Custom Weapons

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Yes. I like this new weapon.
The Heavy.
cTF2w Logo

Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.

Official Server List

Custom Weapons | USA
Custom Weapons x10 | USA
Custom Weapons MvM | USA
Custom Weapons Stop that Tank | USA
Custom Weapons Testing | USA
Custom Weapons | EU
Custom Weapons x10 | EU
Custom Weapons MvM | EU
Custom Weapons Stop that Tank | EU
Custom Weapons Testing | EU

List of new/modified weapons

Available Custom Weapons

The following weapons are available on the official "CTF2W" servers.

Scout Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class scout.png
Scout
Boston bulldog.png

Primary
Boston Bulldog

TF2 Workshop Link

Pictogram plus.png On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack
Pictogram plus.png 25% life-leech, up to 150% overhealed health
Pictogram plus.png Overheal does not decay
Pictogram minus.png No health from packs or from any healing source on wearer
Pictogram minus.png -25 max health on wearer
Pictogram minus.png Disables double jump on wearer

Pictogram plus.png On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack
Pictogram plus.png 100% life-leech, up to 750 overhealed health
Pictogram plus.png Overheal does not decay
Pictogram minus.png No health from packs or from any healing source on wearer
Pictogram minus.png -250 max health on wearer
Pictogram minus.png Disables double jump on wearer

Condiment Cannon.png

Primary
Condiment Cannon

TF2 Workshop Link

Pictogram plus.png On wearer: +50% debuff damage dealt on wearer
Pictogram info.png Based on the current shot when you hit a target and how close you are, applies a certain debuff for up to 6 seconds

  • 1st shot - Mad Milk
  • 2nd shot - Bleed
  • 3rd shot - Jarate
  • 4th shot - Fire

Pictogram minus.png Reloading resets the combo
Pictogram minus.png 50% slower reload (HIDDEN)
Pictogram minus.png No direct damage
Pictogram info.png The maximum range is 900 hammer units

Pictogram plus.png On wearer: +100% debuff damage dealt on wearer
Pictogram plus.png Shots penetrate all enemies
Pictogram info.png Based on the current shot when you hit a target and how close you are, applies a certain debuff for up to 6 seconds

  • 1st shot - Mad Milk
  • 2nd shot - Bleed
  • 3rd shot - Jarate
  • 4th shot - Fire

Pictogram minus.png Reloading resets the combo
Pictogram minus.png 50% slower reload (HIDDEN)
Pictogram minus.png No direct damage
Pictogram info.png The maximum range is 900 hammer units

Scatterstrike.png

Primary
Scatterstrike

TF2 Workshop Link

Pictogram plus.png Weapon damage increases as health decreases, up to 25%
Pictogram minus.png Weapon spread increases as health decreases, up to 100%
Pictogram minus.png Reload and fire rate decreases as health decreases, up to 25%

Pictogram plus.png Weapon damage increases as health decreases, up to 100%
Pictogram minus.png Weapon spread increases as health decreases, up to 400%
Pictogram minus.png Reload and fire rate decreases as health decreases, up to 25%

Solid Slugger.png

Primary
Solid Slugger

TF2 Workshop Link

Pictogram plus.png On hit: Recharges all rechargeable weapons on wearer by up to 25%
Pictogram plus.png Using a rechargeable weapon will automatically reload 1 shot for this weapon
Pictogram minus.png -25% recharge rate on all rechargeable weapons on wearer
Pictogram minus.png 25% less accurate

Pictogram plus.png On hit: Recharges all rechargeable weapons on wearer by up to 100%
Pictogram plus.png Using a rechargeable weapon will automatically reload 1 shot for this weapon
Pictogram minus.png -100% recharge rate on all rechargeable weapons on wearer
Pictogram minus.png 100% less accurate

Super Fighting Gauntlets.png

Secondary
Super Fighting Gauntlets

TF2 Workshop Link

Pictogram plus.png While your melee weapon is out, -10% damage taken from the front
Pictogram plus.png Damage dealt with your primary weapon increases melee damage and requires 300 damage dealt with your primary for up to +100%
Pictogram plus.png +50% overall weapon switching
Pictogram minus.png On hit with your melee: Removes 10% bonus melee damage

Pictogram plus.png While your melee weapon is out, -20% damage taken from the front
Pictogram plus.png Damage dealt with your primary weapon increases melee damage and requires 3000 damage dealt with your primary for up to +1000%
Pictogram plus.png +100% overall weapon switching
Pictogram minus.png On hit with your melee: Removes 10% bonus melee damage

Super Sliders.png

Secondary
Super Sliders

TF2 Workshop Link

Pictogram plus.png Jump height increases as the user becomes injured, up to +100%
Pictogram plus.png +250% air control on wearer
Pictogram plus.png Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times
Pictogram info.png User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground
Pictogram info.png The stomp combo is reset once you land on the ground

Pictogram plus.png Jump height increases as the user becomes injured, up to +1000%
Pictogram plus.png Full air control on wearer
Pictogram plus.png Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times
Pictogram info.png User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground
Pictogram info.png The stomp combo is reset once you land on the ground

Conventional.png

Secondary
Conventional

TF2 Workshop Link

Pictogram plus.png Minimal damage falloff
Pictogram plus.png No bullet spread
Pictogram minus.png -50% clip size
Pictogram minus.png 20% damage vulnerability while active

Pictogram plus.png Minimal damage falloff
Pictogram plus.png No bullet spread
Pictogram plus.png +50% clip size
Pictogram minus.png 200% damage vulnerability while active

Prototype Punch.png

Secondary
Prototype Punch

Download Link

Pictogram plus.png On drink: Fully heal yourself over a short period of time (8 seconds)
Pictogram minus.png Health regeneration is reduced by 50% if user has been recently damaged
Pictogram info.png Healing duration is based on current missing health
Pictogram info.png 15 second recharge once used

Pictogram plus.png On drink: Fully heal yourself over a short period of time (4 seconds)
Pictogram minus.png Health regeneration is reduced by 100% if user has been recently damaged
Pictogram info.png Healing duration is based on current missing health
Pictogram info.png 7.5 second recharge once used

Six Point Shuriken.png

Secondary
Six Point Shuriken

TF2 Workshop Link

Pictogram plus.png On hit with your melee: Refills 2 Shurikens, up to 10 can be held
Pictogram plus.png Mini-crits when fired at target's back from close range
Pictogram minus.png No recharge rate

Pictogram plus.png On hit with your melee: Refills 10 Shurikens, up to 50 can be held
Pictogram plus.png Mini-crits when fired target's back from close range
Pictogram minus.png No recharge rate

Tiki Tonic.png

Secondary
Tiki Tonic

TF2 Workshop Link

Pictogram plus.png While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds
Pictogram minus.png All damage taken is mini-crits while under the effects and 5 seconds after the duration
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png 30 second recharge once used

Pictogram plus.png While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds
Pictogram minus.png All damage taken is mini-crits while under the effects and 5 seconds after the duration
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png 3 second recharge once used

Handymann.png

Melee
Handymann

TF2 Workshop Link

Pictogram plus.png All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds
Pictogram minus.png Cannot switch away when *Handiness* meter is active
Pictogram minus.png +50% damage taken from melee sources while weapon is active

Pictogram plus.png All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds
Pictogram minus.png Cannot switch away when *Handiness* meter is active
Pictogram minus.png +100% damage taken from melee sources while weapon is active

Silent Slicer.png

Melee
Silent Slicer

TF2 Workshop Link

Pictogram plus.png While your melee weapon is out, -20% damage taken from the front
Pictogram plus.png On kill: Gain a speed boost for 5 seconds
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Silent killer: No death noise from kills
Pictogram minus.png -33% damage against enemies that have more than 50% health

Pictogram plus.png While your melee weapon is out, -40% damage taken from the front
Pictogram plus.png On kill: Gain a speed boost for 10 seconds
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Silent killer: No death noise from kills
Pictogram minus.png -33% damage against enemies that have more than 50% health

Slugger Face Off.png

Melee
Slugger's Face-Off

CURRENTLY NO PUBLIC LINK

Pictogram info.png While active:
Pictogram plus.png +30% fire rate
Pictogram plus.png On hit: +15% evasiveness
Pictogram minus.png For every 2 non-melee damage taken, 1% evasiveness is removed
Pictogram minus.png For every 3 melee damage taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken

Pictogram info.png While active:
Pictogram plus.png +60% fire rate
Pictogram plus.png On hit: +30% evasiveness
Pictogram minus.png For every 2 non-melee damage taken, 1% evasiveness is removed
Pictogram minus.png For every 3 melee damage taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken


Soldier Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class soldier.png
Soldier
100px

Primary
Battering Cannon

TF2 Workshop Link

Pictogram plus.png +25% push force against both enemy players and the user
Pictogram minus.png -25% projectile speed
Pictogram minus.png -15% explosion radius

Pictogram plus.png +250% push force against both enemy players and the user
Pictogram plus.png Wearer never takes falling damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png -30% explosion radius

Follower.png

Primary
Follower

TF2 Workshop Link

Pictogram info.png While active:
Pictogram info.png Rockets are fully controllable and can be toggled by alt-fire
Pictogram minus.png -25% explosion radius
Pictogram minus.png +50% falloff damage penalty

Pictogram info.png While active:
Pictogram info.png Rockets are fully controllable and can be toggled by alt-fire

Splitfire.png

Primary
Splitfire

TF2 Workshop Link

Pictogram plus.png Deals mini-crits on direct hits while explosive jumping
Pictogram plus.png +50% projectile speed while explosive jumping
Pictogram minus.png User is marked for death while explosive jumping
Pictogram minus.png -25% clip size

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png Deals mini-crits on direct hits while explosive jumping
Pictogram plus.png +150% projectile speed while explosive jumping
Pictogram minus.png User is marked for death while explosive jumping
Pictogram minus.png -50% clip size

Steel Slayer.png

Primary
Steel Slayer

TF2 Workshop Link

Pictogram plus.png 20% bonus max primary ammo on wearer
Pictogram plus.png On hit: +1 stack, On kill: +2 stacks
Pictogram info.png  Each stack grants +5% fire rate, +2.5% reload speed, +7.5% projectile speed, but -5% explosion radius
Pictogram info.png  These can stacked up to 10 times and start to decay 5 seconds without damaging or killing an enemy with a 2.5 second interval
Pictogram minus.png -25% damage on non-direct hits
Pictogram minus.png +25% falloff damage penalty (including mini-crits and critical hits)

Pictogram plus.png 200% bonus max primary ammo on wearer
Pictogram plus.png On hit: +1 stack, On kill: +2 stacks
Pictogram info.png  Each stack grants +7.5% fire rate, +5% reload speed, +15% projectile speed, but loses -5% explosion radius
Pictogram info.png  These can stacked up to 10 times and start to decay 10 seconds without damaging or killing an enemy with a 5 second interval
Pictogram minus.png -50% damage on non-direct hits
Pictogram minus.png +50% falloff damage penalty (including mini-crits and critical hits)

Busted Booster.png

Secondary
Busted Booster

TF2 Workshop Link

Pictogram plus.png 10% ammo regenerated every 5 seconds on wearer
Pictogram plus.png Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (450 hammer units)
Pictogram plus.png When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 10 seconds
Pictogram info.png Requires 480 damage dealt to charge

Pictogram plus.png 100% ammo regenerated every 5 seconds on wearer
Pictogram plus.png Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (900 hammer units)
Pictogram plus.png When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 20 seconds
Pictogram info.png Requires 240 damage dealt to charge

Gunner Goody Bag.png

Secondary
Gunner’s Goody Bag

TF2 Workshop Link

Pictogram plus.png 10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter
Pictogram plus.png All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%
Pictogram plus.png This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds
Pictogram minus.png While the *Rage* is active, user can't be healed by any source
Pictogram info.png This requires 600 damage dealt and/or taken to charge

Pictogram plus.png 20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter
Pictogram plus.png All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%
Pictogram plus.png This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds
Pictogram minus.png While the *Rage* is active, user can't be healed by any source
Pictogram info.png This requires 300 damage dealt and/or taken to charge

Merasmus Private Stash.png

Secondary
Merasmus' Private Stash

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png When used: User gains a random Mannpower powerup for 10 seconds
Pictogram info.png Requires 600 damage dealt to charge 1 powerup
Pictogram info.png User can hold up to 3, but can't have multiple powerups active at once
Pictogram info.png While under the effects of a powerup: User can't gain charge for a new powerup

Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png When used: User gains a random Mannpower powerup for 20 seconds
Pictogram info.png Requires 300 damage dealt to charge 1 powerup
Pictogram info.png User can hold up to 6, but can't have multiple powerups active at once
Pictogram info.png While under the effects of a powerup: User can't gain charge for a new powerup

Winter Warmth.png

Secondary
Winter Warmth

TF2 Workshop Link

Pictogram plus.png -50% duration from all debuffs on wearer
Pictogram plus.png When used: All nearby allies (including yourself) gain immunity from all debuffs for 10 seconds
Pictogram plus.png When used: Heals the user 30 hp for every teammate that was in the radius (including yourself)
Pictogram info.png Requires 480 damage dealt to charge
Pictogram minus.png No banner duration

Pictogram plus.png -75% duration from all debuffs on wearer
Pictogram plus.png When used: All nearby allies (including yourself) gain immunity from all debuffs for 20 seconds
Pictogram plus.png When used: Heals the user 60 hp for every teammate that was in the radius (including yourself)
Pictogram info.png Requires 240 damage dealt to charge
Pictogram minus.png No banner duration

American Eagle.png

Secondary
American Eagle

Download Link

Pictogram plus.png Deals mini-crits while explosive jumping
Pictogram plus.png +30% fire rate while explosive jumping
Pictogram plus.png This weapon holsters 30% faster
Pictogram minus.png -34% clip size

Pictogram plus.png Deals crits while explosive jumping
Pictogram plus.png +100% fire rate while explosive jumping
Pictogram plus.png This weapon holsters 100% faster
Pictogram minus.png -66% clip size

Chains Command.png

Secondary
Chains of Command

Download Link

Pictogram plus.png +30% fire rate
Pictogram plus.png +66% clip size
Pictogram plus.png +100% bullets per shot
Pictogram info.png 25% less accurate
Pictogram minus.png On miss: Decreases fire rate by 20%, up to 100%
Pictogram minus.png 25% slower reload
Pictogram minus.png -50% damage
Pictogram info.png Fire rate can only be reset on death or resupply

Pictogram plus.png +60% fire rate
Pictogram plus.png +666% clip size
Pictogram plus.png +200% bullets per shot
Pictogram info.png 50% less accurate
Pictogram minus.png On miss: Decreases fire rate by 100%, up to 500%
Pictogram minus.png 50% slower reload
Pictogram minus.png -66% damage
Pictogram info.png Fire rate can only be reset on death or resupply

Catacomb Cleanser.png

Melee
Catacomb Cleanser

TF2 Workshop Link

Pictogram plus.png On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player
Pictogram minus.png User cannot pick up ammo packs dropped by players
Pictogram minus.png -10% max primary and secondary ammo on wearer

Pictogram plus.png On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself)
Pictogram plus.png On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player (Players can't overheal from gibs)
Pictogram minus.png User cannot pick up ammo packs dropped by players
Pictogram minus.png -50% max primary and secondary ammo on wearer

Grim Charger.png

Melee
Grim Charger

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: Stores one *buffs* stack, up to 5
Pictogram plus.png While active: Alt-fire to activate a speed boost and gain +20% melee damage for 5 seconds
Pictogram minus.png -10% move speed on wearer
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png On kill with any weapon: Stores one *buffs* stack, up to 10
Pictogram plus.png While active: Alt-fire to activate a speed boost and gain +200% melee damage for 10 seconds
Pictogram minus.png -20% move speed on wearer
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Mighty Mallet.png

Melee
Mighty Mallet

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png User performs an earthquake (350 hammer units) after landing an explosive jump to knockback and damage enemies (up to 50 damage)
Pictogram plus.png The closer you are to enemies, the more knockback and damage you will deal
Pictogram minus.png -25% fire rate
Pictogram minus.png -25% damage
Pictogram info.png Fall damage and falling speed are increased

Pictogram info.png While active:
Pictogram plus.png User performs a large earthquake (700 hammer units) after landing an explosive jump to knockback and damage enemies (up to 50 damage)
Pictogram plus.png The closer you are to enemies, the more knockback and damage you will deal
Pictogram minus.png -250% fire rate
Pictogram minus.png -99% damage
Pictogram info.png Fall damage and falling speed are increased


Pyro Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class pyro.png
Pyro
Afterburner.png

Primary
Afterburner

TF2 Workshop Link

Pictogram plus.png +25% flame distance
Pictogram plus.png +100% afterburn damage
Pictogram minus.png -75% damage vs players
Pictogram info.png Extinguishing teammates restores 10 health

Pictogram plus.png +50% flame distance
Pictogram plus.png +200% afterburn damage
Pictogram minus.png -99% damage vs players
Pictogram info.png Extinguishing teammates restores 20 health

Improvised Imblazer.png

Primary
Improvised Imblazer

TF2 Workshop Link

Pictogram plus.png +25% flamethrower (and afterburn) damage if enemy is higher than 1/2 health
Pictogram minus.png -25% flamethrower (and afterburn) damage if enemy is lower than 1/2 health
Pictogram minus.png -25% flame distance

Pictogram plus.png +100% flamethrower (and afterburn) damage if enemy is higher than 1/2 health
Pictogram minus.png -100% flamethrower (and afterburn) damage if enemy is lower than 1/2 health
Pictogram minus.png -50% flame distance

Push Over.png

Primary
Push Over

TF2 Workshop Link

Pictogram plus.png Reflected projectiles are full crit instead of mini-crit
Pictogram plus.png Extinguishing teammates restores 50% health
Pictogram plus.png 30% reduced damage from ranged sources while active
Pictogram plus.png 100% reduction in push force taken from damage and airblasts while active
Pictogram minus.png Cannot primary attack
Pictogram minus.png -50% airblast speed

Pictogram plus.png Reflected projectiles are full crit instead of mini-crit
Pictogram plus.png Extinguishing teammates restores 100% health
Pictogram plus.png 90% reduced damage from ranged sources while active
Pictogram plus.png 100% reduction in push force taken from damage and airblasts while active
Pictogram minus.png Cannot primary attack
Pictogram minus.png -100% airblast speed

Pearce 75.png

Secondary
Pearce 75

Gamebanana Link

Pictogram plus.png On hit: Reset enemy afterburn duration
Pictogram plus.png Shotgun and afterburn damage scales up to +66% if the enemy has been burning up to 15 seconds
Pictogram minus.png -20% fire rate
Pictogram minus.png -34% clip size
Pictogram minus.png +50% falloff damage penalty

Pictogram plus.png On hit: Reset enemy afterburn duration
Pictogram plus.png Shotgun and afterburn damage scales up to +132% if the enemy has been burning up to 30 seconds
Pictogram minus.png -40% fire rate
Pictogram minus.png -66% clip size
Pictogram minus.png +100% falloff damage penalty

Calefactor.png

Secondary
Calefactor

TF2 Workshop Link

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% damage bonus
Pictogram plus.png +25% more accurate
Pictogram minus.png This weapon deploys 40% slower
Pictogram minus.png On hit burning target: Decrease afterburn duration by 1 second for each bullet that hits
Pictogram minus.png -50% clip size

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +100% damage bonus
Pictogram plus.png +100% more accurate
Pictogram minus.png This weapon deploys 400% slower
Pictogram minus.png On hit burning target: Decrease afterburn duration by 1 second for each bullet that hits
Pictogram minus.png -83% clip size

Spitfire.png

Secondary
Spitfire

TF2 Workshop Link

Pictogram plus.png Shoots 4 extra flares
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram minus.png 7.5 degrees random projectile deviation
Pictogram minus.png -33% direct damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png Per shot: -5 ammo

Pictogram plus.png Shoots 9 extra flares
Pictogram plus.png +200% max secondary ammo on wearer
Pictogram minus.png 15 degrees random projectile deviation
Pictogram minus.png -33% direct damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png Per shot: -10 ammo

Wreck Ignition.png

Secondary
Wreck-Ignition

TF2 Workshop Link

Pictogram plus.png 100% mini-crit hit vs burning players
Pictogram plus.png Gain a speed boost on hit for 5 seconds
Pictogram minus.png Unable to flare jump
Pictogram minus.png -25% damage

