Minigun/ar

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This article is about the stock primary weapon for the Heavy. For other miniguns, see Minigun (disambiguation).
"Sasha" redirects here. For the weapon Heavy refers to as Sasha in Poker Night at the Inventory, see Iron Curtain.

The Minigun, known affectionately as "Sasha" or "Sascha",[1][2][3] is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.

Firing 4 bullets at the same time at a rate of 10x a second, the Minigun can quickly rip through opponents at short range. However, the damage falls off quickly over long distances and the bullets are subject to a wide cone of fire.

The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% of his regular movement speed, and cannot move at all while crouching. The spin up can be initiated in midair to avoid losing speed until landing, allowing the Heavy to jump quickly around corners while ready to fire. There is a 50% damage penalty that starts when the gun is revved, decreasing linearly over the course of one second until full damage is reached. Accuracy is also reduced for the same time, with the cone of fire tightening over one second.

Players can begin spinning the barrel by holding down alt-fire, which does not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when waiting in one position or to briefly hold his fire without fully spinning the gun down.

The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.

Damage and function times

:مواضيع متعلقة الضرر
الضرر و أوقات العمل
نوع الطلقة Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
الضرر
ماكسمم رامب أب 150% 13.5 / bullet
الضرر قاعدي 100% 9 / bullet
ماكسمم فال أوف 52.8% 4.752 / bullet
مدى القريب 50-54 / 1 ammo
475-513 / second
متوسط المدى 5-30 / 1 ammo
48-285 / second
بعيد المدى 5-10 / 1 ammo
48-95 / second
Pellet spread 25:1
كريتيكال 27 / bullet
الميني كريت 12-18 / bullet
أوقات العمل
Attack interval 0.105 s
وقت الويندأب 0.87 s
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي

العرض

Strange Variant


Related achievements

Leaderboard class heavy.png القوي

هيفي إندوستري
هيفي إندوستري
تبادل لاطلاق النار قيمتها 200،000$ من قذائف المينيجون في حياة واحدة.


ماركسمان
ماركسمان
قتل 10 أعداء في منتصف الهواء مع المينيجون. s
بيرمانينت ريفولوشيون
بيرمانينت ريفولوشيون
قتل 5 أعداء دون الغزل بانخفاض بندقيتك.


رأشيونينج
رأشيونينج
قتل عدو مع الشوتجون الخاص في حين نفدت الذخيرة الناتاشا.

Update history

التصحيحات البرنامج 2007 8 أكتوبر

التصحيحات البرنامج 2008 19 أغسطس (Heavy Update)

  • Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.

التصحيحات البرنامج 2008 11 ديسمبر

التصحيحات البرنامج 2009 13 أغسطس (التحديث الكلاسليس)

  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).

التصحيحات البرنامج 2010 28 أبريل

  • Minigun spin-up/down time reduced by 25%.
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).

التصحيحات البرنامج 2010 19 نوفمبر

  • Fixed a Heavy exploit that let him run at full speed while shooting.

التصحيحات البرنامج 2011 7 يناير

  • This weapon's kill icon was updated.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

التصحيحات البرنامج 2011 3 يونيو

  • Added community contributed response rules to the Minigun.

التصحيحات البرنامج 2011 23 يونيو

  • [Undocumented] Added Strange quality.

التصحيحات البرنامج 2011 15 ديسمبر (Australian Christmas 2011)

التصحيحات البرنامج 2011 19 ديسمبر

  • Festive Miniguns can now be gifted.

التصحيحات البرنامج 2012 1 مارس

  • Refined Minigun recoil force.

التصحيحات البرنامج 2012 15 أغسطس (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

التصحيحات البرنامج 2012 9 أكتوبر

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

التصحيحات البرنامج 2012 20 ديسمبر (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

التصحيحات البرنامج 2013 18 أبريل

  • Fixed a client crash related to doing a changelevel while firing the Minigun.

التصحيحات البرنامج 2013 21 نوفمبر (Two Cities Update)

  • [Undocumented] Added an Australium variant.

التصحيحات البرنامج 2014 18 يونيو (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

التصحيحات البرنامج 2014 8 يوليو

  • Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.

التصحيحات البرنامج 2015 11 فبراير #1

  • Fixed not being able to switch away from the Minigun while spinning down.

التصحيحات البرنامج 2015 2 يوليو (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • [Undocumented] Updated model to c_model system.

التصحيحات البرنامج 2015 19 أغسطس

  • Updated the materials for the Australium Minigun.

التصحيحات البرنامج 2016 7 يناير

  • Fixed the Australium Minigun materials.

التصحيحات البرنامج 2017 20 أكتوبر (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

التصحيحات البرنامج 2022 12 أكتوبر

  • Fixed a bug where if multiple heavies(sic) where firing their weapons at the same time it would crash the server.

Unused content

  • There is a remastered version of the Assault Cannon (Classic) in the game files. In both v_minigun and w_minigun, all the textures from the Assault Cannon can be located.
  • A model of a shell casing is present in the files as miniguncasing.mdl, which appeared in both Trailer 1 and Trailer 2.

Bugs

  • Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state.
  • Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
  • Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun.
    • This can also be fixed by firing the gun.
  • When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible.
  • Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.

Trivia

  • In Meet the Heavy, the Heavy says that the Minigun weighs 150 kilograms, or roughly 330.75 pounds. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds.
  • How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the Valve Store depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
  • The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece.
  • In the Xbox 360 manual for The Orange Box, and in the Meet the Heavy video description, the Minigun is referred to as the Chain Gun.[4][5]
  • It is revealed in the Meet the Director comic that Heavy sleeps in a bed next to Sasha and Heavy says that he is embarrassed on how small the bed is.

Gallery

Merchandise

See also

References