Mannslaughter (mission)

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Mannslaughter
Basic Information
Name: Mannslaughter

File name:

mvm_mannworks_expert1.pop
Developer(s): Valve
Map: Mannworks
Mission type: Invasion
Waves: 5
Difficulty: Expert
Starting credits: 400
Maximum possible credits: 5350
Minimum respawn wave time: 7
Maximum respawn wave time: Unknown
Fixed respawn time: No
Tour: Gear Grinder
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds

Mannslaughter is an expert invasion mission available on the Mannworks map. It is widely regarded as the most difficult mission in the game.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1
1
Demoman

Type 2
Expert 5 15 35 0 18 700
Heavy steelfist
Heavy steelfist
Heavy steelfist
Heavy steelfist
Hard
Pyro
Hard Spawns from the carrier tank or lower tunnel 2 10 12 5 20 200
Support
Sydney sniper
Hard Vision range 3000 2 30 60
Spy
Expert 3 45 45
Wave 2
2A
Scout
Expert Melee only
Pictogram plus.png 100% crit chance
12 16 48 0 10 200
Scout
Expert Melee only
Pictogram plus.png 100% crit chance
Spawns from the carrier tank or lower tunnel
6 8 24 0 10 200
2B
Scout
Expert Melee only
Pictogram plus.png 100% crit chance
Spawns from the carrier tank or lower tunnel
16 16 32 0 10 200
Medic

Quick-Fix Medic
Easy
Scout
Expert Melee only
Pictogram plus.png 100% crit chance
Spawns from the carrier tank or lower tunnel
6 8 24 0 10 200
Medic

Quick-Fix Medic
Easy
Soldier crit
Normal 2 4 8 10 10 100
Support
Sniper
Hard Vision range 2500
Razorback
2 20 60
Spy
Expert 2 30 90
Wave 3
3A
Scout giant fast
Easy 2 4 6 0 10 100
3B
Tank
12,000 1 200
Tank
12,000 1 200
Soldier
Hard 4 16 20 15 10 100
Pyro
Hard 4 4 20 20 15 100
Scout giant fast
Easy 2 4 6 20 10 100
3C
Heavy
Expert 8 8 32 0 20 100
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Sniper
Hard Vision range 2500
Razorback
2 20 60
Scout
Hard Begins after 3B has finished spawning
Melee only
6 10 20 15
Wave 4
4A
Heavy Deflector
Hard Spawns at the left 8 8 8 0 0 200
Demoman
Hard Spawns at the right 8 8 8 0 0 50
Pyro
Expert Fires continuously 2 2 4 5 20 50
4B
Demoman
Easy Spawns at the left 8 8 24 15 10 50
Heavy Deflector
Hard Spawns at the right 10 12 30 15 10 200
4C
Demoman

Type 2
Expert 1 3 6 0 10 100
Pyro
Expert Fires continuously 2 2 2 0 100
Demoknight
Hard 8 22 24 30 20 25
4D
Demoman

Type 2
Expert 4 8 18 0 5 100
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier
Hard 10 18 30 0 10 25
Pyro
Hard 3 6 12 10 15 25
Support
Spy
Expert 3 5 60
Wave 5
5A
Soldier infinite
Expert Spawns at the left 2 4 8 0 30 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Soldier infinite
Expert Spawns at the right 2 4 8 0 30 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Pyro
Normal Fires continuously
Spawns from the carrier tank or lower tunnel
5 10 30 3 20 100
Pyro
Pyro
Pyro
Pyro
Normal
5B
Tank
20,000 1 50
Tank
20,000 1 100
Heavy deflector
Hard Spawns at the left 5 16 25 0 10 100
5C
Demo

Type 2
Expert 1 6 8 0 15 0
Heavy steelfist
Hard 4 12 20 0 15 0
Pyro
Expert Spawns from the carrier tank or lower tunnel 4 10 30 5 20 50
5D
Demoknight
Hard 15 18 45 0 25
Tank
20,000 1 50
Tank
20,000 1 50
Support
Sydney sniper
Hard Vision range 3000 2 20 60
Spy
Expert 2 30 60

Basic Strategy

Mannslaughter is one of the hardest missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman), with one person (usually a Heavy) occasionally switching to Pyro.

The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become very hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon.

The second wave pits the mercenaries against huge swarms of crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here.

The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster.

The fourth wave introduces the Deflector Heavy, which can destroy projectiles such as rockets and grenades, much like its Giant counterpart. Attacking from the sides or from behind is recommended for projectile-based classes.

Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies).

Bugs

  • In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave.

Trivia

  • According to unused code, a Jarate Thrower robot template would have been used for the mission but this was never implemented.

See also