Pictogram plus.png 100% mini-crit hit vs burning players
Pictogram plus.png Gain a speed boost on hit for 25 seconds
Pictogram minus.png Unable to flare jump
Pictogram minus.png -99% non-critical damage

Sharp Shooter Secondary.png

Secondary
Sharp Shooter - Secondary

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your melee from this weapon
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram plus.png On kill: Gain crits for your melee for 4 seconds
Pictogram minus.png -20% damage
Pictogram minus.png -33% clip size
Pictogram info.png The critical timer starts when you switch to your melee

Pictogram plus.png +100% switch speed to your melee from this weapon
Pictogram plus.png Gain a speed boost for 20 seconds on kill
Pictogram plus.png On kill: Gain crits for your melee for 20 seconds
Pictogram minus.png -40% damage
Pictogram minus.png -66% clip size
Pictogram info.png The critical timer starts when you switch to your melee

Sharp Shooter Secondary.png

Melee
Sharp Shooter - Melee

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your secondary from this weapon
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram plus.png On kill: Gain mini-crits for your secondary for 4 seconds
Pictogram minus.png -25% damage
Pictogram minus.png -15% fire rate
Pictogram info.png The mini-crit timer starts when you switch to your secondary

Pictogram plus.png +100% switch speed to your secondary from this weapon
Pictogram plus.png Gain a speed boost for 20 seconds on kill
Pictogram plus.png On kill: Gain mini-crits for your secondary for 20 seconds
Pictogram minus.png -50% damage
Pictogram minus.png -30% fire rate
Pictogram info.png The mini-crit timer starts when you switch to your secondary

Baleful Beacon.png

Melee
Baleful Beacon

TF2 Workshop Link

Pictogram plus.png On hit: Generate +25% souls
Pictogram plus.png On hit burning enemy: Generate +50% souls
Pictogram plus.png Souls increase all fire damage on wearer by up to +125%
Pictogram minus.png On hit burning enemy: Extinguish them
Pictogram minus.png Souls begin to drain slowly if user hasn't damaged a enemy within 20 seconds
Pictogram minus.png -25% fire damage on wearer

Pictogram plus.png On hit: Generate +50% souls
Pictogram plus.png Pictogram minus.png On hit burning enemy: Generate +100% souls
Pictogram plus.png Souls increase all fire damage on wearer by up to +250%
Pictogram minus.png On hit burning enemy: Extinguish them
Pictogram minus.png Souls begin to drain slowly if user hasn't damaged a enemy within 40 seconds
Pictogram minus.png -50% fire damage on wearer

Merry Go Round.png

Melee
Merry-Go-Round

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png +37% melee range
Pictogram plus.png Melee damage charges the *Rampage* meter and requires 325 to charge
Pictogram plus.png Once charged, taunt while active to gain 75% damage resistance, full knockback resistance, and a large speed boost for 10 seconds
Pictogram minus.png During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -25% melee damage

Pictogram info.png While active:
Pictogram plus.png +37% melee range
Pictogram plus.png Melee damage charges the *Rampage* meter and requires 325 to charge
Pictogram plus.png Once charged, taunt while active to gain 85% damage resistance, immunity to all critical hits, full knockback resistance, and a massive speed boost for 20 seconds
Pictogram minus.png During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -50% melee damage

Ice Breaker.png

Melee
Ice Breaker

TF2 Workshop Link

Pictogram plus.png On hit: Freezes target for 5 seconds and decreases movement speed by 40%
Pictogram minus.png Any damage taken while active freezes the user for 5 seconds

Pictogram plus.png On hit: Freezes target for 10 seconds and decreases movement speed by 80%
Pictogram minus.png Any damage taken while active freezes the user for 10 seconds


Demoman Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class demoman.png
Demoman
Clodhoppers.png

Primary
Clodhoppers

TF2 Workshop Link

Pictogram info.png On wearer:
Pictogram plus.png +20% move speed
Pictogram plus.png +40% jump height
Pictogram plus.png +500% air control when sticky jumping
Pictogram plus.png Never take fall damage
Pictogram minus.png 25% increase in push force taken from damage and airblasts
Pictogram minus.png -50 max health

Pictogram info.png On wearer:
Pictogram plus.png +200% move speed
Pictogram plus.png +400% jump height
Pictogram plus.png Full air control when sticky jumping
Pictogram plus.png Never take fall damage
Pictogram minus.png 250% increase in push force taken from damage and airblasts
Pictogram minus.png -500 max health

Glasgow Greaves.png

Primary
Glasgow Greaves

TF2 Workshop Link

Pictogram plus.png User performs a earthquake after landing an explosive jump to damage enemies (up to 33 damage) and pulls enemies towards you
Pictogram plus.png Deals 2x falling damage to the player you land on
Pictogram plus.png 40% reduction in push force taken from damage and airblasts
Pictogram plus.png -30% blast damage taken from sticky jumps

Pictogram plus.png User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you
Pictogram plus.png Deals 4x falling damage to the player you land on
Pictogram plus.png 80% reduction in push force taken from damage and airblasts
Pictogram plus.png -60% blast damage taken from sticky jumps

Drunkard Wrath.png

Primary
Drunkard’s Wrath

TF2 Workshop Link

Pictogram plus.png +50% clip size
Pictogram info.png Press your "Special Attack" key to switch between 2 modes
Pictogram info.png Trigger Mode: Deploys 25% faster, holsters 25% faster, +50% projectile speed, and launched bombs shatter on surfaces
Pictogram info.png Hammer Mode: +25% fire rate, +15% reload speed, -20% damage, and -20% move speed while active

Pictogram plus.png +100% clip size
Pictogram info.png Press your "Special Attack" key to switch between 2 modes
Pictogram info.png Trigger Mode: Deploys 50% faster, holsters 50% faster, +100% projectile speed, and launched bombs shatter on surfaces
Pictogram info.png Hammer Mode: +50% fire rate, +30% reload speed, -40% damage, and -40% move speed while active

Iron Boarder.png

Primary
Iron Boarder

TF2 Workshop Link

Pictogram info.png When a shield is equipped:
Pictogram plus.png On hit: Recharge equipped shield by 20%
Pictogram plus.png +10% move speed on wearer
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Gain up to 25 HP per attack
Pictogram minus.png 15% slower reload speed
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is equipped:
Pictogram plus.png On hit: Recharge equipped shield by 40%
Pictogram plus.png +20% move speed on wearer
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Gain up to 50 HP per attack
Pictogram minus.png 30% slower reload speed
Pictogram minus.png Launched bombs shatter on surfaces

Ultimatum.png

Primary
Ultimatum

TF2 Workshop Link

Pictogram plus.png On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds
Pictogram minus.png -20% damage vs players
Pictogram minus.png -40% explosion radius

Pictogram plus.png On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds
Pictogram minus.png -40% damage vs players
Pictogram minus.png -80% explosion radius

Assault Battering Ram.png

Secondary
Assault and Battering Ram

TF2 Workshop Link

Pictogram plus.png While charging: 75% damage resistance and full knockback resistance
Pictogram plus.png 50% melee damage resistance on wearer
Pictogram minus.png No turning control while charging

Pictogram plus.png While charging: 90% damage resistance, full critical resistance, and full knockback resistance
Pictogram plus.png 100% melee damage resistance on wearer
Pictogram minus.png No turning control while charging

Scottish Wargear.PNG

Secondary
Scottish Wargear

TF2 Workshop Link

Pictogram plus.png While charging: Grants invisibility against enemy players and enemy sentries
Pictogram plus.png +400% increase in turning control while charging
Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png No damage boosting with charge
Pictogram minus.png No charge impact damage

Pictogram plus.png Attacking doesn't cancel your charge
Pictogram plus.png While charging: Grants invisibility against enemy players and enemy sentries
Pictogram plus.png While charging: Full turning control
Pictogram plus.png 5 sec increase in charge duration
Pictogram minus.png No damage boosting with charge
Pictogram minus.png No charge impact damage

Vanguard.PNG

Secondary
Vanguard

TF2 Workshop Link

Pictogram plus.png This shield blocks 10 damage from attacks that deal 40 damage or more
Pictogram plus.png This shield gives user and all nearby teammates 10% lifesteal (450 hammer units radius)
Pictogram plus.png On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 1 health regen per second, up to 6 stacks
Pictogram plus.png On death: Heal all teammates based on the number of *Bloodpact* stacks x6, regardless of distance
Pictogram minus.png 1/4 sec decrease in charge duration

Pictogram plus.png This shield blocks 15 damage from attacks that deal 60 damage or more
Pictogram plus.png This shield gives user and all alive teammates 10% lifesteal (2250 hammer units radius)
Pictogram plus.png On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 5 health regen per second, up to 30 stacks
Pictogram plus.png On death: Heal all teammates based on the number of *Bloodpact* stacks x30, regardless of distance
Pictogram minus.png 1/2 sec decrease in charge duration

Big Man.PNG

Secondary
Big Man

TF2 Workshop Link

Pictogram plus.png Up to +100% explosion radius based on charge
Pictogram plus.png +50% max secondary ammo on wearer
Pictogram plus.png Instant arm time
Pictogram minus.png -50% damage vs buildings
Pictogram minus.png -25% damage vs players
Pictogram minus.png -50% clip size
Pictogram info.png Stickybomb model increases in size based on charge

Pictogram plus.png Up to +1000% explosion radius based on charge
Pictogram plus.png +500% max secondary ammo on wearer
Pictogram plus.png Instant arm time
Pictogram minus.png -50% damage vs buildings
Pictogram minus.png -25% damage vs players
Pictogram minus.png -88% clip size
Pictogram info.png Stickybomb model increases in size based on charge

Groundbreaker.png

Secondary
Groundbreaker

TF2 Workshop Link

Pictogram plus.png When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades
Pictogram plus.png Instant charge rate
Pictogram minus.png -3 max stickybombs out
Pictogram minus.png -15% stickybomb damage
Pictogram minus.png -30% stickybomb explosion radius
Pictogram info.png Each *Iron Bomber* grenade splits the damage between the 3 grenades

Pictogram plus.png When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades
Pictogram plus.png Instant charge rate
Pictogram minus.png -7 max stickybombs out
Pictogram minus.png -88% clip size
Pictogram info.png Each *Iron Bomber* grenade splits the damage between the 15 grenades

Drunken Grail.png

Melee
Drunken Grail

TF2 Workshop Link

Pictogram plus.png When you pick up a health pack, receive 1 glass of Wine
Pictogram plus.png When missing any health, taunting while active will restore 35 health per glass
Pictogram plus.png On hit: Apply Jarate and disorientate the target for 2 seconds
Pictogram minus.png On miss: Hit, Jarate, and disorientate yourself for 2 seconds

Pictogram plus.png When you pick up a health pack, receive 1 glass of Wine
Pictogram plus.png When missing any health, taunting while active will restore 35 health per glass
Pictogram plus.png While drinking Wine, you take no damage
Pictogram plus.png On hit: Apply Jarate and disorientate the target for 4 seconds
Pictogram minus.png On miss: Hit, Jarate, and disorientate yourself for 4 seconds

Highlander.png

Melee
Highlander

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png On kill: Store 1 head, up to 4
Pictogram plus.png When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost
Pictogram minus.png When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 5 seconds
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram info.png While active:
Pictogram plus.png On kill: Store 1 head, up to 40
Pictogram plus.png When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost
Pictogram minus.png When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 2.5 seconds
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Landsknecht Long Knife.png

Melee
Landsknecht's Long-Knife

TF2 Workshop Link

Pictogram plus.png On kill: Gain a 5 second speed boost
Pictogram plus.png Each kill (up to 4) increases your melee fire rate, up to +50%
Pictogram minus.png Each kill (up to 4) decreases your melee damage, up to -40%
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png On hit: Gain a 5 second speed boost
Pictogram plus.png Each kill (up to 4) increases your melee fire rate, up to +75%
Pictogram minus.png Each kill (up to 4) decreases your melee damage, up to -60%
Pictogram info.png This weapon has a large melee range and deploys/holsters slower


Heavy Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class heavy.png
Heavy
Bio Breaker.png

Primary
Bio Breaker

TF2 Workshop Link

Pictogram plus.png While spun up: Receive no move speed penalty and gain a +15% move speed bonus
Pictogram plus.png While spun up: Deals 20 damage per tick at close range in-front of user
Pictogram minus.png Weapon can only be mini-crit boosted
Pictogram minus.png Cannot primary attack
Pictogram minus.png While spun up: 10 ammo consumed per second

Pictogram plus.png While spun up: Receive no move speed penalty and gain a +30% move speed bonus
Pictogram plus.png While spun up: Deals 40 damage per tick at close range in-front of user
Pictogram minus.png Weapon can only be mini-crit boosted
Pictogram minus.png Cannot primary attack
Pictogram minus.png While spun up: 20 ammo consumed per second

Bulletproof Battery.png

Primary
Bulletproof Battery

TF2 Workshop Link

Pictogram plus.png While spun up: 15% of the damage taken adds to a damage resistance meter up to +50%
Pictogram minus.png As damage resistance increases, damage penalty increases up to -25%
Pictogram minus.png While spun up: -50% health from health packs and dispensers
Pictogram minus.png While spun up: -75% health from Medic healing
Pictogram minus.png Cannot be overhealed on wearer
Pictogram info.png Damage resistance and damage penalty are reset upon undeploying

Pictogram plus.png While spun up: 25% of the damage taken adds to a damage resistance meter up to +75%
Pictogram minus.png As damage resistance increases, damage penalty increases up to -50%
Pictogram minus.png While spun up: No health from health packs, Dispensers, and Medic healing
Pictogram minus.png Cannot be overhealed on wearer
Pictogram info.png Damage resistance and damage penalty are reset upon undeploying

Graphite Perisher.png

Primary
Graphite Perisher

TF2 Workshop Link

Pictogram plus.png This weapon deploys & holsters 25% faster
Pictogram plus.png On melee kill: Gain mini-crits for your Minigun for 4 seconds
Pictogram plus.png On secondary kill: Gain mini-crits for your Minigun for 2 seconds
Pictogram minus.png -25% non-critical damage
Pictogram minus.png -25% max primary ammo on wearer
Pictogram info.png The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up
Pictogram info.png You can have a maximum of 6 seconds stored

Pictogram plus.png This weapon deploys & holsters 100% faster
Pictogram plus.png On melee kill: Gain mini-crits for your Minigun for 20 seconds
Pictogram plus.png On secondary kill: Gain mini-crits for your Minigun for 10 seconds
Pictogram minus.png -95% non-critical damage
Pictogram minus.png -95% max primary ammo on wearer
Pictogram info.png The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up
Pictogram info.png You can have a maximum of 30 seconds stored

Heavy Artillery.PNG

Primary
Heavy Artillery

TF2 Workshop Link

Pictogram plus.png Damage dealt with this weapon generates rage: press the Special-Attack key when fully charged to activate knockback for a short duration.
Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png +300% bullets per shot
Pictogram minus.png While spun up, damage taken is increased every second, up to 33% within 20 seconds
Pictogram minus.png While spun up, accuracy is decreased every second, up to +100% within 20 seconds
Pictogram minus.png -70% damage
Pictogram info.png Damage taken and accuracy stacks are reset after undeploying or running out of ammo

Pictogram plus.png Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration.
Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png +600% bullets per shot
Pictogram minus.png While spun up, damage taken is increased every second, up to 66% within 10 seconds
Pictogram minus.png While spun up, accuracy is decreased every second, up to +200% within 10 seconds
Pictogram minus.png -85% damage
Pictogram info.png Damage taken and accuracy stacks are reset after undeploying or running out of ammo

Tank Goodness.PNG

Primary
Tank Goodness

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png All damage dealt & taken upgrades this weapon with 6 different levels

  • Level 1: +25% primary ammo on wearer
  • Level 2: +25 health restored on kill
  • Level 3: +25% bonus healing from all sources
  • Level 4: -50% reduction in push force taken from damage and airblasts
  • Level 5: Bullets destroy projectiles while in-flight
  • Level 6: Generate rage by dealing damage to activate knockback

Pictogram plus.png After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level
Pictogram minus.png Each level requires more damage taken to upgrade
Pictogram minus.png -50% damage
Pictogram info.png 25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter

Pictogram info.png While active:
Pictogram plus.png All damage dealt & taken upgrades this weapon with 6 different levels

  • Level 1: +50% primary ammo on wearer
  • Level 2: +50 health restored on kill
  • Level 3: +50% bonus healing from all sources
  • Level 4: -100% reduction in push force taken from damage and airblasts
  • Level 5: Bullets destroy projectiles while in-flight
  • Level 6: Generate rage by dealing damage to activate knockback

Pictogram plus.png After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level
Pictogram minus.png Each level requires more damage taken to upgrade
Pictogram minus.png -75% damage
Pictogram info.png 25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter

Survival Gear.png

Secondary
Survival Gear

TF2 Workshop Link

Pictogram plus.png -15% damage taken from behind
Pictogram plus.png 30% headshot damage resistance on wearer
Pictogram plus.png 250 health lost on backstabs, instead of dying
Pictogram minus.png Cannot be overhealed on wearer

Pictogram plus.png -30% damage taken from behind
Pictogram plus.png 60% headshot damage resistance on wearer
Pictogram plus.png 125 health lost on backstabs, instead of dying
Pictogram minus.png Cannot be overhealed on wearer

Full Throttle.png

Secondary
Full Throttle

TF2 Workshop Link

Pictogram plus.png On kill: Increase move speed on wearer, up to +60% after 5 kills
Pictogram minus.png On kill: -5% damage, up to -25% in total after 5 kills
Pictogram minus.png -75% max primary ammo on wearer
Pictogram minus.png Wearer cannot carry the intelligence briefcase

Pictogram plus.png On hit: Gain a 2-second speed boost
Pictogram plus.png On kill: Increase move speed on wearer, up to +60% after 5 kills
Pictogram minus.png On kill: -2.5% damage, up to -12.5% in total after 5 kills
Pictogram minus.png -75% max primary ammo on wearer
Pictogram minus.png Wearer cannot carry the intelligence briefcase

Hydraulic Hammers.png

Melee
Hydraulic Hammers

TF2 Workshop Link

Pictogram plus.png Your 3rd hit will always crit and can be stored until it's used
Pictogram plus.png On hit: Applies knockback to your target
Pictogram plus.png Critical hits appiles +100% knockback to your target
Pictogram plus.png +25% fire rate
Pictogram minus.png -50% damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png Your 3rd hit will always crit and can be stored until it's used
Pictogram plus.png On hit: Applies knockback to your target
Pictogram plus.png Critical hits appiles +200% knockback to your target
Pictogram plus.png +75% fire rate
Pictogram minus.png -75% damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Jaws Steel.png

Melee
Jaws of Steel

TF2 Workshop Link

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 10 seconds
Pictogram plus.png If user is *wet*: Gain +25% move speed and +25% fire rate
Pictogram minus.png If user is not *wet*: Lose -25% move speed and -25% fire rate
Pictogram minus.png Cannot switch away when *Shark* meter is active
Pictogram info.png This requires 260 melee damage dealt to charge

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 20 seconds
Pictogram plus.png If user is *wet*: Gain +75% move speed and +75% fire rate
Pictogram minus.png If user is not *wet*: Lose -75% move speed and -75% fire rate
Pictogram minus.png Cannot switch away when *Shark* meter is active
Pictogram info.png This requires 130 melee damage dealt to charge

Terminal Killocity.png

Melee
Terminal Killocity

TF2 Workshop Link

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png +100% jump height
Pictogram plus.png +200% air control on wearer
Pictogram minus.png This weapon deploys & holsters 50% slower (Cannot be bypassed)
Pictogram minus.png -50% move speed
Pictogram info.png Slower falling speed

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png +1000% jump height
Pictogram plus.png Full air control on wearer
Pictogram plus.png Wearer never takes falling damage
Pictogram minus.png This weapon deploys & holsters 500% slower (Cannot be bypassed)
Pictogram minus.png -50% move speed
Pictogram info.png Slower falling speed


Engineer Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class engineer.png
Engineer
Frontal Lobe.png

Primary
Frontal Lobe

TF2 Workshop Link

Pictogram plus.png On hit friendly building: +15 upgrade and +15 repair
Pictogram plus.png On hit friendly building: Restores 5% sentry ammo and 1 sentry rocket
Pictogram plus.png Damage removes Sappers (but requires 4 hits)
Pictogram minus.png -25% metal from pickups or dispensers
Pictogram minus.png -25% damage
Pictogram info.png 20 shots in the clip, but only holds 20 shots
Pictogram info.png Unable to upgrade friendly buildings unless at full health

Pictogram plus.png On hit friendly building: +150 upgrade and +150 repair
Pictogram plus.png On hit friendly building: Restores 10% sentry ammo and 2 sentry rocket
Pictogram plus.png Damage removes Sappers (but requires 4 hits)
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png -25% damage
Pictogram info.png 10 shots in the clip, but only holds 10 shots
Pictogram info.png Unable to upgrade friendly buildings unless at full health

Lakeside Pride.png

Primary
Lakeside Pride

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: Gain 2 stacks
Pictogram plus.png On sentry kill: Gain 1 stack
Pictogram minus.png -15% damage for all weapons on wearer
Pictogram minus.png -10% sentry damage on wearer
Pictogram info.png Each stack increases max metal by +20 & decreases building cost by 2.5%, up to 10 stacks

Pictogram plus.png On kill with any weapon: Gain 2 stacks
Pictogram plus.png On sentry kill: Gain 1 stack
Pictogram minus.png -30% damage for all weapons on wearer
Pictogram minus.png -20% sentry damage on wearer
Pictogram info.png Each stack increases max metal by +40 & decreases building cost by 5%, up to 10 stacks

Shellshock.png

Primary
Shellshock

TF2 Workshop Link

Pictogram plus.png Firing speed increases by 5% for each time your teleporter is used, up to +50% (requires 10 uses for max fire rate)
Pictogram minus.png +25% metal cost when constructing or upgrading teleporters
Pictogram minus.png -20% damage
Pictogram info.png Fire rate bonus is reset on death or if one of your Teleporters is destroyed

Pictogram plus.png Firing speed increases by 10% for each time your teleporter is used, up to +100% (requires 10 uses for max fire rate)
Pictogram minus.png +50% metal cost when constructing or upgrading teleporters
Pictogram minus.png -40% damage
Pictogram info.png Fire rate bonus is reset on death or if one of your Teleporters is destroyed

Signal Booster.png

Secondary
Signal Booster

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +50%
Pictogram minus.png The closer you are to your Sentry Gun, the more damage you take from all sources by up to +20%

Pictogram info.png While active:
Pictogram plus.png The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +250%
Pictogram minus.png The closer you are to your Sentry Gun, the more damage you take from all sources by up to +200%

Swifty Swiper.png

Secondary
The Detector

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png All enemies within the radius will take 10% more damage from all sources and 4 seconds after leaving the radius
Pictogram plus.png All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png Drains 10 metal per second
Pictogram info.png Does not stack with other *Swifty Swiper*s

Pictogram info.png While active:
Pictogram plus.png All enemies within the radius will take 20% more damage from all sources and 8 seconds after leaving the radius
Pictogram plus.png All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png Drains 5 metal per second
Pictogram info.png Does not stack with other *Swifty Swiper*s

Swifty Swiper.png

Secondary
Swifty Swiper

TF2 Workshop Link

Pictogram plus.png Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (675 hammer units)
Pictogram info.png While using the *Attraction* meter, drains 20 metal per second. Attraction only lasts for 5 seconds and requires a 15 seconds cooldown.

