Classic
“ | Everything above your neck is going to be a fine red mist!
— The Sniper on clouds of blood
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The Classic is a primary weapon for the Sniper. It is a recreation of the Sniper Rifle from Team Fortress Classic.
Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, with the shot being fired when the key is released. As a result, charging shots and scoping/unscoping can be done independently from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; subsequently, being scoped without charging does not reduce speed at all.
Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle.
If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.
Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots). This does not depend on if the player is scoped in or not.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 45 - 50100%: 135 - 150
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Bodyshot | 0%: 45100%: 135
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Critical | 0%: 135 - 150100%: 405 - 450
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Mini-crit | 0%: 61 - 68100%: 182 - 203
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Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Huntsman | Bazaar Bargain | Classic | |||
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Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
Related achievements
General achievements
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Pyro
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Sniper
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Update history
- The Classic was added to the game.
- Fixed the Classic automatically zooming in after going through a teleporter while charging.
- Fixed the Classic scope not being drawn correctly in DirectX 8.
- Removed the shot effect for the Classic in DirectX 8.
- [Undocumented] Added Strange quality.
- [Undocumented] Updated the Classic to allow for Name Tags, Gift Wrap, and Strange Parts to be applied.
- The Classic can now accept Enemies Gibbed strange parts.
- Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
- Fixed the Classic zooming-in when the Sniper teleports while charging a shot.
- Fixed the Classic leaving laser particles in the world.
- Fixed not being able to jump after zooming with the Classic.
Bugs
- The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
- As a result, if the player starts charging a shot while moving, the laser is misplaced as if lagging behind the player's motion at the time.
- Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
- This causes the laser to hover where the weapon previously was upon inspecting the Classic.
- If the player holds down the fire key during a taunt and continues to hold it down, the sight laser appears at where the player was aiming at the end of the taunt, and freezes in place until the player either shoots or cancels the shot. The laser dot itself is unaffected.
- It is also occasionally positioned incorrectly at where the laser sight's intended spot should be.
- Standing on top of an opponent's head and firing causes the fire sound to not be played, the bullet decals to not be generated, the firing animation to not always play, and the sound the Classic makes when it cannot be fired to be triggered.[1]
Gallery
The Classic Sniper Rifle in first-person view in Team Fortress Classic.
References
See also
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
Unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
Craft/Drop | Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Beggar's Bazooka Air Strike |
Degreaser Phlogistinator Rainblower |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Brass Beast Tomislav |
Pomson 6000 Rescue Ranger Panic Attack |
Crusader's Crossbow Overdose |
Sydney Sleeper Bazaar Bargain Hitman's Heatmaker Classic |
L'Etranger Enforcer | |
promotion | — | Original | Nostromo Napalmer | — | Iron Curtain Huo-Long Heater |
Widowmaker | — | Machina AWPer Hand Fortified Compound |
Big Kill Diamondback | |
Uncrate | — | — | — | — | — | — | — | Shooting Star | — | |
Contract | — | — | Dragon's Fury | — | — | — | — | — | — | |
Slot 2 | stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Sapper |
Unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance |
Sandvich | Wrangler | Kritzkrieg | Jarate Razorback |
— | |
Craft/Drop | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol |
Gunboats Battalion's Backup Mantreads Reserve Shooter B.A.S.E. Jumper Panic Attack |
Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack |
Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Dalokohs Bar Buffalo Steak Sandvich Family Business Panic Attack |
— | Quick-Fix Vaccinator |
Darwin's Danger Shield Cozy Camper Cleaner's Carbine |
— | |
promotion | Lugermorph Flying Guillotine |
Concheror Righteous Bison |
— | — | Fishcake Robo-Sandvich |
Lugermorph Short Circuit |
— | — | Red-Tape Recorder Ap-Sap | |
Uncrate | Mutated Milk C.A.P.P.E.R |
— | — | — | — | Giger Counter C.A.P.P.E.R |
— | Self-Aware Beauty Mark | Snack Attack | |
Contract | — | — | Gas Passer Thermal Thruster |
— | Second Banana | — | — | — | — | |
Melee | stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
Unlock | Sandman Necro Smasher |
Equalizer Necro Smasher |
Axtinguisher Necro Smasher |
Eyelander Necro Smasher |
Killing Gloves of Boxing Necro Smasher |
Gunslinger Necro Smasher |
Ubersaw Necro Smasher |
Necro Smasher | — | |
Craft/Drop | Holy Mackerel Candy Cane Boston Basher Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell |
Pain Train Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell |
Homewrecker Powerjack Back Scratcher Postal Pummeler Conscientious Objector Third Degree Lollichop Bat Outta Hell |
Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell |
Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Holiday Punch Bat Outta Hell |
Southern Hospitality Jag Eureka Effect |
Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell |
Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell |
Your Eternal Reward Big Earner Wanga Prick Spy-cicle | |
promotion | Frying Pan Sun-on-a-Stick Fan O'War Three-Rune Blade Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Sharpened Volcano Fragment Maul Neon Annihilator Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Apoco-Fists Freedom Staff Ham Shank Prinny Machete |
Prinny Machete | Frying Pan Freedom Staff Ham Shank Prinny Machete |
Frying Pan Freedom Staff Ham Shank Prinny Machete |
Conniver's Kunai Sharp Dresser Black Rose Prinny Machete | |
Distributed | Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Golden Wrench Saxxy Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Golden Frying Pan | |
Uncrate | Crossing Guard Batsaber |
Crossing Guard | Crossing Guard | Crossing Guard | Bread Bite Crossing Guard |
— | Crossing Guard | Crossing Guard | — | |
Contract | — | — | Hot Hand | — | — | — | — | — | — | |
PDA | stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit |
PDA 2 | stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch |
Unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
Taunt | various | Grand Slam (Sandman/Atomizer) |
Grenade (Equalizer/Escape Plan) |
Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter/Manmelter/Panic Attack/Gas Passer/Hot Hand) Armageddon (Rainblower) Execution (Scorch Shot) Gas Blast (Thermal Thruster) |
Barbarian Swing (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) |
High Noon (Fists/Saxxy/Apoco-Fists/Holiday Punch) |
Guitar Smash (Frontier Justice) Arm Blender (Gunslinger) |
Oktoberfest (Kritzkrieg) Uberslice (Ubersaw) Medicating Melody (Amputator) |
Arrow Stab (Huntsman/Fortified Compound) |
Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose/Golden Frying Pan) |
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