죽은 후 부활을 위해 걸리는 시간, 또는 부활 시간은 변할 수 있으며 당신의 캐릭터가 죽었다면 당신의 허드 위쪽에 카운트다운으로 표시될것입니다. 부활 웨이브는 기본 간격이 있으며 맵 설정에 따라 달라집니다. 대부분의 공식 맵들은 10초 부활 웨이브 시간을 가집니다. 이러한 10초는 맵의 상황에 따라 달라질 수 있는데, 대개 가장 많은 점령 지점을 장악한 팀이 더 빨라집니다. 각 팀의 부활 웨이브 시간은 팀 안에 8명 이하의 플레이어가 있다면 감소합니다. 팀에 3명 또는 더 적은 플레이어가 있으면 최소 부활 웨이브 시간인 5초가 됩니다. you are assigned to the respawn wave after the next one. 그러므로, 만약 현재 당신 팀의 부활 웨이브 타임이 10초라면, 당신은 죽음 후에 10초내지 20초 사이에 부활할것입니다. 어쨋든간에 당신의 개인적인 행동은 부활 웨이브 시간에 영향을 주지는 않습니다.
서버의 부활 웨이브 시간은
mp_respawnwavetime 값을 바꿈으로서 변경할 수 있습니다.
순간 부활 시간
Some servers feature instant respawn times where the waiting period for players to respawn is drastically reduced or even eliminated for all players. Servers can use either third-party custom plugins to enable this feature or the in-built command
mp_disable_respawn_times. The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed.
The respawn area refers to where newly-joined and resurrected players are placed. On some maps, this may be a separate room from the resupply area. Frequently, the two areas overlap and there is no visible distinction between the two. The use of the respawn area as a separate room is frequently found on Capture the Flag maps. In this case, there are sometimes automatic double doors leading to the resupply area. These doors frequently may only be opened from the inside, and when present provide one of the few safe places during Humiliation.
You may change your class within the respawn area without committing suicide. On most maps, it is also safe to change class within the resupply area, even if they are separate rooms. The point where you respawn is randomly chosen, but on Control Point maps, it is often determined by which control points your team has control over. Note that changing classes may at times instantly place you in a different respawn area if more than one is present.
In the GCF files of Team Fortress 2, and in unused sound effects, there is a turret that may have been intended to guard the respawn area rather than the eventual invisible wall, similar to Team Fortress Classic.
The resupply area is a room which is generally safe from opponents and provides you with Resupply lockers to replenish your health and ammunition. Depending on the map, this area may be adjacent, separate, or even overlapping to the respawn area. Most resupply areas contain one or more Resupply lockers which instantly provide full health, metal, and ammunition (including refilling all of your weapons' magazines) upon opening. They also are able to remove the effects of Jarate and Mad Milk, stop bleeding, and extinguish afterburn. Using a Resupply locker also allows players to switch between hats and/or weapons if they have already respawned, therefore eliminating the need to switch between classes in order to update your weapon loadout (unless you have the option 'Automatically respawning when you change your loadout' checked). Using a Resupply locker as a Spy using Your Eternal Reward will also remove your disguise. To open a Resupply locker, the player must simply walk near it. Note that Resupply lockers cannot be opened during Sudden Death or by the losing team during Humiliation.
Other purely decorative objects within the resupply area may include lockers in which the various classes keep their personal belongings, free weights, and targets for practice.
Degroot Keep에 사용되는 중세모드 보급 사물함.
관련 도전 과제
- TF2 Official Website, October 8, 2008 blog post – Explains the reasoning behind the respawn "waves" system.