Custom Weapons 2

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Yes. I like this new weapon.
The Heavy.
cTF2w Logo

Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, Crafting, and Cool Porygon. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.



Official Server List

Custom TF2 Weapons with Extended MvM Upgrades | USA
Custom TF2 Weapons with Extended MvM Upgrades | EU
Custom TF2 Weapons x10 | USA
Custom TF2 Weapons | USA
Custom TF2 Weapons | EU
TF2Data - Chdata's Custom Weapons | USA




List of weapons

Active weapons

The following weapons are currently available to be equipped.

Scout Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class scout.png
Scout
Boston bulldog.png

Primary
Boston Bulldog

TF2 Workshop Link

Pictogram plus.png On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack
Pictogram plus.png 25% life-leech, up to 150% overhealed health
Pictogram plus.png Overheal does not decay
Pictogram minus.png No health from packs or from any healing source on wearer
Pictogram minus.png -25 max health on wearer

Pictogram plus.png On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack
Pictogram plus.png 100% life-leech, up to 750 overhealed health
Pictogram plus.png Overheal does not decay
Pictogram minus.png No health from packs or from any healing source on wearer
Pictogram minus.png -250 max health on wearer

Condiment Cannon.png

Primary
Condiment Cannon

TF2 Workshop Link

Pictogram plus.png On wearer: +100% debuff damage dealt on wearer
Pictogram info.png Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each

  • 1st shot - Mad Milk
  • 2nd shot - Bleed
  • 3rd shot - Jarate
  • 4th shot - Fire

Pictogram minus.png Reloading resets the combo
Pictogram minus.png 50% slower reload (HIDDEN)
Pictogram minus.png No direct damage

Pictogram plus.png On wearer: +200% debuff damage dealt on wearer
Pictogram plus.png Shots penetrate all enemies
Pictogram info.png Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each

  • 1st shot - Mad Milk
  • 2nd shot - Bleed
  • 3rd shot - Jarate
  • 4th shot - Fire

Pictogram minus.png Reloading resets the combo
Pictogram minus.png 50% slower reload (HIDDEN)
Pictogram minus.png No direct damage

Scatterstrike.png

Primary
Scatterstrike

TF2 Workshop Link

Pictogram plus.png Weapon damage increases as health decreases, up to 25%
Pictogram minus.png Weapon spread increases as health decreases, up to 100%
Pictogram minus.png Reload and fire rate decreases as health decreases, up to 25%

Pictogram plus.png Weapon damage increases as health decreases, up to 100%
Pictogram minus.png Weapon spread increases as health decreases, up to 400%
Pictogram minus.png Reload and fire rate decreases as health decreases, up to 25%

Solid Slugger.png

Primary
Solid Slugger

TF2 Workshop Link

Pictogram plus.png On hit: Recharges all rechargeable weapons on wearer by up to 25%
Pictogram plus.png +33% clip size
Pictogram plus.png 25% more accurate
Pictogram minus.png -25% recharge rate on all rechargeable weapons on wearer
Pictogram minus.png -25% damage

Pictogram plus.png On hit: Recharges all rechargeable weapons on wearer by up to 100%
Pictogram plus.png +333.3% clip size
Pictogram plus.png 100% more accurate
Pictogram minus.png -100% recharge rate on all rechargeable weapons on wearer
Pictogram minus.png -99% damage

Super Fighting Gauntlets.png

Secondary
Super Fighting Gauntlets

TF2 Workshop Link

Pictogram plus.png While your melee weapon is out, -10% damage taken from the front
Pictogram plus.png Damage dealt with your primary weapon increases melee damage and requires 300 damage dealt with your primary for up to +100%
Pictogram plus.png +50% overall weapon switching
Pictogram minus.png On hit with your melee: Removes 10% bonus melee damage

Pictogram plus.png While your melee weapon is out, -20% damage taken from the front
Pictogram plus.png Damage dealt with your primary weapon increases melee damage and requires 3000 damage dealt with your primary for up to +1000%
Pictogram plus.png +100% overall weapon switching
Pictogram minus.png On hit with your melee: Removes 10% bonus melee damage

Super Sliders.png

Secondary
Super Sliders

TF2 Workshop Link

Pictogram plus.png Jump height increases as the user becomes injured, up to +100%
Pictogram plus.png +250% air control on wearer
Pictogram plus.png Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times
Pictogram info.png User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground
Pictogram info.png The stomp combo is reset once you land on the ground

Pictogram plus.png Jump height increases as the user becomes injured, up to +1000%
Pictogram plus.png Full air control on wearer
Pictogram plus.png Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times
Pictogram info.png User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground
Pictogram info.png The stomp combo is reset once you land on the ground

Conventional.png

Secondary
Conventional

TF2 Workshop Link

Pictogram plus.png Minimal damage falloff
Pictogram plus.png No bullet spread
Pictogram minus.png -50% clip size
Pictogram minus.png 20% damage vulnerability while active

Pictogram plus.png Minimal damage falloff
Pictogram plus.png No bullet spread
Pictogram plus.png +50% clip size
Pictogram minus.png 200% damage vulnerability while active

Prototype Punch.png

Secondary
Prototype Punch

Download Link

Pictogram plus.png On drink: Gain up to 120 health over a short period of time
Pictogram plus.png You can overheal yourself up to 200% overhealed health
Pictogram minus.png Health regenerated is heavily reduced if you have been recently damaged
Pictogram minus.png 30 second recharge once used

Pictogram plus.png On drink: Gain up to 120 health over a short period of time
Pictogram plus.png You can overheal yourself up to 200% overhealed health
Pictogram minus.png Health regenerated is heavily reduced if you have been recently damaged
Pictogram minus.png 3 second recharge once used

Six Point Shuriken.png

Secondary
Six Point Shuriken

TF2 Workshop Link

Pictogram plus.png On hit with your melee: Refills 2 Shurikens, up to 10 can be held
Pictogram plus.png Mini-crits when fired target's back from close range
Pictogram plus.png Long distance hits will always mini-crit
Pictogram minus.png No recharge rate

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png On hit with your melee: Refills 10 Shurikens, up to 50 can be held
Pictogram plus.png Mini-crits when fired target's back from close range
Pictogram plus.png Long distance hits will always mini-crit
Pictogram minus.png No recharge rate

Tiki Tonic.png

Secondary
Tiki Tonic

TF2 Workshop Link

Pictogram plus.png While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds
Pictogram minus.png All damage taken is mini-crits while under the effects and 5 seconds after the duration
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png 30 second recharge once used

Pictogram plus.png While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds
Pictogram minus.png All damage taken is mini-crits while under the effects and 5 seconds after the duration
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png 3 second recharge once used

Handymann.png

Melee
Handymann

TF2 Workshop Link

Pictogram plus.png All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds
Pictogram minus.png Cannot switch away when *Handiness* meter is active
Pictogram minus.png +50% damage taken from melee sources while weapon is active

Pictogram plus.png All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds
Pictogram minus.png Cannot switch away when *Handiness* meter is active
Pictogram minus.png +100% damage taken from melee sources while weapon is active

Silent Slicer.png

Melee
Silent Slicer

TF2 Workshop Link

Pictogram plus.png While your melee weapon is out, -20% damage taken from the front
Pictogram plus.png On kill: Gain a speed boost for 5 seconds
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Silent killer: No death noise from kills
Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Pictogram minus.png -33% damage against enemies that have more than 50% health

Pictogram plus.png While your melee weapon is out, -40% damage taken from the front
Pictogram plus.png On kill: Gain a speed boost for 10 seconds
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Silent killer: No death noise from kills
Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Pictogram minus.png -33% damage against enemies that have more than 50% health

Slugger Face Off.png

Melee
Slugger's Face-Off

CURRENTLY NO PUBLIC LINK

Pictogram info.png While active:
Pictogram plus.png +30% fire rate
Pictogram plus.png On hit: +15% evasiveness
Pictogram minus.png Every 2 non-melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Every 3 melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken

Pictogram info.png While active:
Pictogram plus.png +60% fire rate
Pictogram plus.png On hit: +30% evasiveness
Pictogram minus.png Every 2 non-melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Every 3 melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken

Soldier Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class soldier.png
Soldier
100px

Primary
Battering Cannon

TF2 Workshop Link

Pictogram plus.png 25% push force against both enemy players and the user
Pictogram minus.png -25% projectile speed
Pictogram minus.png -15% explosion radius

Pictogram plus.png 250% push force against both enemy players and the user
Pictogram plus.png Wearer never takes falling damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png -30% explosion radius

Follower.png

Primary
Follower

TF2 Workshop Link

Pictogram info.png While active:
Pictogram info.png Rockets are full controllable and can be toggled by alt-fire
Pictogram minus.png -25% explosion radius
Pictogram minus.png +50% falloff damage penalty

