|“You are so small! Is funny to me!”
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Notes: Add new options, update the old options, update the screenshots, and test all old bugs that listed on this page.
Multiplayer options allow a player to customize their gameplay experience to their liking. As part of the options dialog, Multiplayer options are accessible from the main menu.
Standard Multiplayer options
Available on the Multiplayer tab of the Options window.
The crosshair appearance section allows you to customize and edit your crosshair for your in-game HUD. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible.
This section allows you to upload different images with the max of 256x256 pixels, and work the best as a VTF (Valve Texture File) format. Once a spray has been imported into TF2, the user can use their spraypaint key (default 'T') to place the image onto different surfaces.
This allows a user to set permissions for what a server can download onto your computer. The drop box has four settings: Allow all custom files from server, Do not download custom sounds, Only allow map files, and Do not download any custom files. Note that the last setting disables the automatic downloading of custom maps, which will prevent you from joining some servers.
Advanced multiplayer options
Advanced multiplayer options are found in two places, either the lone gear button on the main menu or via the Advanced... button on the Multiplayer options tab. They enable the player to control various visual and gameplay-related details, in addition to minor technical tweaks. Below is the full list of options and their default values.
|Option||Default value||Tooltip||Additional notes||Console command|
|Automatically reload weapons when you're not firing||Yes||If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo.|
|Fast weapon switch||No||If set, you can change weapons without using the weapon selection menu.|
|Play a hit sound every time you injure an enemy||No||If set, you'll hear a 'hit sound' that's played whenever you damage an enemy.||You can use a custom sound file by naming it "hitsound.wav" and placing it in the "tf/sound/ui/" folder.|
|Display damage done as text over your target||No||If set, you'll see damage amounts over the heads of enemies whenever you damage them.||Shows damage as a red number floating over each hit (e.g. -98). Healing given to teammates also appears in green text. Damage done to buildings does also display the floating text.|
|Accumulate combat text damage events into a single number||No||If set, and using the combat text option, consecutive damage done to the same target will be added together into a single number.||Combines floating damage text shown for each individual enemy. The maximum delay between combining damage can be changed with
|Damage text doesn't prevent overhead effects (e.g. "CRIT!")||Yes||If set, damage text won't prevent bonus-effect text from appearing above players' heads as well. (e.g. "CRIT!")||Damage numbers will no longer overwrite the particle effects used for critical hits and mini-crits.|
|Remember the active weapon between lives||No||If set, you'll respawn holding the same weapon you were holding when you died (assuming you still have it equipped in your loadout).|
|Remember the 'previous weapon' between lives||No||If set, respawning won't affect the weapon you'll switch to when you hit your 'previous weapon' key. If unset, your 'previous weapon' will always be your secondary weapon when you respawn.||'Previous weapon' command, (default key 'Q').|
|Play a sound when the Sniper Rifle is fully charged||No||If set, the Sniper Rifle will automatically play a sound when fully charged||Uses the same sound effect as when a cooldown meter on the HUD refills.|
|Spy: Enable concise disguise menu||No||The concise disguise menu for the Spy is an alternate menu that requires more keypresses in the disguising process, but only uses the number keys 1 through 4.|
|Sniper: Sniper Rifle will re-zoom after firing a zoomed shot||Yes||If set, the Sniper's Sniper Rifle will automatically zoom back in after it reloads, if you were zoomed in when you shot.||Works with all zooming Sniper rifles. The effect can be cancelled by pressing the zoom button while reloading.|
|Sniper: Hide crosshair when zoomed in||No||If set, when zoomed in with any Sniper rifles, the default and custom crosshairs will automatically disappear leaving only the rifle targeting laser.||Works with all zooming Sniper rifles.|
|Medic: Medi Gun continues healing without holding down fire button||No||If set, your Medic's Medi Gun will stay locked onto your heal target until you press the fire button again. If unset, you'll be required to hold the button down to keep the Medi Gun locked on.||Works with all Mediguns.|
|Medic: Display a marker over the player you are healing||No||If set, a marker will be displayed above the friendly target that you're currently healing with your Medi Gun.||Can be useful for quickly picking out your target in crowded situations.|
