Scout Robot

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Scout Robot
Scout Robot
Basic Information
Health: 110 (Minor League Scout, Hyper League Scout, Jumping Sandman Scout)
125 (Scout, Bonk Scout, Force-A-Nature Scout)
650 (Shortstop Scout)
1200 (Super Scout, Force-A-Nature Super Scout, Giant Jumping Sandman Scout)
1600 (Major League Scout, Giant Bonk Scout)
3000 (Armored Sandman Scout)
Speed: 100% (Armored Sandman Scout)
133% (Scout, Minor League Scout, Hyper League Scout, Jumping Sandman Scout,
Bonk Scout, Force-A-Nature Scout, Major League Scout, Giant Bonk Scout,
Giant Jumping Sandman Scout)

146.67% (Force-A-Nature Super Scout)
166.67% (Shortstop Scout)
172.9% (Super Scout)
Hey, is somebody keeping track of my heads batted in?
The Scout-bot

Scout Robots appear in Mann vs. Machine as enemies.

Normal Variants

Scout

Icon Name Melee Attributes
Scout
Scout (Type 1) Bat
Bat


Icon Name Primary Attributes
Scout
Scout (Type 2) Scattergun
Scattergun


The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. In early waves of some missions, Scout-bots wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.

Minor League Scout

Icon Name Melee Hat Attributes
Scout stun
Minor League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet


These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to slow players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it may pose a major threat, allowing its allies to hurt the slown players more easily, but otherwise it poses no major threat.

Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun
Hyper League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png +75% faster recharge rate


These variants are nearly identical to Minor League Scouts, the only difference being that Hyper League Scouts recharge their baseballs much faster.

Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Jumping Sandman Scout Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Jumps every 5 seconds
Pictogram plus.png +100% jump height
Pictogram plus.png +50% faster recharge rate


These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They sometimes hit a baseball as they jump very high, and doing so, they can dodge enemy attacks and stun players. This can make it hard for players to hit them as they come in large numbers.

Bonk Scout

Icon Name Secondary Melee Hat Attributes
Scout bonk
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm


Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While they are invulnerable for the first few seconds of their lives, they have no special characteristics once the effect wears off, and are likely to die before they can use the Bonk! again.

Force-A-Nature Scout (Type 1)

Icon Name Primary Hat Misc Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png +50% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -60% slower reload speed
Pictogram minus.png Cannot see past 500 units


Force-A-Nature Scouts are similar to the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their Bolt Boy.

Force-A-Nature Scout (Type 2)

Icon Name Primary Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-A-Nature
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -50% slower reload speed
Pictogram minus.png Cannot see past 750 units


This is the same as the previously mentioned Force-A-Nature Scout variant, except this has +100% more knockback power and can't​ see past 750 units instead. However, its stats are reverted to have the same stats as the aforementioned Force-A-Nature Scout variant when all gates have been captured.

Shortstop Scout

Icon Name Primary Attributes
Scout shortstop
Shortstop Scout Shortstop
Shortstop
Pictogram info.png 1.4x larger in size
Pictogram info.png Hitbox size remains the same
Pictogram plus.png 650 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% movement speed


These rarer, bulkier versions of the Scout robot come equipped with the Shortstop, and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.

Giant Variants

Super Scout

Icon Name Melee Misc Attributes
Scout giant fast
Super Scout Holy Mackerel
Holy Mackerel
Bonk Boy
Bonk Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +100% movement speed
Pictogram plus.png +30% knockback resistance


The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with the Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against unprepared teams. Super Scouts do not run at the actual speed the +100% movement speed buff gives, but at the speed with the +30% movement speed buff due to a speed limit set in TF2.

Major League Scout

Icon Name Melee Hat Misc Attributes
Scout stun
Major League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Essential Accessories
Essential Accessories
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +90% faster recharge rate


A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot its baseballs often, hitting a ball every two seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.

Armored Sandman Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Sandman Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png 3000 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +95% faster recharge rate
Pictogram minus.png -25% movement speed


This variant of the Giant Scout is essentially a giant version of the Hyper League Scout, with decreased speed. It will almost always use its Sandman ball if there is someone in range, and as such has a high potential to stun-lock a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts.

