Обновление от 21 октября 2016

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Источник: Выход обновления Team Fortress 2 (английский)Выход обновления Team Fortress 2 (английский)

Содержание обновления

Victory line 01.png

Обновление 1

Выпущено обновление «Вииизг Фортресс 2016»!

  • Добавлены 3 новые карты от сообщества: Brimstone, Pit of Death и Maple Ridge Event.
  • Добавлен Кейс ползучей твари:
    • Содержит 22 новых созданных сообществом аксессуара из коллекции «Ползучая тварь»;[1]
    • В качестве дополнительного предмета с некоторым шансом можно получить один из 3 уникальных созданных сообществом Хеллоуинских предметов с ограниченными использованиями;[2]
    • В качестве дополнительного предмета с некоторым шансом можно получить Необычнотизатор.
  • Добавлен Необычнотизатор:
    • С помощью данного предмета игроки могут наложить один из необычных эффектов, указанных в описании предмета, на определенную насмешку;
    • С некоторым шансом предмет может быть найден в Кейсе ползучей твари.
  • Добавлены две новые насмешки в магазин Манн Ко:
  • Добавлены 8 новых созданных сообществом необычных эффектов:
    • 4 новых необычных эффекта для аксессуаров необычного типа;
    • 4 новых необычных эффекта для насмешек необычного типа.
  • Как и в прошлом году, игроки смогут собирать души для своих Проклятых гаргулей путем убийства врагов, выполнения заданий и сбора душ, время от времени появляющихся на картах.
  • В окне поиска игры в стандартном режиме добавлена категория «Хеллоуин».
  • Обновление продлится до 9 ноября 2016 года.

«Вииизг Фортресс 2016»

  • Все игроки, запустившие игру во время праздника, получат Проклятую гаргулью, если не получили ее в прошлом году:
    • Проклятая гаргулья даст доступ к Маразмиссиям и Хеллоуинскому ритуалу;
    • Также отсчитывает количество выполненных Маразмиссий и собранных душ.
  • Добавлены 3 новые Маразмиссии для определенных карт:
    • За успешное выполнение Маразмиссии игрок получит Хеллоуинский аксессуар и с некоторым шансом Кейс ползучей твари.
  • Шанс получения предмета необычного типа из кейсов был увеличен на время празднования Хеллоуина.
  • Все предметы необычного типа, полученные из кейсов и ящиков Манн Ко, будут иметь новые необычные эффекты, добавленные в данном обновлении.

Система подбора игр

  • Обновлен список ротации карт для соревновательного режима:
  • В меню выбора карт в стандартном режиме добавлены опции «Загрузить сохраненные настройки» и «Сохранить текущие настройки».
    • Критерии поиска теперь будут сохраняться вручную, дабы дать игрокам больше контроля над их собственными настройками по умолчанию при каждом запуске игры.
  • Скорректировано количество получаемого опыта в матчах стандартного режима для награждения игроков за их собственный вклад в матче:
    • За каждое очко игрок вновь будет получать по 6,5 единиц опыта;
    • Получаемое количество опыта при окончании матча и игры в целом будет основываться по отношению набранных игроком очков с общим количеством очков, набранным всеми игроками в матче.
  • Увеличен приоритет на те матчи, в которых играют несбалансированные команды.
    • Это должно уменьшить количество игр, в которых игроки страдают от неравного баланса команд.

Основное

  • Добавлены медали турнира AsiaFortress Cup (10-й сезон).
  • Добавлены медали турнира LBTF2 6v6 (13-й сезон).
  • Улучшено несколько аспектов обработки текстур для клиентов OS X и Linux:
    • Это должно уменьшить количество ошибок из-за нехватки памяти у игроков с высокими настройками текстур (особенно при смене карты);
    • Игрокам, у которых по-прежнему появляется эта ошибка, рекомендуется снизить настройки текстур до средних или ниже для лучшей стабильности игры на время ожидания дальнейших попыток решения проблемы.
  • Исправлена ошибка, связанная с отсутствующими материалами на карте Sunshine.
  • Исправлена ошибка, из-за которой игроки не получали урон от взрыва бомб-голов, если они не оглушили Маразмуса.
  • Исправлена ошибка, из-за которой для зомби на карте Ghost Town не использовались соответствующие модели вне празднования Хеллоуина.
  • Исправлена ошибка, связанная со временем для голосования за изгнание игроков в режиме Манн против машин.
  • Исправлена ошибка, из-за которой после выполнения насмешек игрок доставал не последнее оружие.
  • Исправлена ошибка, из-за которой во время перезарядки Помсона 6000 воспроизводился звук перезарядки дробовика.
  • Обновлены звуки отбрасывания врагов Прерывателем.
  • Обновлены некоторые звуковые файлы Маразмуса, которые не воспроизводились должным образом.
  • Обновлены файлы локализации.

Недокументированные изменения

  • Обновлено описание для Проклятой гаргульи.

Обновление 2

  • Исправлены ужасающие падения клиента игры на OS X при подключении к серверам.
  • Исправлена ошибка, из-за которой прогресс Маразмиссий не работал должным образом.

Примечания

  1. Горючий очаровашка, Классовая корона, Дикий нрав, Вредный шут, И-рог-ез, Шапка-поганка, Цилиндрище, Крупнокалиберный туризм, Твердолобый техасец, Дух взрывного прошлого, Покусашка, Чудовищный череп, Гвоздь программы, Акулье темя, Трепескопы, Пончо Эль-Пасо, Широкополый бандитто, Несносный норманн, Экипировка эскулапа, Безумный в маске, Куроманн
  2. Инструктор по аэробатике, Реактивный фрахтовщик, Бреющий воспалитель

Измененные файлы

Примечание: нижеприведенный список изменений создается путем сравнения двух версий игры.
Изменения в версии
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_sunshine.bsp
Added: tf/maps/koth_maple_ridge_event.bsp
Modified: tf/maps/mvm_ghost_town.bsp
Added: tf/maps/pd_pit_of_death_event.bsp
Modified: tf/maps/pl_badwater.bsp
Added: tf/maps/pl_fifthcurve_event.bsp
Modified: tf/maps/tr_dustbowl.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_sunshine.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/tr_dustbowl.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.sw.vtx
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_corpus_christi_cranium/hwn2016_corpus_christi_cranium_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_corpus_christi_cranium/hwn2016_corpus_christi_cranium_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mo_horn/hwn2016_mo_horn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2016_wing_mann/hwn2016_wing_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/hwn2016_improv_coonskin_cap/hwn2016_improv_coonskin_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_load.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_save.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/casual/gametype_halloween.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_maple_ridge_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_pit_of_death.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_fifthcurve_event.vtf