Pyroland, as it is officially named, is how the Pyro sees the world through their eyes. It was first seen in Meet the Pyro. It can also be viewed in-game by equipping certain weapons or cosmetic items.
As seen in Meet the Pyro, Pyroland is a stark contrast to the usual aesthetics of Team Fortress 2. Instead of run-down desert towns or secret spy bases, Pyroland appears as an extremely cartoonish pastel-colored landscape with big flowery meadows, a bright blue sky with giant, pudgy kittens, puppies, and hamsters floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.
Members of the BLU team are seen as little winged babies, or Cherubs, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed — for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being shot in the face with a Scorch Shot flare at point blank. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.
In the comic Ring of Fired, it is implied that fire is mostly the source of the bright colors and scenery for Pyroland; without it, the Pyro views the world in a grey, muffled, dull, and bland perspective, with people appearing as rectangular creatures speaking garbled language.
By equipping the Pyrovision Goggles, Rainblower, Lollichop, Infernal Orchestrina, Burning Bongos, Balloonicorn, or Reindoonicorn, players of any class can view Pyroland. This results in multiple aesthetic changes:
- Several features from birthday mode are active:
- Certain lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).
- Signs in objective-based games read "MMM MMMPH", except those in Doomsday.
- Most company logos are erased with white paint, but some change to fit the theme. For example, "Cornwell" on Dustbowl is changed to the word "Candy".
- Resupply lockers are purple with yellow handles and have pictures of a cuddly dog on the left side (for bullets) and a cuddly cat on the right side (for health).
- The Soldier's, Pyro's, and Demoman's grenades (and items that replace them) appear as baby bottles.
- Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).
- Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.
- Certain smoke effects will become bubbles, such as the rockets from the Soldier's Rocket Launcher and the flares from the Pyro's Flare Gun.
- Instead of death or injury sounds, players will laugh when hurt or killed.
- Items such as the Rainblower or Lollichop and other Pyro-based Pyromania items are visible to the player.
- All flames effects, either from the Pyro's primary weapons or the Thermal Thruster appear multicolored, changing colors as they travel. The Dragon's Fury fires a large ball of lollipops and rainbow swirls.
- In the killfeed, Domination messages read "[Player1] is BEST FRIENDS with [Player2]", while Revenge notices read, "[Player1] BROKE UP with [Player2]". Additionally, certain cosmetic items will appear to assist or be assisted by a player for unassisted kills, using the item's custom name, if it has one. If the player has more than one of these items equipped, one will be picked at random for the killfeed notice.
Maps changed by Pyroland
The player is allowed to see certain maps through Pyro's eyes:
- Badlands (Arena)
- Badlands (Control Point)
- Badlands (King of the Hill)
- Badwater Basin
- Gold Rush
- Gravel Pit
Note that changes in 5Gorge, Barnblitz, Foundry, Mann Manor, and Mannhattan only add strings of holiday lights, as opposed to the total re-texturing used for the maps in this list.
By editing the "mtp.cfg" configuration file, the player can add support for Pyroland to any map, or can disable the visual changes on currently supported official maps.
- The Ready sound in Mann vs. Machine and Charging Demomen's yells are not higher pitched. This may or may not be intended by Valve.
- Pyroland textures do not appear when using DirectX8.
- Some users will not have the Pyroland flame effect.
- The baby bottle textures do not appear for unknown reasons
Pyromania Day 3 update page
A picture of the Resupply Cabinet when closed
A picture of the flowers seen in Pyroland on Dustbowl
A picture of the Intel/Battlements sign seen in Turbine.
A picture of the "Resupply" sign seen in 2Fort.
A picture of the cables adorned with lights seen in Pyroland on Double Cross.
- "Dreams of Chronic and Sustained Cruelty", TF2 Official Website, July 31, 2012
- "Pyro vision", Valve Developer Community wiki