Pictogram plus.png Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (1350 hammer units)
Pictogram info.png While using the *Attraction* meter, drains 10 metal per second. Attraction only lasts for 10 seconds and requires a 7.5 seconds cooldown.

100px

Secondary
Welder's Gun

TF2 Workshop Link

Pictogram plus.png On hit: Gain metal based on damage, up to 20
Pictogram plus.png Mini-crits against targets your friendly Sentry Guns are firing at
Pictogram plus.png +50% more accurate
Pictogram minus.png -50% clip size
Pictogram minus.png -200% fire rate
Pictogram minus.png -75% max secondary ammo on wearer

Pictogram plus.png On hit: Gain metal based on damage, up to 200
Pictogram plus.png Mini-crits against targets your friendly Sentry Guns are firing at
Pictogram plus.png +100% more accurate
Pictogram minus.png -91.6% clip size
Pictogram minus.png -2000% fire rate
Pictogram minus.png -97.5% max secondary ammo on wearer

Magnetic Horseshoe.png

Melee
Magnetic Horseshoe

TF2 Workshop Link

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3
Pictogram plus.png Using the *Building Upgrade* meter also heals all of your buildings if already level 3
Pictogram plus.png 10% of the damage dealt from your sentry will convert to your meter
Pictogram minus.png -30% construction speed for all buildings
Pictogram minus.png -20% repair rate
Pictogram info.png Requires 500 damage dealt to use *Building Upgrade* meter

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3
Pictogram plus.png Using the *Building Upgrade* meter also heals all of your buildings if already level 3
Pictogram plus.png 50% of the damage dealt from your sentry will convert to your meter
Pictogram minus.png -60% construction speed for all buildings
Pictogram minus.png -40% repair rate
Pictogram info.png Requires 500 damage dealt to use *Building Upgrade* meter

Old Reliable.png

Melee
Old Reliable

TF2 Workshop Link

Pictogram plus.png Gains one critical hit for each Sapper removed
Pictogram plus.png One hit destroys any sapper
Pictogram plus.png +20% repair rate & upgrade rate
Pictogram minus.png Critical damage does the same as mini-crit damage
Pictogram minus.png -50% base move speed while hauling buildings
Pictogram minus.png -20% fire rate

Pictogram plus.png Gains 10 critical hits for each Sapper removed
Pictogram plus.png One hit destroys any sapper
Pictogram plus.png +200% repair rate & upgrade rate
Pictogram minus.png Critical damage does the same as mini-crit damage
Pictogram minus.png -99% base move speed while hauling buildings
Pictogram minus.png -200% fire rate


Medic Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class medic.png
Medic
Lancer.png

Primary
Lancer

TF2 Workshop Link

Pictogram plus.png Deals up to +50% damage based on your current ÜberCharge
Pictogram plus.png Arrow can headshot for +100% damage
Pictogram minus.png Doesn't gain ÜberCharge on hit
Pictogram minus.png Cannot heal teammates on hit
Pictogram info.png Weapon uses normal damage falloff and headshot is also affected by damage falloff

Pictogram plus.png Deals up to +100% damage based on your current ÜberCharge
Pictogram plus.png Arrow can headshot for +100% damage
Pictogram minus.png Cannot heal teammates on hit
Pictogram minus.png Doesn't gain ÜberCharge on hit
Pictogram info.png Weapon uses normal damage falloff and headshot is also affected by damage falloff

Maniac Maschinenpistole.png

Primary
Maniac's Maschinenpistole

TF2 Workshop Link

Pictogram plus.png On hit: +5% Medi Gun healing rate, up to +50%
Pictogram minus.png -25% fire rate
Pictogram minus.png -50% clip size
Pictogram info.png The bonus healing rate will decay when healing teammates, but not when overhealing

Pictogram plus.png On hit: +50% Medi Gun healing rate, up to +500%
Pictogram minus.png -250% fire rate
Pictogram minus.png -88% clip size
Pictogram info.png The bonus healing rate will decay when healing teammates, but not when overhealing

Blitzstorm.png

Secondary
Blitzstorm

TF2 Workshop Link

Pictogram plus.png 5% of your damage dealt and 2.5% of your patient's damage dealt is converted to ÜberCharge
Pictogram minus.png -25% ÜberCharge rate
Pictogram info.png ÜberCharge provides all 3 banner effects for yourself and patient only

Pictogram plus.png 25% of your damage dealt and 12.5% of your patient's damage dealt is converted to ÜberCharge
Pictogram minus.png -100% ÜberCharge rate
Pictogram info.png ÜberCharge provides all 3 banner effects for yourself and patient only

Booster Shot.png

Secondary
Booster Shot

TF2 Workshop Link

Pictogram plus.png +20% ÜberCharge rate
Pictogram plus.png +500% overheal time
Pictogram info.png ÜberCharge: Increases overheal cap by 50% and overheal build rate by 200%

Pictogram plus.png +200% ÜberCharge rate
Pictogram plus.png No overheal decay
Pictogram info.png ÜberCharge: Increases overheal cap by 150% and overheal build rate by 200%

Critical Transmission.png

Secondary
Critical Transmission

TF2 Workshop Link

Pictogram plus.png +20% ÜberCharge rate
Pictogram plus.png While healing: User slowly becomes nearly fully transparent over 5 seconds
Pictogram plus.png While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (900 hammer units); the amount is based on how close your allies are to you
Pictogram info.png ÜberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.

Pictogram plus.png +200% ÜberCharge rate
Pictogram plus.png While healing: User slowly becomes VERY nearly fully transparent over 2.5 seconds
Pictogram plus.png While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (1800 hammer units); the amount is based on how close your allies are to you
Pictogram info.png ÜberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.

Der Schmerzschild.png

Secondary
Der Schmerzschild

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png Passively regenerates 1/2% Übercharge per second
Pictogram plus.png Any damage taken (except for mini-crit or critical damage) is split between your charge (25%) and health (75%)
Pictogram minus.png Move speed decreases based on charge, up to -15%
Pictogram info.png ÜberCharge: Automatically uses 30% charge when your patient goes below 20% health to restore 50% of their health and up to 10% of your health. ÜberCharge can be manually used without a patient to restore 20% of your health at the cost of 10% charge.

Pictogram info.png While active:
Pictogram plus.png Passively regenerates 1% Übercharge per second
Pictogram plus.png Any damage taken (except for mini-crit or critical damage) is split between your charge (75%) and health (25%)
Pictogram minus.png Move speed decreases based on charge, up to -30%
Pictogram info.png ÜberCharge: Automatically uses 15% charge when your patient goes below 20% health to restore 75% of their health and up to 15% of your health. ÜberCharge can be manually used without a patient to restore 40% of your health at the cost of 5% charge.

Recycled Replenisher.png

Secondary
Recycled Replenisher

TF2 Workshop Link

Pictogram plus.png +25% heal rate
Pictogram info.png User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras
Pictogram info.png Your extra patients being healed will only heal if not at full health and you can only overheal your main patient
Pictogram info.png ÜberCharge: All nearby teammates gain +25% fire rate and reload speed. Your patient gains +60% fire rate, +60% reload speed, +100% clip size, and +75% move speed bonus.

Pictogram plus.png +50% heal rate
Pictogram info.png User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras
Pictogram info.png Your extra patients being healed will only heal if not at full health and you can only overheal your main patient
Pictogram info.png ÜberCharge: All nearby teammates gain +50% fire rate, +50% reload speed, +100% clip size, and +30% move speed. Your patient also gains additional +25% fire rate, +25% reload speed, speed bonus, and infinite air jumps.

Bio Syringe.png

Melee
Bio Syringe

TF2 Workshop Link

Pictogram plus.png On hit: Target bleeds, slowed down by 15%, and you gain +6 health for 6 seconds
Pictogram minus.png -50% fire rate
Pictogram minus.png -75% damage

Pictogram plus.png On hit: Target bleeds, slowed down by 75%, and you gain +30 health for 30 seconds
Pictogram minus.png -500% fire rate
Pictogram minus.png -99% damage

Hypodermic Injector.png

Melee
Hypodermic Injector

TF2 Workshop Link

Pictogram plus.png Assists from your Medi Gun gains crits for this weapon, up to 10
Pictogram minus.png -25% damage
Pictogram minus.png -20% fire rate

Pictogram plus.png Assists from your Medi Gun gains crits for this weapon, up to 100
Pictogram minus.png -100% non-critical damage
Pictogram minus.png -200% fire rate

Oathbreaker.png

Melee
Oathbreaker

TF2 Workshop Link

Pictogram plus.png Allows you to see teammates and their health through walls
Pictogram plus.png Alt-fire to use your ÜberCharge in 8% increments for a 4 second speed boost
Pictogram minus.png Cannot switch away from your melee weapon while speed boosted
Pictogram minus.png -25% fire rate

Pictogram plus.png Allows you to see teammates and their health through walls
Pictogram plus.png Alt-fire to use your ÜberCharge in 4% increments for a 8 second speed boost
Pictogram minus.png Cannot switch away from your melee weapon while speed boosted
Pictogram minus.png -250% fire rate

UberSyringe.png

Melee
ÜberSyringe

Gamebanana Link

Pictogram plus.png On hit: +25% ÜberCharge rate, up to +150%
Pictogram minus.png Two ÜberCharge stacks are lost when Uber is deployed
Pictogram minus.png On hit: -10% ÜberCharge

Pictogram plus.png On hit: +250% UberCharge rate, up to +1500%
Pictogram minus.png One UberCharge stack is lost when Uber is deployed
Pictogram minus.png On hit: -100% ÜberCharge


Sniper Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class sniper.png
Sniper
Bow Double Shot.png

Primary
Bow of Double Shot

TF2 Workshop Link

Pictogram plus.png Arrows can bounce up to 2 times
Pictogram plus.png +25% damage for each time an arrow bounces
Pictogram plus.png Arrows penetrates all enemies
Pictogram minus.png +25% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Mini-crits on headshots

Pictogram plus.png Arrows can bounce up to 10 times
Pictogram plus.png +50% damage for each time an arrow bounces
Pictogram plus.png Arrows penetrates all enemies
Pictogram minus.png +50% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Mini-crits on headshots

Didgeridoom.PNG

Primary
Didgeridoom

TF2 Workshop Link

Pictogram plus.png On scoped shots: Applies bleed and fire with the duration based on charge, up to 8 seconds
Pictogram plus.png When activated: Scoped shots poisons enemies with the duration based on charge, up to 8 seconds
Pictogram info.png Only bleed and fire damage fills the *Poison* meter and press Special-Attack to activate
Pictogram info.png Poisoned enemies move 15% slower and reduces all Medic healing (along with bleed and fire)
Pictogram minus.png -99% direct damage on scoped shots
Pictogram minus.png -50% direct damage on non-scoped shots
Pictogram minus.png No headshots

Pictogram plus.png On scoped shots: Applies bleed and fire with the duration based on charge, up to 16 seconds
Pictogram plus.png When activated: Scoped shots poisons enemies with the duration based on charge, up to 16 seconds
Pictogram info.png Only bleed and fire damage fills the *Poison* meter and press Special-Attack to activate
Pictogram info.png Poisoned enemies move 30% slower and reduces all Medic healing (along with bleed and fire)
Pictogram minus.png -99% direct damage
Pictogram minus.png No headshots

High Noon.png

Primary
High Noon

TF2 Workshop Link

Pictogram plus.png While scoped: Slowly fade to be almost fully transparent
Pictogram plus.png Silent killer: No death noise from kills
Pictogram plus.png On headshot: Your next shot will charge 40% faster
Pictogram minus.png On bodyshot: Your next shot will charge 10% slower
Pictogram minus.png On miss: Your next shot will charge 20% slower
Pictogram minus.png -10% damage

Pictogram plus.png While scoped: Slowly fade to be nearly fully transparent
Pictogram plus.png Silent killer: No death noise from kills
Pictogram plus.png On headshot: Your next shot will charge 80% faster
Pictogram minus.png On bodyshot: Your next shot will charge 20% slower
Pictogram minus.png On miss: Your next shot will charge 40% slower
Pictogram minus.png -99% damage on body shots

Manncannon.png

Primary
Manncannon

TF2 Workshop Link

Pictogram plus.png On headshot: Deals 25% explosive damage to all nearby enemies in radius (225 hammer units)
Pictogram plus.png On kill: Gain +100% charge rate for your next shot
Pictogram minus.png -20% damage

Pictogram plus.png On headshot: Deals 50% explosive damage to all nearby enemies in a large radius (450 hammer units)
Pictogram plus.png On kill: Gain +100% charge rate for your next shot
Pictogram minus.png -99% damage on body shots

Prototype S 8.png

Primary
Prototype S-8

TF2 Workshop Link

Pictogram plus.png Damage combo system:

  • 1st hit: 75
  • 2nd hit: 100
  • 3rd hit: 125

Pictogram plus.png Crits on headshots deals +25% damage
Pictogram minus.png +25% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Unable to zoom
Pictogram info.png Combo is reset on the 3rd hit

Pictogram plus.png Damage combo system:

  • 1st hit: 75
  • 2nd hit: 100
  • 3rd hit: 125

Pictogram plus.png Crits on headshots deals +250% damage
Pictogram minus.png +50% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Unable to zoom
Pictogram info.png Combo is reset on the 3rd hit

Stronghold Steadfast.png

Secondary
Stronghold Steadfast

TF2 Workshop Link

Pictogram plus.png +15% damage for primary and melee weapons (including debuffs you inflict on enemies)
Pictogram plus.png +40% max primary ammo on wearer

Pictogram plus.png +30% damage for primary and melee weapons (including debuffs you inflict on enemies)
Pictogram plus.png +80% max primary ammo on wearer

Urine Trouble.png

Secondary
Urine Trouble

TF2 Workshop Link

Pictogram plus.png -25% damage taken from behind
Pictogram plus.png When you take damage from behind, Jarate all nearby enemies for 3 seconds with a 10 second cooldown
Pictogram plus.png On death: Cover all nearby enemies for 5 seconds with Jarate
Pictogram plus.png When backstabbed: The Spy will be Jarated for 10 seconds

Pictogram plus.png -50% damage taken from behind
Pictogram plus.png When you take damage from behind, Jarate all nearby enemies for 6 seconds with a 5 second cooldown
Pictogram plus.png On death: Cover all nearby enemies for 10 seconds with Jarate
Pictogram plus.png When backstabbed: The Spy will be Jarated for 10 seconds

Brief Negotiator.png

Secondary
Brief Negotiator

TF2 Workshop Link

Pictogram plus.png +25% damage
Pictogram plus.png +10% fire rate
Pictogram plus.png On hit: 1 second speed boost
Pictogram minus.png 50% less accurate
Pictogram minus.png 75% of damage dealt with this weapon is delayed until the enemy is hit with your melee

Pictogram plus.png +250% damage
Pictogram plus.png +100% fire rate
Pictogram plus.png On hit: 5 second speed boost
Pictogram minus.png 500% less accurate
Pictogram minus.png 90% of damage dealt with this weapon is delayed until the enemy is hit with your melee

Lil Mate.png

Secondary
Lil' Mate

TF2 Workshop Link

Pictogram plus.png Damage increases by +5% on hit, up to maximum +100%
Pictogram plus.png Crits on headshots deals +100% damage
Pictogram minus.png Damage bonus decrease by 20% every second when no enemies have been hit for at least 5 seconds
Pictogram minus.png -25% base damage
Pictogram minus.png 100% less accurate

Pictogram plus.png Damage increases by +10% on hit, up to maximum +200%
Pictogram plus.png Crits on headshots deals +100% damage
Pictogram minus.png Damage bonus decrease by 10% every second when no enemies have been hit for at least 10 seconds
Pictogram minus.png -50% base damage
Pictogram minus.png 200% less accurate

Melf Magic Potion.png

Secondary
Melf’s Magic Potion

TF2 Workshop Link

Pictogram plus.png Initial damage impact does 30 damage and enemies bleed for 5 seconds
Pictogram plus.png +50% increase in recharge rate

Pictogram plus.png Initial damage impact does 60 damage and enemies bleed for 10 seconds
Pictogram plus.png +50% increase in recharge rate

Bushman Butterfly.png

Melee
Bushman’s Butterfly

TF2 Workshop Link

Pictogram plus.png This weapon deploys 25% faster
Pictogram plus.png This weapon stores 1 guaranteed critical hit for every headshot kill you get with your primary, up to 35
Pictogram minus.png While this weapon is out, +20% damage taken from the front
Pictogram minus.png -25% damage

Pictogram plus.png This weapon deploys 100% faster
Pictogram plus.png This weapon stores 10 guaranteed critical hits for every headshot kill you get with your primary, up to 350
Pictogram minus.png While this weapon is out, +200% damage taken from the front
Pictogram minus.png -100% non-critical damage

Camper Climber.png

Melee
Camper's Climber

Gamebanana Link

Pictogram plus.png Wearer never takes fall damage
Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -60% fire rate

Pictogram plus.png Wearer never takes fall damage
Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -10% fire rate

Heat Wave.png

Melee
Heat Wave

TF2 Workshop Link

Pictogram plus.png On hit: Gain +25% charge rate for your primary weapon
Pictogram plus.png On kill: Gain +50% charge rate for your primary weapon
Pictogram minus.png On primary attack: Removes 25% of stored bonus charge rate
Pictogram minus.png While your primary weapon is out, +10% damage taken from the front
Pictogram minus.png -25% firing speed
Pictogram info.png Gain up to +100% charge for rifles and up to +90% charge for bows

