Mannhunt (mission)

From Team Fortress Wiki
Jump to: navigation, search
Mannhunt
Basic Information
Name: Mannhunt

File name:

mvm_mannworks_intermediate2
Developer(s): Valve
Map: Mannworks
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: 5500
Minimum respawn wave time: 7
Maximum respawn wave time: 14
Fixed respawn time: No
Tour: Oil Spill
Sentry Buster spawn time: 5 seconds
Sentry Buster respawn time: 27 seconds

Mannhunt is an intermediate invasion mission available on the Mannworks map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (800 Credits)
1A-1
Pyro flare
Normal Spawns at the left 4 4 8 0 5 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
1A-2
Pyro
Normal Spawns at the right 2 6 12 10 1 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
1B
1/2
Scout Stun
Expert 1/4 Flank defenders's right
1/4 Flank defenders's left
4 20 60 10 1 400
1/2
Scout
Easy 1/4 Flank defenders's right
1/4 Flank defenders's left
Wave 2 (800 Credits)
2A-1
Pyro flare
Normal 1 1 1 0 0 10
2A-2
Pyro flare
Normal 1/4 Flank defenders's right
1/4 Flank defenders's left
4 16 32 1 1 290
2B
Demoman

Type 1
Expert Spawns at the left 3 3 6 20 45 300
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Pyro flare
Normal 4 8 12 38 1 200
Support
Sniper
Expert Vision range 3000 2 10 30
Wave 3 (800 Credits)
3
Scout giant fast
Easy 1 10 10 0 10 500
Tank
20,000 1 35 300
Wave 4 (800 Credits)
4A-1
1/2
Scout stun
Expert 4 12 48 15 1 200
1/2
Scout
Easy
4A-2
Soldier Conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
5 10 30 0 10 200
4B
Demoman

Type 1
Expert Spawns at the left 4 4 4 25 0 100
Soldier conch
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Soldier infinite
Expert Spawns at the right 4 4 4 26 0 100
Soldier conch
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Pyro flare
Normal Spawns at the left 4 8 12 35 4 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Wave 5 (1500 Credits)
5A
Heavy champ
Expert 1/6 Flank defenders's right
1/6 Flank defenders's left
4 20 60 0 0 300
5B
Super scout
Easy 1 3 3 10 20 400
Tank
25,000 1 20 700
Pyro
Normal 8 8 16 35 0 100
Support
Sniper
Expert Vision range 3000 2 10 20
Wave 6 (1000 Credits)
6A
1/2
Scout stun
Expert 5 20 30 0 0 100
1/2
Scout
Easy
6B-1
Heavy
Expert Spawns at the right 5 5 5 15 1 100
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
6B-2
Heavy
Expert Spawns at the left 5 5 5 15 1 100
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
6C
Tank
10,000 1 30 100
Tank
10,000 1 35 100
Soldier infinite
Expert Spawns at the left 4 4 4 65 1 100
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Soldier infinite
Expert Spawns at the right 4 4 4 65 1 100
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Tank
10,000 1 80 100
Tank
10,000 1 85 100
1/2
Scout stun
Expert 5 20 45 105 0 100
1/2
Scout
Easy
Tank
10,000 1 100 0

Basic Strategies

The first wave of this mission spawns 10 Pyro bots, each tailed by their own Quick-Fix Medic, and are soon followed by bursts of Scouts. Pyros, which are healed by medics, can airblast your rockets and flares, what makes them even more dangerous. Consider having a Demoman to destroy medics as fast as possible.

This mission's difficulty is tested in the third wave. It consists only of 10 Super Scouts and one tank. Super Scouts will spawn only one at a time, but come in quick succession, and can easily get past the team and reach the bomb shaft within seconds. The tank will arrive anywhere from the 3rd to the 7th Super Scout's spawn, but has a low enough HP to not be as big a problem. It can be taken out after all the Super Scouts have been defeated.

The fifth wave mimics the third in a small way, with a tank and 3 Super Scouts once again, this time interlaced with 60 K.G.B. Heavyweight Champs and plenty of Pyros as well. Make sure the Super Scouts go down early and do not lose focus with so many distractions.

This mission is most infamous for its final wave, which includes 5 tanks. Though they are accompanied by 4 other giant robots, the tanks themselves are highly underwhelming, possessing a low HP each.

Trivia

  • Disabled code indicates several cut robot formations, which are the following:
    • On wave 2, an additional Giant Rapid Fire Demoman and Quick-Fix Medics squad that spawns on the right side 35 seconds after all robots of Wave 2A-2 have spawned.
    • On wave 6, 12 Heavyweight Champs accompanied by 12 Quick-Fix Medics were supposed to spawn on the left side 40 seconds after all robots of Wave 6B-1 and 6B-2 have spawned. In addition, another Tank (with 10,000 health) that travels to the right was supposed to spawn as the same time as the current final Tank.

See also