February 16, 2009 Patch

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Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
  • Server tags can now be used to include or exclude servers from the list
  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Protected several more commands from client exploitation

Undocumented Changes