Pictogram plus.png On hit: Gain +50% charge rate for your primary weapon
Pictogram plus.png On kill: Gain +100% charge rate for your primary weapon
Pictogram minus.png On primary attack: Removes 12.5% of stored bonus charge rate
Pictogram minus.png While your primary weapon is out, +20% damage taken from the front
Pictogram minus.png -250% firing speed
Pictogram info.png Gain up to +100% charge for rifles and up to +90% charge for bows

Hewer Hatchet.png

Melee
Hewer's Hatchet

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png Any overheal does not decay
Pictogram plus.png On draw: +50 health
Pictogram minus.png On holster: -60 health

Pictogram info.png While active:
Pictogram plus.png Any overheal does not decay
Pictogram plus.png On draw: +100 health
Pictogram minus.png On holster: -120 health


Spy Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class spy.png
Spy
Welrod.png

Secondary
Welrod

TF2 Workshop Link

Pictogram plus.png Mini-crits targets when fired at their back from close range
Pictogram plus.png On kill with any weapon: Earn 2 stealths, up to 10 in total
Pictogram plus.png On building destroyed: Earn 1 stealth, up to 10 in total
Pictogram minus.png 20% bullet damage vulnerability while disguised
Pictogram minus.png -83% clip size
Pictogram info.png Firing this weapon with *Stealth* allows you to remain disguised after firing

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png Mini-crits targets when fired at their back from close range
Pictogram plus.png On kill with any weapon: Earn 20 stealths, up to 100 in total
Pictogram plus.png On building destroyed: Earn 10 stealth, up to 100 in total
Pictogram minus.png 200% bullet damage vulnerability while disguised
Pictogram minus.png -83% clip size
Pictogram info.png Firing this weapon with *Stealth* allows you to remain disguised after firing

Tactical Revolver.png

Secondary
Tactical Revolver

TF2 Workshop Link

Pictogram plus.png On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 7.5 seconds
Pictogram minus.png Fires tracer rounds
Pictogram minus.png -83% clip size
Pictogram minus.png Minimal damage
Pictogram info.png You can have multiple targets

Pictogram plus.png On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds
Pictogram minus.png Fires tracer rounds
Pictogram minus.png -83% clip size
Pictogram minus.png Minimal damage
Pictogram info.png You can have multiple targets

Victor Ion.png

Secondary
Victor-Ion

TF2 Workshop Link

Pictogram plus.png On backstab: Recovers 2 shots
Pictogram plus.png No ammo spent on successful hits
Pictogram plus.png Last shot is a guaranteed critical hit
Pictogram minus.png Only holds 10 shots
Pictogram minus.png -25% fire rate
Pictogram minus.png -25% damage
Pictogram info.png Can only refill ammo at a resupply or with successful hits

Pictogram plus.png On backstab: Recovers 10 shots
Pictogram plus.png No ammo spent on successful hits
Pictogram plus.png Last shot is a guaranteed critical hit
Pictogram minus.png Only holds 20 shots
Pictogram minus.png -50% fire rate
Pictogram minus.png -50% damage
Pictogram info.png Can only refill ammo at a resupply or with successful hits

Infection.png

Melee
Infection

TF2 Workshop Link

Pictogram plus.png On backstab: Enemies in a radius is marked for death for 3 seconds
Pictogram plus.png Instantly cloak after a backstab and infect the victim with a plague
Pictogram plus.png Infected victims are marked for death and take damage for 12 seconds
Pictogram plus.png Plague can be spread by touching a teammate
Pictogram minus.png Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area
Pictogram minus.png Backstabs don't instantly kill

Pictogram plus.png On backstab: Enemies in a radius is marked for death for 15 seconds
Pictogram plus.png Instantly cloak after a backstab and infect the victim with a plague
Pictogram plus.png Infected victims are marked for death and take damage for 60 seconds
Pictogram plus.png Plague can be spread by touching a teammate
Pictogram minus.png Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area
Pictogram minus.png Backstabs don't instantly kill

Secretive Service.png

Melee
Secretive Service

TF2 Workshop Link

Pictogram plus.png On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks)
Pictogram minus.png On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)
Pictogram minus.png -50% fire rate

Pictogram plus.png On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks)
Pictogram minus.png On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)
Pictogram minus.png -250% fire rate

Intermission.png

Building
Intermission

TF2 Workshop Link

Pictogram plus.png +2 health regenerated per second for each active sapper
Pictogram plus.png Restores a small amount of health when a sapped building is destroyed
Pictogram minus.png -40% Sapper damage
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

Pictogram plus.png +10 health regenerated per second for each active sapper
Pictogram plus.png Restores health when a sapped building is destroyed
Pictogram minus.png -100% Sapper damage
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

Shredder.png

Building
Shredder

TF2 Workshop Link

Pictogram plus.png +60% damage against buildings
Pictogram minus.png The Engineer who built the building mini-crits 100% of the time on YOU for 4 seconds after sapping a building
Pictogram minus.png -50% Sapper health

Pictogram plus.png +120% damage against buildings
Pictogram minus.png The Engineer who built the building mini-crits 100% of the time on YOU for 8 seconds after sapping a building
Pictogram minus.png -99% Sapper health

Cloak and Dagger.PNG

PDA 2
Eternal Youth Maiden

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png While cloaked: +5 health regenerated per second
Pictogram plus.png While cloaked: No cloak blink when damaged or bumped
Pictogram minus.png While cloaked: -10% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes

Pictogram plus.png While cloaked: +50 health regenerated per second
Pictogram plus.png While cloaked: No cloak blink when damaged or bumped
Pictogram minus.png While cloaked: -100% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes

Cloak and Dagger.PNG

PDA 2
Leap

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png On use: Removes any negative debuff
Pictogram plus.png On use if moving: User will leap in the air
Pictogram plus.png On use if not moving: User will perform an extra jump
Pictogram minus.png On use: Removes current disguise
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds
Pictogram info.png 8 second cooldown

Pictogram plus.png On use: Removes any negative debuff
Pictogram plus.png On use if moving: User will leap in the air
Pictogram plus.png On use if not moving: User will perform an extra jump
Pictogram minus.png On use: Removes current disguise
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds
Pictogram info.png 4 second cooldown


Multi-Class Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class scout.pngScout, Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class demoman.pngDemoman, Leaderboard class heavy.pngHeavy, Leaderboard class medic.pngMedic, Leaderboard class sniper.pngSniper Action Hale.png

Melee
Action Hale

TF2 Workshop Link

Pictogram plus.png +37% melee range
Pictogram plus.png +25% damage against the same class type
Pictogram minus.png -25% damage against other class types

Pictogram plus.png +37% melee range
Pictogram plus.png +100% damage against the same class type
Pictogram minus.png -100% damage against other class types

Merasmus Staff.png

Melee
Merasmus’ Staff

Gamebanana Link

Pictogram plus.png On kill: Gain a bumper car and the *Resistance* Mannpower powerup (including blocking backstabs) for 10 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png While active: -25% critical damage (Demoman ONLY)
Pictogram minus.png -10% fire rate
Pictogram info.png Bumper car hits will always mini-crit on hit and always crit if user is traveling fast enough

Pictogram plus.png On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup (including blocking backstabs) for 20 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png While active: -25% critical damage (Demoman ONLY)
Pictogram minus.png -100% fire rate
Pictogram info.png Bumper car hits will always critical hit

Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class heavy.pngHeavy and Leaderboard class engineer.pngEngineer Defender.png

Primary and Secondary
Defender

TF2 Workshop Link

Pictogram plus.png On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts
Pictogram minus.png -33% damage
Pictogram minus.png -33% clip size
Pictogram minus.png 25% less accurate

Pictogram plus.png On hit: A percentage of victim's primary ammo (up to 37.5%), secondary ammo (up to 75%), metal (up to 15%), rage bar (up to 15%), cloak (up to 37.5%), and/or Medi Gun charge (up to 15%) are drained based on damage and current amounts
Pictogram minus.png -66% damage
Pictogram minus.png -66% clip size
Pictogram minus.png 125% less accurate

Raiding Aid.png

Primary and Secondary
Raiding Aid

TF2 Workshop Link

Pictogram plus.png Damage dealt with other weapons reloads a shot for this weapon
Pictogram plus.png On kill: Increase clip size by 1 shot, up to 4
Pictogram minus.png 100% slower reload
Pictogram minus.png -50% base clip size
Pictogram info.png Engineer requires 120 damage to reload a shot (15% sentry damage counts towards the total)
Pictogram info.png Pyro requires 180 damage to reload a shot (including afterburn damage)
Pictogram info.png Heavy requires 150 damage to reload a shot
Pictogram info.png Soldier requires 120 damage to reload a shot

Pictogram plus.png Damage dealt with other weapons reloads a shot for this weapon
Pictogram plus.png On kill: Increase clip size by 1 shot, up to 40
Pictogram minus.png 100% slower reload
Pictogram minus.png -66% base clip size
Pictogram info.png Engineer requires 60 damage to reload a shot (15% sentry damage counts towards the total)
Pictogram info.png Pyro requires 90 damage to reload a shot (including afterburn damage)
Pictogram info.png Heavy requires 75 damage to reload a shot
Pictogram info.png Soldier requires 60 damage to reload a shot


Removed/Unused Custom Weapons

The following weapons are only available to the supporters of CTF2W on the MvM servers. Also, the Custom Weapons below do not have a custom model attached.

Scout Custom Weapons
Class Weapon Stats
Leaderboard class scout.png
Scout
Primary

Hand Cannon

Pictogram plus.png +1000% bullets per shot
Pictogram minus.png -50% max primary ammo on wearer
Pictogram minus.png 100% less accurate
Pictogram minus.png -50% reload speed
Pictogram minus.png -75% clip size
Pictogram minus.png -75% damage

Primary

Jump-Action Shotgun

Pictogram plus.png On hit: +2 extra jumps stored
Pictogram plus.png On kill: +3 extra jumps stored
Pictogram plus.png +250% air control on wearer
Pictogram minus.png -50% damage while user is in the air
Pictogram minus.png -25% jump height on wearer

Primary

Shotgun Bride

Pictogram info.png Hold fire to load up to 3 arrows and release fire to unleash the barrage
Pictogram plus.png Arrow can headshot for +200% damage
Pictogram plus.png +80% fire rate
Pictogram minus.png -20% reload speed
Pictogram minus.png Uses normal damage falloff and headshots are affected by damage falloff

Secondary

Pegasus' Wing (Wearable)

Pictogram plus.png +10% move speed on wearer
Pictogram plus.png +20% jump height on wearer
Pictogram minus.png 20% damage vulnerability on wearer

Melee

Fan Support

Pictogram plus.png On hit: Mark up to 3 targets for 15 seconds each and take less damage from them
Pictogram plus.png +25% overall weapon switching
Pictogram minus.png Minimal damage
Pictogram info.png Each hit reduces damage taken by 25%, up to 50% with 2 hits

Melee

Finicky Stick

Pictogram plus.png On hit: 20% chance to one-shot enemy
Pictogram minus.png -25% move speed while active
Pictogram minus.png -50% fire rate
Pictogram minus.png Minimal damage


Soldier Custom Weapons
Class Weapon Stats
Leaderboard class soldier.png
Soldier
Primary

Danger Ranger

Pictogram plus.png +25% damage while explosive jumping
Pictogram plus.png 25% damage resistance while explosive jumping
Pictogram minus.png -50% damage while on the ground
Pictogram minus.png 25% damage vulnerability while on the ground

Primary

L.A.W.

Pictogram plus.png Shoots 2 extra rockets per shot
Pictogram minus.png -66% damage
Pictogram minus.png -75% clip size
Pictogram minus.png -50% reload speed
Pictogram minus.png -66% projectile speed

Secondary

Long Fall Boots (Wearable)

Pictogram plus.png Wearer never takes fall damage
Pictogram plus.png +500% increased air control on wearer

Melee

Crowd Control

Pictogram plus.png This weapon deploys & holsters 25% faster
Pictogram plus.png On hit: Target is launched straight up into the air and is marked for death for 4 seconds
Pictogram minus.png On hit: User is marked for death for 3 seconds
Pictogram minus.png -50% damage

Melee

Pick.exe

Pictogram info.png While active:
Pictogram plus.png Fire rate increases as the user becomes injured
Pictogram minus.png -90% less healing from Medic sources
Pictogram minus.png -25% base damage


Pyro Custom Weapons
Class Weapon Stats
Leaderboard class pyro.png
Pyro
Secondary

Flare Jumper

Pictogram plus.png +200% self damage force
Pictogram plus.png No self inflicted damage taken
Pictogram plus.png +50% max secondary ammo on wearer
Pictogram minus.png Unable to carry the intelligence
Pictogram minus.png Unable to damage enemies

Melee

Culling Blade

Pictogram plus.png Instantly kills an enemy who is below 10% of their max health
Pictogram minus.png -20% fire rate
Pictogram minus.png -50% damage

Melee

Uncontainable Reaction

Pictogram info.png Damage combo system:

  • 1st hit: -30% damage
  • 2nd hit: -15% damage
  • 3rd hit: Base damage, plus ignites the victim

Pictogram plus.png 100% critical hits vs burning players from behind
Pictogram plus.png 100% mini-crits vs burning players from the front
Pictogram info.png Combo is reset on the 3rd hit


Demoman Custom Weapons
Class Weapon Stats
Leaderboard class demoman.png
Demoman
Primary

Long Fall Boots (Wearable)

Pictogram plus.png Wearer never takes fall damage
Pictogram plus.png +500% increased air control on wearer

Secondary

Modern Drunkfare

Pictogram plus.png On mini-crit or critical hit: Stuns the target for 3 seconds
Pictogram plus.png Deals mini-crit hits while explosive jumping
Pictogram plus.png +100% fire rate and +50% reload speed while explosive jumping
Pictogram plus.png Instant charge rate
Pictogram minus.png Mini-crit or critical hits do minimal damage
Pictogram minus.png -4 max pipebombs out
Pictogram minus.png -50% clip size

Melee

Bloody Axe

Pictogram plus.png +100% damage vs bleeding players
Pictogram plus.png On hit: Bleed for 3 seconds
Pictogram minus.png -100% fire rate
Pictogram minus.png -25% damage vs non-bleeding players
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Melee

Brute Force

Pictogram plus.png On hit: Mark 1 target for 5 seconds and take 50% less damage from them
Pictogram plus.png Each kill increases your melee damage by 10 damage, up to 5 kills
Pictogram minus.png 20% damage vulnerability while active
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Melee

Eternal Sleeper

Pictogram plus.png 100% critical hit against charging demoman
Pictogram plus.png +37% melee range
Pictogram plus.png +25% faster overall weapon switch
Pictogram minus.png -50% damage

Melee

Jumpin Jehosaphat

Pictogram info.png While active:
Pictogram plus.png Deals crits while explosive jumping
Pictogram plus.png On explosive jump land: Automatically shield charge
Pictogram plus.png Full turning control while charging
Pictogram minus.png -20% slower move speed on wearer
Pictogram info.png This weapon has a large melee range and deploys/holsters slower


Heavy Custom Weapons
Class Weapon Stats
Leaderboard class heavy.png
Heavy
Primary

Black Hole

Pictogram plus.png On hit: Sucks your enemies towards you
Pictogram plus.png +300% bullets per shot
Pictogram minus.png -88% damage

Primary

Leviathan

Pictogram plus.png Bullets destroy rockets and grenades while in-flight
Pictogram plus.png Bullets penetrate 1 additional enemy
Pictogram minus.png 25% bullet damage vulnerability while active

Primary

Olga, the Killing Machine

Pictogram plus.png 75% damage resistance when below 50% health and spun up
Pictogram plus.png No bullet spread
Pictogram plus.png +200% damage
Pictogram minus.png -500% fire rate
Pictogram minus.png -75% max primary ammo on wearer

Primary

Sufficient Factory

Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png 10 health regeneration per second
Pictogram plus.png 5% ammo regenerated every 5 seconds
Pictogram minus.png -100 max health on wearer
Pictogram info.png Health regeneration is decreased if user has been recently damaged

Secondary

Mann Snack

Pictogram plus.png This weapon deploys & holsters 50% faster
Pictogram plus.png +200% max misc ammo on wearer
Pictogram minus.png No health from packs on wearer
Pictogram info.png Alt-fire: Share with a friend (Medium Health Kit)
Pictogram info.png 30 second recharge


Engineer Custom Weapons
Class Weapon Stats
Leaderboard class engineer.png
Engineer
Primary

Bulldog

Pictogram plus.png 100% mini-crit vs cloaked spies
Pictogram plus.png Damage removes sappers
Pictogram minus.png -50% clip size

Secondary

Scrap Collector

Pictogram plus.png 20 metal regenerated every 5 seconds on wearer
Pictogram plus.png +25% metal from pickups and dispensers
Pictogram plus.png +50% max metal on wearer
Pictogram minus.png Self mark for death when hauling buildings

Secondary

Southern Six Shooter

Pictogram plus.png Damage is based on current metal amount
Pictogram minus.png No metal from pickups or Dispensers while active
Pictogram minus.png Minimal damage when out of metal
Pictogram minus.png -200% fire rate and reload speed
Pictogram minus.png Per shot: -25 metal
Pictogram minus.png -50% clip size

Secondary

Texan Heatmaker

Pictogram plus.png On hit: Target is engulfed in flames at close range for 8 seconds
Pictogram plus.png 100% critical hit vs burning players at VERY close range
Pictogram minus.png -200% reload speed
Pictogram minus.png -100% fire rate

Melee

Heavy Artillery Wrench

Pictogram plus.png +50% sentry damage
Pictogram minus.png -25% sentry range
Pictogram minus.png -100% sentry fire rate

PDA

Brawn Over Brains

Pictogram plus.png +75 max health on wearer
Pictogram minus.png User cannot carry or destroy any buildings

PDA

Metal Shield

Pictogram info.png All damage taken is divided evenly between your metal supply and health
Pictogram info.png Once out of metal, you will take all incoming damage until you have more metal


Medic Custom Weapons
Class Weapon Stats
Leaderboard class medic.png
Medic
Primary

Exchange

Pictogram plus.png On hit: 2% UberCharge added
Pictogram plus.png On kill: 6% UberCharge added
Pictogram minus.png On hit: -4 health
Pictogram minus.png On kill: -12 health
Pictogram minus.png -25% damage

Primary

Syringe Roller

Pictogram plus.png On hit: 100% chance to slow target
Pictogram plus.png +100% clip size
Pictogram minus.png -50% damage
Pictogram minus.png -50% reload speed
Pictogram minus.png 3 degrees random projectile deviation

Secondary

Speed Booster

Pictogram plus.png Alt-fire: Applies a healing effect to all nearby teammates, plus applies speed boost UberCharge while in use
Pictogram plus.png +200% UberCharge rate
Pictogram info.png UberCharge: User and patient gains a move speed boost and whoever is faster can drag the other player along by HOLDING their JUMP key

Melee

Hostitalian Revenge

Pictogram plus.png Gain 25% damage resistance & 100% critical chance against the enemy who killed your patient for the next 8 seconds
Pictogram plus.png Gain a speed boost when your patient dies for the next 8 seconds
Pictogram minus.png -25% damage
Pictogram info.png The duration does carry over in-between enemy's life

Melee

Real Overdose

Pictogram info.png While active:
Pictogram plus.png +50 max health on wearer
Pictogram plus.png +10 health regenerated per second on wearer
Pictogram minus.png -99% slower move speed on wearer
Pictogram info.png Once switched away, you will have overheal


Sniper Custom Weapons
Class Weapon Stats
Leaderboard class sniper.png
Sniper
Primary

Outback Outlaw

Pictogram plus.png On hit: 10% chance to apply a negetive debuff to enemy
Pictogram plus.png 5% chance to oneshot the enemy
Pictogram minus.png No headshots
Pictogram minus.png -25% damage
Pictogram minus.png -25% damage against negative debuffed enemies
Pictogram info.png Any effect that causes damage over time can tigger more effects

Secondary

Ol' Shelly (Wearable)

Pictogram plus.png -75% damage taken from behind
Pictogram plus.png 100 health lost on backstabs, instead of dying
Pictogram minus.png +25% damage taken from the front
Pictogram minus.png -10% move speed on wearer

Secondary

Aussie Possie Trap

Pictogram plus.png On hit: Apply Jarate for 5 seconds
Pictogram plus.png +50% explosion radius
Pictogram minus.png On self hit: Apply Jarate to yourself for 5 seconds
Pictogram minus.png Minimal damage
Pictogram minus.png Only 2 bombs out
Pictogram minus.png Unable to explosive jump
Pictogram info.png Can only detonate while active

Melee

Killer Kujang

Pictogram plus.png -75% damage taken from melee sources while active
Pictogram plus.png This weapon deploys & holsters 25% faster
Pictogram minus.png On miss: Hit yourself
Pictogram minus.png -25% damage

Melee

Waved Farewell

Pictogram plus.png Always mini-crit hit from behind
Pictogram plus.png On hit: Reveals cloaked spies
Pictogram minus.png -30% fire rate


Spy Custom Weapons
Class Weapon Stats
Leaderboard class spy.png
Spy
Secondary

Deadly Rose

Pictogram plus.png This weapon deploys 25% faster
Pictogram plus.png On weapon draw: Deal mini-crits and gain a 50% accuracy bonus for 2 seconds
Pictogram minus.png On weapon draw: Receive mini-crits for 2 seconds
Pictogram minus.png 25% slower reload
Pictogram minus.png -66% clip size
Pictogram info.png Switching away does not transfer either effects

Secondary

Fire Retardant Suit (Wearable)

Pictogram plus.png While on fire: User gains a speed boost
Pictogram plus.png 75% fire damage resistance on wearer

Melee

Infection (Older Verison)

Pictogram plus.png Infection disables the victim after 5 seconds and the victim is killed after another 5 seconds
Pictogram plus.png Does not remove disguise on a successful backstab
Pictogram minus.png Infection can be removed by a healing supply, Medic, health kit, or resupply (not including self-healing)
Pictogram minus.png Backstabs don't instantly kill

Melee

Not-so Longsword

Pictogram plus.png On kill: +100% melee range for 8 seconds
Pictogram minus.png 1 sec longer cloak blink time
Pictogram minus.png -50% fire rate

Melee

Stab-n-Away

Pictogram plus.png Instant cloak upon a backstab
Pictogram minus.png +33 cloak drain rate

PDA 2

Absorbed

Pictogram plus.png 50% total damage reduction while cloaked
Pictogram minus.png 20% damage vulnerability while uncloaked

PDA 2

Plot Hook

Pictogram plus.png On cloak: Hooks you to a nearby wall or ceiling
Pictogram plus.png On cloak: Removes any negative debuff
Pictogram plus.png While cloaked: +6 health regenerated per second

PDA 2

Stealth Cloak

Pictogram plus.png Receive a speed boost while cloaked
Pictogram plus.png +100% jump height while cloaked
Pictogram minus.png 5 health drained per second while cloaked
Pictogram info.png Unlimited cloak as long as you have health


Multi-Class Custom Weapons
Class Weapon Stats
Leaderboard class scout.pngScout, Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class demoman.pngDemoman, Leaderboard class heavy.pngHeavy, Leaderboard class medic.pngMedic, Leaderboard class sniper.pngSniper Melee

Supply Chain

Pictogram info.png While active:
Pictogram plus.png +25% UberCharge rate for the Medic healing you
Pictogram minus.png -90% healing from Medic healing
Pictogram info.png This effect does NOT work in a respawn room and\nrequires yourself (and Medic) to be outside of spawn


Official Weapon Changes

The official weapons below are currently only available on the Testing servers.

