Crasher
| Crasher | |
|---|---|
| Basic Information | |
| Map type: | Capture the Flag |
| File name: | ctf_crasher
|
| Released: | October 5, 2022 Patch (Scream Fortress XIV) |
| Developer(s): | Lauren "Yrrzy" Godfrey Ase "pont" Kirkham Liam "Diva Dan" Moffitt Benjamin "Benjamoose" Rudman Kimberly "iiboharz" Riswick Freyja |
| Map Info | |
| Environment: | Halloween |
| Setting: | Nighttime, overcast |
| Hazards: | Pumpkin Bombs, Drowning, Giant Gate |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Introducing the newest Halloween boss: YOU! Become a Towering Giant through the power of Mad Science!
— Crasher publicity blurb
|
” |
Crasher, known as "Crasher!" on the loading screen and scoreboard, is a community-created Capture the Flag map added in the Scream Fortress 2022 update. It uses a unique version of the game mode in which the teams must each take their own Intelligence (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.
Two competing scientists, Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU), serve as the map's announcers and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever mercenary walks into the intelligence. Along with growing larger in size, each "giant" gains several effects, both positive and negative. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.
Crasher was contributed to the Steam Workshop.
Contents
Locations
Spawn Laboratory
- Resupply room: Both teams begin the match inside large castles, with a single resupply room overlooking the starting position of their respective bomb.
- Castle interior: A large machine deploys the team's bomb just inside their gate. Exits from the castle are located to either side of the gate. This area is fully accessible to the opposing team.
Courtyard
- Bomb goal: Each team has a control point outside their castle where the opposing team must bring their bomb. Beyond the point is an inaccessible road.
- Archway: The only way into the courtyard is through a set of four arches directly opposite the castle gate. A palisade overlooks the archways and must be circled to reach the goal.
Riesenstadt
- Upper path: A small cobble-paved platform on either side of the village. Each side has a tavern that can be entered and a path to the smallest of their respective castle's archways.
- Taverns: Two single-room buildings on opposite sides of the upper path. They each contain a medium health kit, a medium ammo box, and a pumpkin bomb.
- Bridge: At the middle of the map, and the center of the symmetrical village is a single bridge connecting the upper path of the village.
- Low path: A dirt path that leads directly between each team's bomb goal. branches out into two small basements beneath the bridge, and a large ammo box sits beneath it.
- Basements: Two opposite areas which connect back to the upper path behind the taverns. Both sides contain a medium health kit and a medium ammo box beside a pumpkin bomb.
Carrying the Intelligence
A player carrying the Intelligence/bomb receives the following attributes:
3x the normal size
20x max health
Lifelong Crit boost
75% reduction in push force taken from damage
75% reduction in airblast vulnerability
Immunity to backstabs
Immunity to fall damage
-75% health from healers
-90% health from health kits
-100% maximum overheal
-25% movement speed
Reduced jump height
The Intelligence acts like a Level 1 Dispenser, replenishing health, ammo, metal, and reducing debuff time for both the courier and nearby teammates. Medics healing the courier also build their ÜberCharge at half the normal rate because of this.
Dropping the Intelligence (default key: L) kills the carrier.
Soul Gargoyle Locations
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Update history
- Added Crasher to the game.
- Fixed some instances of the announcer being interrupted by casual mode lines.
- Cleaned up some logic safeguards that have proven unnecessary post-release.
- Fixed giant deaths despawning pumpkin bombs.
- Fixed nag lines not properly disabling on first flag pickup.
- Extended non-buildable area around flag to prevent blocking giants.
- Fixed BLU flag outline not displaying properly when home.
- Tweaked nag line preparation to ensure it works correctly for both teams.
- Potential fix for casual mode lines still interrupting announcer despite being muted.
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers.
- Giant medics will no longer mirror blast jumps above certain speeds.
- Fixed Dispenser sometimes not properly attaching to giants.
- Fixed having multiple giants for the same team at the same time.
- Giants should more reliably be killed when they drop or capture a flag.
- Fixed a minor clipping issue on the ammo pickup by the arches.
- Fixed a problem on
ctf_crasherrelated to infinite giants.
