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Show new changes starting from 05:08, 21 January 2021
   
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21 January 2021

     04:36  Disguise‎ (diff | hist) . . (+425). . Sausagea1000 (talk | contribs) (General improvements.)

20 January 2021

     19:00  Water‎ (diff | hist) . . (+312). . Dom8 (talk | contribs) (Maps with water)
 m   16:53  Soda Popper‎‎ (2 changes | history) . . (0). . [Ashe‎ (2×)]
 m    16:53 (cur | prev) . . (-69). . Ashe (talk | contribs) (Undo edit by Ashe (Talk) (2929086)) (Tag: Undo)
 m    16:51 (cur | prev) . . (+69). . Ashe (talk | contribs) (Image request)
 m   11:32  Kritzkrieg‎ (diff | hist) . . (+81). . Redybird (talk | contribs) (Trivia: 40 - 25% = 30 and so 40 - 20% = 32s if the community tests mention 32% the Ubercharge at best fills 20% faster assuming no Overheal past 142,5%, No break in healing and immediate switch in between targets without medigun not used.)

19 January 2021

     14:08  Upgrade Station‎‎ (6 changes | history) . . (0). . [Manta‎ (3×); GrampaSwood‎ (3×)]
      14:08 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (Provide a video showing off how the timings change, do not undo this edit. If you want to discuss it further go to my talk page. If you add a bug it's your responsibility to provide proof that it's actually the case, no matter how obvious it would be.) (Tag: Undo)
      14:01 (cur | prev) . . (+515). . Manta (talk | contribs) (Undo edit by GrampaSwood Would've thought this one was obvious to anyone who has ever used the sniper rifle, force-a-nature or similar in MvM Just buy three rifle upgrades and hold M1. 4x firing speed achieved.) (Tag: Undo)
 m    13:52 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (This is not an example showing it off, I could say the Minigun firing speed actually gives +100% due to a typo in the code, but that's still not proof that it's actually the case.) (Tag: Undo)
      13:50 (cur | prev) . . (+515). . Manta (talk | contribs) (Undo edit by GrampaSwood (Talk) (2928699) I did provide an example.) (Tag: Undo)
 m    13:02 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (Undo edit by Manta (Talk) (2928695) Please provide an example showing these timings off) (Tag: Undo)
      12:58 (cur | prev) . . (+515). . Manta (talk | contribs) (Bugs)
     09:31  Mann vs. Machine‎ (diff | hist) . . (+621). . Manta (talk | contribs) (Gameplay)

18 January 2021

     16:42  Robots‎‎ (2 changes | history) . . (+154). . [Manta‎ (2×)]
      16:42 (cur | prev) . . (+49). . Manta (talk | contribs) (Regular Robots)
      16:39 (cur | prev) . . (+105). . Manta (talk | contribs) (Gameplay)
     03:03  Disguise‎ (diff | hist) . . (+502). . Hisako (talk | contribs) (Saw this mentioned by Shounic (https://www.youtube.com/watch?v=bDlgOUOJqWk), no idea if it has been mentioned somewhere else or whether this is the right place to mention it, please undo/edit if you have to.)

17 January 2021

 m   19:56  Magic spells‎‎ (2 changes | history) . . (+14). . [Santumerino‎; Ashe‎]
 m    19:56 (cur | prev) . . (+284). . Ashe (talk | contribs) (Readded as a note)
 m    19:53 (cur | prev) . . (-270). . Santumerino (talk | contribs) (Bugs: If this is intentional (implied by "This is to prevent players from being stuck[...]"), it's not a bug.)

16 January 2021

 m   22:19  Tide Turner‎‎ (2 changes | history) . . (0). . [Ashe‎; Lotion5328‎]
 m    22:19 (cur | prev) . . (-342). . Ashe (talk | contribs) (Undo edit by Lotion5328 (Talk) (2927791) Already listed in Charging) (Tag: Undo)
 m    22:11 (cur | prev) . . (+342). . Lotion5328 (talk | contribs) (Added Bug/Trivia of new mechanic discovered that allows you to increase your melee range substantially.)
 m   22:18  Splendid Screen‎‎ (2 changes | history) . . (0). . [Ashe‎; Lotion5328‎]
 m    22:18 (cur | prev) . . (-341). . Ashe (talk | contribs) (Undo edit by Lotion5328 (Talk) (2927800) Already listed in Charging) (Tag: Undo)
 m    22:13 (cur | prev) . . (+341). . Lotion5328 (talk | contribs) (Added Bug/Trivia of new mechanic discovered that allows you to increase your melee range substantially.)
 m   22:17  Chargin' Targe‎‎ (2 changes | history) . . (0). . [Ashe‎; Lotion5328‎]
 m    22:17 (cur | prev) . . (-341). . Ashe (talk | contribs) (Undo edit by Lotion5328 (Talk) (2927797) Already listed in Charging) (Tag: Undo)
 m    22:12 (cur | prev) . . (+341). . Lotion5328 (talk | contribs) (Added Bug/Trivia of new mechanic discovered that allows you to increase your melee range substantially. Added on Tide Turner and Splendid Screen pages as you can do it with all shields.)
     18:34  Mods‎ (diff | hist) . . (+23). . Mikado282 (talk | contribs) (Category:Shortcuts)

15 January 2021

 m   00:37  Bonk! Atomic Punch‎ (diff | hist) . . (-183). . BrazilianNut (talk | contribs) (Removed description of Festive variant.)
 m   00:32  Force-A-Nature‎ (diff | hist) . . (-219). . BrazilianNut (talk | contribs) (Removed description of Festive variant.)
 m   00:31  Frontier Justice‎ (diff | hist) . . (-183). . BrazilianNut (talk | contribs) (Removed description of Festive variant; other, minor changes.)
 m   00:29  Sapper‎ (diff | hist) . . (-289). . BrazilianNut (talk | contribs) (Undo edit by Cringemasta69420 (Talk) (2926793) We do not describe the appearances of variants.) (Tag: Undo)
     00:05  Medi Gun‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; ClobZ‎]
 m    00:05 (cur | prev) . . (-292). . GrampaSwood (talk | contribs) (Undo edit by ClobZ (Talk) (2927133) Please add a source) (Tag: Undo)
      00:03 (cur | prev) . . (+292). . ClobZ (talk | contribs) (Bugs)

14 January 2021

     15:24  Stickybomb Launcher‎‎ (2 changes | history) . . (+374). . [Manta‎ (2×)]
      15:24 (cur | prev) . . (+164). . Manta (talk | contribs)
      11:10 (cur | prev) . . (+210). . Manta (talk | contribs)
     10:47  Grenade Launcher‎ (diff | hist) . . (-86). . Manta (talk | contribs) (No mention of grenades going half damage after hitting surfaces?)