Fulgur
Fulgur | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_fulgur
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Released: | July 24, 2025 Patch (Summer 2025 Update) |
Developer(s): | Michał "AsG_Alligator" Byczko Aeon "Void" Bollig Kimberly "iiboharz" Riswick Alex "Rexy" Kreeger Juniper Berry Maxime "Fubar" Dupuis |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Pitfalls |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
Fulgur is a community-created Attack/Defend Control Point map released during the Summer 2025 Update. The map takes place within a Rockomann Aeronautics mission control facility built within a high-altitude cliffside located in a tropical jungle.
Fulgur was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
Control point A
- First BLU Spawn: The initial BLU spawn begins inside a decrepit, mossy building featuring three distinct exits.
- Right Tunnel: In front of the BLU spawn is a steep hill with two tunnels through it. The right tunnel is a large cave leading to the Helicopter Pad.
- Left Tunnel: The left tunnel is a hallway that also leads to the Helicopter Pad as well as to a stealthy flank following the cliff's edge.
- Cliff: Following along the left side of the first control point and the wider area around it is a deadly cliff.
- Helicopter Pad: Control point A is located on a large helipad suspended above a pitfall, with three bridges connecting it to the surrounding area. A medium ammo pack and some crates can also be found on it.
Control point B
- Second BLU spawn: Capturing the first control point moves BLU team's spawn to a building located to the right of the Helicopter Pad.
- Antenna Building: Located just behind the first control point is a curved structure featuring green window panes and an antenna dish on its roof.
- Rockomann Aeronautics: The main part of the map. This is a large building complex containing the last two control points.
- Entrance Hall: Found just behind the Antenna Building is the main entrance to the Rockomann Aeronautics. It eventually branches off into three additional hallways.
- Ventilation Duct: Located above said entrance is a small ventilation duct leading to the Film Storage room which unlocks after control point A's capture.
- Dropdown: To the right of the Entrance Hall is a opening in the floor that leads directly to the Hanging Catwalk.
- Hanging Catwalk: One of the doorways in the Entrance Hall leads to an outside catwalk hanging right above a deadly pitfall.
- Film Storage: Ahead of the Entrance Hall is a small white room containing film discs lined up on shelfs. A large ammo pack and a medium health pack can be found here.
- Waterfall: To the right of the Film Storage is a staircase passing by an artificial indoor waterfall. The staircase leads to the Observation Chamber, while another path flanks behind the waterfall to a one-way gate that leads to the Upper Floor.
- Observation Chamber: The area where control point B is located. It is a spacious room with large window panes in place of its left wall. Also running along the left wall is an elevated catwalk connected to the Film Storage.
- Third BLU Spawn: After control point B is captured, BLU's spawn is relocated to a room slightly behind the Observation Chamber.
Control point C
- Main Lobby: After the Observation Chamber comes an even larger room that is deeply embedded within the surrounding mountain. Attached to its walls are various office spaces separated from the playable area by glass panes.
- First RED Spawn: The first RED spawn is found to the right of the Main Lobby.
- Upper Floor: Following the Main Lobby's right side is an elevated area overlooking control point C in the next room over.
- Rocket Booster: The final control point is located in an area with an extremely tall ceiling that also houses a huge RED rocket pointed towards the sky. In the room's back wall is a large window, through which a radio telescope can be observed in the distance. There are four ways to access the Rocket Booster chamber, not counting the second RED spawn.
- Central Chokepoint: Directly connecting the Main Lobby and the Rocket Booster room is a chokepoint.
- Windows Flank: To the left of the Central Chokepoint is a flank route that takes players to secluded space filled with servers and separated from the rest of the Rocket Booster chamber with large glass panes.
- Fan: In between the two aforementioned pathways is a small hole in the wall where a ventilation fan used to reside.
- Second RED Spawn: RED is moved here after control point B's capture. Located to the right of the final control point.
Strategy
Main article: Community Fulgur strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 24, 2025 Patch (Summer 2025 Update)
- Added Fulgur to the game.
- Fixed clipping in the exterior area.
- Replaced one of the outdated spytech assets with newer version.
- Added an extra dropdown path between B and C
- Fixed particle manifest naming
Trivia
- The map's design is inspired by the older James Bond movies and the animated superhero movie The Incredibles.
Gallery
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