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Ctf converge mid.jpg
Basic information
Map type Capture the Flag
File name: ctf_converge_b3
Version: Beta 3
Release date: January 21, 2010
Last updated: May 25, 2010
Developer(s): Aaron "Psy" Garcha
Map Items
Healthico.png Health Kits: Smallhealth.png ×8   •   Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×10   •   Mediumammo.png ×4
Map Overview
Converge overview.png

Converge is a community-made Capture the Flag map created for the's Competitive CTF Contest. It placed 4th overall with 76 points.

Converge features an invasion mechanic, where both teams fight over a single flag and deliver it to the other team's base in order to capture it. Upon a successful capture, the flag will return to the center, and a 10 second cooldown temporarily disables the flag to allow teams to regroup. The flag also has a short timer after it is dropped (?). Once it expires, it will return back to the center.


Beta 3 - May 25, 2010
  • Mid is slightly narrower than before.

Beta 2 - September 12, 2010

  • (Hopefully) fixed the sound bug
  • Added a hint pointing to the flag that appears when the round begins and everytime it's returned to the center
  • Various minor visual changes
  • Corrected the light_environment's angles
  • Added a collision model to the manneframe mode and also updated the texture
  • Lowered the upper floor in the Intelligence room from 256 units to 192 units
  • Compiled with HDR lighting
  • Some other changes I made about 4 months ago that I can no longer remember making

Beta 1 - May 7, 2010

  • First detail pass
  • Modified middle to fix Sniper sight lines

Alpha 13b - March 31, 2010

  • Reduced respawn timers from 10 seconds to 7 seconds
  • Increased capture zone height by 32 units up to 96 units
  • Modified the underpass so there is a holding room. The healthkit and ammopack that were at the end of this route have now been moved into this room
  • The right exit out of spawn has been simplified