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Show new changes starting from 22:50, 19 April 2024
   
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19 April 2024

 m   21:04  Template:Patch layout/Diff header‎ (diff | hist) . . (0). . Tark (talk | contribs)
     20:04  April 18, 2024 Patch‎‎ (27 changes | history) . . (+1,405). . [Akolyth‎; ThatHatGuy‎ (2×); Ashe‎ (2×); GrampaSwood‎ (5×); Tiagoquix‎ (17×)]
 m    20:04 (cur | prev) . . (+2). . Tiagoquix (talk | contribs) (Add dots)
 m    20:01 (cur | prev) . . (+97). . Tiagoquix (talk | contribs) (Add more links, and also change DirectX to Direct3D to be technically correct. ToGL is the translation layer name.)
      19:58 (cur | prev) . . (+15). . GrampaSwood (talk | contribs) (Added some Wikipedia links to Vulkan, DirectX, Direct3D, and OpenGL. OpenGL is first named "Open Graphics Library" and has "OpenGL" in parenthesis to indicate that's the abbreviation used from now on (which means removal of the 2nd tooltip))
 m    19:46 (cur | prev) . . (+6). . Tiagoquix (talk | contribs) (add FPS in parenthesis)
 m    19:44 (cur | prev) . . (+150). . Tiagoquix (talk | contribs) (add tooltip for opengl, copy tooltip from previous "translation layer" wording to the other too)
 m    19:42 (cur | prev) . . (+98). . Tiagoquix (talk | contribs) (Undo edit by Tiagoquix (Talk) (3672659) // Oops, the wiki didn't notify me about the new edit in the mean time. Sorry!) (Tag: Undo)
 m    19:41 (cur | prev) . . (-98). . Tiagoquix (talk | contribs) (Disagree with "converter" because it may be technically incorrect, but at least we should keep the consistency)
      19:28 (cur | prev) . . (+90). . GrampaSwood (talk | contribs) (This should be the best of both world, minus the mobile users. Feel free to adjust the tooltip wording)
      19:06 (cur | prev) . . (-8). . GrampaSwood (talk | contribs) (Undo edit by Tiagoquix (Talk) (3672645) This may be okay to understand for people experienced with this kind of stuff, but it should be for everyone) (Tag: Undo)
 m    19:03 (cur | prev) . . (+8). . Tiagoquix (talk | contribs) ("translation layer" is more common than "converter", also pretty ok to understand, not that hard. Also, Valve themselves call it "abstraction layer": https://github.com/ValveSoftware/ToGL)
      18:54 (cur | prev) . . (-57). . GrampaSwood (talk | contribs) (Some mc, a translation layer is essentially just a converter which should be easier to understand for most people)
 m    18:49 (cur | prev) . . (-41). . Tiagoquix (talk | contribs) (Fix formatting)
 m    18:45 (cur | prev) . . (+375). . Tiagoquix (talk | contribs) (Add link back to raw input. Also, raw input UI has been hidden from Linux users.)
 m    18:40 (cur | prev) . . (-45). . Tiagoquix (talk | contribs) (Patch 1 was edited and now Raw Input is a documented change. Correct "renderer" to "translation layer" for ToGL.)
 m    13:46 (cur | prev) . . (-21). . Tiagoquix (talk | contribs) (Clarify the legacy OpenGL is for Linux-only; see https://steamdb.info/app/440/config/ ("7. Legacy OpenGL", which specifies Linux as the OS).)
      12:07 (cur | prev) . . (+51). . GrampaSwood (talk | contribs) (I don't see this option in my properties tab)
 m    04:14 (cur | prev) . . (+2). . ThatHatGuy (talk | contribs) (properly indented Patch 1 undocumented changes)
      04:13 (cur | prev) . . (+205). . ThatHatGuy (talk | contribs) (added Patch 2)
 m    02:22 (cur | prev) . . (-109). . Tiagoquix (talk | contribs) (Remove redundant item, reduce Linux explanation)
 m    02:19 (cur | prev) . . (+238). . Tiagoquix (talk | contribs) (Clarify Vulkan implementation)
 m    02:10 (cur | prev) . . (+1). . Tiagoquix (talk | contribs) (via -> with)
 m    02:08 (cur | prev) . . (+137). . Tiagoquix (talk | contribs) (Clarify Vulkan implementation. Btw, on the VDC, they use "command line option".)
 m    01:58 (cur | prev) . . (+36). . Akolyth (talk | contribs) (link)
 m    01:30 (cur | prev) . . (-2). . Ashe (talk | contribs) (it isn't actually vulkan, but dxvk)
      01:14 (cur | prev) . . (+76). . Ashe (talk | contribs)
 m    00:43 (cur | prev) . . (+12). . Tiagoquix (talk | contribs)
 m    00:41 (cur | prev) . . (+187). . Tiagoquix (talk | contribs) (Add undocumented changes)
     16:38  Iron Curtain‎‎ (2 changes | history) . . (0). . [Slimyboi500‎; GrampaSwood‎]
      16:38 (cur | prev) . . (-14). . GrampaSwood (talk | contribs) (Undo edit by Slimyboi500 (Talk) (3672597) Already linked twice before.) (Tag: Undo)
 m    16:35 (cur | prev) . . (+14). . Slimyboi500 (talk | contribs) (See also)
     04:40  Sandvich‎‎ (2 changes | history) . . (+45). . [Mediarch‎ (2×)]
      04:40 (cur | prev) . . (+41). . Mediarch (talk | contribs) (Direct k)
      04:31 (cur | prev) . . (+4). . Mediarch (talk | contribs) (Health kit instead of Medkit to match the ir)
 m   04:37  Buffalo Steak Sandvich‎ (diff | hist) . . (+39). . Mediarch (talk | contribs) (Health kit instead of Medkit to match the item description)

18 April 2024

 m   23:13  April 18, 2024 Patch‎ (diff | hist) . . (+28). . ThatHatGuy (talk | contribs) (added Decal Tool exploit links)
     18:18  Sandvich‎ (diff | hist) . . (-324). . GrampaSwood (talk | contribs) (Gallery: Returned to non-tabs gallery, as there aren't enough images to warrant this, and this format is preferred)
     06:58  Short Circuit‎‎ (3 changes | history) . . (+60). . [GrampaSwood‎; Conceptually Wild‎ (2×)]
      06:58 (cur | prev) . . (-352). . GrampaSwood (talk | contribs) (Fixed spelling + removed bug, no proof and should be in bugs)
      06:34 (cur | prev) . . (+1). . Conceptually Wild (talk | contribs)
 m    06:33 (cur | prev) . . (+411). . Conceptually Wild (talk | contribs) (Just slight updates to the blast jump and how it gets effected by "dynamic surface(s)")

16 April 2024

     06:02  Black Rose‎ (diff | hist) . . (-90). . GrampaSwood (talk | contribs) (Undo edit by CallMeDaddy (Talk) (3671011) It's already mentioned that this item is no longer obtainable, mentioning the specific ways it's not obtainable is just mentioning it twice.) (Tag: Undo)

15 April 2024

 m   22:33  Black Rose‎ (diff | hist) . . (+90). . CallMeDaddy (talk | contribs) (added extra notice for people wasting time on trying to get the item.)