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
- Fixed an instance where a player could become trapped inside the opposing team's door
Changelog
- added something to draw attention to the flag
- fixed perch by spawns
- fixed collision issues on doorframes near mid
- fixed missing patch
a2 Changelog (May 19, 2022)
- lowered giant heal rate to 25% (from 50%)
- changed giant damage boost from full crits to minicrits
- adjusted finale to provide both teams' regular-sized players more cover
- flooded lower mid route to encourage teams to contest the bridge more
- aesthetic improvements
b1 Changelog (September 4, 2022)
- artpass!
- some balancing things!
- logic improvements!
- pumpkin bombs!
rc1 Changelog (September 5, 2022)
- added mission briefing photos
- performance improvements:
- added propfades
- added occluders
- improved prop shadows, particularly around foliage
- fixed utility pole brackets being rotated wrong
- smoothed out RED skybox castle lighting
- fixed a displacement snag near the full health kits
- several other minor fixes
rc2 Changelog (September 8, 2022)
- fixed giants being able to move faster than intended by using automove taunts. we can't touch the taunt speed itself, so instead giants that move while taunting are kicked out of the taunt.
- fixed giants not being killed when dropping the flag while ubercharged
- fixed being able to trap giants by building a teleporter over the flag
- increased size of capture zone trigger
- reduced visual issues when killbinding as a giant while the laser is still ascending. because of how this is all set up, it can't look perfect. mitts off your binds, folks
- giant footfalls are now appropriately loud. stomp stomp stomp stomp
- small visual adjustments
rc3 Changelog (September 16, 2022)
- fixed some issues with flag drop detection that caused giants to die/not die at the wrong times.
- added voice responses for classes when becoming giant.
rc4 Changelog (September 20, 2022)
- added the first half of custom announcers!
take down giants to the unhinged tones of Doctor Freakinhuge (coming soon!) and Professor Bigginsize, voiced by the talented Benjamoose. both teams currently use blu's announcer - we wanted to ship this update sooner rather than later to get out the following bugfixes.
- fixed the crusader's crossbow ignoring giant heal rate debuff.
- adjusted giant heal rate from 25% up to 50% to compensate.
- fixed giant medics being able to move faster than intended by healing teammates.
- tweaked several things to do with VO triggers and onscreen text alerts
rc5 Changelog (September 23, 2022)
- added custom announcer lines for RED team, voiced by the talented Benjamoose.
- added gargoyle spawn locations.
- fixed an issue where some Giant attributes would persist after a round-winning capture.
- fixed a logic issue with flag ready and giant progress nag lines.
- fixed some collision issues.
- detail adjustments.
rc6 Changelog (September 23, 2022) rebalanced giants, emphasising their roles as couriers:
- healing reverted to 25%
- speed nerf dropped to 25%
- giants now take 25% knockback instead of 0
- new giants are ubered for 4 seconds
- playercount-scaling damage resistances removed
- moved some pickups at last
- added some signage at upper mid to guide giants
- fixed a bug in VO logic
- fixed a place you could explode in spawn
rc7 Changelog (September 25, 2022)
- added a sheltered spot with medium ammo to the left of the gates to encourage stronger defense of the entire yard area.
- added a cart dispenser to giants - they and their nearby allies receive health and ammo.
- rebalanced announcer audio
- fixed an issue where capturing would kill the enemy giant. mixed up a failsafe in rc6, oops!
- streamlined some flag logic
rc8 Changelog (September 30, 2022)
- adjusted capture zone size.
- added VO heirarchy system to prevent queueing up too much garbage.
- improved round end VO.
- end of round VO clears the current VO queue.
- fixed giant triggers being too high up to hit players that crouched as they became giant.
- fixed several issues with the cart dispenser attached to giants.
- fixed flag outlines being visible while stowed out of bounds during laser sequences.
- fixed console errors for invade ctf sounds.
- fixed various small logic oversights.
Trivia
- The village's name, Riesenstadt, is a German word for megalopolis, literally, "giant town".
- Under the center of the level, a pixelized version of a red crewmate from the game Among Us can be found.
- On the RED spawn, one of the papers on the ground has readable text. Although not everything can be read in-game, extracting the texture from the map files reveals the following:
I'm not funding these ridiculous schemes of yours.
Why not leave the bombs where they are and sort this out over a beer?
I hear there's a couple bars nearby.
- C.
Gallery
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