitting the humans.

Trivia

  • Disabled code indicates that another Tank was supposed to spawn on wave 2. This Tank has a health of 12,500, and spawns 15 seconds after the first one.

See also