Soldier

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Soldier
https://wiki.teamfortress.com/w/images/6/68/Soldier_RED_3D.jpg?t=201504220057283007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/c/c1/Soldier_BLU_3D.jpg?t=201504220056523007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a4/Soldier_%C3%9CberCharged_RED_3D.jpg?t=201504220056373007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a7/Soldier_%C3%9CberCharged_BLU_3D.jpg?t=201504220056223007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7
Soldier.png
Basic Information
Icon: Leaderboard class soldier.png
Type: Offensive
Health: 200 /Medic emblem RED.png300
(See Health below for further details)
Speed: 80%
(See Speed below for further details)
Meet the Soldier
SoldierVidSplash.png

The Soldier is a crazed, jingoistic patriot from Midwest, USA, who portrays himself as a military man despite being rejected from the US Army. Tough and well-armed, he is a versatile class, capable of both offense and defense, and a great starter class to get familiar with the game.

Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumping to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. Jumper.

The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class soldier.png Soldier
80 %
72 %
27 %
64 %
Charging the Cow Mangler 5000
27 %
27 %
9 %
21 %
Wielding the Escape Plan over 160 Health
80 %
72 %
27 %
64 %
Wielding the Escape Plan between 160 and 121 Health
88 %
79 %
29 %
70 %
Wielding the Escape Plan between 120 and 81 Health
96 %
86 %
32 %
77 %
Wielding the Escape Plan between 80 and 41 Health
112 %
101 %
37 %
90 %
Wielding the Escape Plan below 41 Health
128 %
115 %
43 %
102 %

Basic strategy

Main articles: Soldier tips, Basic Soldier strategy, Community Soldier strategy
Icon soldier.jpg
  • You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
  • Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
  • Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage.
  • Soldiers often take a lot of damage, so press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Original
Promotional / Craft
Original
Killicon original.png  Rockets fly straight down the crosshair from the center of the screen
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png Base: 112

Crit: 338

+ +80% projectile speed

+ +25% damage bonus

+ Mini-crits targets launched airborne by explosions or rocket packs

− -70% explosion radius

Black Box
Craft
Black Box
Killicon black box.png 3 Base: 90

Crit: 270

+ On Hit: Gain up to +20 health per attack

− -25% clip size

Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 Base: 0

Crit: 0

+ +200% max primary ammo on wearer

+ No self inflicted blast damage taken

− -100% damage penalty

− No random critical hits

− Wearer cannot carry the intelligence briefcase, the PASS Time JACK, or the Player Destruction objective pickup

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 Base: 68

Crit: 203

+ +25% clip size

+ +40% projectile speed

+ -25% blast damage from rocket jumps

− -25% damage penalty

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 Base90

Charged shot: 122

Crit: 122-151

Afterburn:
8 / sec. × 6 secs.

+ Does not use ammo (replaced with an ammo meter)

 Secondary fire is a charged shot that:

+ Mini-crits players
+ Causes enemies to suffer afterburn for 6 seconds
+ Disables buildings for 4 seconds
− Empties entire ammo meter
− Can only be used if the ammo meter is full

− No random critical hits

− Deals only 20% damage to buildings

− Minicrits whenever it would normally crit

Killicon fire.png
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 3 20 Base: 90

Crit: 270

+ Holding primary fire loads up to three rockets

+ Releasing primary fire unleashes the barrage at 223% increased fire rate

− +3 degrees random projectile deviation

− Overloading the chamber will cause a misfire

− No ammo from dispensers when active

− -20% explosion radius

Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 Base: 76

Crit: 230

+ -15% blast damage from rocket jumps

+ Increased attack speed while blast jumping

+ Clip size increased on kill (up to +4)

− -15% damage penalty

− -10% explosion radius

− -20% explosion radius while blast jumping

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A N/A  Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter

 At 100% charge, using it grants player and nearby teammates 10 seconds of:

+ Guaranteed Mini-Crits
Gunboats
Craft
Gunboats
N/A N/A N/A N/A + -60% blast damage from rocket jumps
 This does not affect fall damage

 Grants its abilities passively, does not need to be selected first in order to apply the ability

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A N/A + +20 max health on wearer (200 → 220)

 Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter

 At 100% charge, using it grants player and nearby teammates 10 seconds of:

+ Immunity to Critical damage
+ +35% damage resistance
+ +50% Sentry Gun damage resistance (does not stack with previous)
Concheror
Promotional / Craft
Concheror
N/A N/A N/A N/A + Passively grants a health regeneration depending on recent damage taken (max of +4)

 Charges a rage meter with damage dealt — takes 480 damage to fully charge rage meter

 At 100% charge, using it grants player and nearby teammates 10 seconds of:

+ Increased movement speed
+ 35% of damage dealt to enemies returns as healing
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A + –75% reduction in push force taken from enemy damage

+ Deals 3x falling damage to the player the user lands on

+ -75% reduction in airblast vulnerability

+ 200% increased air control when blast jumping

 Grants its abilities passively, does not need to be selected first in order to apply the ability

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

+ This weapon deploys 20% faster

+ Mini-crits targets launched airborne by explosions or rocket packs

 Mini-crits only take affect within 5 seconds of deploying this weapon

− -34% clip size

Righteous Bison
Promotional / Craft
Righteous Bison
Killicon righteous bison.png 4 Base: 20

