Related changes
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20 September 2025
21:32 | Enclosure (diff | hist) . . (-168) . . Mikado282 (talk | contribs) (→{{heading|Locations}}: update to the intended retention of the original filename as an updated image..) |
m 20:22 | Taunts (diff | hist) . . (+71) . . BrazilianNut (talk | contribs) |
17 September 2025
m 13:40 | Cactus Canyon (diff | hist) . . (+101) . . Lolimsogreat21 (talk | contribs) (Added setup time) |
m 13:28 | Badwater Basin (diff | hist) . . (+1) . . Lolimsogreat21 (talk | contribs) (correction) |
m 12:17 | Murky (diff | hist) . . (0) . . Happyrain (talk | contribs) (→Trivia: typo) |
m 10:57 | Thunder Mountain (diff | hist) . . (+4) . . Lolimsogreat21 (talk | contribs) (→Checkpoint C) |
m 10:39 | Polar (diff | hist) . . (+1) . . Lolimsogreat21 (talk | contribs) (mc) |
m 10:28 | Frostcliff (diff | hist) . . (+9) . . Lolimsogreat21 (talk | contribs) (→Checkpoint E - Frosted Pit) |
16 September 2025
m 22:58 | Chilly (diff | hist) . . (+27) . . Lolimsogreat21 (talk | contribs) (→Checkpoint C) |
m 22:29 | Precipice (diff | hist) . . (+6) . . Lolimsogreat21 (talk | contribs) (→Checkpoint B) |
m 21:44 | Pier (2 changes | history) . . (+3) . . [Lolimsogreat21 (2×)] | ||
m | 21:44 (cur | prev) . . (+1) . . Lolimsogreat21 (talk | contribs) (→Checkpoint B (Town)) | ||
m | 21:44 (cur | prev) . . (+2) . . Lolimsogreat21 (talk | contribs) (→Checkpoint B (Town)) |
m 21:37 | Gold Rush (diff | hist) . . (-24) . . Lolimsogreat21 (talk | contribs) (Removed unnecessary 'thes') |
m 19:35 | Helltower (2 changes | history) . . (+2) . . [Happyrain (2×)] | ||
m | 19:35 (cur | prev) . . (+2) . . Happyrain (talk | contribs) (→Trivia: be caslte -> be a castle) | ||
m | 19:33 (cur | prev) . . (0) . . Happyrain (talk | contribs) (→Trivia: laywers -> lawyers) |
10:11 | Rumford (2 changes | history) . . (0) . . [GrampaSwood; Sh4rkface] | ||
10:11 (cur | prev) . . (-87) . . GrampaSwood (talk | contribs) (Undo edit by Sh4rkface (Talk) (4039775) Please provide proof of this) (Tag: Undo) | |||
07:10 (cur | prev) . . (+87) . . Sh4rkface (talk | contribs) (changed the trivia to say that only the fourth cutout (the one behind red first spawn) needs to be shot to open the room - this is the case from some testing ive done on private servers and in casual) |