Pictogram info.png While active:
Pictogram info.png Rockets are full controllable and can be toggled by alt-fire

Splitfire.png

Primary
Splitfire

TF2 Workshop Link

Pictogram plus.png Deals mini-crits on direct hits while explosive jumping
Pictogram plus.png +50% projectile speed while explosive jumping
Pictogram minus.png User is marked for death while explosive jumping
Pictogram minus.png -25% clip size

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png Deals mini-crits on direct hits while explosive jumping
Pictogram plus.png +150% projectile speed while explosive jumping
Pictogram minus.png User is marked for death while explosive jumping
Pictogram minus.png -50% clip size

Steel Slayer.png

Primary
Steel Slayer

TF2 Workshop Link

Pictogram plus.png 20% bonus max primary ammo on wearer
Pictogram plus.png On hit: +1 stack, On kill: +2 stacks
Pictogram info.png  Each stack grants +5% fire rate, +2.5% reload speed, +7.5% projectile speed, but loses -5% explosion radius
Pictogram info.png  These can stacked up to 10 times and start to decay 5 seconds without damaging or killing an enemy with a 2.5 second interval
Pictogram minus.png -25% damage on non-direct hits
Pictogram minus.png +25% falloff damage penalty (including mini-crits and critical hits)

Pictogram plus.png 200% bonus max primary ammo on wearer
Pictogram plus.png On hit: +1 stack, On kill: +2 stacks
Pictogram info.png  Each stack grants +7.5% fire rate, +5% reload speed, +15% projectile speed, but loses -5% explosion radius
Pictogram info.png  These can stacked up to 10 times and start to decay 10 seconds without damaging or killing an enemy with a 5 second interval
Pictogram minus.png -50% damage on non-direct hits
Pictogram minus.png +50% falloff damage penalty (including mini-crits and critical hits)

Busted Booster.png

Secondary
Busted Booster

TF2 Workshop Link

Pictogram plus.png +20% fire rate and +10% reload speed for your primary weapon
Pictogram plus.png When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 10 seconds
Pictogram info.png Requires 480 damage dealt to charge

Pictogram plus.png +40% fire rate and +20% reload speed for your primary weapon
Pictogram plus.png When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 20 seconds
Pictogram info.png Requires 480 damage dealt to charge

Gunner Goody Bag.png

Secondary
Gunner’s Goody Bag

TF2 Workshop Link

Pictogram plus.png 10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter
Pictogram plus.png All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%
Pictogram plus.png This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds
Pictogram minus.png While the *Rage* is active, user can't be healed by any source
Pictogram info.png This requires 600 damage dealt and/or taken to charge

Pictogram plus.png 20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter
Pictogram plus.png All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%
Pictogram plus.png This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds
Pictogram minus.png While the *Rage* is active, user can't be healed by any source
Pictogram info.png This requires 300 damage dealt and/or taken to charge

Merasmus Private Stash.png

Secondary
Merasmus' Private Stash

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png When used: User gains a random Mannpower powerup for 10 seconds
Pictogram info.png Requires 600 damage dealt to charge 1 powerup
Pictogram info.png User can hold up to 3, but can't have multiple powerups active at once
Pictogram info.png While under the effects of a powerup: User can't gain charge for a new powerup

Pictogram plus.png On kill with any weapon: A small health pack is dropped
Pictogram plus.png When used: User gains a random Mannpower powerup for 20 seconds
Pictogram info.png Requires 300 damage dealt to charge 1 powerup
Pictogram info.png User can hold up to 6, but can't have multiple powerups active at once
Pictogram info.png While under the effects of a powerup: User can't gain charge for a new powerup

Team Reserves.png

Secondary
Team's Reserves

TF2 Workshop Link

Pictogram plus.png 10% ammo regenerated every 5 seconds on wearer
Pictogram plus.png Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (450 hammer units)
Pictogram info.png *Ammo* drains while ammo is being dispensed

Pictogram plus.png 100% ammo regenerated every 5 seconds on wearer
Pictogram plus.png Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (900 hammer units)
Pictogram info.png *Ammo* drains while ammo is being dispensed

Winter Warmth.png

Secondary
Winter Warmth

TF2 Workshop Link

Pictogram plus.png -50% duration from all debuffs on wearer
Pictogram plus.png When used: All nearby allies (including yourself) gain immunity from all debuffs for 10 seconds
Pictogram plus.png When used: Heals the user 30 hp for every teammate that was in the radius (including yourself)
Pictogram info.png Requires 480 damage dealt to charge
Pictogram minus.png No banner duration

Pictogram plus.png -75% duration from all debuffs on wearer
Pictogram plus.png When used: All nearby allies (including yourself) gain immunity from all debuffs for 20 seconds
Pictogram plus.png When used: Heals the user 60 hp for every teammate that was in the radius (including yourself)
Pictogram info.png Requires 240 damage dealt to charge
Pictogram minus.png No banner duration

American Eagle.png

Secondary
American Eagle

Download Link

Pictogram plus.png Deals crits while explosive jumping
Pictogram plus.png +25% fire rate while explosive jumping
Pictogram minus.png -34% clip size
Pictogram minus.png -30% damage

Pictogram plus.png Deals crits while explosive jumping
Pictogram plus.png +100% fire rate while explosive jumping
Pictogram minus.png -66% clip size
Pictogram minus.png -100% non-critical damage

100px

Secondary
Chains of Command

Download Link

Pictogram plus.png +30% fire rate
Pictogram plus.png +66% clip size
Pictogram plus.png +100% bullets per shot
Pictogram info.png 50% less accurate
Pictogram minus.png On miss: Decreases fire rate by 20%, up to 100%
Pictogram minus.png 25% slower reload
Pictogram minus.png -50% damage
Pictogram info.png Fire rate can only be reset on death or resupply

Pictogram plus.png +60% fire rate
Pictogram plus.png +666% clip size
Pictogram plus.png +200% bullets per shot
Pictogram info.png 100% less accurate
Pictogram minus.png On miss: Decreases fire rate by 100%, up to 500%
Pictogram minus.png 50% slower reload
Pictogram minus.png -66% damage
Pictogram info.png Fire rate can only be reset on death or resupply

Catacomb Cleanser.png

Melee
Catacomb Cleanser

TF2 Workshop Link

Pictogram plus.png On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player
Pictogram minus.png User cannot pick up ammo packs dropped by players
Pictogram minus.png -10% max primary and secondary ammo on wearer

Pictogram plus.png On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself)
Pictogram plus.png On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player (Players can't overheal from gibs)
Pictogram minus.png User cannot pick up ammo packs dropped by players
Pictogram minus.png -50% max primary and secondary ammo on wearer

Grim Charger.png

Melee
Grim Charger

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: Stores one *buffs* stack, up to 5
Pictogram plus.png While active: Alt-fire to activate a speed boost and gain +20% melee damage for 5 seconds
Pictogram minus.png -10% move speed on wearer
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png On kill with any weapon: Stores one *buffs* stack, up to 10
Pictogram plus.png While active: Alt-fire to activate a speed boost and gain +200% melee damage for 10 seconds
Pictogram minus.png -20% move speed on wearer
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Mighty Mallet.png

Melee
Mighty Mallet

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png User performs an earthquake (450 hammer units) after landing an explosive jump to knockback and damage enemies (up to 66 damage)
Pictogram plus.png The closer you are to enemies the more knockback and damage you will deal
Pictogram minus.png -25% fire rate
Pictogram minus.png -25% damage
Pictogram info.png Fall damage and falling speed are increased

Pictogram info.png While active:
Pictogram plus.png User performs a large earthquake (900 hammer units) after landing an explosive jump to knockback and damage enemies (up to 132 damage)
Pictogram plus.png The closer you are to enemies the more knockback and damage you will deal
Pictogram minus.png -250% fire rate
Pictogram minus.png -99% damage
Pictogram info.png Fall damage and falling speed are increased

Pyro Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class pyro.png
Pyro
Afterburner.png

Primary
Afterburner

TF2 Workshop Link

Pictogram plus.png +66% afterburn damage
Pictogram minus.png -50% direct flame damage
Pictogram info.png Extinguishing teammates restores 10 health

Pictogram plus.png +333% afterburn damage
Pictogram minus.png -99% direct flame damage
Pictogram info.png Extinguishing teammates restores 20 health

Improvised Imblazer.png

Primary
Improvised Imblazer

TF2 Workshop Link

Pictogram plus.png Alt-fire: Creates a Fireblast (60 damage), it ignites players in the radius, and deals mini-crits vs burning players
Pictogram plus.png +33% flamethrower damage if enemy is higher than 1/2 health
Pictogram minus.png -33% flamethrower damage if enemy is lower than 1/2 health
Pictogram minus.png -50% Fireblast damage if enemy is lower than 1/2 health
Pictogram info.png Costs 50 ammo use Fireblast

