|Map type||Mann vs. Machine|
|File name:|| |
Example is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Mann vs. Machine map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on upgrades.
The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
|File Name|| |
|7||Expert|| 5,000 HP
70% knockback resistance
50% damage bonus
50% movement speed
Cannot see past 1200 units
|Expert|| Spawns with full über|
400% über charge rate
90% heal rate
3 seconds uber duration
- Install the Source SDK. If it is already installed, make sure to use the "Refresh SDK Content" option within the SDK before continuing.
- Copy the BSP and NAV files from "<steam installation>\steamapps\common\sourcesdk_content\tf\mvm" to the TF2 maps folder.
- Copy the .pop files to "<steam installation>\steamapps\common\team fortress 2\tf\scripts\population". Create the population folder if it does not exist.
- [Undocumented] Added Example to the game.