Patch du 14 octobre 2021

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Notes de mise à jour

Team Fortress 2

  • Correction des problèmes de matériel manquant et de son pour la Raillerie : Bare Knuckle Beatdown
  • Correction du problème d'écrêtage de la Raillerie : The Profane Puppeteer
  • Correction de certains sons pour la Raillerie : The Mannbulance!
  • Mise à jour de Scariest Mask EVER avec les styles Avec chapeau/Sans chapeau pour éviter certains problèmes d'écrêtage
  • Mise à jour de Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, et Computron 5000 pour corriger des problèmes avec les matériaux/modèles
  • Mise à jour des sons de saisie et de dépôt pour les kits de peinture
  • Mise à jour/ajout de quelques médailles de tournoi[1]
  • Mise à jour des fichiers de localisation[2]
  • Mise à jour de cp_ambush_event
    • Correction de quelques exploits où les joueurs pouvaient sortir de la carte
    • Correction de la plaque de base du point de contrôle 2 dans la phase 1 qui ne devenait pas bleue lors de la capture
    • Changement du type de dégât de shock à balle (bullet) dans les enfers
    • Amélioration de l'écrêtage
  • Mise à jour de pl_terror_event
    • Correction de quelques exploits où les joueurs pouvaient sortir de la carte
    • Augmentation de l'intervalle de temps d'apparition des livres de sorts standards
    • Correction d'un problème visuel pendant la période d'échauffement concernant les modèles de voie ferrée flottant en l'air
    • Ajustement de la logique de sélection de la voie ferrée de la charge utile pour résoudre un problème rare où le chariot sort de la voie
    • Amélioration de l'écrêtage
  • Mise à jour de koth_los_muertos
    • Correction du visualiseur de réapparition qui ne s'affiche pas du côté RED
    • Correction du fait de tomber du bord en entrant dans le Pays des Morts avec une vélocité supérieure à la normale. Désormais, en entrant dans le portail, la vitesse du joueur sera fixée à 0
    • Correction de la possibilité de spammer des grenades et des roquettes à travers les toits
  • Mise à jour de arena_lumberyard_event
    • Correction d'une particule de balise manquante pour indiquer les lieux d'apparition des sorts rares
    • Correction d'un problème d'interférence entre les ATH personnalisés et l'ATH de la carte
    • Correction des portes centrales qui se ferment d'elles-mêmes lorsqu'elles sont bloquées par un joueur
    • Correction de divers objets accessoires se trouvant à l'intérieur des murs
    • Correction des cas où les lignes de l'annonceuse sont jouées par-dessus les lignes de Merasmus
    • Correction d'un problème qui faisait que les joueurs restaient en troisième personne au début d'une nouvelle manche
    • Correction de la persistance des sorts obtenus du roi squelette entre les manches
    • Correction de la persistance des bombes citrouilles générées par les sorts entre les manches
    • Correction du lag serveur causé par les objets dynamiques
    • Modification de plusieurs VO pour utiliser les nouvelles entrées de soundscript
    • Merasmus réagira désormais aux décès de joueurs avec différents degrés de sarcasme
    • Les bombes citrouilles se rafraîchissent désormais toutes simultanément au début de chaque manche
    • Ajout d'un panneau "No entry" aux portes du milieu
    • Lissage des surfaces autour de la carte pour faciliter les déplacements en tant que fantôme
    • Augmentation du son du distributeur fantôme pour améliorer le ressenti de soins
    • Prolongation des périodes d'échauffement de 5 secondes (maintenant 15 secondes)
    • Mesures de préservation de la nature et de la vie sauvage
    • Suppression de l'Observateur

Changements non documentés

  • (anglais) Renommé "Damascus & Mahogany" en "Damascus and Mahogany"
  • (anglais) Renommé "Kiln & Conquer" en "Kiln and Conquer"
  • Mise à jour du type d'objet du Corpse Carrier
  • Mise à jour des icônes d'inventaire pour le Corpse Carrier et le Wandering Wraith

Références

  1. MidNight Moon 2021, Gibus Highlander Cup Saison 6, Gibus Prolander Cup Saison 6
  2. Mise à jour des fichiers de localisation pour les langues suivantes : Portugais brésilien, Bulgare, Tchèque, Danois, Néerlandais, Anglais, Finnois, Français, Allemand, Grec, Hongrois, Italien, Norvégien, Polonais, Portugais, Roumain, Russe, Chinois simplifié, Espagnol (Espagne), Suédois, Thaï, Turc, Ukrainien et Chinois traditionnel

Fichiers changés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Changements de la révision
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vmt
Modified: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.vvd
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap1.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap2.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap4.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_color.vtf