Overall Changes

-Reduced deploy/holster speed penalties to -66% (0.833 second) from -100% (1 second) for all swords

-Reduced melee range bonus to +33% from +37% for all swords

-Added "While on fire: -20% health received from all healing sources"
NOTE: Any weapon that can ignite enemies will gain this new debuff. Also, we removed the "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Flamethrowers. Additional, any weapon that grants health will reduced from this new debuff, including HP regen or any health over time.

-Added "Health packs do not remove the bleed effect"
NOTE: You can still heal on pickup, but the bleed timer will continue


Scout - Class Changes
Changes Full New Stats

-Added "(Ability) +50% overall weapon switching"
NOTE: This decreases Scout's normal switch time to .25 second from .5 second

(Ability) User can double jump
(Ability) +1 capture rate on wearer
(Ability) +50% overall weapon switching

Scout - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Scattergun.png

Primary
Scattergun

NO CHANGE

NO CHANGE

Backpack Force-A-Nature.png

Primary
Force-A-Nature

-Increased bullets per shot to +100% from +20%

-Increased damage penalty to -50% from -10%

-Added "20% more accurate"

-Added hidden "4% slower reload time" penalty to match the Shortshop base reload time

Pictogram plus.png Applies knockback on the target and shooter
Pictogram plus.png +100% bullets per shot
Pictogram plus.png +50% faster firing speed
Pictogram plus.png 20% more accurate
Pictogram minus.png -50% damage penalty
Pictogram minus.png -66% clip size
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Shortstop.png

Primary
Shortstop

-Added "When weapon is active & while doing the objective"

-Added "+50% bonus healing from all sources"

-Increased push force taken to +25% from +20%

-Increased hidden fire rate bonus to +50% from +42%

NOTE: Healing sources count towards.....
Health packs, Dispensers, Payload carts, Mad Milk, Crusader's Crossbow, Amputor taunt, or Medic healing

NOTE: While doing the objective count towards.....
Pushing a Payload cart, capturing a control point, or while holding the Intelligence

When weapon is active & while doing the objective:

Pictogram plus.png +50% bonus healing from all sources
Pictogram minus.png +25% increase in push force taken from damage and airblast
Pictogram info.png This weapon is best used at medium and/or long range
Pictogram info.png Alt-Fire: Reach out to shove an enemy
Backpack Soda Popper.png

Primary
Soda Popper

-Added "When Hype is used: User gains full air strafe control"

-Added "When Hype is not active: Hype is reduced by 15% on double jumps"

-Added hidden "4% slower reload time" penalty to match the Shortshop base reload time

Pictogram plus.png On hit any weapon: Builds Hype
Pictogram plus.png +50% faster firing speed
Pictogram plus.png 25% faster reload time
Pictogram minus.png When Hype is not active: Hype is reduced by 15% on double jumps
Pictogram minus.png -66% clip size
Pictogram info.png When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps and full air strafe control for 8 seconds. When activated, user can't gain Hype.
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
Pictogram info.png Requires 350 damage dealt to fully charge Hype

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

-Reduced boost lost on hit to 1% from 4%

-Removed "Boost reduced on air jumps"

-Removed "-34% clip size"

-Added "Boost is disabled (but not lost) while doing the objective (including decay effect)"

-Added "Boost decays over time" (2% every 1 second)

-Added "-1 capture rate on wearer"

-Increased damage required to fill to 200 from 100

Pictogram plus.png On hit any weapon: Builds Boost that increases your move speed on wearer
Pictogram minus.png Boost is reduced when damaged and decays over time
Pictogram minus.png Boost is disabled while doing the objective
Pictogram minus.png 10% slower move speed on wearer
Pictogram minus.png -1 capture rate on wearer
Pictogram info.png Requires 200 damage dealt to fully fill Boost

Backpack Back Scatter.png

Primary
Back Scatter

-Removed "Mini-crits targets when fired at their back from close range"

-Removed "No random critical hits"

-Removed "-34% clip size"

-Added "On kill: Reduced weapon attack noise"

-Added "100% critical hits from behind"

-Added "Fires a fixed shot pattern"

-Added "-20% damage penalty"

-Added "-10% bullets per shot"

Pictogram plus.png On kill: Reduced weapon attack noise
Pictogram plus.png 100% critical hits from behind
Pictogram plus.png Fires a fixed shot pattern
Pictogram minus.png 20% less accurate
Pictogram minus.png -20% damage penalty
Pictogram minus.png -10% bullets per shot

Backpack Pistol.png

Secondary
Scout's Pistol

NO CHANGE

NO CHANGE

Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

-Added "+25% move speed while under effects"

-Added "This weapon deploys 400% slower"
NOTE: Since we are increasing Scout's switching speed to .25 seconds from the default 0.5, this penalty would increase the deploy time to 1 second

Pictogram plus.png While under the effects, become invulnerable and gain a 25% speed boost for 8 seconds.
Pictogram minus.png While under the effects, user cannot attack and all damage absorbed will slow you when the effect ends (scale from 25% at low damage to 50% at 200+ damage) for 5 seconds.
Pictogram minus.png This weapon deploys 400% slower
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Crit-a-Cola.png

Secondary
Crit-a-Cola

NO CHANGE

NO CHANGE

Backpack Mad Milk.png

Secondary
Mad Milk

-Reduced Mad Milk healing percentage to 35% from 60%
NOTE: Matches the Concheror's life leech

-Added "While doing the objective: +25% faster recharge rate"

-Increased extinguishing teammate cooldown to 25% from 20%

Pictogram plus.png Players heal 35% of the damage done to an enemy covered with milk
Pictogram plus.png While doing the objective: +25% faster recharge rate
Pictogram plus.png Extinguishing teammates reduces cooldown by -25%
Pictogram plus.png Extinguishes fire on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram info.png 20 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Winger.png

Secondary
Winger

-Added "Wearer never takes falling damage while active"

-Reduced clip size penalty to -50% from -60%

-Increased jump height bonus to +30% from 25%

-Removed "+15% damage bonus"

When weapon is active:

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png +30% greater jump height
Pictogram minus.png -50% clip size
Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

-Removed "When weapon is active"

-Increased health on hit to +4 from +3

-Added "-25% max secondary ammo on wearer"

Pictogram plus.png On hit: Gain up to +4 health
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -25% clip size
Pictogram minus.png -25% max secondary ammo on wearer

Backpack Flying Guillotine.png

Secondary
Flying Guillotine

-Removed "No random critical hits"

-Added "100% mini-crits vs players below 50% health"
NOTE: Includes Guillotine hit and bleed damage

Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram plus.png Long distance hits reduce recharge time by 25%
Pictogram plus.png 100% mini-crits vs players below 50% health
Pictogram minus.png Cannot be picked up after thrown
Pictogram info.png 6 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Bat.png

Melee
Bat

NO CHANGE

NO CHANGE

Backpack Sandman.png

Melee
Sandman

-Decreased damage from ball when at point blank to 10 from 15

-Increased damage from ball from max distance to 40 from 30

-Completely redid the slow-down system and now it's based it on target's move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additional, normally the ball would have to slightly travel before it would apply the current official slow-down effect, but now you can hit someone at point blank to apply slow-down. A point blank ball hit applies a -66% penatly for 1 second and a max distance ball hit applies a -33% for 7 seconds.

Pictogram plus.png Alt-Fire: Launches a ball that slows targets depending on travel distance, between 1–7 seconds. The slow-down effect is based on target's base move speed. Additional, the damage from the ball impact increases the further it travels.
Pictogram plus.png Can be picked up after thrown to instantly recharge
Pictogram minus.png -15 max health on wearer
Pictogram info.png 10 second recharge

Backpack Candy Cane.png

Melee
Candy Cane

-Removed "25% explosive damage vulnerability on wearer"

-Added "On kill with any weapon OR assist kill: A small ammo pack is dropped instead of a medium pack"

-Added "60% slower firing speed"

Pictogram plus.png On kill with any weapon OR assist kill: A small health pack is dropped
Pictogram minus.png On kill with any weapon OR assist kill: A small ammo pack is dropped instead of a medium pack
Pictogram minus.png 60% slower firing speed

Backpack Boston Basher.png

Melee
Boston Basher

-Added "+100% bleed damage bonus"

-Reduced bleed duration to 3 seconds from 5

Pictogram plus.png On hit: Bleed for 3 seconds
Pictogram plus.png +100% bleed damage bonus
Pictogram minus.png On miss: Hit yourself. Idiot!

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

-Increased damage penalty to -35% from -25%

-Added "Alt-Fire: Spontaneous combustion" (Light yourself on fire for 10 seconds) (20 second recharge once used)

-Added "On hit: Transfers remaining 'Spontaneous Combustion' afterburn to enemies"

-Added "On hit: Transferred afterburn duration is reduced by 75%, and doesn't reset the duration"

-Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"

Pictogram plus.png Alt-Fire: Spontaneous Combustion
Pictogram plus.png On hit: Transfers remaining "Spontaneous Combustion" afterburn to enemies
Pictogram plus.png +25% fire damage resistance while active
Pictogram plus.png 100% critical hit vs burning players
Pictogram minus.png On hit: Transferred afterburn duration is reduced by 75%, and doesn't reset the duration
Pictogram minus.png On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once
Pictogram minus.png -35% direct damage penalty
Pictogram info.png 20 second recharge once used

Backpack Fan O'War.png

Melee
Fan O'War

-Removed "Crits whenever it would normally mini-crit"

-Increased damage penalty to "Minimal damage" from -75%

-Now can mark up to 2 instead of 1

-Reduced max mark duration to 10 seconds from 15

-Added "On hit: Gain a 2 second speed boost"

Pictogram plus.png On hit (up to 2): Target is marked for 10 seconds causing all damage taken from your teammates to be mini-crits
Pictogram plus.png On hit: Gain a 2 second speed boost
Pictogram minus.png Minimal damage
Pictogram info.png Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from your 1st target

Backpack Atomizer.png

Melee
Atomizer

-Removed "Grants Triple Jump while deployed"

-Removed "This weapon deploys 50% slower"

-Increased damage penalty vs players to -25% from -15%

-Added "While airborne: Slams target into the ground"

-Added "On kill with any weapon: +1 jump stored"

-Added "On hit with this weapon: +2 jumps stored"

-Added "Disables double jump on wearer"

-Added "Bonus jumps can be used even while not active and up to 10 jumps can be stored"

-Added "Every jump has a purple smoke below the user's feet"

-Added "When the *Soda Popper*'s effect is active, stored bonus jumps are not used until that effect is over"

Pictogram plus.png While airborne: Melee attacks mini-crit and slams target into the ground
Pictogram plus.png On kill with any weapon: +1 jump stored
Pictogram plus.png On hit with this weapon: +2 jumps stored
Pictogram minus.png -25% damage vs players
Pictogram minus.png Disables double jump on wearer
Pictogram info.png Bonus jumps can be used even while not active and up to 10 jumps can be stored
Pictogram info.png Every jump has a purple smoke below the user's feet
Pictogram info.png When the *Soda Popper*'s effect is active, stored bonus jumps are not used until that effect is over

Backpack Wrap Assassin.png

Melee
Wrap Assassin

-Removed "+25% increase in recharge rate"

-Reduced damage penalty to -50% from -65%

-The bleeding effect from the ornament now scales depending on travel distance (between 1–10 seconds) instead of 7.5 seconds

-The ornament will no longer do any damage on impact from either a direct hit or from shatter effect

-Increased the scatter radius to 73 Hu from 50

-Added that the shatter effect can cause bleeding as well

-Added "On hit bleeding player with melee: Causes an explosion that will cause nearby enemies to bleed for 5 seconds"

-Added "On non-direct hits with the ornament: The bleed duration is reduced by 25%"

-Added "+100% max misc ammo on wearer"

Pictogram plus.png Alt-Fire: Launches a festive ornament that causes bleeding depending on travel distance, between 1–10 seconds
Pictogram plus.png On hit bleeding player with melee: Causes an explosion that will cause nearby enemies to bleed for 5 seconds
Pictogram plus.png +100% max misc ammo on wearer
Pictogram minus.png On non-direct hits with the ornament: The bleed duration is reduced by 25%
Pictogram minus.png -50% direct damage penalty
Pictogram info.png 10 second recharge


Soldier - Class Changes
Changes Full New Stats

-Added "(Ability) +50% increased air control when blast jumping"

-Added "This weapon deploys 30% faster and holsters 15% faster" to all Banners

(Ability) +50% increased air control when blast jumping
(Ability) -75% blast damage to self while blast jumping
(Ability) -40% blast damage to self

Soldier - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Rocket Launcher.png

Primary
Rocket Launcher

NO CHANGE

NO CHANGE

Backpack Direct Hit.png

Primary
Direct Hit

-Removed "+25% damage"

-Added "+25% damage vs players"

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png +25% damage vs players
Pictogram plus.png +80% projectile speed
Pictogram minus.png -70% explosion radius

Backpack Black Box.png

Primary
Black Box

-Added new bonuses/penalties if the user does or doesn't have a Banner equipped

-Increased HP gained on hit to 25 from 20

When a banner is equipped:

Pictogram plus.png +40% projectile speed
Pictogram plus.png -30% blast damage from rocket jumps
Pictogram minus.png -25% clip size


When a banner is not equipped:

Pictogram plus.png On hit: Gain up to 25 HP per attack
Pictogram minus.png -25% clip size
Backpack Rocket Jumper.png

Primary
Rocket Jumper

-Added "+50% clip size bonus"

-Reduced bonus primary ammo to +100% from +200%

-Removed "No random critical hits"

-Added "Allowed in Medieval mode"

Pictogram plus.png +50% clip size bonus
Pictogram plus.png +100% max primary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Liberty Launcher.png

Primary
Liberty Launcher

-Decreased clip size to -50% from +25%

-Removed "+40% projectile speed"

-Removed "-25% blast damage from rocket jumps"

-Removed "-25% damage penalty"

-Added "This weapon deploys 60% faster and holsters 30% faster"

-Added "On direct hits: Rocket does maximum damage, slightly stuns target, and blast radius slightly increased"

-Added "On kill: Clip is automatically fully reloaded"

Pictogram plus.png This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png On direct hits: Rocket does maximum damage, slightly stuns target, and blast radius slightly increases
Pictogram plus.png On kill: Clip is automatically fully reloaded
Pictogram minus.png -50% clip size

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

-Decreased charged shot move speed penalty to -50% from -66%

-Removed "No random critical hits"

-Removed the afterburn along with the mini-crit damage caused from the charged shot

-Added "Black Hole Rockets" as part of the charged shot
NOTE: The suction lasts for 4 seconds.
NOTE: Any enemy that can move fast than 295 Hu can slowly (or more easily) escape.
NOTE: The radius of the suction is 25% larger than an explosion radius (178.75 Hu)
NOTE: The radius that will apply the "disable enemy buildings" is 25% smaller than an explosion radius (107.25 Hu)

-Added "-20% knockback against enemies"

Pictogram plus.png Does not require ammo
Pictogram plus.png Alt-Fire: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additional, any enemy buildings near the center will be disabled for 4 seconds.
Pictogram minus.png -20% knockback against enemies
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png While doing charged shot: -50% move speed

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

-Removed "-25% clip size penalty"

-Increased bonus fire rate for the barrage to +80% from +70%

-Removed "+3 degrees random projectile deviation"

-Removed "Cannot collect ammo from Dispensers while active"

-Reduced hidden reload time penalty to 20% from 30%

-Added "Projectile deviation now scales by 1.5% based on the current number of loaded rockets"

-Added "-40% blast damage from rocket jumps"

-Added "-40% rocket jump height"

Pictogram plus.png Hold fire to load up to 4 rockets
Pictogram plus.png Release fire to unleash the barrage at 80% faster firing speed
Pictogram minus.png Projectile deviation now scales by 1.5% based on the current number of loaded rockets
Pictogram minus.png Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip
Pictogram minus.png -20% explosion radius
Pictogram minus.png 20% slower reload time
Pictogram info.png Projectile deviation will increase/decrease as rockets are loaded and when fired
Pictogram info.png -40% blast damage from rocket jumps, but -40% rocket jump height

Backpack Air Strike.png

Primary
Air Strike

-Increased rocket jump reduction to -20% from -15%

-Removed "-10% explosive radius"

-Decreased fire rate bonus while rocket jumping to +60% from +65%

Pictogram plus.png -20% blast damage from rocket jumps
Pictogram plus.png +60% faster firing speed while rocket jumping
Pictogram plus.png Clip size increased on kill, up to 4
Pictogram minus.png -15% damage penalty
Pictogram minus.png -20% explosion radius while rocket jumping

Backpack Shotgun.png

Secondary
Soldier's Shotgun

NO CHANGE

NO CHANGE

Backpack Buff Banner.png

Secondary
Buff Banner

-Added "This weapon deploys 30% faster and holsters 15% faster"

-Added "+10% faster firing speed and 5% faster reload time for your primary"

Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png +10% faster firing speed and 5% faster reload time for your primary
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Gunboats.png

Secondary
Gunboats

-Reduced blast damage reduction to -40% from -60%

-Added "Wearer takes 75% less falling damage"

Pictogram plus.png -40% blast damage from rocket jumps
Pictogram plus.png Wearer takes 75% less falling damage
Pictogram info.png Allowed in Medieval mode

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

-Added "This weapon deploys 30% faster and holsters 15% faster"

-Increased max health on wearer to 30 from 20

Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png +30 max health on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Concheror.png

Secondary
Concheror

-Added "This weapon deploys 30% faster and holsters 15% faster"

-Increased damage required to fill to 600 from 480

-Increased HP regen to +8 from +4

Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png Up to +8 health regenerated per second on wearer
Pictogram plus.png Once used, grants player and nearby teammates 10 seconds a speed boost and 35% life-steal
Pictogram info.png Requires 600 damage dealt to charge
Pictogram info.png Allowed in Medieval mode

Backpack Mantreads.png

Secondary
Mantreads

-Increased reduction to -80% from -75%

-Increased goomba damage multiplier to x4 from x3

Pictogram plus.png -80% reduction in push force taken from damage and airblasts
Pictogram plus.png 200% increased air control when blast jumping
Pictogram plus.png Deals 4x falling damage to the player you land on
Pictogram info.png Allowed in Medieval mode

Backpack Righteous Bison.png

Secondary
Righteous Bison

-Removed hidden clip size penalty
NOTE: As in, 6 shots instead of 4

-Added hidden "+24% faster firing speed"
NOTE: Now it matches the Shotgun

-Added hidden "18% slower reload time"
NOTE: Now it matches the Shotgun

-Decreased damage penatly to -70% (27) from -73.3% (24)

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and penetrates enemy players
Pictogram plus.png Projectile is able to hit the same enemy multiple times
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png -70% damage penalty

Backpack Shovel.png

Melee
Shovel

NO CHANGE

NO CHANGE

Backpack Equalizer.png

Melee
Equalizer

-Removed "Damage increases as the user becomes injured"

-Removed "-90% less healing from Medic sources"

-Added "When weapon is active: Bonus healing from all sources increases as the user becomes injured"

-Added "On wearer: -25% base healing from all sources"

Pictogram plus.png When weapon is active: Bonus healing from all sources increases as the user becomes injured, up to +100%
Pictogram minus.png On wearer: -25% base healing from all sources

Backpack Disciplinary Action.png

Melee
Disciplinary Action

-Flipped the speed boost numbers

-Decreased hidden melee range multiplier to +66% from +70%
NOTE: This makes it x2 melee range when compared to swords. Additional, this removes the ability to hit enemy while having your back towards them.