Pictogram plus.png Alt-fire: Creates a Fireblast (120 damage), it ignites players in the radius, and deals mini-crits vs burning players
Pictogram plus.png +66% flamethrower damage if enemy is higher than 1/2 health
Pictogram minus.png -66% flamethrower damage if enemy is lower than 1/2 health
Pictogram minus.png -50% Fireblast damage if enemy is lower than 1/2 health
Pictogram info.png Costs 150 ammo use Fireblast

Makeshift Mutilator.png

Primary
Makeshift Mutilator

TF2 Workshop Link

Pictogram plus.png Looking down (or jumping) while attacking will launch you (or pull you) through the air
Pictogram plus.png Reflected projectiles are full crit instead of mini-crit
Pictogram plus.png +100% airblast push force
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png Unable to burn enemies
Pictogram minus.png -100% airblast speed
Pictogram info.png Extinguishing teammates restores 50% health

Pictogram plus.png Full air control on wearer
Pictogram plus.png Never take fall damage on wearer
Pictogram plus.png Looking down (or jumping) while attacking will launch you (or pull you) through the air
Pictogram plus.png Reflected projectiles are full crit instead of mini-crit
Pictogram plus.png +200% airblast push force
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png Unable to burn enemies
Pictogram minus.png -200% airblast speed
Pictogram info.png Extinguishing teammates restores 100% health

Pearce 75.png

Secondary
Pearce 75

Gamebanana Link

Pictogram plus.png On hit: Reset enemy afterburn duration
Pictogram plus.png Shotgun and afterburn damage scales up to +66% if the enemy has been burning up to 15 seconds
Pictogram minus.png -20% fire rate
Pictogram minus.png -34% clip size
Pictogram minus.png +50% falloff damage penalty

Pictogram plus.png On hit: Reset enemy afterburn duration
Pictogram plus.png Shotgun and afterburn damage scales up to +132% if the enemy has been burning up to 30 seconds
Pictogram minus.png -40% fire rate
Pictogram minus.png -66% clip size
Pictogram minus.png +100% falloff damage penalty

Spitfire.png

Secondary
Spitfire

TF2 Workshop Link

Pictogram plus.png Shoots 4 extra flares
Pictogram plus.png +100% max secondary ammo on wearer
Pictogram minus.png 7.5 degrees random projectile deviation
Pictogram minus.png -33% direct damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png Per shot: -5 ammo

Pictogram plus.png Shoots 9 extra flares
Pictogram plus.png +200% max secondary ammo on wearer
Pictogram minus.png 15 degrees random projectile deviation
Pictogram minus.png -33% direct damage
Pictogram minus.png -50% projectile speed
Pictogram minus.png Per shot: -10 ammo

Wreck Ignition.png

Secondary
Wreck-Ignition

TF2 Workshop Link

Pictogram plus.png 100% mini-crit hit vs burning players
Pictogram plus.png Gain a speed boost on hit for 5 seconds
Pictogram minus.png Unable to flare jump
Pictogram minus.png -25% damage

Pictogram plus.png 100% mini-crit hit vs burning players
Pictogram plus.png Gain a speed boost on hit for 25 seconds
Pictogram minus.png Unable to flare jump
Pictogram minus.png -99% non-critical damage

Sharp Shooter Secondary.png

Secondary
Sharp Shooter - Secondary

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your melee from this weapon
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram plus.png On kill: Gain crits for your melee for 4 seconds
Pictogram minus.png -20% damage
Pictogram minus.png -33% clip size
Pictogram info.png The critical timer starts when you switch to your melee

Pictogram plus.png +100% switch speed to your melee from this weapon
Pictogram plus.png Gain a speed boost for 20 seconds on kill
Pictogram plus.png On kill: Gain crits for your melee for 20 seconds
Pictogram minus.png -40% damage
Pictogram minus.png -66% clip size
Pictogram info.png The critical timer starts when you switch to your melee

Sharp Shooter Secondary.png

Melee
Sharp Shooter - Melee

TF2 Workshop Link

Pictogram plus.png +50% switch speed to your secondary from this weapon
Pictogram plus.png Gain a speed boost for 4 seconds on kill
Pictogram plus.png On kill: Gain mini-crits for your secondary for 4 seconds
Pictogram minus.png -25% damage
Pictogram minus.png -15% fire rate
Pictogram info.png The mini-crit timer starts when you switch to your secondary

Pictogram plus.png +100% switch speed to your secondary from this weapon
Pictogram plus.png Gain a speed boost for 20 seconds on kill
Pictogram plus.png On kill: Gain mini-crits for your secondary for 20 seconds
Pictogram minus.png -50% damage
Pictogram minus.png -30% fire rate
Pictogram info.png The mini-crit timer starts when you switch to your secondary

Baleful Beacon.png

Melee
Baleful Beacon

TF2 Workshop Link

Pictogram plus.png On hit: Generate +25% souls
Pictogram plus.png On hit burning enemy: Generate +50% souls
Pictogram plus.png Souls increase all fire damage on wearer by up to 225%
Pictogram minus.png On hit burning enemy: Extinguish them
Pictogram minus.png Souls begin to drain slowly if user hasn't damaged a enemy within 20 seconds
Pictogram minus.png -25% fire damage on wearer

Pictogram plus.png On hit: Generate +50% souls
Pictogram plus.png Pictogram minus.png On hit burning enemy: Generate +100% souls
Pictogram plus.png Souls increase all fire damage on wearer by up to 350%
Pictogram minus.png On hit burning enemy: Extinguish them
Pictogram minus.png Souls begin to drain slowly if user hasn't damaged a enemy within 40 seconds
Pictogram minus.png -50% fire damage on wearer

Merry Go Round.png

Melee
Merry-Go-Round

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png +37% melee range
Pictogram plus.png Melee damage charges the *Rampage* meter and requires 325 to charge
Pictogram plus.png Once charged, taunt while active to gain 75% damage resistance, full knockback resistance, and a large speed boost for 10 seconds
Pictogram minus.png During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -25% melee damage

Pictogram info.png While active:
Pictogram plus.png +37% melee range
Pictogram plus.png Melee damage charges the *Rampage* meter and requires 325 to charge
Pictogram plus.png Once charged, taunt while active to gain 85% damage resistance, immunity to all critical hits, full knockback resistance, and a massive speed boost for 20 seconds
Pictogram minus.png During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -50% melee damage

Demoman Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class demoman.png
Demoman
Clodhoppers.png

Primary
Clodhoppers

TF2 Workshop Link

Pictogram info.png On wearer:
Pictogram plus.png +20% move speed
Pictogram plus.png +40% jump height
Pictogram plus.png +500% air control when sticky jumping
Pictogram plus.png Never take fall damage
Pictogram minus.png -50 max health
Pictogram info.png 25% increased in push force taken from damage and airblasts

Pictogram info.png On wearer:
Pictogram plus.png +200% move speed
Pictogram plus.png +400% jump height
Pictogram plus.png Full air control when sticky jumping
Pictogram plus.png Never take fall damage
Pictogram minus.png -500 max health
Pictogram info.png 250% increased in push force taken from damage and airblasts

Glasgow Greaves.png

Primary
Glasgow Greaves

TF2 Workshop Link

Pictogram plus.png User performs a earthquake after landing an explosive jump to damage enemies (up to 33 damage) and pulls enemies towards you
Pictogram plus.png Deals 2x falling damage to the player you land on
Pictogram plus.png 40% reduction in push force taken from damage and airblasts
Pictogram plus.png -30% blast damage taken from sticky jumps

Pictogram plus.png User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you
Pictogram plus.png Deals 4x falling damage to the player you land on
Pictogram plus.png 80% reduction in push force taken from damage and airblasts
Pictogram plus.png -60% blast damage taken from sticky jumps

Drunkard Wrath.png

Primary
Drunkard’s Wrath

TF2 Workshop Link

Pictogram plus.png +50% clip size
Pictogram info.png Press your "Special Attack" key to switch between 2 modes
Pictogram info.png Trigger Mode: Deploys 25% faster, holsters 25% faster, +50% projectile speed, and launched bombs shatter on surfaces
Pictogram info.png Hammer Mode: +25% fire rate, +15% reload speed, -20% damage, and -20% move speed while active

Pictogram plus.png +100% clip size
Pictogram info.png Press your "Special Attack" key to switch between 2 modes
Pictogram info.png Trigger Mode: Deploys 50% faster, holsters 50% faster, +100% projectile speed, and launched bombs shatter on surfaces
Pictogram info.png Hammer Mode: +50% fire rate, +30% reload speed, -40% damage, and -40% move speed while active

