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Show new changes starting from 06:35, 1 September 2025
   
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31 August 2025

     21:11  Community Scout strategy‎‎ (2 changes | history) . . (+267). . [Grgr‎; GrampaSwood‎]
      21:11 (cur | prev) . . (-119). . GrampaSwood (talk | contribs) (mc)
 m    21:05 (cur | prev) . . (+386). . Grgr (talk | contribs) (Force-a-nature optimal recoil info, soda popper + atomizer combo info. Not sure if some of the atomizer info is better suited for the Atomizer section.)
 m   20:53  Basic Spy strategy‎ (diff | hist) . . (+193). . Grgr (talk | contribs) (Additional information on Diamondback and Enforcer.)
     20:38  Basic Pyro strategy‎‎ (7 changes | history) . . (+713). . [GrampaSwood‎ (3×); Grgr‎ (4×)]
      20:38 (cur | prev) . . (-147). . GrampaSwood (talk | contribs) (mc, strategy should never be 'this weapon is useless' but should mention the use cases it has)
 m    20:33 (cur | prev) . . (+542). . Grgr (talk | contribs) (A variety of additions to Fire Axe, Reserve Shooter, Dragon's Fury.)
      20:07 (cur | prev) . . (+4). . GrampaSwood (talk | contribs) (mc, I think this speaks for itself)
 m    20:05 (cur | prev) . . (+75). . Grgr (talk | contribs) (Detonator: using flare jump for horizontal speed in combat.)
 m    20:02 (cur | prev) . . (+85). . Grgr (talk | contribs) (Homewrecker + reskins: tip for destroying sentry nests with homewrecker.)
      20:00 (cur | prev) . . (+6). . GrampaSwood (talk | contribs) (mc)
 m    19:58 (cur | prev) . . (+148). . Grgr (talk | contribs) (Gas Passer: extra info regarding the gas passer / annihilator combo.)
     19:56  Particulate Protector‎‎ (2 changes | history) . . (0). . [Grgr‎; GrampaSwood‎]
      19:56 (cur | prev) . . (-39). . GrampaSwood (talk | contribs) (Undo edit by Grgr (Talk) (4031053) Many cosmetics have alliterated names, it's one of the most common ones. Adding all the themed ones is not necessary) (Tag: Undo)
 m    19:40 (cur | prev) . . (+39). . Grgr (talk | contribs) (see also - cosmetic with similar name scheme (bacteria/particulate ... blocker/protector))
     17:50  Eureka Effect‎‎ (2 changes | history) . . (+155). . [SgerbwdGwyn‎; Mayonaise‎]
      17:50 (cur | prev) . . (+11). . Mayonaise (talk | contribs) (Made it clear it was talking about the teleporter entrance and not spawn room doors or smth)
 m    16:26 (cur | prev) . . (+144). . SgerbwdGwyn (talk | contribs) (Note about dispenser metal penalty not reducing the total amount eventually dispensed)
 m   14:29  Frontier Justice‎ (diff | hist) . . (+20). . BrazilianNut (talk | contribs) (Gallery)

30 August 2025

 m   16:54  Golden Wrench‎ (diff | hist) . . (-90). . BrazilianNut (talk | contribs)
 m   16:39  Wrench‎‎ (2 changes | history) . . (-77). . [BrazilianNut‎ (2×)]
 m    16:39 (cur | prev) . . (-90). . BrazilianNut (talk | contribs)
 m    15:12 (cur | prev) . . (+13). . BrazilianNut (talk | contribs)
     10:22  Peacenik's Ponytail‎‎ (2 changes | history) . . (0). . [Grgr‎; GrampaSwood‎]
      10:22 (cur | prev) . . (-296). . GrampaSwood (talk | contribs) (Undo edit by Grgr (Talk) (4029941) Workshop sets are not relevant to trivia) (Tag: Undo)
 m    10:17 (cur | prev) . . (+296). . Grgr (talk | contribs) (Trivia: The ponytail isn't part of the Texas Tech-hand set in-game despite being designed as part of the same set on the Steam Workshop.)

29 August 2025

     20:54  Item sets‎‎ (2 changes | history) . . (+117). . [Tiagoquix‎; GrampaSwood‎]
      20:54 (cur | prev) . . (-22). . GrampaSwood (talk | contribs) (mc, avoiding time-based wording)
 m    20:52 (cur | prev) . . (+139). . Tiagoquix (talk | contribs) (Add text to say which sets are impactful)
 m   17:07  Necro Smasher‎ (diff | hist) . . (+3). . BrazilianNut (talk | contribs) ({{heading|Damage and function times}})
 m   05:41  Pistol‎ (diff | hist) . . (+96). . BrazilianNut (talk | contribs)
 m   05:39  Sapper‎ (diff | hist) . . (+108). . BrazilianNut (talk | contribs)
 m   05:13  Wrangler‎ (diff | hist) . . (+121). . BrazilianNut (talk | contribs)

28 August 2025

 m   20:51  Pistol‎ (diff | hist) . . (+35). . BrazilianNut (talk | contribs) (See also: Added C.A.P.P.E.R and Lugermorph (reskins).)
 m   20:50  Sapper‎ (diff | hist) . . (+32). . BrazilianNut (talk | contribs) (See also: Added Ap-Sap and Snack Attack (reskins).)
 m   20:44  Wrench‎ (diff | hist) . . (+20). . BrazilianNut (talk | contribs) ({{heading|See also}}: Added Golden Wrench (reskin).)
 m   20:43  Wrangler‎ (diff | hist) . . (+20). . BrazilianNut (talk | contribs) (See also: Added Giger Counter (reskin).)
     15:56  Cuban Bristle Crisis‎‎ (2 changes | history) . . (-32). . [Tiagoquix‎; GrampaSwood‎]
      15:56 (cur | prev) . . (-34). . GrampaSwood (talk | contribs) (Undo edit by Tiagoquix (Talk) (4028639) It should be prime minister, 'communist leader' is vague and could be the leader of anything) (Tag: Undo)
 m    15:42 (cur | prev) . . (+2). . Tiagoquix (talk | contribs) (Gallery: Replace "Prime Minister" with "communist leader" (since the party leader position is more important))

26 August 2025

     21:48  Community Demoman strategy‎‎ (2 changes | history) . . (-495). . [GrampaSwood‎; Quasar‎]
      21:48 (cur | prev) . . (-495). . GrampaSwood (talk | contribs) (Removed what felt too close to an exploit. If the system doesn't work as intended then bypassing it and allowing for two swings feels too much on the side of an exploit)
      19:00 (cur | prev) . . (0). . Quasar (talk | contribs) (Demoknight)

25 August 2025

 m   17:53  Pip-Boy‎ (diff | hist) . . (+68). . BrazilianNut (talk | contribs)