-Removed hidden "+55% melee bounds multiplier"

-Added "40% slower firing speed" penalty

-Reduced damage penalty to -20% from -25%

Pictogram plus.png On hit ally: Boosts player's speed for 2 seconds and boosts ally's speed for 4 seconds
Pictogram plus.png +66% melee range
Pictogram minus.png 40% slower firing speed
Pictogram minus.png -20% damage penalty

Backpack Market Gardener.png

Melee
Market Gardener

-Removed "No random critical hits"

-Increased fire rate penalty to -25% from -20%

-Now this weapon is crit-boosted while rocket jumping

-Added "50% increased air strafe control while rocket jumping while active"

Pictogram plus.png 50% increased air strafe control while blast jumping while active
Pictogram plus.png This weapon is crit-boosted while blast jumping
Pictogram minus.png 25% slower firing speed

Backpack Escape Plan.png

Melee
Escape Plan

-Reduced max move speed bonus to 50% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health"

-Removed "You are marked for death while active, and for short period after switching weapons"

-Removed "-90% less healing from Medic sources"

-Added "If the *Rocket Jumper* is equipped, user isn't damaged from the taunt kill"

-Added "Deploy speed (up to +50%) and holster speed (up to +50%) increases as the user becomes injured"

-Added "15% damage vulnerability while active"

-Added "-20% damage penalty"

When weapon is active:

Pictogram plus.png If the *Rocket Jumper* is equipped, user isn't damaged from the taunt kill
Pictogram plus.png Move speed, deploy speed, and holster speed increases as the user becomes injured
Pictogram minus.png 15% damage vulnerability on wearer
Pictogram minus.png -20% damage penalty


Pyro - Class Changes
Changes Full New Stats

-Added "(Ability) +50% faster debuff timers on wearer"

-Added "+10% faster firing speed" to all Flare Guns

-Airblasting a Grenade will now reset its timer

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries

(Ability) +50% faster debuff timers on wearer

Pyro - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Flame Thrower.png

Primary
Flame Thrower

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff

Pictogram plus.png Extinguishing teammates restores 20 health

Backpack Backburner.png

Primary
Backburner

-Fixed "Extinguishing teammates restores 20 health"

-Removed "No random critical hits"

-Removed "100% critical hits from behind"

-Removed "+150% airblast cost"

-Added "From behind: +100% direct & afterburn damage bonus"

-Added "From the front: -20% direct & -75% afterburn damage penalty"

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png From behind: +100% direct & afterburn damage bonus
Pictogram minus.png From the front: -20% direct & -75% afterburn damage penalty

Backpack Degreaser.png

Primary
Degreaser

-Increased afterburn damage penalty to -75% from -66%

-Removed "+25% airblast cost"

-Added "Reflected projectiles ignites enemies for 10 seconds"

-Added "Reflected projectiles do normal damage instead of mini-crit"

-Added "-10% direct damage penalty"

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png Reflected projectiles ignites enemies for 10 seconds
Pictogram minus.png Reflected projectiles do normal damage instead of mini-crit
Pictogram minus.png -75% afterburn damage penalty
Pictogram minus.png -10% direct damage penalty

Backpack Phlogistinator.png

Primary
Phlogistinator

-Removed "No random critical hits"

-Removed "No airblast"

-Removed crits during the duration

-Changed so "On kill with any weapon (20), reflecting projectiles (10), and/or extinguishing teammates (5)" adds to Mmmph meter

-Increased duration to 15 seconds from 10

-Added "When full: Activate to completely refill health, and gain enhanced healing"

-Added "Does not require ammo"

-Added "Overheating mechanic: Direct damage (up to -20%), afterburn damage (up to -100%), and airblast speed (up to +500%) are decreased when continuously fired or on airblast"

-Added "Extinguishing teammates doesn't restore health"

-Added "Cannot airblast enemies"

-Added additional new sound and visual when MMMPH is activated

-Added additional visual when MMMPH is in use

-Added "+25 max health on wearer"

-Added "-100% maximum overheal on wearer"

-Mmmph is now triggered with taunt, reload, and special-attack key instead of alt-fire

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff

Pictogram plus.png Does not require ammo
Pictogram plus.png +25 max health on wearer
Pictogram plus.png On kill with any weapon, reflecting projectiles, and/or extinguishing teammates adds to Mmmph meter
Pictogram plus.png When full: Activate to completely refill health, and gain enhanced healing for 15 seconds
Pictogram minus.png Overheating mechanic: Direct damage, afterburn damage, and airblast speed are decreased when continuously fired or on airblast
Pictogram minus.png Extinguishing teammates doesn't restore health
Pictogram minus.png -100% maximum overheal on wearer
Pictogram minus.png Cannot airblast enemies
Pictogram info.png Enhanced healing grants +50% bonus healing from all sources and up to 20HP/s passive healing on wearer
Pictogram info.png Mmmph can be trigger with taunt, reload, and special-attack key
Pictogram info.png While *Mmmph* taunting: Gain invulnerable and full knockback resistance

Backpack Dragon's Fury.png

Primary
Dragon's Fury

-Increased primary ammo penalty to -85% from -80%

-Increased airblast cost bonus to -85% from -75%

-Increased extinguishing teammates to 30 health from 20

-Added "+50% airblast push force"

-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff

Pictogram plus.png Extinguishing teammates restores 30 health
Pictogram plus.png Deals +300% damage to burning players
Pictogram plus.png +50% repressurization rate on hit
Pictogram plus.png +50% airblast push force
Pictogram plus.png -85% airblast cost
Pictogram minus.png -50% reprussurization rate on Alt-Fire
Pictogram minus.png -85% max primary ammo on wearer
Pictogram info.png Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds
Pictogram info.png Alt-Fire: Release a large blast of air that pushes enemies and projectiles, additional extinguishes teammates that are on fire

Backpack Shotgun.png

Secondary
Pyro's Shotgun

NO CHANGE

NO CHANGE

Backpack Flare Gun.png

Secondary
Flare Gun

-Added "+10% faster firing speed"

Pictogram plus.png 100% critical hit vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram info.png This weapon will reload automatically when not active

Backpack Detonator.png

Secondary
Detonator

-Increased detonate flare radius to 146 Hu from 100

-Removed "+50% damage to self"

-Removed "-25% damage penalty"

-Increased flare jump height by 10%

-Added "+10% faster firing speed"

-Added "-25% max secondary ammo on wearer"

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram plus.png User can flare jump
Pictogram minus.png -25% max secondary ammo on wearer
Pictogram info.png Alt-Fire: Detonate flare
Pictogram info.png This weapon will reload automatically when not active

Backpack Manmelter.png

Secondary
Manmelter

-Alt-Fire now removes all debuffs on teammates and gives 1 guaranteed crit per teammate cleaned. Plus cleaning a teammate restores 20 health.

-Added "+10% faster firing speed"

-Removed "+50% projectile speed"

-Removed "No random critical hits"

-Added "Press *Reload* or *Special-Attack* to use stored critical hits to gain speed boosts"

-Added "Projectile cannot be deflected and can extinguish teammates"

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected and can extinguish teammates
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Alt-Fire: Removes all debuffs on teammates to gain a guaranteed critical hit and cleaning a teammate restores 20 health for yourself
Pictogram plus.png Press *Reload* or *Special-Attack* to use stored critical hits to gain speed boosts

Backpack Scorch Shot.png

Secondary
Scorch Shot

-No longer allows flare jumps and removed self damage from flare

-Decreased flare radius to 73 Hu from 110

-Decreased damage penalty to -20% from -35%

-Added "+10% faster firing speed"

Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
Pictogram minus.png -20% direct damage penalty
Pictogram info.png This weapon will reload automatically when not active

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

-Increased hostler speed to .8333 from .8

-Added "Able to re-launch while airborne"

NOTE: The "12x falling damage" is not an error. Since this weapon grants 75% less falling damage when used, the multiplier for the goomba would technically have to be higher since the damage is based on the fall damage the user is taking. The actual damage numbers are unchanged, but just the stat numbers are "updated". Technically, it is dealing 3x falling damage to the player you land on.

Pictogram plus.png Able to re-launch while airborne
Pictogram plus.png Deals 12x falling damage to the player you land on and user takes 75% less falling damage when used
Pictogram plus.png Push enemies back when you land with the force and radius based on your velocity
Pictogram minus.png This weapon holsters 66% slower, and can't be bypassed or sped up
Pictogram minus.png +30% increase in push force taken from damage on wearer
Pictogram info.png Fires a short-duration blast that launches the Pyro in the direction they are aiming
Pictogram info.png This weapon has 2 charges and require 15 seconds each to recharge
Pictogram info.png Allowed in Medieval mode

Backpack Gas Passer.png

Secondary
Gas Passer

-Decreased damage to charge to 400 from 750

-Added "All of the afterburn damage is returned as health"

-Added "Extinguishing teammates or yourself restores 40 health"

-Added "While doing the objective: +100% bonus recharge from damage dealt"

-No longer will recharge over time (Weapon can only charge with damage)

Pictogram plus.png Meter builds with any damage done
Pictogram plus.png While doing the objective: +100% bonus recharge from damage dealt
Pictogram plus.png Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram plus.png +100% of all afterburn damage caused by this is returned as health
Pictogram plus.png Extinguishing teammates or yourself restores 40 health
Pictogram minus.png Spawning and resupply do not affect the meter
Pictogram minus.png Meter starts empty
Pictogram info.png Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros)
Pictogram info.png Allowed in Medieval mode

Backpack Fire Axe.png

Melee
Fire Axe

NO CHANGE

NO CHANGE

Backpack Axtinguisher.png

Melee
Axtinguisher

-Reduced holster penalty to 25% from 35%, but can't be bypassed and or sped up

-Removed "No random critical hits"

Pictogram plus.png Mini-crits burning targets and extinguishes them
Pictogram plus.png Damage increases based on remaining duration of afterburn
Pictogram plus.png Sketchek's Bequest: Killing blows on burning players grants a speed boost
Pictogram minus.png This weapon holsters 25% slower, and can't be bypassed or sped up
Pictogram minus.png -33% damage penalty

Backpack Homewrecker.png

Melee
Homewrecker

-Increased bonus damage vs buildings to +150% from +100%

-Removed "-25% damage vs players"

-Added "Immune to sentry knockback while active"

-Added "+50% sentry bullet damage resistance while active"

-Added "+33% damage taken from all sources, except for sentry bullet damage"

When weapon is active:

Pictogram plus.png Damage removes Sappers
Pictogram plus.png +150% damage vs buildings
Pictogram plus.png Immune to sentry knockback
Pictogram plus.png +50% sentry bullet damage resistance
Pictogram minus.png +33% damage taken from all sources, except for sentry bullet damage
Backpack Powerjack.png

Melee
Powerjack

-Removed "+25 health restored on kill"

-Added "-10% slower move speed on wearer"

-Increased move speed bonus while active to +33% from +15%
NOTE: Due to adding the on wearer speed penalty, the +33% is more like +20% when comparing to the current official version of +15%.

Pictogram plus.png +33% faster move speed while active
Pictogram minus.png 20% damage vulnerability while active
Pictogram minus.png -10% slower move speed on wearer

Backpack Back Scratcher.png

Melee
Back Scratcher

-Increased damage bonus to +30% from +25%

-Removed "-75% health from healers on wearer"

-Added "+30 health restored on kill"

-Added "-50% health from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer"

-Added "-75% health from Medic healing on wearer"

Pictogram plus.png +30% damage bonus
Pictogram plus.png +30 health restored on kill
Pictogram plus.png +50% health from packs on wearer
Pictogram minus.png -50% health from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer
Pictogram minus.png -75% health from Medi Gun healing on wearer

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

-Removed "On hit: Target is engulfed in flames"

-Increased damage penalty to -40% from -20%

-Added "On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or Manmelter effects"

Pictogram plus.png On hit: Target is engulfed in eternal flames for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or Manmelter effects
Pictogram minus.png -40% direct damage penalty
Pictogram info.png Afterburn caused by this weapon will not be override by any other flame source

Backpack Third Degree.png

Melee
Third Degree

-Added "20% damage resistance VS overhealed players on wearer"

-Added "Whoever you directly attack will take +40% damage if connected by Medic beams"

-Added "Whoever you don't directly attack will take -40% damage if connected by Medic beams"

-Added "15% slower firing speed"

Pictogram plus.png 20% damage resistance VS overhealed players on wearer
Pictogram plus.png Whoever you directly attack will take +40% damage if connected by a healing beam
Pictogram minus.png Whoever you don't directly attack will take -40% damage if connected by a healing beam
Pictogram minus.png 15% slower firing speed

Backpack Neon Annihilator.png

Melee
Neon Annihilator

-Removed "Damage removes Sappers"

-Removed "-20% damage penalty vs players"

-Removed "No random critical hits"

-Added "-33% damage penalty"

-Added that gas-covered & bleeding enemies will count as "wet" targets

-Added "While active: Grants user the ability to breath underwater"

Pictogram plus.png While active: Grants user the ability to breath underwater
Pictogram plus.png 100% critical hit vs wet players
Pictogram minus.png -33% damage penalty
Pictogram info.png Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water

Backpack Hot Hand.png

Melee
Hot Hand

-Increased damage penalty to -35% from -15%

-Added "Combo slap system" with 4 layers of effects

-The speed boost is part of the new slap system

-Added "Switching targets resets the system and/or after 1 second if you don't damage an enemy. Bonuses and effects are removed if system resets."

-Added "-75% afterburn damage penalty"

Pictogram info.png Slap system:

  • 1st slap: Gain a speed boost
  • 2nd slap: Target is engulfed in flames
  • 3rd slap: Attack will crit
  • 4th slap: Applies knockback to the target

Pictogram minus.png Switching targets resets the system and/or after 1 second if you don't damage an enemy. Bonuses and effects are removed if system resets.
Pictogram minus.png -75% afterburn damage penalty
Pictogram minus.png -35% direct damage penalty
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area
Pictogram info.png Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage


Demoman - Class Changes
Changes Full New Stats

-Added "(Ability) Spawn a Dynamite Pack on Death"
-NOTE: The Dynamite Pack has a 2 second fuse. Plus, the damage radius is 286 Hu (which is double explosion radius) and the max damage is 66 (and scales down to 33 at the edge of the explosion). Additional, the Dynamite Pack doesn't cause knock back (unlike normal explosions).

-Added "Grenades do not randomly spin when fired" to all Primaries

-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect"

-Increased base shield impact damage to 60 from 50
NOTE: We are removing the Eyelanders' shield bonus

-Added "+50% increase in turning control while charging" to the user
NOTE: This will increase base turning control without a shield

(Ability) Unknown amount of blast damage reduction while blast jumping
-NOTE: Due to damage variance, the reduction numbers will vary
(Ability) Unknown amount of blast damage reduction to self
-NOTE: Due to damage variance, the reduction numbers will vary
(Ability) Spawn a Dynamite Pack on Death

Demoman - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Grenade Launcher.png

Primary
Grenade Launcher

-Added "Grenades do not randomly spin when fired"

Pictogram plus.png Grenades do not randomly spin when fired

Backpack Loch-n-Load.png

Primary
Loch-n-Load

-Added a new Grenade model

-Removed "+20% damage vs buildings"

-Increased clip size penalty to -50% from -25%

-Increased explosion radius penalty to -50% from -25%

-Removed "Launched bombs shatter on surfaces"

-Added "Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs"

-Added "+100% max primary ammo on wearer"

-Added "-100% self damage force"

-Added "Grenades explode on impact with surfaces"

-Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png Grenades do not randomly spin when fired
Pictogram plus.png +100% max primary ammo on wearer
Pictogram plus.png +25% projectile speed
Pictogram minus.png -50% clip size
Pictogram minus.png -50% explosion radius
Pictogram minus.png -100% self damage force
Pictogram info.png Grenades explode on impact with surfaces
Pictogram info.png This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Ali Baba's Wee Booties.png
Primary
Ali Baba's Wee Booties
Backpack Bootlegger.png
Primary
Bootlegger

-Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your secondary"

-Added "When a shield is not equipped: Up to +8 health regenerated per second on wearer"

-Increased melee kill refill to +50% from +25%

-Bonus health now requires a shield, plus increased to +30 from +25

Pictogram info.png When a shield is equipped:
Pictogram plus.png +10% move speed on wearer
Pictogram plus.png +30 max health on wearer
Pictogram plus.png +200% increase in turning control while charging
Pictogram plus.png Melee kills refill 50% of your charge meter

Pictogram info.png When a shield is not equipped:
Pictogram plus.png +20% faster firing speed and 10% faster reload time for your secondary
Pictogram plus.png Up to +8 health regenerated per second on wearer

Pictogram info.png Allowed in Medieval mode

Backpack Loose Cannon.png

Primary
Loose Cannon

NO CHANGE

NO CHANGE

Backpack Iron Bomber.png

Primary
Iron Bomber

-Added "-10% damage penalty on direct hits"

-Added "Grenades detonate other nearby grenades that are yours"

-Added "Grenades do not randomly spin when fired"

Pictogram plus.png Grenades have very little bounce/roll and do not randomly spin when fired
Pictogram plus.png Grenades detonate other nearby grenades that are yours
Pictogram plus.png -30% fuse time on grenades
Pictogram minus.png -10% damage penalty on direct hits
Pictogram minus.png -15% explosion radius

Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

NO CHANGE

NO CHANGE

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect"

-Increased base shield impact damage to 60 from 50

-Added "+15% bullet damage resistance on wearer when charge meter is full"

-Increased fire resistance to +60% from +50%

Pictogram plus.png +60% fire damage resistance on wearer
Pictogram plus.png +30% explosive damage resistance on wearer
Pictogram plus.png +15% bullet damage resistance on wearer when charge meter is full
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

-Removed "Able to destroy enemy stickybombs"

-Added "+100% clip size"

-Increased bonus ammo to +100% from +50%

-Increased max pipebombs out to +8 from +6

-Decreased arm time penalty to .4 from .8

-Added "15% slower reload time"

-Added "-25% explosive radius"

-Increased firing speed bonus to +30% from +25%

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png +8 max pipebombs out
Pictogram plus.png +100% clip size
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram plus.png +30% faster firing speed
Pictogram minus.png 0.4 sec slower bomb arm time
Pictogram minus.png 15% slower reload time
Pictogram minus.png -25% explosive radius

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

-Added "+50% clip size bonus"

-Reduced bonus secondary ammo to +100% from +200%

-Decreased max stickybombs out to -5 from -6

-Removed "No random critical hits"

-Added "Allowed in Medieval mode"

Pictogram plus.png +50% clip size bonus
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png -5 max stickybombs out
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Allowed in Medieval mode

Backpack Splendid Screen.png

Secondary
Splendid Screen

-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect"

-Increased base shield impact damage to 60 from 50

-Decreased shield impact bonus to +66% from +70%

-Increased fire resistance to +30% from +20%

Pictogram plus.png +30% fire damage resistance on wearer
Pictogram plus.png +20% explosive damage resistance on wearer
Pictogram plus.png +66% increase in charge impact damage
Pictogram plus.png +50% increase in charge recharge rate
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Tide Turner.png

Secondary
Tide Turner

-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect"

-Increased base shield impact damage to 60 from 50

-Removed "+15% fire damage resistance on wearer"

-Removed "+15% explosive damage resistance on wearer"

-Removed "Melee kills refill 75% of your charge meter"

-Added "Gain a 1 second speed boost with no cooldown anytime you take damage"

-Added "40% reduction in push force taken from damage and airblasts"

-Added "+10% move speed on wearer (boots required)"

Pictogram plus.png Gain a 1 second speed boost with no cooldown anytime you take damage
Pictogram plus.png 40% reduction in push force taken from damage and airblasts
Pictogram plus.png +10% move speed on wearer (boots required)
Pictogram plus.png Full turning control while charging
Pictogram minus.png Taking damage while shield charging reduces remaining charging time
Pictogram info.png Alt-Fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy. While charging, grants immunity to all debuffs.
Pictogram info.png Allowed in Medieval mode

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

-Removed "Able to destroy enemy stickybombs"

-Removed "Up to +50% damage based on charge"

-Increased arm time bonus to instant from -0.2 faster

-Increased bonus charge rate to 75% from +70%

-Increased damage penalty to -20% from -15%

-Added "Stickybombs fizzle 10 seconds after landing"

Pictogram plus.png Max charge time decreased by 75%
Pictogram plus.png Instant arm time
Pictogram minus.png Stickybombs fizzle 10 seconds after landing
Pictogram minus.png -20% damage penalty
Pictogram minus.png -50% clip size

Backpack Bottle.png

Melee
Bottle

NO CHANGE

NO CHANGE

Backpack Eyelander.png

Melee
Eyelander

-Removed "No random critical hits"

-Reduced deploy/holster speed to -66% from -100%

-Reduced melee range bonus to +33% from +37%

-Increased health penalty on wearer to -30 from -25

-Removed "If a shield is equipped, every head taken raises shield damage by 4 to a maximum of 5 times."