Iron Boarder.png

Primary
Iron Boarder

TF2 Workshop Link

Pictogram info.png When a shield is equipped:
Pictogram plus.png On hit: Recharge equipped shield by 20%
Pictogram plus.png +10% move speed on wearer
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Gain up to 25 HP per attack
Pictogram minus.png 15% slower reload speed
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is equipped:
Pictogram plus.png On hit: Recharge equipped shield by 40%
Pictogram plus.png +20% move speed on wearer
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Gain up to 50 HP per attack
Pictogram minus.png 30% slower reload speed
Pictogram minus.png Launched bombs shatter on surfaces

Ultimatum.png

Primary
Ultimatum

TF2 Workshop Link

Pictogram plus.png On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds
Pictogram minus.png -20% damage vs players
Pictogram minus.png -40% explosion radius

Pictogram plus.png On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds
Pictogram minus.png -40% damage vs players
Pictogram minus.png -80% explosion radius

Assault Battering Ram.png

Secondary
Assault and Battering Ram

TF2 Workshop Link

Pictogram plus.png While charging: 75% damage resistance and full knockback resistance
Pictogram plus.png 50% melee damage resistance on wearer
Pictogram minus.png No turning control while charging

Pictogram plus.png While charging: 90% damage resistance, full critical resistance, and full knockback resistance
Pictogram plus.png 100% melee damage resistance on wearer
Pictogram minus.png No turning control while charging

Scottish Wargear.PNG

Secondary
Scottish Wargear

TF2 Workshop Link

Pictogram plus.png While charging: Grants invisibility against enemy players and enemy sentries
Pictogram plus.png +400% increase in turning control while charging
Pictogram plus.png +1 second in charge duration
Pictogram minus.png No damage boosting with charge
Pictogram minus.png No charge impact damage

Pictogram plus.png Attacking doesn't cancel your charge
Pictogram plus.png While charging: Grants invisibility against enemy players and enemy sentries
Pictogram plus.png While charging: Full turning control
Pictogram plus.png +5 seconds in charge duration
Pictogram minus.png No damage boosting with charge
Pictogram minus.png No charge impact damage

Vanguard.PNG

Secondary
Vanguard

TF2 Workshop Link

Pictogram plus.png This shield blocks 10 damage from attacks that deal 40 damage or more
Pictogram plus.png This shield gives user and all nearby teammates 10% lifesteal (450 hammer units radius)
Pictogram plus.png On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 1 health regen per second, up to 6 stacks
Pictogram plus.png On death: Heal all teammates based on the number of *Bloodpact* stacks x6, regardless of distance
Pictogram minus.png 1/4 sec decrease in charge duration

Pictogram plus.png This shield blocks 15 damage from attacks that deal 60 damage or more
Pictogram plus.png This shield gives user and all alive teammates 10% lifesteal (2250 hammer units radius)
Pictogram plus.png On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 5 health regen per second, up to 30 stacks
Pictogram plus.png On death: Heal all teammates based on the number of *Bloodpact* stacks x30, regardless of distance
Pictogram minus.png 1/2 sec decrease in charge duration

Big Man.PNG

Secondary
Big Man

TF2 Workshop Link

Pictogram plus.png Up to +100% explosion radius based on charge
Pictogram plus.png +50% max secondary ammo on wearer
Pictogram plus.png Instant arm time
Pictogram minus.png -66% damage vs buildings
Pictogram minus.png -33% damage vs players
Pictogram minus.png -50% clip size
Pictogram info.png Stickybomb model increases in size based on charge

Pictogram plus.png Up to +1000% explosion radius based on charge
Pictogram plus.png +500% max secondary ammo on wearer
Pictogram plus.png Instant arm time
Pictogram minus.png -66% damage vs buildings
Pictogram minus.png -33% damage vs players
Pictogram minus.png -88% clip size
Pictogram info.png Stickybomb model increases in size based on charge

Groundbreaker.png

Secondary
Groundbreaker

TF2 Workshop Link

Pictogram plus.png When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades
Pictogram plus.png Instant charge rate
Pictogram minus.png -3 max stickybombs out
Pictogram minus.png -15% stickybomb damage
Pictogram minus.png -30% stickybomb explosion radius
Pictogram info.png Each *Iron Bomber* grenade splits the damage between the 3 grenades

Pictogram plus.png When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades
Pictogram plus.png Instant charge rate
Pictogram minus.png -7 max stickybombs out
Pictogram minus.png -88% clip size
Pictogram info.png Each *Iron Bomber* grenade splits the damage between the 15 grenades

Drunken Grail.png

Melee
Drunken Grail

TF2 Workshop Link

Pictogram plus.png When you pick up a health pack, receive 1 glass of Wine
Pictogram plus.png When missing any health, taunting while active will restore 35 health per glass
Pictogram plus.png On hit: Apply Jarate and disorientate the target for 2 seconds
Pictogram minus.png On miss: Hit, Jarate, and disorientate yourself for 2 seconds

Pictogram plus.png When you pick up a health pack, receive 1 glass of Wine
Pictogram plus.png When missing any health, taunting while active will restore 35 health per glass
Pictogram plus.png While drinking Wine, you take no damage
Pictogram plus.png On hit: Apply Jarate and disorientate the target for 4 seconds
Pictogram minus.png On miss: Hit, Jarate, and disorientate yourself for 4 seconds

Highlander.png

Melee
Highlander

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png On kill: Store 1 head, up to 4
Pictogram plus.png When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost
Pictogram minus.png When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 5 seconds
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram info.png While active:
Pictogram plus.png On kill: Store 1 head, up to 40
Pictogram plus.png When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost
Pictogram minus.png When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 2.5 seconds
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Landsknecht Long Knife.png

Melee
Landsknecht's Long-Knife

TF2 Workshop Link

Pictogram plus.png On kill: Gain a 5 second speed boost
Pictogram plus.png Each kill (up to 4) increases your melee fire rate, up to +50%
Pictogram minus.png Each kill (up to 4) decreases your melee damage, up to -40%
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png On hit: Gain a 5 second speed boost
Pictogram plus.png Each kill (up to 4) increases your melee fire rate, up to +75%
Pictogram minus.png Each kill (up to 4) decreases your melee damage, up to -60%
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Heavy Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class heavy.png
Heavy
100px

Primary
Bio Breaker

TF2 Workshop Link

Pictogram plus.png While spun up: Gain a small move speed bonus and no natural move speed penalty
Pictogram plus.png While spun up: Deals 20 damage per tick at close range in-front of user
Pictogram minus.png Weapon can only be mini-crit boosted
Pictogram minus.png Cannot primary attack
Pictogram info.png While spun up: 10 ammo consumed per second

Pictogram plus.png While spun up: Gain a large move speed bonus and no natural move speed penalty
Pictogram plus.png While spun up: Deals 40 damage per tick at close range in-front of user
Pictogram minus.png Weapon can only be mini-crit boosted
Pictogram minus.png Cannot primary attack
Pictogram info.png While spun up: 20 ammo consumed per second

Bulletproof Battery.png

Primary
Bulletproof Battery

TF2 Workshop Link

Pictogram plus.png While spun up: 15% of the damage taken adds to a damage resistance meter up to +50%
Pictogram minus.png As damage resistance increases, damage penalty increases up to -25%
Pictogram minus.png While spun up: -50% health from health packs and dispensers
Pictogram minus.png While spun up: -75% health from Medic healing
Pictogram minus.png Cannot be overhealed on wearer
Pictogram info.png Damage resistance and damage penalty are reset upon undeploying

Pictogram plus.png While spun up: 25% of the damage taken adds to a damage resistance meter up to +75%
Pictogram minus.png As damage resistance increases, damage penalty increases up to -50%
Pictogram minus.png While spun up: No health from health packs, Dispensers, and Medic healing
Pictogram minus.png Cannot be overhealed on wearer
Pictogram info.png Damage resistance and damage penalty are reset upon undeploying

Graphite Perisher.png

Primary
Graphite Perisher

TF2 Workshop Link

Pictogram plus.png This weapon deploys & holsters 25% faster
Pictogram plus.png On melee kill: Gain mini-crits for your Minigun for 4 seconds
Pictogram plus.png On secondary kill: Gain mini-crits for your Minigun for 2 seconds
Pictogram minus.png -25% non-critical damage
Pictogram minus.png -25% max primary ammo on wearer
Pictogram info.png The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up
Pictogram info.png You can have a maximum of 6 seconds stored

