Flying Guillotine/ar

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This article is about the weapon. For related cosmetics, see Handhunter و Horrific Headsplitter.
Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range.[1] Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's compression blast. The Flying Guillotine cannot be fired underwater.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".

This item has two styles, named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.

This item was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

:مواضيع متعلقة الضرر
الضرر و أوقات العمل
نوع الطلقة Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
التأثير Causes bleeding
الضرر
الضرر قاعدي 100% 50
كريتيكال 150
الميني كريت 68
البليدينج 8 / s
40 total
البليدينج (ميني كريت) 10.8 / s
54 total
أوقات العمل
Attack interval 0.25 s
وقت إعادة شحن 5.1 s / 3.6 s
مدة البليدينج 5 s
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي

العرض

Crafting

:مواضيع متعلقة Crafting

Blueprint

ماد ميلك Reclaimed Metal الساطور
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal النتائج المحتملة
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Strange variant


Styles

:المقالة الأساسية Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Thirsty Thirstier

Update history

التصحيحات البرنامج 2012 2 أغسطس (Triad Pack)
  • The Flying Guillotine was added to the game.

التصحيحات البرنامج 2012 3 أغسطس

التصحيحات البرنامج 2012 10 أغسطس

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

التصحيحات البرنامج 2012 15 أغسطس

سبتمبر 13, 2012 [Item schema update]

التصحيحات البرنامج 2012 9 أكتوبر

  • [Undocumented] Fixed the Flying Guillotine's level not showing up.

التصحيحات البرنامج 2013 12 مارس

  • [Undocumented] Added Strange quality.

التصحيحات البرنامج 2013 12 نوفمبر

التصحيحات البرنامج 2013 20 ديسمبر

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

التصحيحات البرنامج 2014 9 يناير

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

التصحيحات البرنامج 2014 11 يونيو

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

التصحيحات البرنامج 2015 6 أكتوبر (Invasion Community Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

التصحيحات البرنامج 2017 20 أكتوبر #1 (Jungle Inferno Update)

  • Changed attributes:
    • Removed crit vs stunned players.
    • Removed mini-crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining mini-crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

التصحيحات البرنامج 2017 13 ديسمبر

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal mini-crits damage to enemies.
  • Reflect kills with the Flying Guillotine use the standard kill icon for the flamethrower used.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
  • Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
  • When on RED team, and equipped in the "Thirstier" style, doing the Victory Lap taunt changes the model of the car to the BLU version. This only works on the RED team.

Trivia

  • The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
    • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also

References

  1. game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.