Crit: 60

 Shoots an electric projectile instead of shotgun pellets

+ Does not use ammo (replaced with an ammo meter)

+ Projectile penetrates enemy targets

+ Projectiles cannot be deflected

− Deals only 20% damage to buildings

− -33% clip size

B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A  Allows player to activate a parachute whilst midair, slowing their descent
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

+ +50% bullets per shot

+ This weapon deploys 50% faster

+ Fires a wide, fixed shot pattern

− -20% damage penalty

− Successive shots become less accurate

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

 Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

 Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Equalizer
Unlock
Equalizer
Killicon equalizer.png N/A N/A Base:

33-107

Crit:
Base

 When weapon is active:
+ Damage increases as the user becomes injured
− -90% less healing from Medic sources
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

+ Increases user's capture rate by 1 for points and carts

− 10% bullet damage vulnerability on wearer

Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

+ 50% longer melee range

+ On Kill: heals 50% of user's base health

− No random critical hits

− 75% slower deploy and holster time

− This weapon is Honorbound and once drawn holsters for -50 HP unless it kills

 A single successful hit kills an enemy wielding the same weapon

Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png N/A N/A Base: 49

Crit: 146

+ 70% longer melee range

+ On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds

− -25% damage penalty

Market Gardener
Craft
Market Gardener
Killicon market gardener.png N/A N/A Base: 65

Crit: 195

+ Deals crits while the wielder is rocket jumping

− 20% slower firing speed

− No random critical hits

Escape Plan
Craft
Escape Plan
Killicon escape plan.png N/A N/A Base: 65

Crit: 195

 When weapon is active:
+ Move speed increases as the user becomes injured
− User is Marked For Death when weapon is active, and for 3 seconds after switching away
− -90% less healing from Medic sources

Taunt attack

Soldiergrenadekill.png Associated items DescriptionKill icon
Main article: Grenade
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including buildings. If the player has the Lumbricus Lid equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right).
  • Killicon grenade (taunt).png
  • Killicon hhg.png

Item sets

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims


The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect


The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect


Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect


The Tin Soldier
Item icon Tin Soldier.png
Effect

Enables additional voice responses
Allows the Soldier to perform the Robot Dance taunt.


The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effect

No effect


The Rocket Ranger
Item icon Hardium Helm.png
Effect

No effect


The Terracotta Trooper
Item icon Shaolin Sash.png
Effect

No effect


The Federal Express Pack
Item icon Classified Coif.png
Effect

No effect


The Sgt. Helsing
Item icon Hellhunter's Headpiece.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Soldier cosmetics, List of Multi-class cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Soldier achievements

Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 28, 2008 Patch

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

June 19, 2008 Patch (Pyro Update)

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.

July 29, 2008 Patch

  • Fixed rockets being able to fire through grates at round starts.

December 11, 2008 Patch

  • Added smoke to the feet of a rocket jumping Soldier.

February 2, 2009 Patch

  • Increased Soldier primary ammo count from 16 to 20.

March 13, 2009 Patch

August 13, 2009 Patch (Classless Update)

  • Removed self-inflicted Mini-Crits. Fixes Jarate'd Soldiers having ineffective rocket/grenade jumps.
  • [Undocumented] Added hat bodygroups to the Soldier.

August 17, 2009 Patch

  • Fixed rocket jumping.

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, stickies, and rockets to 50% of what they lost at the corners of the OBB.
  • Rocket radius change: 121->146.

December 10, 2009 Patch

  • Added counters to the HUDs of Soldiers to keep count of how many Demomen they kill and subsequently contributed to the WAR! Update.

December 17, 2009 Patch (WAR! Update)

June 10, 2010 Patch (Mac Update)

August 25, 2010 Patch

  • [Undocumented] Added a grenade bodygroup to the Soldier model.

May 5, 2011 Patch (Replay Update)

June 3, 2011 Patch

  • Added community contributed response rules for when a Soldier kills a Demoman.

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

July 20, 2011 Patch

  • [Undocumented] Added bomb carrying and showing animations for the Soldier.

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 2, 2011 Patch

  • Added a taunt for the Tin Soldier set.
  • Fixed the Soldier's melee dare response rules.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added voice lines to Soldier.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines to Soldier.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

January 15, 2015 Patch 1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
    • Fixes the Soldier's rocket reload missing the rocket.

March 12, 2015 Patch

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.

January 20, 2016 Patch

  • [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.

July 28, 2016 Patch

Bugs

  • If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
    • If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop.
  • Taunting while reloading a primary weapon (other than the Cow Mangler 5000) causes a rocket to blink in and out of the Soldier's hand.

Trivia

  • The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
  • In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
    • He is also mentioned in a Heavy idle response line: "You are like sleeping Soldier who just stands at base instead of running to point!"
  • The Soldier, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Soldier resembled Stonewall Jackson.
  • In Worms: Reloaded, the Soldier's helmet is a selectable hat for the player's worms.
  • The Soldier's uniform and Rocket Launcher could be used by Megabeth in the game Super Monday Night Combat.
  • The Soldier is known to recite quotes from the United States Marine Corps and Sun Tzu's The Art of War.
  • Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
  • The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper and Soldier rocket jumping in the first modern TF2 trailer.

Gallery

Ico camera.png Related images:

Concept art

In other media

Cards

Main menu

Other

Related merchandise

See also

External links

References