Gold Botkiller Minigun Mk.II/tr

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Bu makalenin ele aldığı konu: the stock primary weapon for the Heavy. Görmek istediğiniz konu other miniguns ise, buraya da bakınız: Minigun (disambiguation).
"Sasha" redirects here. For the weapon Heavy refers to as Sasha in Poker Night at the Inventory, see Iron Curtain.

The Minigun, known affectionately as "Sasha" or "Sascha",[1][2][3] is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.

Firing 4 bullets at the same time at a rate of 10x a second, the Minigun can quickly rip through opponents at short range. However, the damage falls off quickly over long distances and the bullets are subject to a wide cone of fire.

The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% of his regular movement speed, and cannot move at all while crouching. The spin up can be initiated in midair to avoid losing speed until landing, allowing the Heavy to jump quickly around corners while ready to fire. There is a 50% damage penalty that starts when the gun is revved, decreasing linearly over the course of one second until full damage is reached. Accuracy is also reduced for the same time, with the cone of fire tightening over one second.

Players can begin spinning the barrel by holding down alt-fire, which does not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when waiting in one position or to briefly hold his fire without fully spinning the gun down.

The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Hitscan
Hasar türü Mermi
Cephaneli mi yakın dövüş mü? Menzilli
Hasar
Azami sınır 150% 13.5 / bullet
Ana hasar 100% 9 / bullet
Azami dağılım 52.8% 4.752 / bullet
Sıfır mesafe 50-54 / 1 ammo
475-513 / second
Orta mesafe 5-30 / 1 ammo
48-285 / second
Uzak mesafe 5-10 / 1 ammo
48-95 / second
Pellet spread 25:1
Kritik 27 / bullet
Mini kritik 12-18 / bullet
İşlev süreleri
Saldırı gecikmesi 0.105 s
Namlu hazırlama süresi 0.87 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/gold botkiller minigun mk.ii]]" for the service "youtube".

Garip Türü


Related achievements

Leaderboard class heavy.png Heavy

Heavy Endüstrisi
Heavy Endüstrisi
Hiç ölmeden $200.000 değerinde minigun mermisi harca.


Nişancı
Nişancı
Minigun ile havadaki 10 düşmanı öldür.
Kalıcı Devrim
Kalıcı Devrim
Silahını durdurmadan 5 düşman öldür.


Tayına Bağlama
Tayına Bağlama
Minigun cephanen tükendiğinde bir düşmanı av tüfeğinle öldür.

Update history

8 Ekim 2007 Yaması

19 Ağustos 2008 Yaması (Heavy Güncellemesi)

  • Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.

11 Aralık 2008 Yaması

13 Ağustos 2009 Yaması (Sınıfsız Güncelleme)

  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).

28 Nisan 2010 Yaması

  • Minigun spin-up/down time reduced by 25%.
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).

19 Kasım 2010 Yaması

  • Fixed a Heavy exploit that let him run at full speed while shooting.

7 Ocak 2011 Yaması

  • This weapon's kill icon was updated.
  • [Belgelenmemiş] The spin-up and spin-down animations of the Heavy's miniguns were changed.

3 Haziran 2011 Yaması

  • Added community contributed response rules to the Minigun.

23 Haziran 2011 Yaması

  • [Belgelenmemiş] Added Strange quality.

15 Aralık 2011 Yaması (Avustralya Noeli 2011)

19 Aralık 2011 Yaması

  • Festive Miniguns can now be gifted.

1 Mart 2012 Yaması

  • Refined Minigun recoil force.

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added Silver and Gold Botkiller variants.

9 Ekim 2012 Yaması

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

20 Aralık 2012 Yaması (Mecha Güncellemesi)

  • Added Silver and Gold Botkiller Mk. II variants.

18 Nisan 2013 Yaması

  • Fixed a client crash related to doing a changelevel while firing the Minigun.

21 Kasım 2013 Yaması (İki Şehir Güncellemesi)

  • [Belgelenmemiş] Added an Australium variant.

18 Haziran 2014 Yaması (Barış ve Savaş Güncellemesi)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

8 Temmuz 2014 Yaması

  • Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.

11 Şubat 2015 Yaması #1

  • Fixed not being able to switch away from the Minigun while spinning down.

2 Temmuz 2015 Yaması (Gun Mettle Güncellemesi)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • [Belgelenmemiş] Updated model to c_model system.

19 Ağustos 2015 Yaması

  • Updated the materials for the Australium Minigun.

7 Ocak 2016 Yaması

  • Fixed the Australium Minigun materials.

20 Ekim 2017 Yaması (Orman Cehennemi Güncellemesi)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

12 Ekim 2022 Yaması

  • Fixed a bug where if multiple heavies(sic) where firing their weapons at the same time it would crash the server.

Unused content

  • There is a remastered version of the Assault Cannon (Classic) in the game files. In both v_minigun and w_minigun, all the textures from the Assault Cannon can be located.
  • A model of a shell casing is present in the files as miniguncasing.mdl, which appeared in both Trailer 1 and Trailer 2.

Bugs

  • Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state.
  • Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
  • Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun.
    • This can also be fixed by firing the gun.
  • When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible.
  • Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.

Trivia

  • In Meet the Heavy, the Heavy says that the Minigun weighs 150 kilograms, or roughly 330.75 pounds. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds.
  • How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the Valve Store depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
  • The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece.
  • In the Xbox 360 manual for The Orange Box, and in the Meet the Heavy video description, the Minigun is referred to as the Chain Gun.[4][5]
  • It is revealed in the Meet the Director comic that Heavy sleeps in a bed next to Sasha and Heavy says that he is embarrassed on how small the bed is.

Gallery

Merchandise

See also

References