Grenade Launcher/ar

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This article is about the Demoman's stock primary weapon. For other grenade launchers, see Grenade launcher (disambiguation).
KA-BOOM!
The Demoman

The Grenade Launcher is the default primary weapon for the خبير المتفجرات. It is a stylized revolving, break-action grenade launcher with adjustable sights and a wooden stock and foregrip.

The Grenade Launcher fires grenade projectiles (called Grenades, also commonly known as Pills and Pipes) with a team-colored glow that travel at approximately 1216 Hammer units per second. Grenades bounce off of surfaces and are subject to gravity. They can be bounced around corners or rolled down slopes to attack enemies without needing line of sight.

The Grenade Launcher's projectiles detonate either on direct contact with enemies or enemy buildings, or when their fuse expires after approximately 2.3 seconds. However, after hitting any surface, grenades no longer explode on contact with enemies or buildings. Unlike most projectiles, grenades are not affected by damage falloff; as such, direct hits always deal 100 damage to their target at any range.

Grenades can also be used for a makeshift explosive jump, similarly to the Soldier's Rocket Launcher, albeit with less control due to grenades not exploding instantly on impact with floors or walls.

Damage and function times

:مواضيع متعلقة الضرر
الضرر و أوقات العمل
نوع الطلقة Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
الضرر
الضرر قاعدي 100% 100
60
كريتيكال 300
180
الميني كريت 135
81
ضرر الإنفجار
إنفجار خفيف 50% 2.8m
تقليل من الضرر 1% / 2.88
ضرر على اللاعب نفسه 38-73
أوقات العمل
Attack interval 0.6 s
إعادة التشحين (للذخيرة الأولى) 1.24 s
إعادة التشحين (على التوالي) 0.6 s
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي

العرض

Strange Variant


Related achievements

Leaderboard class demoman.png خبير المتفجرات

بليند فير
بليند فير
تدمير بيلدينج الإينجينير أنه لا يمكنك رؤية لضربة مباشرة من الجرينيد لانشر الخاص.


بلدي مري
بلدي مري
تقدم لاعب العدو فرييزكام وجهك مبتسما.
غلاسجوونيد
غلاسجوونيد
قتل ٢٥ سكاوت والبايرو مع الجرينيد لانشر.


لدي ماكديسث
لدي ماكديسث
قتل ٥٠ عدو مع ضربات مباشرة من الجرينيد لانشر.


Leaderboard class sniper.png القناص

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
جومبير ستومبير
جومبير ستومبير
قتل العدو قفز الصاروخ او العدو قفز الجريناد في الجو مع السنايبر ريفيل الخاص أو الهانتسمن.

Update history

Pre-release Beta
  • Reduced Grenade Launcher loaded ammo from 6 to 4.

التصحيحات البرنامج 2007 28 سبتمبر

  • Demoman grenades no longer explode on contact after the first bounce.

التصحيحات البرنامج 2007 9 أكتوبر

  • Grenades now collide with players and المهندس buildings after the first bounce, but still won't explode on contact.

التصحيحات البرنامج 2007 25 أكتوبر

  • Fixed some edge cases where grenades could go through players or buildings.
  • Fixed grenade explosions being able to impart damage through thin ceilings.

التصحيحات البرنامج 2008 28 فبراير

  • Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.

مارس 1, 2008 Patch (Xbox)

  • Fixed grenades going through players or buildings.

التصحيحات البرنامج 2008 6 مارس

  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

التصحيحات البرنامج 2008 29 أبريل (Gold Rush Update)

  • Increased force taken by pipebombs by bullets and explosions.

التصحيحات البرنامج 2008 1 يوليو

  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.

التصحيحات البرنامج 2010 23 فبراير

  • Fixed pipebombs not being removed if they explode in a func_nogrenades zone.

التصحيحات البرنامج 2010 24 فبراير

  • Fixed pipebombs not colliding correctly with players.

التصحيحات البرنامج 2010 28 أكتوبر

  • Fixed a bug with grenades sometimes exploding on friendly players.

التصحيحات البرنامج 2010 17 ديسمبر (أستراليان كريسماس)

  • Updated the model to use c_models.

التصحيحات البرنامج 2011 19 يناير

  • Updated model with optimizations and LODs.
  • [Undocumented] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.

التصحيحات البرنامج 2011 14 فبراير

  • [Undocumented] Grenade Launchers using Name or Description Tags now properly use the c_model equivalent.

التصحيحات البرنامج 2011 14 أبريل (Hatless Update)

  • [Undocumented] Added phong shading to Grenade Launcher grenades.

التصحيحات البرنامج 2011 23 يونيو (Über Update)

  • [Undocumented] Added Strange quality.

التصحيحات البرنامج 2011 22 يوليو

  • Updated the gamehaptics file.
    • Refined the Demoman's Pipe Bomb Launcher reload forces.

التصحيحات البرنامج 2012 27 أبريل

  • [Undocumented] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

التصحيحات البرنامج 2012 3 مايو

  • Fixed a rendering error affecting sticky bomb particle effects
Note: This fix also affected grenades.

التصحيحات البرنامج 2012 20 ديسمبر (Mecha Update)

التصحيحات البرنامج 2013 19 مارس

  • The Festive variant can now accept Critical Kills strange parts.

التصحيحات البرنامج 2013 21 نوفمبر (Two Cities Update)

التصحيحات البرنامج 2014 22 ديسمبر (Smissmas 2014)

  • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
  • Damage variance on grenades reduced from ±10% damage to ±2%.
  • Grenades now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

التصحيحات البرنامج 2015 7 يناير

  • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks.

التصحيحات البرنامج 2015 18 أغسطس

  • Updated the Australium Grenade Launcher to fix the wood material being shiny.

التصحيحات البرنامج 2016 2 فبراير

  • [Undocumented] Fixed missing LODs on the Grenade Launcher.

Unused content

  • Like with stickybombs, the grenades for the Grenade Launcher have an unused normal map.
  • The Grenade Launcher was initially going to feature two firing "modes" to choose from; firing regular grenades or remotely detonated grenades. Evidence of these modes can be found in engine code.

Trivia

  • During development, the likeness of the Grenade Launcher was used for a reincarnation of the Pipebomb Launcher, as seen in Trailer 2.
  • There are 6 Grenade Launcher projectiles that can be seen on the 2nd shelf at the Mann vs. Machine Upgrade Station.
    • However, none of them have a team-colored self-illumination and one of them is tipped over.

Gallery

See also