|Medic: Injured teammates automatically call out||No||If set, you'll receive an automatic request for assistance from any nearby team mates when their health falls below a certain threshold.||Can be useful for healing low-health teammates first or if playing with players that do not call for Medic when needed.|
|Medic: Auto-call health percentage||60.00||The threshold at which your team mates will automatically request assistance.||If a teammate's health falls below this percentage, the call will take effect. Will only take effect if the above option is also active.|
|Enable minimal HUD||No||Minimal HUD uses a smaller denser HUD so that you can see more. Some explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on minimal HUD.||See the HUD page to show the comparison between full and minimal HUD.|
|Turn on colorblind mode||No||If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects.||Affects Jarate and Mad Milk, displaying a jar icon or white rain drop above hit players, for those who have trouble seeing the yellow tint or milk effect.|
|Use advanced spectator HUD in tournament mode||No||The advanced spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches.||If the server has enabled tournament mode, displays status portraits of all players while spectating.|
|Show non-standard items on spectated player||Yes||If set, you'll be shown the loadout items being used by the player you are spectating.|
|Use glow effects||Yes||If set, glow effects will be enabled during the match for objectives like Payload carts, CTF intelligence briefcases, and teammates after respawn.||A team-colored outline is given around the Payload cart and CTF intelligence briefcases. Also affects the outline around stickybombs launched by the Scottish Resistance when playing as Demoman and equipped with that weapon or on teammates carring intelligence or package of Australium.|
|Use player model in player class HUD||Yes||If set, the player class HUD will use player model in player class HUD will use player's model instead image.|
|Viewmodel field of view||54.0||The field-of-view to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen.||Larger fields of view may cause some class viewmodel glitches.|
|Spectator target ID location||Default||Changes where the player information is displayed on the screen whilst spectating.|
|Hide HUD during freezecam screenshots||No||If set, the HUD will be hidden during freezecam screenshots.|
|When spectating, view world from the eyes of a Pyro.||No||If set, world will be viewed under Pyrovision when spectating.|
|Pyrovision border||Dynamic||Can also be set to Static or Disable.|
|Pyrovision border distortion||Enable|
|Pyrovision skybox depth of field||Enable|
|Enable Romevision when available||No||If set, Romevision will be enabled in Mann vs. Machine mode if any player has The Hardy Laurel in their backpack.|
|HTTP Proxy||If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube.|
|Post-Death replay record time||5||This is the amount of time in seconds, to continue recording your replay after you've died.||Setting this to a larger value will increase the size of your replays but records more footage after death which can be used in replay takes.|
|Take event-based screenshots during replays||No||If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, deploy an ÜberCharge, etc). On some graphics cards this can cause rendering hitches.|
|Take high-resolution replay screenshots||No||If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches.|
|Max screenshots per replay||8||If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay.|
|Min time between screenshots||5||If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another one is taken (in seconds).|
|Replays are viewed from the eyes of a Pyro||If set, replays are viewed with Pyrovision enabled.|
|Disable weather effects||No||If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow.|
|Disable HTML MOTDs||No||If set, you won't be shown HTML versions of server's message of the day welcome screens.||Useful for when the pages are either offensive or impact system resources.|
|Multiplayer decal limit||200.000000||The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance.||Limits the amount of visible sprays, bullet holes, and similar visual effects. Lowering the number may improve performance on low-end systems. The highest value is 4096.000000|
|Auto-save a scoreboard screenshot at the end of a map||No||If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play.||Saves a screenshot of the scoreboard to \Steam\SteamApps\<username>\team fortress 2\tf\screenshots|
|Suicide after choosing a player class||Yes||If set, then you'll immediately kill yourself whenever you change your class while out in the field. If unset, you'll change to your new class the next time you respawn.||Makes you commit suicide when changing class outside of the spawn room.|