Pictogram plus.png This weapon deploys & holsters 100% faster
Pictogram plus.png On melee kill: Gain mini-crits for your Minigun for 20 seconds
Pictogram plus.png On secondary kill: Gain mini-crits for your Minigun for 10 seconds
Pictogram minus.png -95% non-critical damage
Pictogram minus.png -95% max primary ammo on wearer
Pictogram info.png The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up
Pictogram info.png You can have a maximum of 30 seconds stored

Heavy Artillery.PNG

Primary
Heavy Artillery

TF2 Workshop Link

Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png +300% bullets per shot
Pictogram minus.png While spun up, damage taken is increased every second, up to 25% within 20 seconds
Pictogram minus.png While spun up, accuracy is decreased every second, up to +200% within 20 seconds
Pictogram minus.png -75% damage
Pictogram info.png Damage taken and accuracy stacks are reset after undeploying or running out of ammo

Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png +600% bullets per shot
Pictogram minus.png While spun up, damage taken is increased every second, up to 50% within 10 seconds
Pictogram minus.png While spun up, accuracy is decreased every second, up to +400% within 10 seconds
Pictogram minus.png -85% damage
Pictogram info.png Damage taken and accuracy stacks are reset after undeploying or running out of ammo

Tank Goodness.PNG

Primary
Tank Goodness

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png All damage dealt & taken upgrades this weapon with 6 different levels

  • Level 1: +25% primary ammo on wearer
  • Level 2: +25 health restored on kill
  • Level 3: +25% bonus healing from all sources
  • Level 4: -50% reduction in push force taken from damage and airblasts
  • Level 5: Bullets destroy projectiles while in-flight
  • Level 6: Generate rage by dealing damage to activate knockback

Pictogram plus.png After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level
Pictogram minus.png Each level requires more damage taken to upgrade
Pictogram minus.png -50% damage
Pictogram info.png 25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter

Pictogram info.png While active:
Pictogram plus.png All damage dealt & taken upgrades this weapon with 6 different levels

  • Level 1: +50% primary ammo on wearer
  • Level 2: +50 health restored on kill
  • Level 3: +50% bonus healing from all sources
  • Level 4: -100% reduction in push force taken from damage and airblasts
  • Level 5: Bullets destroy projectiles while in-flight
  • Level 6: Generate rage by dealing damage to activate knockback

Pictogram plus.png After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level
Pictogram minus.png Each level requires more damage taken to upgrade
Pictogram minus.png -75% damage
Pictogram info.png 25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter

Survival Gear.png

Secondary
Survival Gear

TF2 Workshop Link

Pictogram plus.png -15% damage taken from behind
Pictogram plus.png 30% headshot damage resistance on wearer
Pictogram plus.png 250 health lost on backstabs, instead of dying
Pictogram minus.png Cannot be overhealed on wearer

Pictogram plus.png -30% damage taken from behind
Pictogram plus.png 60% headshot damage resistance on wearer
Pictogram plus.png 125 health lost on backstabs, instead of dying
Pictogram minus.png Cannot be overhealed on wearer

Full Throttle.png

Secondary
Full Throttle

TF2 Workshop Link

Pictogram plus.png On kill: Increase move speed on wearer, up to +60% after 5 kills
Pictogram minus.png On kill: -5% damage, up to -25% in total after 5 kills
Pictogram minus.png -50% damage for your primary weapon
Pictogram minus.png Wearer cannot carry the intelligence briefcase

Pictogram plus.png On hit: Gain a 2 speed boost
Pictogram plus.png On kill: Increase move speed on wearer, up to +60% after 5 kills
Pictogram minus.png On kill: -2.5% damage, up to -12.5% in total after 5 kills
Pictogram minus.png -75% damage for your primary weapon
Pictogram minus.png Wearer cannot carry the intelligence briefcase

Hydraulic Hammers.png

Melee
Hydraulic Hammers

TF2 Workshop Link

Pictogram plus.png Your 3rd hit will always crit and can be stored until it's used
Pictogram plus.png On hit: Applies knockback to your target
Pictogram plus.png Critical hits appiles +100% knockback to your target
Pictogram plus.png +25% fire rate
Pictogram minus.png -50% damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Pictogram plus.png Your 3rd hit will always crit and can be stored until it's used
Pictogram plus.png On hit: Applies knockback to your target
Pictogram plus.png Critical hits appiles +200% knockback to your target
Pictogram plus.png +75% fire rate
Pictogram minus.png -75% damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Jaws Steel.png

Melee
Jaws of Steel

TF2 Workshop Link

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png If user is *wet*: Gain +25% move speed and +25% fire rate
Pictogram plus.png If user is not *wet*: Lose -25% move speed and -25% fire rate
Pictogram plus.png All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 10 seconds
Pictogram minus.png Cannot switch away when *Shark* meter is active
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram info.png This requires 260 melee damage dealt to charge

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png If user is *wet*: Gain +75% move speed and +75% fire rate
Pictogram plus.png If user is not *wet*: Lose -75% move speed and -75% fire rate
Pictogram plus.png All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 20 seconds
Pictogram minus.png Cannot switch away when *Shark* meter is active
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram info.png This requires 130 melee damage dealt to charge

Terminal Killocity.png

Melee
Terminal Killocity

TF2 Workshop Link

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png +100% jump height
Pictogram plus.png +500% air control on wearer
Pictogram minus.png -25% damage
Pictogram minus.png -25% move speed
Pictogram info.png Slower falling speed

Pictogram minus.png On Wearer: User cannot carry the intelligence

Pictogram info.png While active:
Pictogram plus.png +1000% jump height
Pictogram plus.png Full air control on wearer
Pictogram plus.png Wearer never takes falling damage
Pictogram minus.png -100% damage
Pictogram minus.png -50% move speed
Pictogram info.png Slower falling speed

Engineer Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class engineer.png
Engineer
Frontal Lobe.png

Primary
Frontal Lobe

TF2 Workshop Link

Pictogram plus.png On hit friendly building: +15 upgrade and +15 repair
Pictogram plus.png On hit friendly building: Restores 5% sentry ammo and 1 sentry rocket
Pictogram plus.png Damage removes Sappers (But requires 4 hits)
Pictogram minus.png -25% metal from pickups or dispensers
Pictogram minus.png -25% damage
Pictogram info.png 20 shots in the clip, but only holds 20 shots
Pictogram info.png Unable to upgrade friendly buildings unless at full health

Pictogram plus.png On hit friendly building: +150 upgrade and +150 repair
Pictogram plus.png On hit friendly building: Restores 10% sentry ammo and 2 sentry rocket
Pictogram plus.png Damage removes Sappers (But requires 4 hits)
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png -25% damage
Pictogram info.png 10 shots in the clip, but only holds 10 shots
Pictogram info.png Unable to upgrade friendly buildings unless at full health

Lakeside Pride.png

Primary
Lakeside Pride

TF2 Workshop Link

Pictogram plus.png On kill: +20 maximum metal and +2.5% damage, up to 10 stacks
Pictogram minus.png -25% base damage when out of metal
Pictogram minus.png -50% clip size
Pictogram info.png Bonus damage is based on your current metal supply

Pictogram plus.png On kill: +20 maximum metal and +2.5% damage, up to 50 stacks
Pictogram minus.png -25% base damage when out of metal
Pictogram minus.png -83% clip size
Pictogram info.png Bonus damage is based on your current metal supply

Shellshock.png

Primary
Shellshock

TF2 Workshop Link

Pictogram plus.png Firing speed increases by 5% for each time your teleporter is used, up to +50% (Requires 10 uses for max fire rate)
Pictogram minus.png +25% metal cost when constructing or upgrading teleporters
Pictogram minus.png -20% damage
Pictogram info.png Fire rate bonus is reset on death or if one of your Teleporters is destroyed

Pictogram plus.png Firing speed increases by 10% for each time your teleporter is used, up to +100% (Requires 10 uses for max fire rate)
Pictogram minus.png +50% metal cost when constructing or upgrading teleporters
Pictogram minus.png -40% damage
Pictogram info.png Fire rate bonus is reset on death or if one of your Teleporters is destroyed

Signal Booster.png

Secondary
Signal Booster

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +50%
Pictogram minus.png The closer you are to your Sentry Gun, the more damage you take from all sources by up to +20%

Pictogram info.png While active:
Pictogram plus.png The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +250%
Pictogram minus.png The closer you are to your Sentry Gun, the more damage you take from all sources by up to +200%

Swifty Swiper.png

Secondary
Swifty Swiper

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png All enemies within the radius will take 10% more damage from all sources and 4 seconds after leaving the radius
Pictogram plus.png All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png Drains 10 metal per second
Pictogram info.png Does not stack with other *Swifty Swiper*s

Pictogram info.png While active:
Pictogram plus.png All enemies within the radius will take 20% more damage from all sources and 8 seconds after leaving the radius
Pictogram plus.png All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius
Pictogram minus.png No metal from pickups or dispensers
Pictogram minus.png Drains 5 metal per second
Pictogram info.png Does not stack with other *Swifty Swiper*s

