Mech Mutilation (mission)
|Maximum possible credits:||5100|
|Minimum respawn wave time:||8|
|Maximum respawn wave time:||8|
|Fixed respawn time:||Yes|
|Sentry Buster spawn time:||0 seconds|
|Sentry Buster respawn time:||30 seconds|
The unique part of endurance mode is that the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.
As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area. Furthermore, the respawn times for the defenders are fixed throughout the entire mission, so it does not increase each time a wave is completed.
The Soldier Robots in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a Scout getting behind them, or a Demoman placing Stickybombs in the general area that they spawn in. In wave 1B, the Pyro Robots can be very distracting in taking out the giant Heavy Robots, but a fast Scout using Fan o' War can allow teammates to easily bring them both down. Wave 1C is usually no trouble at all, as Demoman Robots are generally easy to destroy.
- According to disabled code, 12 Steel Gauntlets were supposed to appear on wave 2B as the earliest robots in this subwave rather than the Giant Pyro (10 seconds compared to the 15 seconds for the Giant Pyros).
- Disk Deletion (mission)
- Data Demolition (mission)
- Ctrl+Alt+Destruction (mission)
- CPU Slaughter (mission)
- Machine Massacre (mission)