-Removed healing 15 hp on kill

-Added "On kill (after the 4th kill): Gain a 4 second speed boost"

Pictogram plus.png On kill (up to 4): Increase move speed (7.5%) and max health (15) on wearer
Pictogram plus.png On kill (after the 4th): Gain a 4 second speed boost
Pictogram minus.png -30 max health on wearer
Pictogram info.png This weapon has a large melee range (+33%), deploys slower (-66%), and holsters slower (-66%)
Pictogram info.png Heads and their bonuses are lost on death

Backpack Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

-Increased damage bonus to +30% from +20%

-Increased move speed penalty to -20% from -15%

-Added "30% slower firing speed"

-Reduced deploy/holster speed to -66% from -100%

-Extended melee range to +66% from +37%

Pictogram plus.png +30% damage bonus
Pictogram minus.png 20% slower move speed while active
Pictogram minus.png 30% slower firing speed
Pictogram info.png This weapon has a large melee range (+66%), deploys slower (-66%), and holsters slower (-66%)

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

-Reduced deploy/holster speed to -66% from -100%

-Reduced melee range bonus to +33% from +37%

-Removed "When weapon is active"

-Removed "Melee kills refill 25% of your charge meter"

-Removed "15% damage vulnerability on wearer"

-Removed "No random critical hits"

-Added "Ammo boxes collected also refill your charge meter"
NOTE: The size of the box refills a certain amount of the meter

-Increased bonus charge duration to 1 second from .5

-Added "Melee hits refill 20% of your charge meter"

-Added "-75% max primary & secondary ammo on wearer"

Pictogram plus.png Ammo boxes collected also refill your charge meter
Pictogram plus.png 1 sec increase in charge duration
Pictogram plus.png Melee hits refill 20% of your charge meter
Pictogram minus.png -75% max primary & secondary ammo on wearer
Pictogram info.png This weapon has a large melee range (+33%), deploys slower (-66%), and holsters slower (-66%)

Backpack Ullapool Caber.png

Melee
Ullapool Caber

-Removed "No random critical hits"

-Reduced deploy penalty to -66% from -100%

-Increased base damage penalty to -70% from -15%

-Increased explosion damage to 100 from 75

-Added "Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much"

-Added "When a shield is not equipped: +75% melee damage bonus"

-Added "Weapon can taunt kill, but deals reduced damage if Caber is currently exploded"

-Added "This weapon is crit-boosted while blast jumping"

Pictogram plus.png When a shield is not equipped: +75% melee damage bonus
Pictogram plus.png This weapon is crit-boosted while blast jumping
Pictogram plus.png This causes a small explosion on hit, up to 100 dmg
Pictogram minus.png When the explosion happens, the user takes self inflicted blast damage and is launched into the air
Pictogram minus.png This weapon deploys 66% slower
Pictogram minus.png -70% base damage penalty
Pictogram minus.png 20% slower firing speed
Pictogram info.png Weapon can taunt kill, but deals reduced damage if Caber is currently exploded
Pictogram info.png Once exploded, this weapon can be restored by picking up ammo packs, but ammo packs dropped from killed players only refill half as much

Backpack Persian Persuader.png

Melee
Persian Persuader

-Removed "Ammo collected from ammo boxes becomes health"

-Removed "Melee hits refill 20% of your charge meter"

-Removed "-80% max primary ammo on wearer"

-Removed "-80% max secondary ammo on wearer"

-Removed "No random critical hits"

-Reduced deploy/holster speed to -66% from -100%

-Reduced melee range bonus to +33% from +37%

-Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"

-Added "-50% health/ammo from Dispensers and Payload carts on wearer"

-Added "-50% health from Crusader's Crossbow healing bolts on wearer"

-Added "-75% health from Medi Gun healing on wearer"

Pictogram plus.png Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack
Pictogram minus.png -50% health/ammo from Dispensers and Payload carts on wearer
Pictogram minus.png -50% health from Crusader's Crossbow healing bolts on wearer
Pictogram minus.png -75% health from Medi Gun healing on wearer
Pictogram info.png This weapon has a large melee range (+33%), deploys slower (-66%), and holsters slower (-66%)


Heavy - Class Changes
Changes Full New Stats

-Added "(Ability) Grants the accelerated UberCharge rate for your Medic constantly"

-Added "(Ability) 25% reduction in push force taken from damage and airblasts"

-Increased base move speed to 80% (240 HU/s) from 77% (230 HU/s)

-Increased max health to 400 from 300, but can no longer be overhealed

-Added "+33% melee range" to all melee weapons

(Ability) Grants the accelerated UberCharge rate for your Medic constantly
(Ability) 25% reduction in push force taken from damage and airblasts

Heavy - Minigun Changes

Pictogram plus.png Miniguns will be 50% more accurate

Pictogram plus.png Decreased base spin down time to 0.75 seconds from 0.87

Pictogram plus.png Added "When spun up: Gain 15% damage resistance" to all Primaries (Except Brass Beast gains 30%)

Pictogram plus.png Reduced base move speed penalty when aiming to -50% from -53%

Pictogram plus.png Removed "All miniguns now have one-second damage and accuracy ramp up after being spun up" penalty

Pictogram minus.png Shoots 10 bullets instead of 4, but has a 80% damage penalty (Point blank single shot was 54 and is being reduced to 28)

Pictogram minus.png Increased base spin up time to 1.5 seconds from 0.87

Heavy - Edible Changes

-Increased number of bites to 5 from 4
NOTE: This slows down the eating animation, so the user will take longer to move away

-Decreased HP recovered per bite to 60 from 75
NOTE: The user will get the same amount of HP back in 5 bites instead of 4, due to the change from above

-No longer instantly recharges if you pick up a health pack while being at full health

-No longer able to pick up after thrown, unless user has the "Holiday Punch" active

-Added "Extinguishing teammates (or disguised enemy Spies) restores 80 health"

-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by -33%"

Heavy - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Minigun.png

Primary
Minigun

-See additional changes in "Heavy Minigun Changes" tab

Pictogram plus.png When spun up: Gain 15% damage resistance
Pictogram minus.png When spun up: -50% move speed

Backpack Natascha.png

Primary
Natascha

-Removed "20% damage resistance when below 50% health and spun up"

-Removed "30% slower spin up time"

-Reduced damage penalty to -20% from -25%

-Added "On kill: Slows down enemies around you in a large radius by 10% for 3 seconds"

-The "On Hit: 100% chance to slow target" now scales between -50% at close range and -10% at long range. Plus, it's based off of the target's current max move speed instead of setting everyone to the same reduced move speed.

Pictogram plus.png When spun up: Gain 15% damage resistance
Pictogram plus.png On hit: Slows down enemy players based on distance and move speed
Pictogram plus.png On kill: Slows down enemies around you in a large radius by 10% for 3 seconds
Pictogram minus.png When spun up: -50% move speed
Pictogram minus.png -20% damage penalty

Backpack Brass Beast.png

Primary
Brass Beast

-Removed "20% damage resistance when below 50% health and spun up"

-Decreased move speed penalty to -50% from -60%

-Increased bonus damage to +30% from +20%

-Decreased spin up penalty to -33% from -50%

-Added "33% slower spin down time"

Pictogram plus.png When spun up: Gain 30% damage resistance
Pictogram plus.png +30% damage bonus
Pictogram minus.png When spun up: -75% move speed
Pictogram minus.png 33% slower spin up and spin down time

Backpack Tomislav.png

Primary
Tomislav

-Increased accurate bonus to +33% from +20%

-Increased fire rate penalty to -30% from -20%

-Increased spin up bonus to +50% from +20%

-Added "+50% faster spin down time"

Pictogram plus.png When spun up: Gain 15% damage resistance
Pictogram plus.png +50% faster spin up and down time
Pictogram plus.png Silent killer: No barrel spin sound
Pictogram plus.png 33% more accurate
Pictogram minus.png When spun up: -50% move speed
Pictogram minus.png 30% slower firing speed

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

-Added "-75% afterburn damage penalty"

-Removed "10% direct damage penalty"

-Increased fire pulse damage to 15 from 12

-Removed "25% damage bonus vs burning players"

-Decreased ammo drained while spun up to 3 from 4

-Added "Gain Heat with kills/assists even while using Heat"

-Added "Press 'Reload' or 'Special-Attack' at anytime to activate/deactivate Heat"

-Added "While Heat is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is tripled and additional -50% direct damage penalty"

-Added "No ammo from Dispensers when active"

-Added a new visual while Heat is active

Pictogram plus.png When spun up: Gain 15% damage resistance
Pictogram plus.png Creates a ring of flames while spun up
Pictogram plus.png Gain Heat with kills/assists even while using Heat
Pictogram plus.png Press 'Reload' or 'Special-Attack' at anytime to activate/deactivate Heat
Pictogram minus.png When spun up: -50% move speed
Pictogram minus.png Consumes an additional 3 ammo per second while spun up
Pictogram minus.png No ammo from Dispensers when active
Pictogram minus.png -75% afterburn damage penalty
Pictogram info.png While Heat is active: Gain full piercing incendiary bullets, but the additional ammo drained while spun up is tripled and additional -50% direct damage penalty

Backpack Shotgun.png

Secondary
Heavy's Shotgun

NO CHANGE

NO CHANGE

Backpack Sandvich.png

Secondary
Sandvich

-See additional changes in "Heavy Edible Changes" tab

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health
Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%
Pictogram plus.png On consumption: Self heal up to 300 HP
Pictogram info.png 30 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

-See additional changes in "Heavy Edible Changes" tab

-Removed "Adds +50 max health for 30 seconds" including the overheal effect

-Increased recharge time to 30 seconds from 10

-Now counts as a medium health pack instead of a small pack

-Added "-100% consumption healing effect"

-Added "On consumption: For the next 10 seconds, 35% of all damage dealt is returned as health. Also grants up to 20HP/s passive healing for the duration."

-Added a new visual while under the effects

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health
Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%
Pictogram plus.png On consumption: For the next 10 seconds, 35% of all damage dealt is returned as health. Also grants up to 20HP/s passive healing for the duration.
Pictogram minus.png -100% consumption healing effect
Pictogram info.png 30 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

-See additional changes in "Heavy Edible Changes" tab

-Added "-100% consumption healing effect"

-Increased recharge time to 15 seconds from 20

-Removed "+25% damage taken & mini-crits dealt" while under the effects

-Reduced move speed bonus to +25% from +35%, but now stacks with other speed boosts

-Added "Gain full reduction in push force taken from damage" for the duration

-Added "While under the effects: If the user doesn't get a melee kill during the 10 second duration, then the user receives a -50% move speed penalty on wearer for 5 seconds"

-Added a new visual while under the effects

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health
Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%
Pictogram plus.png While under the effects: Move speed is increased by 25% and gain full reduction in push force taken from damage for 10 seconds
Pictogram minus.png While under the effects: User can only use melee during the duration. Additional, if the user doesn't get a melee kill during the main duration, then the user receives a -50% move speed penatly on wearer for 5 seconds.
Pictogram minus.png -100% consumption healing effect
Pictogram info.png 20 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Family Business.png

Secondary
Family Business

-Increased damage penalty to -20% from -15%
-Added "20% more accurate"

Pictogram plus.png 20% more accurate
Pictogram plus.png +33% clip size
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -20% damage penalty

Backpack Second Banana.png

Secondary
Second Banana

-See additional changes in "Heavy Edible Changes" tab

-Increased self healing penalty to -78.66% from -33%

-Now counts as a medium health pack instead of a small pack

-Increased recharge time to 30 seconds from 10

-Added "On consumption: Completely refills your primary ammo. For the next 10 seconds, user gains 15% damage resistance and your primary deals +30% more damage."

-Added "On consumption: For the next 15 seconds, lose -50% move speed while deployed with your primary."

-Added a new visual while under the effects

Pictogram plus.png Extinguishing teammates (or disguised enemy Spies) restores 80 health
Pictogram plus.png Healing teammates (or disguised enemy Spies) reduces cooldown by -33%
Pictogram plus.png On consumption: Completely refills your primary ammo. For the next 10 seconds, user gains 15% damage resistance and your primary deals +30% more damage.
Pictogram minus.png On consumption: Lose -50% move speed while deployed with your primary for the next 15 seconds.
Pictogram minus.png -78.66% consumption healing effect
Pictogram info.png 20 second recharge
Pictogram info.png Alt-Fire: Share with a friend
Pictogram info.png Allowed in Medieval mode

Backpack Fists.png

Melee
Fists

-Added "+33% melee range"

Pictogram plus.png +33% melee range

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

-Added "+33% melee range"

-Increased 100% critical chance duration to 6 seconds from 5

-Added "On kill: User is marked for death for 3 seconds"

-Added "Gloves are soft and don't cause knockback on hit"

Pictogram plus.png On kill: Gain 6 seconds of 100% critical chance for all of your weapons
Pictogram plus.png +33% melee range
Pictogram minus.png On kill: User is marked for death for 3 seconds
Pictogram minus.png 20% slower firing speed
Pictogram info.png Gloves are soft and don't cause knockback on hit

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

-Added "+33% melee range"

-Removed "This weapon holsters 50% slower"

-Increased max health drain to -15 from -10

-Increased move speed bonus to +33% from +30%

-Added a new particle system that will visually show any player how much missing health you have

Pictogram plus.png +33% melee range
Pictogram plus.png +33% faster move speed while active
Pictogram minus.png Maximum health is drained while weapon is active (-15 hp/sec)

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

-Added "+33% melee range"

-Removed "+30% damage vulnerability while active"

-Increased hp restored on kill to +80 from +50

-Added "On miss: Punch yourself for 100 hp! You coward!"

Pictogram plus.png +33% melee range
Pictogram plus.png +30% damage bonus
Pictogram plus.png +80 health restored on kill
Pictogram minus.png On miss: Punch yourself for 100 hp! You coward!

Backpack Fists of Steel.png

Melee
Fists of Steel

-Added "+33% melee range"

-Removed "-40% damage from ranged sources while active"

-Removed "This weapon holsters 100% slower"

-Removed "-40% maximum overheal on wearer"

-Removed "-40% health from healers on wearer"

-Added "-25% damage taken from all sources, except from melee while active"

-Increased melee vulnerability to +200% from +100%

-Added "66% slower overall weapon switching"

Pictogram plus.png +33% melee range
Pictogram plus.png -25% damage taken from all sources, except from melee while active
Pictogram minus.png +200% damage vulnerability from melee sources while active
Pictogram minus.png 66% slower overall weapon switching

Backpack Eviction Notice.png

Melee
Eviction Notice

-Removed "+40% faster firing speed"

-Decreased move speed bonus to +10% from +15%

-Removed "-60% damage penalty"

-Removed "Maximum health is drained while item is active"

-Increased speed boost on hit to 4 seconds from 3

-Added "On teammate: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds"

-Added "+33% melee range"

-Added "On teammate or enemy hit: User can't switch from melee for 4 seconds"

-Added "-20% max primary and secondary ammo on wearer"

-Added "33% slower secondary recharge rate on wearer"

Pictogram plus.png On teammate or enemy hit: Boosts user's speed for 4 seconds and boosts teammate's speed for 2 seconds
Pictogram plus.png +10% faster move speed while active
Pictogram plus.png +33% melee range
Pictogram minus.png On teammate or enemy hit: User can't switch from melee for 4 seconds
Pictogram minus.png -20% max primary and secondary ammo on wearer
Pictogram minus.png 33% slower secondary recharge rate on wearer

Backpack Holiday Punch.png

Melee
Holiday Punch

-Added "+33% melee range"

-Added "While active: User is able to pick up their own edible for 80 health"

-Added "On kill: Burst into joyous laughter, but not from a kill taunt"

-Added "On kill with your primary: Gain crits for 1 second"

-Added "The crit timer only drains while active with a maximum of 4 seconds stored"

Pictogram plus.png While active: User is able to pick up their own edible for 80 health
Pictogram plus.png On kill with your primary: Gain crits for 1 second for your melee
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Critical hit forces victim to laugh
Pictogram plus.png +33% melee range
Pictogram plus.png On hit: Force enemy to laugh who also has this same weapon active
Pictogram minus.png Critical hits do no damage
Pictogram minus.png On non-taunt kill: Burst into joyous laughter
Pictogram info.png The crit timer only drains while active with a maximum of 4 seconds stored


Engineer - Class Changes
Changes Full New Stats

-Added "(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers" (900 Hu, AKA x2 Soldier banner radius)

(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers

Engineer - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Shotgun.png

Primary
Engineer's Shotgun

NO CHANGE

NO CHANGE

Backpack Frontier Justice.png

Primary
Frontier Justice

-Added "20% more accurate"

-Added "-50% primary ammo on wearer"

-Removed "No random critical hits"

Pictogram plus.png Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
Pictogram plus.png 20% more accurate
Pictogram minus.png -50% clip size
Pictogram minus.png -50% primary ammo on wearer
Pictogram info.png Revenge crits are lost on death

Backpack Widowmaker.png

Primary
Widowmaker

-Increased bonus damage to your Sentry Gun's target to +20% from 10%

Pictogram plus.png On hit: Damage dealt is returned as ammo
Pictogram plus.png 20% increased damage to your Sentry Gun's target
Pictogram minus.png Per Shot: -30 ammo
Pictogram minus.png Uses metal for ammo
Pictogram info.png No reload necessary

Backpack Pomson 6000.png

Primary
Pomson 6000

-Removed "On Hit: Victim loses up to 10% Medi Gun charge"

-Removed "On Hit: Victim loses up to 20% cloak"

-Removed "Deals only 20% damage to buildings"

-Removed hidden clip size penalty

-Added hidden "+24% faster firing speed"
NOTE: Now it matches the Shotgun

-Added hidden "4% slower reload time"
NOTE: Now it matches the Shotgun

-Added "On hit: Reduces Medi Gun healing given and healing from all sources received"
NOTE: A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot will apply a -10% healing reduction for 8 seconds

