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9 October 2025
21:28 | Scream Fortress 2024 (diff | hist) . . (-6) . . GrampaSwood (talk | contribs) |
19:43 | (Move log) . . Tark (talk | contribs) moved page Buy A Life to Buy a Life (Updated) |
m 18:57 | Buy A Life (diff | hist) . . (+124) . . Fiat Seicento (talk | contribs) |
m 05:37 | Cleaner's Cap (diff | hist) . . (+58) . . BrazilianNut (talk | contribs) |
8 October 2025
18:11 | Short Circuit (diff | hist) . . (+92) . . GrampaSwood (talk | contribs) (Put some emphasis on it being an intentional decision + give the reason why it was added. Remove if you think it's irrelevant) |
m 10:33 | December 21, 2007 Patch (diff | hist) . . (+65) . . Fiat Seicento (talk | contribs) |
6 October 2025
09:50 | Control point (objective) (3 changes | history) . . (+41) . . [GrampaSwood; Fisherboy800 (2×)] | ||
09:50 (cur | prev) . . (+2) . . GrampaSwood (talk | contribs) (Cauldron has no special model, just the titular cauldron but that's just a prop. Same with Blowout and Rotunda. These are not different models similar to Payload, but instead don't have a specific model) | |||
m | 03:11 (cur | prev) . . (+14) . . Fisherboy800 (talk | contribs) | ||
m | 03:07 (cur | prev) . . (+25) . . Fisherboy800 (talk | contribs) (updated need image template with more requests) |
m 05:42 | Cheats (diff | hist) . . (-41) . . Spacefield (talk | contribs) (DK template usage.) |
5 October 2025
19:16 | ÜberCharge (2 changes | history) . . (-1) . . [GrampaSwood; Birque] | ||
19:16 (cur | prev) . . (-7) . . GrampaSwood (talk | contribs) (→Update history: This word is not present in the original patch notes, though we allow some editing it probably shouldn't be like this) | |||
19:06 (cur | prev) . . (+6) . . Birque (talk | contribs) (→Update history: Minor changes, if they were meant to be this way just undo this change. Pretty sure the 2011 patch is meant to say "stuck on repeat" instead of just "stuck on", just correct me if I'm wrong) |
14:06 | Critical hits (7 changes | history) . . (+84) . . [GrampaSwood (3×); Xarbon62 (4×)] | ||
14:06 (cur | prev) . . (0) . . GrampaSwood (talk | contribs) | |||
13:40 (cur | prev) . . (+20) . . Xarbon62 (talk | contribs) | |||
10:40 (cur | prev) . . (+60) . . GrampaSwood (talk | contribs) (mc, the 'as if they were full crits' sounds overly negative and is an unnecessary note. I've added back a more clear example of a bug that isn't simply the background, as we treat that as an intentional design choice) | |||
09:59 (cur | prev) . . (-126) . . GrampaSwood (talk | contribs) (Undo edit by Xarbon62 (Talk) (4047495) please provide proof of this specific bug) (Tag: Undo) | |||
09:56 (cur | prev) . . (+126) . . Xarbon62 (talk | contribs) (→Bugs) | |||
09:54 (cur | prev) . . (-25) . . Xarbon62 (talk | contribs) (→Mini-Crits {{anchor|Mini-crits}}) | |||
09:54 (cur | prev) . . (+29) . . Xarbon62 (talk | contribs) (→Mini-Crits {{anchor|Mini-crits}}) |
4 October 2025
10:59 | Truce mode (diff | hist) . . (+321) . . GrampaSwood (talk | contribs) |
10:33 | Bumper Cars (3 changes | history) . . (0) . . [GrampaSwood; Spletz (2×)] | ||
10:33 (cur | prev) . . (-82) . . GrampaSwood (talk | contribs) (This was previously added too, but adding it makes it sound too much like a reference (+ we don't compare mechanics to other video games anywhere else)) | |||
m | 09:50 (cur | prev) . . (-1) . . Spletz (talk | contribs) (Fixed link formatting error) | ||
m | 09:47 (cur | prev) . . (+101) . . Spletz (talk | contribs) (Specified that the bumper car damage system works like it does in Super Smash Bros, which users may be more familiar with, making it easier to understand) |
3 October 2025
20:43 | Charging (diff | hist) . . (-205) . . GrampaSwood (talk | contribs) (→Bugs: mc, removed ways to exploit this bug) |
m 15:38 | Au Courant Assassin (diff | hist) . . (+26) . . Fiat Seicento (talk | contribs) (Wiktionary link.) |
m 15:00 | Sky Captain (diff | hist) . . (+2) . . Fiat Seicento (talk | contribs) |