Magnetic Horseshoe.png

Melee
Magnetic Horseshoe

TF2 Workshop Link

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3
Pictogram plus.png Using the *Building Upgrade* meter also heals all of your buildings if already level 3
Pictogram plus.png 10% of the damage dealt from your sentry will convert to your meter
Pictogram minus.png -30% construction speed for all buildings
Pictogram minus.png -20% repair rate

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3
Pictogram plus.png Using the *Building Upgrade* meter also heals all of your buildings if already level 3
Pictogram plus.png 50% of the damage dealt from your sentry will convert to your meter
Pictogram minus.png -60% construction speed for all buildings
Pictogram minus.png -40% repair rate

Old Reliable.png

Melee
Old Reliable

TF2 Workshop Link

Pictogram plus.png Gains one critical hit for each Sapper removed
Pictogram plus.png One hit destroys any sapper
Pictogram plus.png +20% repair rate & upgrade rate
Pictogram minus.png Critical damage does the same as mini-crit damage
Pictogram minus.png -50% base move speed while hauling buildings
Pictogram minus.png -20% fire rate

Pictogram plus.png Gains 10 critical hits for each Sapper removed
Pictogram plus.png One hit destroys any sapper
Pictogram plus.png +200% repair rate & upgrade rate
Pictogram minus.png Critical damage does the same as mini-crit damage
Pictogram minus.png -99% base move speed while hauling buildings
Pictogram minus.png -200% fire rate

Medic Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class medic.png
Medic
Lancer.png

Primary
Lancer

TF2 Workshop Link

Pictogram plus.png Deals up to +50% damage based on your current UberCharge
Pictogram plus.png Arrow can headshot for +100% damage
Pictogram minus.png Doesn't gain UberCharge on hit
Pictogram minus.png Cannot heal teammates on hit
Pictogram info.png Weapon uses normal damage falloff and headshot is also affected by damage falloff

Pictogram plus.png Deals up to +100% damage based on your current UberCharge
Pictogram plus.png Arrow can headshot for +100% damage
Pictogram minus.png Cannot heal teammates on hit
Pictogram minus.png Doesn't gain UberCharge on hit
Pictogram info.png Weapon uses normal damage falloff and headshot is also affected by damage falloff

Maniac Maschinenpistole.png

Primary
Maniac's Maschinenpistole

TF2 Workshop Link

Pictogram plus.png On hit: +5% Medi Gun healing rate, up to +50%
Pictogram minus.png -25% fire rate
Pictogram minus.png -50% clip size
Pictogram info.png The bonus healing rate will decay when healing teammates, but not when overhealing

Pictogram plus.png On hit: +50% Medi Gun healing rate, up to +500%
Pictogram minus.png -250% fire rate
Pictogram minus.png -88% clip size
Pictogram info.png The bonus healing rate will decay when healing teammates, but not when overhealing

Blitzstorm.png

Secondary
Blitzstorm

TF2 Workshop Link

Pictogram plus.png 5% of your damage dealt and 2.5% of your patient's damage dealt is converted to UberCharge
Pictogram minus.png -25% UberCharge rate
Pictogram info.png ÜberCharge provides all 3 banner effects for yourself and patient only

Pictogram plus.png 25% of your damage dealt and 12.5% of your patient's damage dealt is converted to UberCharge
Pictogram minus.png -100% UberCharge rate
Pictogram info.png ÜberCharge provides all 3 banner effects for yourself and patient only

Booster Shot.png

Secondary
Booster Shot

TF2 Workshop Link

Pictogram plus.png +200% overheal time
Pictogram plus.png +2 seconds UberCharge duration
Pictogram info.png UberCharge: Increases overheal cap by 50%, overheal decay time by 100%, and heal rate by 50HP per second

Pictogram plus.png +400% overheal time
Pictogram plus.png +12 seconds UberCharge duration
Pictogram info.png UberCharge: Increases overheal cap by 100%, overheal decay time by 200%, and heal rate by 100HP per second

Critical Transmission.png

Secondary
Critical Transmission

TF2 Workshop Link

Pictogram plus.png While healing: User slowly becomes nearly fully transparent over 5 seconds
Pictogram plus.png While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (900 hammer units) and the amount is based how close your allies are to you
Pictogram info.png UberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.

Pictogram plus.png While healing: User slowly becomes VERY nearly fully transparent over 2.5 seconds
Pictogram plus.png While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (1800 hammer units) and the amount is based how close your allies are to you
Pictogram info.png UberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.

Der Schmerzschild.png

Secondary
Der Schmerzschild

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png Passively regenerates 1/2% Ubercharge per second
Pictogram plus.png Any damage taken (except for mini-crit or critical damage) is split between your charge (25%) and health (75%)
Pictogram minus.png Move speed decreases based on charge, up to -15%
Pictogram info.png UberCharge: Automatically uses 30% charge when your patient goes below 20% health to restore 50% of their health and up to 10% of your health. UberCharge can be manually used without a patient to restore 20% of your health at the cost of 10% charge.

Pictogram info.png While active:
Pictogram plus.png Passively regenerates 1% Ubercharge per second
Pictogram plus.png Any damage taken (except for mini-crit or critical damage) is split between your charge (75%) and health (25%)
Pictogram minus.png Move speed decreases based on charge, up to -30%
Pictogram info.png UberCharge: Automatically uses 15% charge when your patient goes below 20% health to restore 75% of their health and up to 15% of your health. UberCharge can be manually used without a patient to restore 40% of your health at the cost of 5% charge.

Recycled Replenisher.png

Secondary
Recycled Replenisher

TF2 Workshop Link

Pictogram plus.png +25% heal rate
Pictogram info.png User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras
Pictogram info.png Your extra patients being healed will only heal if not at full health and you can only overheal your main patient
Pictogram info.png UberCharge: All nearby teammates gain +25% fire rate and reload speed. Your patient gains +60% fire rate, +60% reload speed, +100% clip size, and +75% move speed bonus.

Pictogram plus.png +50% heal rate
Pictogram info.png User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras
Pictogram info.png Your extra patients being healed will only heal if not at full health and you can only overheal your main patient
Pictogram info.png UberCharge: All nearby teammates gain +50% fire rate, +50% reload speed, +100% clip size, and +30% move speed. Your patient also gains additional +25% fire rate, +25% reload speed, speed bonus, and infinite air jumps.

Bio Syringe.png

Melee
Bio Syringe

TF2 Workshop Link

Pictogram plus.png On hit: Target bleeds, slowed down by 15%, and you gain +6 health for 6 seconds
Pictogram minus.png -50% fire rate
Pictogram minus.png -75% damage

Pictogram plus.png On hit: Target bleeds, slowed down by 75%, and you gain +30 health for 30 seconds
Pictogram minus.png -500% fire rate
Pictogram minus.png -99% damage

Hostitalian Revenge.png

Melee
Hostitalian Revenge

TF2 Workshop Link

Pictogram plus.png Gain 25% damage resistance & 100% critical chance against the enemy who killed your patient for the next 8 seconds
Pictogram plus.png Gain a speed boost when your patient dies for the next 8 seconds
Pictogram minus.png -25% damage
Pictogram info.png The duration does carry over in-between enemy's life

Pictogram plus.png Gain 100% damage resistance & 100% critical chance against the enemy who killed your patient for the next 40 seconds
Pictogram plus.png Gain a speed boost when your patient dies for the next 40 seconds
Pictogram minus.png -100% non-critical damage
Pictogram info.png The duration does carry over in-between enemy's life

Oathbreaker.png

Melee
Oathbreaker

TF2 Workshop Link

Pictogram plus.png Allows you to see teammates and their health through walls
Pictogram plus.png Alt-fire to use your UberCharge in 8% increments for a 4 second speed boost
Pictogram minus.png Cannot switch away from your melee weapon while speed boosted
Pictogram minus.png -25% fire rate

Pictogram plus.png Allows you to see teammates and their health through walls
Pictogram plus.png Alt-fire to use your UberCharge in 4% increments for a 8 second speed boost
Pictogram minus.png Cannot switch away from your melee weapon while speed boosted
Pictogram minus.png -250% fire rate

UberSyringe.png

Melee
UberSyringe

Gamebanana Link

Pictogram plus.png On hit: +20% UberCharge rate, up to +100%
Pictogram minus.png Two UberCharge stacks are lost when Uber is deployed
Pictogram minus.png On hit: -10% UberCharge

Pictogram plus.png On hit: +200% UberCharge rate, up to +1000%
Pictogram minus.png One UberCharge stack is lost when Uber is deployed
Pictogram minus.png On hit: -100% UberCharge

