Rocket Launcher
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The Rocket Launcher is the default primary weapon for the Soldier. It is a typical rocket-propelling device with a protruding metal side and a wide exhaust port.
The launcher can hold up to four loaded rockets and fires them as projectiles at a speed of around 1100 Hammer units per second, roughly 76 km/h from an off-angle, starting on the right-hand side of the crosshair and traveling to the center. The trajectory of these rockets are not affected by gravity; they will travel in a straight line until exploding on contact with any surface or player. Rockets inflict damage in a set splash radius; damage inflicted decreases the further the distance from the center of the explosion. Normal rockets have significant damage falloff over long distances, while critical rockets suffer no such falloff. Upon a kill, players will most likely explode into gibs.
As the explosion from rockets causes knockback on enemies, an experienced player can juggle opponents. Doing so can deal fall damage to these enemies when they land. The player can use the knockback effect on themselves in order to perform a rocket jump by firing at the ground beneath them and catapulting themselves vertically and/or horizontally. Simultaneously crouching increases the height and length of the jump while also decreasing damage inflicted to self. This technique can be used to reach areas not accessible to other classes, to give an advantage on the battlegrounds, so the player can damage their enemies and kill them, making it easier to fight an enemy Soldier as they will usually have to rely on direct hits.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.8m
|
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
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Pyro
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Heavy
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Sniper
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Snakewater achievements
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Update history
- Fixed rocket explosions being able to impart damage through thin ceilings.
- Fixed Rocket trail effects sometimes existing permanently in world.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
- Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Increased Soldier's primary ammo count from 16 to 20.
- The Rocket's kill icon was updated.
- [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
- [Undocumented] Added Strange quality.
- Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Rocket Launchers can now be gifted.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Rocket Launcher models to use the
c_models
system.
- [Undocumented] Corrected the iron sight for the Rocket Launcher.
Unused content
- In the VPK's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as
new_worldrpg_combo
. - Another Rocket Launcher is included in the VPK, with a white, outlined Rocket Launcher texture. It is in a folder listed as
W_RPG
. The texture is listed asw_rocketlauncher01
. - There is even another Rocket Launcher in the game files. It is in a folder listed as
v_rocketlauncher
, all the files exceptv_rocket
,v_rocketlauncher01.vtf
andv_rocketlauncher01_gold.vtf
are unused. It's currently unknown from what game this was recycled or if it was created in an alpha stage of Team Fortress 2.
Bugs
- While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
- Sometimes, the player will stay stuck in the reload position. This can be fixed by switching to either secondary or melee weapon.
Trivia
- The weapon seems to be a heavily stylized RPG-7. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly over-sized and it seems to fire modified RPG-2 grenades.
- It is actually possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War II era "Bazooka" the Soldier uses; these could only hold one rocket at a time.
- Despite the heavy recoil animation, real Rocket Launchers have no recoil, as the reaction force is released through the exhaust port.
- Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear handle, although the reload animation remains the same.
- The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
- The Soldier's Rocket Launcher was usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.
- The Rocket Launcher, along with the Rainblower and Stock Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.
- The Rocket Launcher's sight is a slightly bent M79 Grenade Launcher sight.
Gallery
BLU Festive variant.
Botkiller variant.
Australium variant.
RED Festivized variant.
Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[1]
Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[2]
See also
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
craft/Drop | Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Beggar's Bazooka Air Strike |
Degreaser Phlogistinator Rainblower |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Brass Beast Tomislav |
Pomson 6000 Rescue Ranger Panic Attack |
Crusader's Crossbow Overdose |
Sydney Sleeper Bazaar Bargain Hitman's Heatmaker Classic |
L'Etranger Enforcer | |
promotion | — | Original | Nostromo Napalmer | — | Iron Curtain Huo-Long Heater |
Widowmaker | — | Machina AWPer Hand Fortified Compound |
Big Kill Diamondback | |
Uncrate | — | — | — | — | — | — | — | Shooting Star | — | |
Contract | — | — | Dragon's Fury | — | — | — | — | — | — | |
Slot 2 | stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | Submachine Gun | Sapper |
unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance |
Sandvich | Wrangler | Kritzkrieg | Jarate Razorback |
— | |
craft/Drop | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol |
Gunboats Battalion's Backup Mantreads Reserve Shooter B.A.S.E. Jumper Panic Attack |
Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack |
Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Dalokohs Bar Buffalo Steak Sandvich Family Business Panic Attack |
— | Quick-Fix Vaccinator |
Darwin's Danger Shield Cozy Camper Cleaner's Carbine |
— | |
promotion | Lugermorph Flying Guillotine |
Concheror Righteous Bison |
— | — | Fishcake Robo-Sandvich |
Lugermorph Short Circuit |
— | — | Red-Tape Recorder Ap-Sap | |
Uncrate | Mutated Milk C.A.P.P.E.R |
— | — | — | — | Giger Counter C.A.P.P.E.R |
— | Self-Aware Beauty Mark | Snack Attack | |
Contract | — | — | Gas Passer Thermal Thruster |
— | Second Banana | — | — | — | — | |
Melee | stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
unlock | Sandman Necro Smasher |
Equalizer Necro Smasher |
Axtinguisher Necro Smasher |
Eyelander Necro Smasher |
Killing Gloves of Boxing Necro Smasher |
Gunslinger Necro Smasher |
Übersaw Necro Smasher |
Necro Smasher | — | |
craft/Drop | Holy Mackerel Candy Cane Boston Basher Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell |
Pain Train Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell |
Homewrecker Powerjack Back Scratcher Postal Pummeler Conscientious Objector Third Degree Lollichop Bat Outta Hell |
Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell |
Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Holiday Punch Bat Outta Hell |
Southern Hospitality Jag Eureka Effect |
Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell |
Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell |
Your Eternal Reward Big Earner Wanga Prick Spy-cicle | |
promotion | Frying Pan Sun-on-a-Stick Fan O'War Three-Rune Blade Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Sharpened Volcano Fragment Maul Neon Annihilator Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Apoco-Fists Freedom Staff Ham Shank Prinny Machete |
Prinny Machete | Frying Pan Freedom Staff Ham Shank Prinny Machete |
Frying Pan Freedom Staff Ham Shank Prinny Machete |
Conniver's Kunai Sharp Dresser Black Rose Prinny Machete | |
Distributed | Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Golden Wrench Saxxy Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Golden Frying Pan | |
Uncrate | Crossing Guard Batsaber |
Crossing Guard | Crossing Guard | Crossing Guard | Bread Bite Crossing Guard |
— | Crossing Guard | Crossing Guard | — | |
Contract | — | — | Hot Hand | — | — | — | — | — | — | |
PDA | stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit |
PDA 2 | stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch |
unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
Taunt | various | Home Run (Sandman/Atomizer) |
Kamikaze (Equalizer/Escape Plan) |
Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter/Manmelter/Panic Attack/Gas Passer/Hot Hand) Armageddon (Rainblower) Execution (Scorch Shot) Gas Blast (Thermal Thruster) |
Decapitation (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) |
Showdown (Fists/Saxxy/Apoco-Fists/Holiday Punch) |
Dischord (Frontier Justice) Organ Grinder (Gunslinger) |
Oktoberfest (Kritzkrieg) Spinal Tap (Übersaw) Medicating Melody (Amputator) |
Skewer (Huntsman/Fortified Compound) |
Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose/Golden Frying Pan) |
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