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Show new changes starting from 19:55, 19 April 2024
   
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19 April 2024

     19:46  April 18, 2024 Patch‎‎ (24 changes | history) . . (+1,291). . [Akolyth‎; ThatHatGuy‎ (2×); Ashe‎ (2×); GrampaSwood‎ (4×); Tiagoquix‎ (15×)]
 m    19:46 (cur | prev) . . (+6). . Tiagoquix (talk | contribs) (add FPS in parenthesis)
 m    19:44 (cur | prev) . . (+150). . Tiagoquix (talk | contribs) (add tooltip for opengl, copy tooltip from previous "translation layer" wording to the other too)
 m    19:42 (cur | prev) . . (+98). . Tiagoquix (talk | contribs) (Undo edit by Tiagoquix (Talk) (3672659) // Oops, the wiki didn't notify me about the new edit in the mean time. Sorry!) (Tag: Undo)
 m    19:41 (cur | prev) . . (-98). . Tiagoquix (talk | contribs) (Disagree with "converter" because it may be technically incorrect, but at least we should keep the consistency)
      19:28 (cur | prev) . . (+90). . GrampaSwood (talk | contribs) (This should be the best of both world, minus the mobile users. Feel free to adjust the tooltip wording)
      19:06 (cur | prev) . . (-8). . GrampaSwood (talk | contribs) (Undo edit by Tiagoquix (Talk) (3672645) This may be okay to understand for people experienced with this kind of stuff, but it should be for everyone) (Tag: Undo)
 m    19:03 (cur | prev) . . (+8). . Tiagoquix (talk | contribs) ("translation layer" is more common than "converter", also pretty ok to understand, not that hard. Also, Valve themselves call it "abstraction layer": https://github.com/ValveSoftware/ToGL)
      18:54 (cur | prev) . . (-57). . GrampaSwood (talk | contribs) (Some mc, a translation layer is essentially just a converter which should be easier to understand for most people)
 m    18:49 (cur | prev) . . (-41). . Tiagoquix (talk | contribs) (Fix formatting)
 m    18:45 (cur | prev) . . (+375). . Tiagoquix (talk | contribs) (Add link back to raw input. Also, raw input UI has been hidden from Linux users.)
 m    18:40 (cur | prev) . . (-45). . Tiagoquix (talk | contribs) (Patch 1 was edited and now Raw Input is a documented change. Correct "renderer" to "translation layer" for ToGL.)
 m    13:46 (cur | prev) . . (-21). . Tiagoquix (talk | contribs) (Clarify the legacy OpenGL is for Linux-only; see https://steamdb.info/app/440/config/ ("7. Legacy OpenGL", which specifies Linux as the OS).)
      12:07 (cur | prev) . . (+51). . GrampaSwood (talk | contribs) (I don't see this option in my properties tab)
 m    04:14 (cur | prev) . . (+2). . ThatHatGuy (talk | contribs) (properly indented Patch 1 undocumented changes)
      04:13 (cur | prev) . . (+205). . ThatHatGuy (talk | contribs) (added Patch 2)
 m    02:22 (cur | prev) . . (-109). . Tiagoquix (talk | contribs) (Remove redundant item, reduce Linux explanation)
 m    02:19 (cur | prev) . . (+238). . Tiagoquix (talk | contribs) (Clarify Vulkan implementation)
 m    02:10 (cur | prev) . . (+1). . Tiagoquix (talk | contribs) (via -> with)
 m    02:08 (cur | prev) . . (+137). . Tiagoquix (talk | contribs) (Clarify Vulkan implementation. Btw, on the VDC, they use "command line option".)
 m    01:58 (cur | prev) . . (+36). . Akolyth (talk | contribs) (link)
 m    01:30 (cur | prev) . . (-2). . Ashe (talk | contribs) (it isn't actually vulkan, but dxvk)
      01:14 (cur | prev) . . (+76). . Ashe (talk | contribs)
 m    00:43 (cur | prev) . . (+12). . Tiagoquix (talk | contribs)
 m    00:41 (cur | prev) . . (+187). . Tiagoquix (talk | contribs) (Add undocumented changes)

18 April 2024

 m   23:13  April 18, 2024 Patch‎ (diff | hist) . . (+28). . ThatHatGuy (talk | contribs) (added Decal Tool exploit links)