Sniper Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class sniper.png
Sniper
Bow Double Shot.png

Primary
Bow of Double Shot

TF2 Workshop Link

Pictogram plus.png Arrows can bounce up to 2 times
Pictogram plus.png +25% damage for each time an arrow bounces
Pictogram plus.png Arrows penetrates all enemies
Pictogram minus.png +25% falloff damage (including mini-crits and critical hits
Pictogram minus.png Mini-crits on headshots

Pictogram plus.png Arrows can bounce up to 10 times
Pictogram plus.png +50% damage for each time an arrow bounces
Pictogram plus.png Arrows penetrates all enemies
Pictogram minus.png +50% falloff damage (including mini-crits and critical hits
Pictogram minus.png Mini-crits on headshots

Didgeridoom.PNG

Primary
Didgeridoom

TF2 Workshop Link

Pictogram plus.png On scoped shot: Applies bleeding and fire for 1 second
Pictogram plus.png The duration scales with rifle charge, up to 10 seconds
Pictogram minus.png No charge damage
Pictogram minus.png No headshots

Pictogram plus.png On scoped shot: Applies bleeding and fire for 5 second
Pictogram plus.png The duration scales with rifle charge, up to 50 seconds
Pictogram minus.png No charge damage
Pictogram minus.png No headshots

High Noon.png

Primary
High Noon

TF2 Workshop Link

Pictogram plus.png While scoped: Slowly fade to be almost fully transparent
Pictogram plus.png Silent killer: No death noise from kills
Pictogram plus.png On headshot: Your next shot will charge 40% faster
Pictogram minus.png On bodyshot: Your next shot will charge 10% slower
Pictogram minus.png On miss: Your next shot will charge 20% slower
Pictogram minus.png -10% damage

Pictogram plus.png While scoped: Slowly fade to be nearly fully transparent
Pictogram plus.png Silent killer: No death noise from kills
Pictogram plus.png On headshot: Your next shot will charge 80% faster
Pictogram minus.png On bodyshot: Your next shot will charge 20% slower
Pictogram minus.png On miss: Your next shot will charge 40% slower
Pictogram minus.png -99% damage on body shots

Manncannon.png

Primary
Manncannon

TF2 Workshop Link

Pictogram plus.png On headshot: Deals 25% explosive damage to all nearby enemies in radius (225 hammer units)
Pictogram plus.png On kill: Gain +100% charge rate for your next shot
Pictogram minus.png -20% damage

Pictogram plus.png On headshot: Deals 50% explosive damage to all nearby enemies in a large radius (450 hammer units)
Pictogram plus.png On kill: Gain +100% charge rate for your next shot
Pictogram minus.png -99% damage on body shots

Prototype S 8.png

Primary
Prototype S-8

TF2 Workshop Link

Pictogram plus.png Damage combo system:

  • 1st hit: 75
  • 2nd hit: 100
  • 3rd hit: 125

Pictogram plus.png Crits on headshots deals +25% damage
Pictogram minus.png +25% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Unable to zoom
Pictogram info.png Combo is reset on the 3rd hit

Pictogram plus.png Damage combo system:

  • 1st hit: 75
  • 2nd hit: 100
  • 3rd hit: 125

Pictogram plus.png Crits on headshots deals +250% damage
Pictogram minus.png +50% falloff damage (including mini-crits and critical hits)
Pictogram minus.png Unable to zoom
Pictogram info.png Combo is reset on the 3rd hit

Stronghold Steadfast.png

Secondary
Stronghold Steadfast

TF2 Workshop Link

Pictogram plus.png +15% damage for primary and melee weapons (Including debuffs you inflict on enemies)
Pictogram plus.png +40% max primary ammo on wearer

Pictogram plus.png +30% damage for primary and melee weapons (Including debuffs you inflict on enemies)
Pictogram plus.png +80% max primary ammo on wearer

Urine Trouble.png

Secondary
Urine Trouble

TF2 Workshop Link

Pictogram plus.png -25% damage taken from behind
Pictogram plus.png When you take damage from behind, Jarate all nearby enemies for 3 seconds with a 10 second cooldown
Pictogram plus.png On death: Cover all nearby enemies for 5 seconds with Jarate
Pictogram plus.png When backstabbed: The Spy will be Jarated for 10 seconds

Pictogram plus.png -50% damage taken from behind
Pictogram plus.png When you take damage from behind, Jarate all nearby enemies for 6 seconds with a 5 second cooldown
Pictogram plus.png On death: Cover all nearby enemies for 10 seconds with Jarate
Pictogram plus.png When backstabbed: The Spy will be Jarated for 10 seconds

Brief Negotiator.png

Secondary
Brief Negotiator

TF2 Workshop Link

Pictogram plus.png +25% damage
Pictogram plus.png +10% fire rate
Pictogram plus.png On hit: 1 second speed boost
Pictogram minus.png 50% less accurate
Pictogram minus.png 75% of damage dealt with this weapon is delayed until the enemy is hit with your melee

Pictogram plus.png +250% damage
Pictogram plus.png +100% fire rate
Pictogram plus.png On hit: 5 second speed boost
Pictogram minus.png 500% less accurate
Pictogram minus.png 90% of damage dealt with this weapon is delayed until the enemy is hit with your melee

Lil Mate.png

Secondary
Lil' Mate

TF2 Workshop Link

Pictogram plus.png Damage increases by +5% on hit, up to maximum +100%
Pictogram plus.png Crits on headshots deals +100% damage
Pictogram minus.png Damage bonus decrease by 20% every second when no enemies have been hit for at least 5 seconds
Pictogram minus.png -25% base damage
Pictogram minus.png 100% less accurate

Pictogram plus.png Damage increases by +10% on hit, up to maximum +200%
Pictogram plus.png Crits on headshots deals +100% damage
Pictogram minus.png Damage bonus decrease by 10% every second when no enemies have been hit for at least 10 seconds
Pictogram minus.png -50% base damage
Pictogram minus.png 200% less accurate

Melf Magic Potion.png

Secondary
Melf’s Magic Potion

TF2 Workshop Link

Pictogram plus.png Initial damage impact does 30 damage and enemies bleed for 5 seconds
Pictogram plus.png +50% increase in recharge rate

Pictogram plus.png Initial damage impact does 60 damage and enemies bleed for 10 seconds
Pictogram plus.png +50% increase in recharge rate

Bushman Butterfly.png

Melee
Bushman’s Butterfly

TF2 Workshop Link

Pictogram plus.png This weapon deploys 25% faster
Pictogram plus.png This weapon stores 1 guaranteed critical hit for every headshot kill you get with your primary, up to 35
Pictogram minus.png While this weapon is out, +20% damage taken from the front
Pictogram minus.png -25% damage

Pictogram plus.png This weapon deploys 100% faster
Pictogram plus.png This weapon stores 10 guaranteed critical hits for every headshot kill you get with your primary, up to 350
Pictogram minus.png While this weapon is out, +200% damage taken from the front
Pictogram minus.png -100% non-critical damage

Camper Climber.png

Melee
Camper's Climber

Gamebanana Link

Pictogram plus.png Wearer never take fall damage
Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -60% fire rate

Pictogram plus.png Wearer never take fall damage
Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -10% fire rate

Heat Wave.png

Melee
Heat Wave

TF2 Workshop Link

Pictogram plus.png On hit: Gain +25% charge rate for your primary weapon
Pictogram plus.png On kill: Gain +50% charge rate for your primary weapon
Pictogram minus.png On primary attack: Removes 25% of stored bonus charge rate
Pictogram minus.png While your primary weapon is out, +10% damage taken from the front
Pictogram minus.png -25% firing speed
Pictogram info.png Gain up to +100% charge for rifles and up to +90% charge for bows

Pictogram plus.png On hit: Gain +50% charge rate for your primary weapon
Pictogram plus.png On kill: Gain +100% charge rate for your primary weapon
Pictogram minus.png On primary attack: Removes 12.5% of stored bonus charge rate
Pictogram minus.png While your primary weapon is out, +20% damage taken from the front
Pictogram minus.png -250% firing speed
Pictogram info.png Gain up to +100% charge for rifles and up to +90% charge for bows

Hewer Hatchet.png

Melee
Hewer's Hatchet

TF2 Workshop Link

Pictogram info.png While active:
Pictogram plus.png Any overheal does not decay
Pictogram plus.png On draw: +50 health
Pictogram minus.png On holster: -60 health

Pictogram info.png While active:
Pictogram plus.png Any overheal does not decay
Pictogram plus.png On draw: +100 health
Pictogram minus.png On holster: -120 health

Spy Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class spy.png
Spy
Deadly Rose.png