|Automatically respawn after loadout changes in respawn zones||Yes||If set, then you'll immediately respawn whenever you change your loadout while inside a respawn zone. If unset, your loadout changes will take effect the next time you respawn.||This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment.|
|Draw viewmodels||Yes||If unset, the first person view of your active weapon won't be drawn.||Shows the classes' hands and currently equipped weapon in the field-of-view.|
|Flip viewmodels||No||If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right.||Changes 'right-handed' viewmodel to 'left-handed' viewmodel.|
|Use minimized viewmodels||No||If set, the first person view of your active weapon will be drawn using minimal screen space.|
|Disable sprays||No||If set, you won't see other player's spraypaint images.|
|Close server browser after connecting to a server||Yes||Useful if you use the Manage Items and Trading menu often.|
|Synchronize with Steam Cloud||Yes||If set, your TF2 configuration files will be stored on the steam cloud.||Useful for moving sprays, key binds, and player options between computers.|
|Save Screenshots to Steam||Yes||If set, screenshots will automatically be saved to Steam.||Screenshots taken using the in-game screenshot button will be added to your Steam screenshots in your game session.|
|Show pop-up alerts while in-game (E.g. Trade Requests)||Yes||If set, you'll receive an in-game notification popups for various events, like trade requests. If unset, notifications will only be visible when you return to the main menu.||If active then the notifications will pop up on the top left of your screen while in game.|
|Show trade requests from...||Anyone||Can also be set to Friends Only, Friends and In-Game Players, and No One.|
|Show Community Market info...||When Showing Marketable Borders||Some items can be bought and sold on the Steam Community Market. This option allows you to control when Community Market information about items, including current Market availability and prices, will appear in item descriptions.||Can also be set to Never and Always.|
|Show 'View Promotional Codes' Button||Yes||Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'.|
|Recording Mode||Manual||Manual vs. Auto-Record. When set to Manual, recordings can be started/stopped using the ds_record/ds_stop commands. Auto-Record can be set to All matches, Competitive matches, and Tournament matches (servers using mp_tournament)||Can also be set to Auto-Record Competitive Matches, Auto-Record All Matches or Auto-Record Tournament Matches|
|Folder to be used||demos||This folder will be used for the demo recordings and associated demo support files. The folder must be under the game directory.|
|Filename prefix||This string will be used to prefix the files that are created|
|Play sounds for start/stop events||Yes|
|Log events||Yes||If set, all events are saved to the general _events.txt file and to a specific .json file that contains the events for each associated .dem file|
|Location of the in-game notifications||Console Only||Can also be set to Console and chat window
or Console and HUD
|Auto-save a scores screenshot at the end of a match||Yes|
|Min killstreak count||4.000000||This is the minimum killstreak count before the killstreaks are logged|
|Max time between killstreak||15.000000||This is the maximum time between kills before the killstreak count is reset to zero|
|Auto-delete recordings||No||Auto-delete recordings with no associated bookmark or kill streak events|
- When viewmodels are flipped, the Spy's watch animation is not visible, unless looking down. The white meter on the HUD is still visible.
- When viewmodels are flipped, the Holy Mackerel's first person viewmodel will be twisted, making the upper half of the weapon inside out.
- When viewmodels are flipped, the Sandman's and Wrap Assassin's baseball and bauble are displaced, merging into the Scout's right hand.
- When viewmodels are flipped, the Ham Shank and Bat Outta Hell appear to be partially hollow.
- When viewmodels are flipped, the Disciplinary Action's popper will appear to be partially hollow.
- The "Play a sound when the Sniper Rifle is fully charged" option will also cause the noise to be played when unscoping at full charge without firing.
- The "Medi Gun continues healing without holding down fire button" option will cause the Medic to make the Medi Gun begin healing three or four times in rapid succession before leaving it turned on for good, applies to the sound when no healing target is available. Also will sometimes stop the whole trail from appearing, leaving only the health crosses on the heal target. Those bugs happen only in online matches.
- The "Automatically reload weapons when you're not firing" option renders the characters' hand joints unable to move while running and when staying in one place the idle animation will not be played (applies to weapons affected by this option (reloadable)).