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Patches are updates to Team Fortress 2 that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to weapons, maps, or other game elements.
Major updates are patches that add new weapons, game modes, or maps. Previously, major updates had centered around one or two particular classes and included new content released predominantly for that class. More recent updates, however, have focused on a particular theme or holiday celebration such as Halloween.
Patches to the game are deployed to Windows, macOS, and Linux platforms via Steam, and must be downloaded and applied before the game can be launched. While all three of these platforms retain the same codebase and have updates released simultaneously, the versions of the game on Xbox 360 and PlayStation 3 were separate and did not receive frequent updates and as such is no longer supported by Valve, due to restrictions imposed on game developers. To date, there have been only four patches to Team Fortress 2 on Xbox 360 and on patch on PlayStation 3, compared to the 772 patches that have been released to Windows, macOS, and Linux since 2007.
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- 9 Febbraio 2023 - Aggiornato il Blog Ufficiale di TF2. Attention, Steam Workshop Creators! Valve annuncia il rilascio di un vero e proprio aggiornamento completo quest'estate! Carica le tue creazioni del workshop prima del 1° maggio 2023 per una possibilità che vengano inclusi nel gioco.
- 13 Febbraio 2023 (modificato): Valve ha revisionato la formulazione di questa voce del blog. La voce dell'aggiornamento adesso descrive la pianificazione di un "aggiornamento di tipo festivo" con "altre sistemazioni contribuite dalla comunità" anziché "aggiornamento completo" con "chissà cos'altro?!"
- 2 Agosto 2019 - Aggiornato il Blog Ufficiale di TF2. Aggiornamento riguardante il problema con la probabilità di trovare cappelli Insoliti nelle casse. Ecco tutti i dettagli sulla situazione e sui provvedimenti riguardanti gli oggetti legati al problema.
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- ...that both the Pain Train and the Fists of Steel got their names from in-game voice lines?
- ...that in the WAR! Comic, the Administrator is watching the events of Meet the Spy unfold before Miss Pauling shows up?
- ...that the name of the Huo-Long Heater comes from the Chinese word for "fire dragon" (火龙, huǒlóng)?
- ...that the Grenade Launcher has six chambers because it originally had six shots in its clip?
- ...that the bobblehead in Meet the Sniper was originally supposed to be an "Old Geezer" instead of the Civilian?
- ...that the Bloodhound was originally planned to be released as Sam's Hat, alongside Max's Severed Head, the Big Kill and the Lugermorph, with the release of Sam and Max: The Devil's Playhouse, but was scrapped due to the difficulty fitting the head of each class, yet the textures remained in the game files?
- ...that Robin Walker, John Cook, and Ian Caughley originally created QTF just because they wanted a multiclass version of Quake for their own use?
- ...that the Soldier's voice actor, Rick May, also voiced General Pepper, the Narrator, Wolf O'Donnell, Leon Powalski, and Andross from the popular Nintendo 64 game, StarFox 64?
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