Pomson 6000/no

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Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
Pomson 6000 publicity blurb

The Pomson 6000 is a community-created primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires, with a short delay, a projectile beam that deals damage and interferes with the signature abilities of Medics and Spies. This projectile cannot be reflected or destroyed, and is fired slightly under the crosshair. Hitting a Medic subtracts 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy subtracts 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.

The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings, a feature shared across the game's other laser weapons.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.

The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

Se også: Skade
Skade og funksjonstider
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Skade
Maximum ramp-up 120%
Players:
72
Base damage 100%
Players:
60
12
Maximum fall-off 52.8%
Players:
32
Kritisk 180
Mini-crit 81-97
Function times
Attack interval 0.8 s
Reload (first) 1.02 s
Reload (consecutive) 0.53 s
Values are approximate and determined by community testing.

Demonstrasjon

Item set

Hovedartikkel: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effekt

Ingen effekt

Crafting

Se også: Crafting

Blueprint

Gjenvunnet metall Rettskaffen bison Kortslutning Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png
Klassepollett – Engineer Plasspollett – Primær Vrakmetall Mulige Resultater
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Foredlet metall Brainiac Pack weapon Mulige Resultater
Item icon Refined Metal.pngx4 + Item icon Pomson 6000.pngItem icon Eureka Effect.png =
Item icon Brainiac Hairpiece.png Item icon Brainiac Goggles.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

15 desember 2011 Patch (Australian Christmas 2011)
  • The Pomson 6000 was added to the game.

21 desember 2011 Patch

  • Added draw/recoil/reload/crit forces for the Pomson 6000.

11 januar 2012 Patch

  • Added crafting blueprint for the Pomson 6000.

16 februar 2012 Patch

  • Fixed a broken Engineer animation for the Pomson 6000.

15 august 2012 Patch (Mann vs. Maskin oppdateringen)

  • Removed player penetration from the Pomson 6000 and boosted the damage to compensate.

27 august 2013 Patch

  • [Udokumentert] Added Strange quality.

2 juli 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.

3 juli 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

23 juli 2015 Patch

  • Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
    • Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
    • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.

31 mai 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

7 juli 2016 Patch #1 (Meet Your Match Update)

  • Fixed an exploit with shooting through your own buildings.
  • Changed attributes:
    • Increased close-range damage to 72 (from 62).
    • Reduced long-range damage to 32 (from 42).
    • Updated projectile impact sounds.
    • [Udokumentert] Added projectile impact particle.

8 juli 2016 Patch

  • Fixed a dedicated server crash caused by projectiles from the Pomson 6000.

16 august 2016 Patch

  • Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.

29 august 2016 Patch

  • [Udokumentert] Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."

21 oktober 2016 Patch

  • Fixed the Pomson 6000 playing the Shotgun reload sound.

28 mars 2018 Patch #1

  • Fixed projectiles from The Pomson 6000 pushing players around.

15 november 2021 Patch

Unused content

  • The particle effects for the Pomson 6000 are set up for paint to be applied, but the ability to do so is disabled.

Bugs

The missing slider pump on the side of the Pomson 6000.
  • The attributes -34% clip size and -28% slower firing speed are missing.
  • The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.
  • Rarely, after a moment of not firing, the Engineer automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
  • While holding down the primary and secondary fire buttons simultaneously, the Pomson is placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
  • For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.
  • Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun disappears and is not on the weapon model, and can be seen in front of the gun.

Trivia

  • The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which could be purchased from the online store at Weta Workshop.

Gallery

See also