Cave-in (mission)
| Cave-in | |
|---|---|
| Basic Information | |
| Name: | Cave-in |
|
File name: |
mvm_coaltown_intermediate
|
| Developer(s): | Valve |
| Map: | Coal Town |
| Mission type: | Invasion |
| Waves: | 6 |
| Difficulty: | Intermediate |
| Starting credits: | 400 |
| Maximum possible credits: | 6000 |
| Minimum respawn wave time: | 7 |
| Maximum respawn wave time: | 14 |
| Fixed respawn time: | No |
| Tour: | Operation Oil Spill |
| Sentry Buster spawn time: | 5 seconds |
| Sentry Buster respawn time: | 27 seconds |
Cave-in is an intermediate invasion mission available on the Coal Town map.
Contents
Waves
| Sub-wave | Class | Count | Delay(s) | Credits | |||||
|---|---|---|---|---|---|---|---|---|---|
| Wave 1 (600 Credits) | |||||||||
| 1A-1 | Easy | — | 3 | 12 | 24 | 0 | 1 | 100 | |
| 1A-2 | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
5 | 10 | 20 | 10 | 1 | 100 | |
| 1B | Easy | — | 2 | 6 | 12 | 8 | 1 | 50 | |
| Easy | Flank defenders's right | 2 | 4 | 4 | 10 | 10 | 50 | ||
| Easy | Flank defenders's left | 2 | 4 | 4 | 16 | 10 | 100 | ||
| 2/3 | 1/2 Expert 1/2 Hard |
Spawns from all three sides | 4 | 12 | 24 | 25 | 1 | 200 | |
| 1/3 | Easy | Spawns from all three sides | |||||||
| Wave 2 (800 Credits) | |||||||||
| 2A | Hard | — | 6 | 12 | 24 | 0 | 0 | 100 | |
| 2B | Hard | 1/2 Spawns at the left 1/2 Spawns at the right |
5 | 10 | 10 | 5 | 1 | 100 | |
| Expert | — | 5 | 10 | 10 | 15 | 7 | 200 | ||
| Hard | — | ||||||||
Quick-Fix Medic |
Normal | ||||||||
| 17,500 | — | — | — | 1 | 38 | — | 200 | ||
| Expert | — | 5 | 5 | 5 | 58 | 1 | 100 | ||
| Hard | — | ||||||||
Quick-Fix Medic |
Normal | ||||||||
| Hard | Spawns from all three sides | 5 | 10 | 10 | 68 | 8 | 100 | ||
| Wave 3 (700 Credits) | |||||||||
| 3A | Normal | Spawns from all three sides |
4 | 12 | 48 | 0 | 1 | 400 | |
Quick-Fix Medic |
Normal | ||||||||
| 3B | Expert | Spawns from the left or right | 3 | 6 | 6 | 18 | 22 | 300 | |
| Normal | |||||||||
| Support | Expert | Vision range 3000 | 2 | — | — | 30 | 30 | — | |
| Wave 4 (700 Credits) | |||||||||
| 4 | 1/2 | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
4 | 12 | 80 | 0 | 1 | 400 |
| 1/2 | Easy | 1/4 Flank defenders's right 1/4 Flank defenders's left | |||||||
| 13,300 | — | — | — | 1 | 10 | — | 100 | ||
| 13,300 | — | — | — | 1 | 38 | — | 100 | ||
| 13,300 | — | — | — | 1 | 62 | — | 100 | ||
| Wave 5 (1000 Credits) | |||||||||
| 5A | Easy | Spawns from all three sides | 4 | 16 | 40 | 0 | 1 | 300 | |
Über Medic |
Normal | ||||||||
| 5B | Easy | Spawns from all three sides | 4 | 16 | 24 | 15 | 1 | 300 | |
Über Medic |
Normal | ||||||||
| 5C | Expert | 1/2 Spawns at the left 1/2 Spawns at the right 1/4 Flank defenders's right 1/4 Flank defenders's left |
18 | 18 | 18 | 15 | 0 | 200 | |
| 5D | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
12 | 12 | 12 | 0 | 0 | 100 | |
| Easy | 1/2 Spawns at the left 1/2 Spawns at the right |
8 | 8 | 8 | 5 | 1 | 100 | ||
Über Medic |
Normal | ||||||||
| Wave 6 (1300 Credits) | |||||||||
| 6A-1 | Expert | — | 5 | 10 | 10 | 0 | 1 | 200 | |
| Easy | — | ||||||||
| Normal | Fires continuously | ||||||||
| Expert | 1/2 Spawns at the left 1/2 Spawns at the right |
10 | 10 | 10 | 1 | 3 | 200 | ||
| Easy | — | ||||||||
| Normal | Fires continuously | ||||||||
| Easy | 1/2 Spawns at the left 1/2 Spawns at the right 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 8 | 36 | 52 | 1 | 200 | ||
| 6A-2 | Easy | — | 4 | 12 | 44 | 40 | 1 | 200 | |
| 6B-1 | 25,000 | — | — | — | 1 | 35 | — | 100 | |
| 6B-2 | 25,000 | — | — | — | 1 | 110 | — | 100 | |
| 6C | Expert | 1/2 Spawns at the left 1/2 Spawns at the right |
5 | 10 | 10 | 15 | 5 | 100 | |
| Easy | — | ||||||||
| Normal | Fires continuously | ||||||||
| Expert | — | 2 | 4 | 4 | 61 | 10 | 100 | ||
Quick-Fix Medic |
Normal | ||||||||
| Normal | — | 2 | 4 | 12 | 30 | 1 | 100 | ||
Basic strategies
- A strategy is to use Soldier, Demoman or Sniper on wave 3 to take out the Medics, and a Heavy to clear out the Soldiers.
- The Medic can also put up a projectile shield to block the robots from hitting the teammates.
- You can also have a Pyro airblast the bomb carrier into one of the pits, resetting the bomb.
Trivia
- Disabled code indicates that another Tank was supposed to spawn on wave 2. This Tank would have a health of 12,500, and spawn 15 seconds after the first one.
See also
- Coal Town
- Doe's Doom (mission)
- Day of Wreckening (mission)
- Quarry (mission)
- Mean Machines (mission)
- Mannhunt (mission)
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