Community Rumford strategy

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Rumford
Pl rumford event.png
Basic Information
Map type: Payload
File name: pl_rumford_event
Released: December 5, 2022 Patch
(Smissmas 2022)
Developer(s): Neil "Nesman" Stottler
Eric "erk" Browning
Aeon "Void" Bollig
Louie "bakscratch" Turner
Alex "FGD5" Stewart
Patrick "Zeus" Hennessy
Izotope
Map Info
Environment: Smissmas, Alpine
Setting: Day time
Hazards: Woodchipper
Map Items
Healthico.png Health Kits: Smallhealth.png ×9  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×11   •   Mediumammo.png ×5   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map overview
Rumford overview.png

This article is about Community Rumford strategy.

Note: It is recommended to read the main Rumford article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community Payload strategy
Checkpoint A
  • The Flank route is great for opening fire on enemies on the Bridge.
  • The Small Building can be used to recover with its small and medium ammo and health pack, respectively.
  • You can use the upper route of the Wood Chipper Path to surprise enemies with the help of a Medic as backup.
    • You can also use the upper route to bypass the main fight at Checkpoint A and roll out into the Windows of Checkpoint B, another flank route that can surprise enemies on Checkpoint A from the back.
Checkpoint B
  • The path between Checkpoint A and B is a very dangerous Sniper sightline. Consider using the halfway point building to flank enemies from behind in the building.
  • The inside of the conveyor room can be used to quickly get some health and ammo from its health and ammo packs.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Checkpoint A
  • Use your compression blast to counter any projectiles from problematic Soldiers and Demomen on the bridge.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Checkpoint B
  • The path between Checkpoint A and B is very dangerous as it is a Sniper sightline. Try using the routes in the conveyor room instead with the help of a Medic.

Leaderboard class engineer.png Engineer

Checkpoint A
  • The Small Building is a good place for a Teleporter as it provides cover, or near the Wood Chipper Path to encourage teammates to use the route to assault enemies on the bridge.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Checkpoint A
  • You can take down Sentry Guns on the Bridge from the Flank route for safety.

Leaderboard class spy.png Spy

Checkpoint A
  • The Flank and the Wood Chipper Path are very important for sneaking onto the Bridge and backstabbing unsuspecting enemies.
Checkpoint B
  • Taking out Snipers in the Rumford Paper Co. building makes the path between Point A and B far safer for your teammates.