Giant Bonk Scout

Icon Name Secondary Melee Hat Attributes
Bonk scout
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +45% faster recharge rate


The Giant Bonk Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up. They only appear in the end of the fifth wave of Empire Escalation (Operation Two Cities, Mannhattan).

Force-A-Nature Super Scout (Type 1)

Icon Name Primary Hat Misc Attributes
Scout fan
Force-a-Nature Super Scout
(Type 1)
Force-A-Nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +10% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% bullets per shot
Pictogram plus.png 60% more accurate
Pictogram plus.png +500% more knockback power
Pictogram plus.png +50% faster firing speed
Pictogram minus.png -65% damage penalty
Pictogram minus.png -70% slower reload time
Pictogram minus.png Cannot see past 1200 units
Pictogram minus.png Does not fire until fully reloaded


Force-A-Nature Super Scouts are just enlarged versions of the Force-A-Nature Scouts. However, due to their larger size and health, they should be treated with great caution. They have much more knockback power than the normal Force-A-Nature Scouts, easily knocking players (including Heavies) back to pass by them.

Force-A-Nature Super Scout (Type 2)

Icon Name Primary Misc Attributes
Scout fan
Force-a-Nature Super Scout
(Type 2)
Force-A-Nature
Force-A-Nature
Bolt Boy
Bolt Boy
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 1200 HP
Pictogram plus.png +10% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% bullets per shot
Pictogram plus.png 60% more accurate
Pictogram plus.png +500% more knockback power
Pictogram plus.png +50% faster firing speed
Pictogram minus.png -65% damage penalty
Pictogram minus.png -70% slower reload time
Pictogram minus.png Cannot see past 900 units
Pictogram minus.png Does not fire until fully reloaded


The Gatebot variant of this bot has the same stats, but it cannot see past 900 units instead of 1200 units. It also does not wear the Fed-Fightin' Fedora. The Bolt Boy cannot be seen, but the bot does wear it.

Giant Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Giant Jumping Sandman Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram info.png Jumps every 5 seconds
Pictogram plus.png 1200 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +90% faster recharge rate
Pictogram plus.png +100% jump height
Pictogram minus.png +50% bigger head size


The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, being able to jump higher than normal with a faster ball recharge rate and deal significantly higher damage. They can easily jump to higher areas to dodge enemy fire, so they should be treated with huge caution.

Bugs

  • When under the effects of Bonk! Atomic Punch, the phasing trail only aligns with the Scout Robot's feet instead of the whole body.
  • Jumping Sandman Scout, Giant Bonk Scout, and Giant Jumping Sandman Scout do not use correct names in-game.

Unused content

  • Seven unused Scout Robot templates exist: one with the Scattergun and 15% slower firing speed, one with only the Holy Mackerel, one fittingly named "Wrap Assassin", one with a Sun-on-a-Stick (its classicon also refers to a nonexistant "scout_sunstick" icon that was presumably never made), a Force-A-Nature Gatebot variant with no critical hits, a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the Cockfighter, the Boston Boom-Bringer, the Summer Shades and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
    • Through removing the speed limiter that normally prevents players or robots from going faster than a certain speed, Major League has been found to move ridiculously fast. He clocks in at a maximum speed of 3200 HU/s and can run from the robot spawn on Bigrock to the bomb hatch in under 15 seconds. He is so fast that his Scout-bot AI does not know how to cope with a speed that fast and will fly off of ramps and hit walls constantly because the AI cannot react quick enough.
  • There is an unused "Scout bat" icon in the game's files.

Trivia

  • The Scout Robots have a custom taunt in which they smack their bottom at the player when holding the Scattergun and smack their bottom with the Bat when equipped.
    • The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
  • A blueprint for a Scout Robot was visible in the Engineer Update Teaser.
  • The Fed-Fightin' Fedora is not visible on Scout bots even if they have it equipped.

Gallery