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png On hit: Reduces Medi Gun healing given and healing from all sources received
Pictogram minus.png –20% damage penalty
Pictogram info.png Healing effect is reduced over distance and duration is increased over distance

Backpack Rescue Ranger.png

Primary
Rescue Ranger

NO CHANGE

NO CHANGE

Backpack Pistol.png

Secondary
Engineer's Pistol

NO CHANGE

NO CHANGE

Backpack Wrangler.png

Secondary
Wrangler

-Reduced shield resistance to 33% from 66%

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming
Pictogram plus.png Wrangled Sentry Guns gain a shield that reduces all damage by 33%
Pictogram minus.png Wrangled Sentry Guns reduces all repairing by 66%
Pictogram minus.png Sentry Guns are disabled for 3 seconds after become unwrangled
Pictogram info.png Take manual control of your Sentry Gun

Backpack Short Circuit.png

Secondary
Short Circuit

-Removed "No random critical hits"

-Removed current primary-fire effects

-Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"

-Technically removed "Per Shot: -5 ammo"

Pictogram plus.png Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball, but costs 65 metal per attack
Pictogram minus.png Cannot pick up buildings when active
Pictogram minus.png Uses metal for ammo
Pictogram info.png No reload necessary

Backpack Wrench.png

Melee
Wrench

NO CHANGE

NO CHANGE

Backpack Gunslinger.png

Melee
Gunslinger

-Increased the punch combo timer to 1.5 seconds from ~.8 seconds

-Removed "No random critical hits"

Pictogram plus.png +25 max health on wearer
Pictogram plus.png Sentry build speed increased by 150%
Pictogram plus.png Third successful punch in a row always crits
Pictogram info.png Replaces the Sentry with a Mini-Sentry

Backpack Southern Hospitality.png

Melee
Southern Hospitality

-Removed "No random critical hits"

-Removed "20% fire damage vulnerability on wearer"

-Added "+15% bullet damage vulnerability on wearer"

-Added "One hit destroys any Sapper"

-Increased bleed duration to 8 seconds from 5

Pictogram plus.png One hit destroys any sapper
Pictogram plus.png On hit: Bleed for 8 seconds
Pictogram minus.png +15% bullet damage vulnerability on wearer

Backpack Jag.png

Melee
Jag

NO CHANGE

NO CHANGE

Backpack Eureka Effect.png

Melee
Eureka Effect

-Added "User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter"

Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter
Pictogram plus.png User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters
Pictogram minus.png Construction hit speed boost decreased by 50%
Pictogram minus.png 20% less metal from pickups and dispensers

Backpack PDA.png

PDA
Construction/Destruction PDA

-Added "Able to build Dispensers in Medieval mode"

-Increased default Dispenser range by +50%

Pictogram info.png Able to build Dispensers in Medieval mode


Medic - Class Changes
Changes Full New Stats

-Added "(Ability) Able to see enemy health"

-Added "This weapon will reload automatically when not active" to all Primaries

NOTE: Health regeneration numbers are doubled while healing a hurt Patient
NOTE: 3 HP/s (Min regen when user was recently hurt, then starts to scale after a few seconds)
NOTE: 6 HP/s (Max regen)

(Ability) Able to see enemy health
(Ability) Health regeneration

Medic - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Syringe Gun.png

Primary
Syringe Gun

-Added "This weapon will reload automatically when not active"

Pictogram plus.png This weapon will reload automatically when not active

Backpack Blutsauger.png

Primary
Blutsauger

-Removed "On Hit: Gain up to +3 health"

-Removed "-2 health drained per second on wearer"

-Added "This weapon will reload automatically when not active"

-Added "On hit: Apply Mad Milk for up to 4 seconds"
NOTE: The healing percentage is 35% due to the Mad Milk change

-Added "Disables self health regen while active"

Pictogram plus.png This weapon will reload automatically when not active
Pictogram plus.png On hit: Apply Mad Milk for up to 4 seconds
Pictogram minus.png Disables self health regen while active

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

-Reduced point blank heal to 50 from 75 (max is still 150)

-Increased primary ammo penalty to -80% from -75%

Pictogram plus.png This weapon will reload automatically when not active
Pictogram plus.png Fires special bolts that heal teammates and deals damage based on distance traveled
Pictogram minus.png -80% max primary ammo on wearer
Pictogram minus.png No headshots
Pictogram info.png 75 dmg (point blank) to 150 dmg (long range)
Pictogram info.png 50 health (point blank) to 150 health (long range)
Pictogram info.png Allowed in Medieval mode

Backpack Overdose.png

Primary
Overdose

-Added "This weapon will reload automatically when not active"

-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +15%"

-Added "-10% heal rate on wearer"
NOTE: Medi Gun healing and Amputator taunt

-Removed "-15% damage penalty"

Pictogram plus.png This weapon will reload automatically when not active
Pictogram plus.png When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%
Pictogram plus.png While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +15%
Pictogram minus.png -10% heal rate on wearer

Backpack Medi Gun.png

Secondary
Medi Gun

NO CHANGE

NO CHANGE

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

-Added "On taunt: Removes all debuffs on user"

-Increased heal on taunt to 25 HP from 11 HP

-Added "While UberCharged, Medic and Patient are not able to capture a point, push the cart, nor carry the intelligence"

-Removed draining effect when switching targets
NOTE: So it's now a guaranteed 8 seconds UberCharge

-Added additional new visual when UberCharged is activated

Pictogram plus.png On taunt: Removes all debuffs and self-heals for 25
Pictogram plus.png +25% UberCharge rate
Pictogram minus.png While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence
Pictogram info.png UberCharge: Grants full crits to your Patient's weapons
Pictogram info.png While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter
Pictogram info.png UberCharge lasts for 8 seconds

Backpack Quick-Fix.png

Secondary
Quick-Fix

-Added "Gain full air strafe control when blast jumping"
NOTE: The "full turning control" is currently being officially applied

-Increased UberCharge rate bonus to +25% from +10%

-Incresed heal rate bonus to +50% from +40%

-Added "Normal UberCharge rate and heal rate while healing overhealed Patients"

-Added the Concheror effect during UberCharge

-Removed "50% max overheal"

-The full knock-back resistance and Concheror effect will now linger for 1 second when switching targets

Pictogram plus.png While healing: User mirrors blast jumps and shield charges. User gains full air strafe control and full turning control when this happens.
Pictogram plus.png +25% UberCharge rate
Pictogram plus.png +50% heal rate
Pictogram minus.png Normal UberCharge rate and heal rate while healing overhealed Patients
Pictogram minus.png While UberCharge is active, Medic and Patient are not able to capture a point, push the cart, nor carry the intelligence
Pictogram info.png UberCharge: Increases healing by 300%, grants immunity to movement-impairing effects, and Concheror effect for both users
Pictogram info.png While UberCharged, switching targets will cause the full knock-back resistance and Concheror effect to linger for 1 second, but drains the meter faster
Pictogram info.png UberCharge lasts for up to 8 seconds

Backpack Vaccinator.png

Secondary
Vaccinator

-Reduced UberCharge rate to +25% from +67%

-Increased resistance while healing to +20% from +10%

-Increased resistance bubble to 3 seconds from 2.5

-Removed "-33% UberCharge rate on overhealed Patients"

-Removed "-66% Overheal build rate"

-Added "-100% max overheal"

-Added "While UberCharged, Medic and Patient are not able to capture a point, push the cart, nor carry the intelligence"

-Added "The resistance bubble blocks 25% damage from all other sources for your Patient during UberCharge"

Pictogram plus.png Press your reload key to cycle through resist types.
Pictogram plus.png While healing, provides user and Patient with a constant 20% resistance to the selected damage type.
Pictogram plus.png +25% UberCharge rate
Pictogram minus.png -100% max overheal
Pictogram minus.png While UberCharged, Medic and Patient are not able to capture a point, push the cart, nor carry the intelligence
Pictogram info.png UberCharge: Instantly use 25% charge to provide a 3 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient. Additional the resistance bubble blocks 25% damage from all other sources for your Patient.
Pictogram info.png UberCharge lasts for 12 seconds in total

Backpack Bonesaw.png

Melee
Bonesaw

NO CHANGE

NO CHANGE

Backpack Ubersaw.png

Melee
Ubersaw

-Added "-20% UberCharge rate for secondary"

Pictogram plus.png On hit: 25% UberCharge added
Pictogram minus.png -20% UberCharge rate for secondary
Pictogram minus.png 20% slower firing speed

Backpack Vita-Saw.png

Melee
Vita-Saw

-Removed "Collect the organs of people you hit"

-Increased max health penalty to -25 from -10

-Added "While healing and with an assist kill: Steal 25% of the current UberCharge amount of an enemy Medic"

-Added "On kill with any weapon OR assist kill: Gain 5% UberCharge"

-Added "Lose 15% UberCharge if your current attached Patient dies"

-Added "While UberCharge is active: The steal/gain/lose effects are disabled"

Pictogram plus.png While healing and with an assist kill: Steal 25% of the current UberCharge amount of an enemy Medic
Pictogram plus.png On kill with any weapon OR assist kill: Gain 5% UberCharge
Pictogram minus.png Lose 15% UberCharge if your current attached Patient dies
Pictogram minus.png -25 max health on wearer
Pictogram info.png While UberCharge is active: The steal/gain/lose effects are disabled

Backpack Amputator.png

Melee
Amputator

-Added "Taunt is loopable and can be canceled at any time by moving"

-Increased HP regen to +4 from +3

When weapon is active:

Pictogram plus.png Up to +4 health regenerated per second on wearer
Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates. Taunt is loopable and can be canceled at any time by moving.
Pictogram minus.png -20% damage penalty
Backpack Solemn Vow.png

Melee
Solemn Vow

-Added "Allows your Patient to see enemy health"

-Added "Applies knockback on hit"

-Added "Minimal damage"

-Increased fire rate penalty to -20% from -10%

-Added "Anytime you are hurt, all enemies are able to see your UberCharge percentage for the next 2 seconds"

Pictogram plus.png Allows your Patient to see enemy health
Pictogram plus.png Applies knockback on hit
Pictogram minus.png Anytime you are hurt, all enemies are able to see your UberCharge percentage for the next 2 seconds
Pictogram minus.png 20% slower firing speed
Pictogram minus.png Minimal damage


Sniper - Class Changes
Changes Full New Stats

-Added "(Ability) When primary is fully charged, user doesn't flinch when damaged"

-Added "(Ability) When aiming, 50% reduction in push force taken from damage"

-Added "(Ability) Melee wall climb"
NOTE: Hurts user 15 HP per wall climb
NOTE: After doing wall climb, next melee attack is 60% slower

-Added "20% more accurate" to all secondary SMGs

(Ability) When primary is fully charged, user doesn't flinch when damaged
(Ability) When aiming, 50% reduction in push force taken from damage
(Ability) Melee wall climb

Sniper - Rifle Changes
Changes Full New Stats

-Increased move speed while aiming to 100 Hu from 80 with all Rifles
NOTE: Sniper will move 66% slower while aiming instead of 73.3%

-Changed base bodyshot/headshot damages for all Rifles
NOTE: Additional, it will be a x4 damage multiplier instead of x3

30 bodyshot uncharged (from 50)
120 bodyshot fully charged (from 150)

120 headshot uncharged (from 150)
480 headshot fully charged (from 450)

Sniper - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Sniper Rifle.png

Primary
Sniper Rifle

-See additional changes in "Sniper Rifle Changes" tab

-See additional changes in "Sniper Rifle Changes" tab

Backpack Huntsman.png

Primary
Huntsman

-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1

-Increase maximum projectile speed (fully charged) to 3000 Hu from 2600

-Decreased move speed penalty while aiming to -33% from -53%

-Removed hidden "-52% max primary ammo on wearer" penalty

Pictogram plus.png The longer you aim, the more damage and faster the arrow travels
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds
Pictogram minus.png While aiming: -33% move speed
Pictogram info.png Shoots arrows instead of bullets
Pictogram info.png Allowed in Medieval mode

Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

-See additional changes in "Sniper Rifle Changes" tab

-Removed "No random critical hits"

-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"

-Added "On headshot: Doubles the Jarate duration"

-Added "25% faster reload time"

Pictogram plus.png 25% faster reload time
Pictogram plus.png +25% charge rate
Pictogram plus.png On scoped hit: Apply Jarate for 2 to 5 seconds based on charge level and double the duration on headshot
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png While aiming: -66% move speed

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

-See additional changes in "Sniper Rifle Changes" tab

-See additional changes in "Sniper Rifle Changes" tab

Backpack Machina.png

Primary
Machina

-See additional changes in "Sniper Rifle Changes" tab

-Removed "On Full Charge: Projectiles penetrate players"

-Removed "On full charge: +15% damage per shot"

-Added "Shots penetrate all enemies"

Pictogram plus.png Shots penetrate all enemies
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png Cannot fire unless zoomed
Pictogram minus.png Fires tracers rounds

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

-See additional changes in "Sniper Rifle Changes" tab

-Increased body shot penalty to -33% from -10%

-Added "25% faster reload time while in Focus"

-Removed "+25% faster charge while in Focus"
NOTE: It actually wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all rifles on the 02/14/08 patch.

Pictogram plus.png Gain Focus with kills/assists even while using Focus
Pictogram plus.png Press 'Reload' at anytime to activate/deactivate Focus
Pictogram minus.png While aiming: -66% move speed
Pictogram minus.png -33% damage on body shots
Pictogram info.png While Focus is active: Removes headshot delay, gain 25% faster reload time, no unscoping, but fires tracers rounds

Backpack Classic.png

Primary
Classic

-See additional changes in "Sniper Rifle Changes" tab

-Removed "-10% damage on body shots"

-Removed "No headshots when not fully charged"

-Added "Not fully charged shots deal Mini-Crits instead of crits"

-Added "Move speed is only decreased by 33% while unscoped aiming"

-Added hidden +3.5% reload bonus to match the default Rifle's attack rate

Pictogram plus.png Charge and fire shots independent of zoom
Pictogram plus.png Move speed is only decreased by 33% while unscoped aiming
Pictogram minus.png Not fully charged shots deal Mini-Crits instead of crits
Pictogram minus.png While scoped aiming: -66% move speed

Backpack SMG.png

Secondary
Submachine Gun

-Added "20% more accurate"

Pictogram plus.png 20% more accurate

Backpack Jarate.png

Secondary
Jarate

-Added "Allowed in Medieval mode"

-Added "While doing the objective: +50% faster recharge rate"

-Increased extinguishing teammate cooldown to 50% from 20%

-Increased recharge time to 30 seconds from 20

Pictogram plus.png Coated enemies take mini-crits from all sources
Pictogram plus.png While doing the objective: +50% faster recharge rate
Pictogram plus.png Extinguishing teammates reduces cooldown by -50%
Pictogram plus.png Extinguishes flames on wielder and teammates, additional partially nullifies Cloak on enemy Spies
Pictogram info.png 30 second recharge
Pictogram info.png Allowed in Medieval mode

Backpack Razorback.png

Secondary
Razorback

NO CHANGE

NO CHANGE

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

NO CHANGE

NO CHANGE

Backpack Cozy Camper.png

Secondary
Cozy Camper

-Removed "No flinching when aiming and fully charged"

-Removed "Knockback reduced by 20% when aiming"

-Added "+25 max health on wearer"

-Added "+50% debuff duration on wearer"

Pictogram plus.png Up to +4 health regenerated per second on wearer
Pictogram plus.png +25 max health on wearer
Pictogram minus.png +50% debuff duration on wearer
Pictogram info.png Allowed in Medieval mode

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

-Added "20% more accurate"

-Removed "No random critical hits"

-Reduced firing speed penalty to 20% from 25%

Pictogram plus.png Dealing damage with this weapon fills a charge meter. Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds.
Pictogram plus.png 20% more accurate
Pictogram minus.png -20% clip size
Pictogram minus.png 20% slower firing speed

Backpack Kukri.png

Melee
Kukri

NO CHANGE

NO CHANGE

Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

-Removed "-50% damage penalty"

-Added "-50% damage vs players"

-Added "-50% bleed damage"

-Increased bleed duration to 10 seconds from 6

Pictogram plus.png On hit: Bleed for 10 seconds
Pictogram minus.png -50% damage vs players
Pictogram minus.png -50% bleed damage

Backpack Bushwacka.png

Melee
Bushwacka

-Removed "No random critical hits"

-Added "10% slower firing speed"

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram minus.png 20% damage vulnerability while active
Pictogram minus.png 10% slower firing speed

Backpack Shahanshah.png

Melee
Shahanshah

-Increased damage bonus to +30% from +25%

-Decreased damage penalty to -20% from -25%

-Added "This weapon deploys +30% faster when health >50% of max"

-Added "This weapon deploys +20% slower when health <50% of max"

-Swapped stats (As in, having > or < 50% max health)

Pictogram plus.png This weapon deploys +30% faster when health >50% of max
Pictogram plus.png +30% increase in damage when health >50% of max
Pictogram minus.png This weapon deploys +20% slower when health <50% of max
Pictogram minus.png -20% decrease in damage when health <50% of max


Spy - Class Changes
Changes Full New Stats

-Added "(Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see"
NOTE: Teammates will still see the kill in the kill-feed

-Now able to see bot health in MvM

(Ability) Able to see enemy health
(Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see

Spy - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Revolver.png

Secondary
Sniper Rifle

NO CHANGE

NO CHANGE

Backpack Ambassador.png

Secondary
Ambassador

-Increased fire rate penalty to -40% from -20%

-Removed "No random critical hits"

-Removed "-15% damage penalty"

-Added "-50% damage penalty on bodyshots"

Pictogram plus.png Crits on headshot
Pictogram minus.png Accuracy decreases after initial shot and has a short cooldown during which it never crits
Pictogram minus.png Critical damage is affected by range and headshots beyond 1200 units do normal non-crit damage
Pictogram minus.png -50% damage on body shots
Pictogram minus.png 40% slower firing speed

Backpack L'Etranger.png

Secondary
L'Etranger

NO CHANGE

NO CHANGE

Backpack Enforcer.png

Secondary
Enforcer

-Removed "+20% damage bonus while disguised"

-Removed "No random critical hits"

-Added "Guaranteed mini-crit shot while disguised"

-Added "Deals full damage against sapped Sentry Guns"

-Added "10% damage vulnerability while disguised"

Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Guaranteed mini-crit shot while disguised
Pictogram plus.png Deals full damage against sapped Sentries
Pictogram minus.png 10% damage vulnerability while disguised
Pictogram minus.png 20% slower firing speed

Backpack Diamondback.png

Secondary
Diamondback

-Removed "-15% damage penalty"

-Remove "No random critical hits"

-Added "20% slower firing speed"

-Added "Minicrits whenever it would normally crit"
NOTE: This means that stored crit shots would deal 54 damage regardless of distance

Pictogram plus.png Gives one guaranteed critical hit for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png 20% slower firing speed

Backpack Knife.png

Melee
Knife

NO CHANGE

NO CHANGE

Backpack Your Eternal Reward.png

Melee
Your Eternal Reward

-Removed "+33 cloak drain rate" penalty

-Added "-25% cloak meter from ammo sources"

Pictogram plus.png Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed.
Pictogram plus.png On kill: No attack noise
Pictogram minus.png Normal disguises require (and consume) a full cloak meter
Pictogram minus.png -25% cloak meter from ammo sources

Backpack Conniver's Kunai.png

Melee
Conniver's Kunai

-Added "While cloaked: Any overheal on wearer doesn't decay"
NOTE: This includes Medic overhealing or the overheal granted from backstabs

Pictogram plus.png On backstab kill: Absorbs the health from your victim
Pictogram plus.png While cloaked: Any overheal on wearer doesn't decay
Pictogram minus.png -55 max health on wearer

Backpack Big Earner.png

Melee
Big Earner

-Speed boost & cloak "on kill" is now "on kill with any weapon"

-Reduced speed boost to 2 seconds from 3

-Reduced cloak on kill to 25% from 30%

Pictogram plus.png On kill with any weapon: Gain a 2 speed boost & +25% cloak
Pictogram minus.png -25 max health on wearer

Backpack Spy-cicle.png

Melee
Spy-cicle

-Reduced recharge to 10 seconds from 15

-Reduced afterburn immunity to 8 seconds from 10

-Added "While under afterburn immunity effect: Gain +25% fire resistance on wearer"

-Added "While disguised: Removes the sound of 'Spy-cicle' melting"

Pictogram plus.png On hit by fire while active: Become fireproof for 1 second, then gain +25% fire resistance and afterburn immunity for 8 seconds