Secondary
Deadly Rose

TF2 Workshop Link

Pictogram plus.png This weapon deploys 25% faster
Pictogram plus.png On weapon draw: Deal mini-crits and gain a 20% accuracy bonus for 2 seconds
Pictogram minus.png On weapon draw: Receive mini-crits for 2 seconds
Pictogram minus.png 25% slower reload
Pictogram minus.png -66% clip size
Pictogram info.png Switching away does not transfer either effects

Pictogram plus.png This weapon deploys 100% faster
Pictogram plus.png On weapon draw: Deal crits and gain a 100% accuracy bonus for 2 seconds
Pictogram minus.png On weapon draw: Receive mini-crits for 2 seconds
Pictogram minus.png 250% slower reload
Pictogram minus.png -83% clip size
Pictogram info.png Switching away does not transfer either effects

Tactical Revolver.png

Secondary
Tactical Revolver

TF2 Workshop Link

Pictogram plus.png On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 7.5 seconds
Pictogram minus.png Fires tracer rounds
Pictogram minus.png -83% clip size
Pictogram minus.png Minimal damage
Pictogram info.png You can have multiple targets

Pictogram plus.png On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds
Pictogram minus.png Fires tracer rounds
Pictogram minus.png -83% clip size
Pictogram minus.png Minimal damage
Pictogram info.png You can have multiple targets

Victor Ion.png

Secondary
Victor-Ion

TF2 Workshop Link

Pictogram plus.png On backstab: Recovers 2 shots
Pictogram plus.png No ammo spent on successful hits
Pictogram plus.png Last shot is a guaranteed critical hit
Pictogram minus.png Only holds 10 shots
Pictogram minus.png -25% fire rate
Pictogram minus.png -25% damage
Pictogram info.png Can only refill ammo at a resupply or with successful hits

Pictogram plus.png On backstab: Recovers 10 shots
Pictogram plus.png No ammo spent on successful hits
Pictogram plus.png Last shot is a guaranteed critical hit
Pictogram minus.png Only holds 20 shots
Pictogram minus.png -50% fire rate
Pictogram minus.png -50% damage
Pictogram info.png Can only refill ammo at a resupply or with successful hits

Infection.png

Melee
Infection

TF2 Workshop Link

Pictogram plus.png On backstab: Enemies in a radius is marked for death for 3 seconds
Pictogram plus.png Instantly cloak after a backstab and infect the victim with a plague
Pictogram plus.png Infected victims are marked for death and take damage for 12 seconds
Pictogram plus.png Plague can be spread by touching a teammate
Pictogram minus.png Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area
Pictogram minus.png Backstabs don't instantly kill

Pictogram plus.png On backstab: Enemies in a radius is marked for death for 15 seconds
Pictogram plus.png Instantly cloak after a backstab and infect the victim with a plague
Pictogram plus.png Infected victims are marked for death and take damage for 60 seconds
Pictogram plus.png Plague can be spread by touching a teammate
Pictogram minus.png Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area
Pictogram minus.png Backstabs don't instantly kill

Secretive Service.png

Melee
Secretive Service

TF2 Workshop Link

Pictogram plus.png On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks)
Pictogram minus.png On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)
Pictogram minus.png -50% fire rate

Pictogram plus.png On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks)
Pictogram minus.png On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)
Pictogram minus.png -250% fire rate

Intermission.png

Building
Intermission

TF2 Workshop Link

Pictogram plus.png +2 health regenerated per second for each active sapper
Pictogram plus.png Restores a small amount of health when a sapped building is destroyed
Pictogram minus.png -40% Sapper damage
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

Pictogram plus.png +10 health regenerated per second for each active sapper
Pictogram plus.png Restores health when a sapped building is destroyed
Pictogram minus.png -100% Sapper damage
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

Shredder.png

Building
Shredder

TF2 Workshop Link

Pictogram plus.png +60% damage against buildings
Pictogram minus.png The Engineer who built the building mini-crits 100% of the time on YOU for 4 seconds after sapping a building
Pictogram minus.png -50% Sapper health

Pictogram plus.png +120% damage against buildings
Pictogram minus.png The Engineer who built the building mini-crits 100% of the time on YOU for 8 seconds after sapping a building
Pictogram minus.png -99% Sapper health

Cloak and Dagger.PNG

PDA 2
Eternal Youth Maiden

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png While cloaked: +5 health regenerated per second
Pictogram plus.png While cloaked: No cloak blink when damaged or bumped
Pictogram minus.png While cloaked: -10% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes

Pictogram plus.png While cloaked: +50 health regenerated per second
Pictogram plus.png While cloaked: No cloak blink when damaged or bumped
Pictogram minus.png While cloaked: -100% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes

Cloak and Dagger.PNG

PDA 2
Leap

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png On use: Removes any negative debuff
Pictogram plus.png On use if moving: User will leap in the air
Pictogram plus.png On use if not moving: User will perform an extra jump
Pictogram minus.png On use: Removes current disguise
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds
Pictogram info.png 8 second cooldown

Pictogram plus.png On use: Removes any negative debuff
Pictogram plus.png On use if moving: User will leap in the air
Pictogram plus.png On use if not moving: User will perform an extra jump
Pictogram minus.png On use: Removes current disguise
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds
Pictogram info.png 4 second cooldown

Multi-Class Custom Weapons
Class Weapon Download Link Stats x10 Stats
Leaderboard class scout.pngScout, Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class demoman.pngDemoman, Leaderboard class heavy.pngHeavy, Leaderboard class medic.pngMedic, Leaderboard class sniper.pngSniper Action Hale.png

Melee
Action Hale

TF2 Workshop Link

Pictogram plus.png +37% melee range
Pictogram plus.png +25% damage against the same class type
Pictogram minus.png -25% damage against other class types

Pictogram plus.png +37% melee range
Pictogram plus.png +100% damage against the same class type
Pictogram minus.png -100% damage against other class types

Merasmus Staff.png

Melee
Merasmus’ Staff

Gamebanana Link

Pictogram plus.png On kill: Gain a bumper car and 50% damage resistance for 10 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png While active: -25% critical damage (Demoman ONLY)
Pictogram minus.png -10% fire rate
Pictogram info.png Bumber car hits will always mini-crit on hit and crit hit if user is traveling fast enough

Pictogram plus.png On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup for 20 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png While active: -25% critical damage (Demoman ONLY)
Pictogram minus.png -100% fire rate
Pictogram info.png Bumber car hits will always critical hit

Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class heavy.pngHeavy and Leaderboard class engineer.pngEngineer Defender.png

Primary and Secondary
Defender

TF2 Workshop Link

Pictogram plus.png On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts
Pictogram minus.png -33% damage
Pictogram minus.png -33% clip size
Pictogram minus.png 25% less accurate

Pictogram plus.png On hit: A percentage of victim's primary ammo (up to 37.5%), secondary ammo (up to 75%), metal (up to 15%), rage bar (up to 15%), cloak (up to 37.5%), and/or Medi Gun charge (up to 15%) are drained based on damage and current amounts
Pictogram minus.png -66% damage
Pictogram minus.png -66% clip size
Pictogram minus.png 125% less accurate

Raiding Aid.png

Primary and Secondary
Raiding Aid

TF2 Workshop Link

Pictogram plus.png Damage dealt with other weapons reloads a shot for this weapon
Pictogram plus.png On kill: Increase clip size by 1 shot, up to 4
Pictogram minus.png 100% slower reload
Pictogram minus.png -50% base clip size
Pictogram info.png Engineer requires 120 damage to reload a shot (15% sentry damage counts towards the total)
Pictogram info.png Pyro requires 180 damage to reload a shot (Including afterburn damage)
Pictogram info.png Heavy requires 150 damage to reload a shot
Pictogram info.png Soldier requires 150 damage to reload a shot

Pictogram plus.png Damage dealt with other weapons reloads a shot for this weapon
Pictogram plus.png On kill: Increase clip size by 1 shot, up to 40
Pictogram minus.png 100% slower reload
Pictogram minus.png -66% base clip size
Pictogram info.png Engineer requires 60 damage to reload a shot (15% sentry damage counts towards the total)
Pictogram info.png Pyro requires 90 damage to reload a shot (Including afterburn damage)
Pictogram info.png Heavy requires 75 damage to reload a shot
Pictogram info.png Soldier requires 75 damage to reload a shot

Custom Weapon Demonstration

Current Development Team

Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, & Server Owner
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Cool Porygon - Custom Attribute Developer

Former Development Members

MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Attribute Developer & Main Plugin Developer
404 - Developer
Deathreus - Developer
Orion™ - Custom Attribute Developer
The655 - Custom Attribute Developer
Nergal - Custom Attribute Developer
Agent Silver - Custom Attribute Developer
CHAWLZ - Custom Attribute Developer

Known Bugs

  • The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.


External links