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11 October 2025
15:13 | Spy checking (4 changes | history) . . (-62) . . [GrampaSwood (2×); EburbBC (2×)] | ||
15:13 (cur | prev) . . (-116) . . GrampaSwood (talk | contribs) (→Class- or item-based signs: Any on-hit effects are counted as bugs, as per the August 13, 2009 Patch which explicitly removed the ability, so any that trigger on disguises are considered bugs) | |||
14:05 (cur | prev) . . (-88) . . GrampaSwood (talk | contribs) (Bugs should not be on here, I believe the Übersaw isn't the only instance so I'll change that in a future edit) | |||
14:02 (cur | prev) . . (+26) . . EburbBC (talk | contribs) (→Class- or item-based signs) | |||
14:00 (cur | prev) . . (+116) . . EburbBC (talk | contribs) (→Class- or item-based signs: If there are more like the Übersaw, I would like to apologize in advance...) |
13:50 | Sniper match-ups (4 changes | history) . . (+551) . . [GrampaSwood (2×); EburbBC (2×)] | ||
13:50 (cur | prev) . . (+56) . . GrampaSwood (talk | contribs) (Highest time to kill would be a bad thing, as it would mean it takes the longest to kill any building) | |||
13:47 (cur | prev) . . (+390) . . EburbBC (talk | contribs) | |||
13:37 (cur | prev) . . (+16) . . GrampaSwood (talk | contribs) (mc, the specific variants that are not suitable are listed after so this wording just sounds rather awkward.) | |||
13:35 (cur | prev) . . (+89) . . EburbBC (talk | contribs) |
8 October 2025
19:56 | Sandman (4 changes | history) . . (+179) . . [GrampaSwood (2×); Comeidy (2×)] | ||
19:56 (cur | prev) . . (-12) . . GrampaSwood (talk | contribs) (mc) | |||
19:53 (cur | prev) . . (+191) . . Comeidy (talk | contribs) (→Bugs: added bug with proof in reference. Here is link to it also https://www.youtube.com/watch?v=SfCoNZXidOM) | |||
19:20 (cur | prev) . . (-95) . . GrampaSwood (talk | contribs) (Undo edit by Comeidy (Talk) (4048567) Please provide proof of this bug) (Tag: Undo) | |||
19:20 (cur | prev) . . (+95) . . Comeidy (talk | contribs) (→Bugs) |
6 October 2025
09:50 | Control point (objective) (diff | hist) . . (+2) . . GrampaSwood (talk | contribs) (Cauldron has no special model, just the titular cauldron but that's just a prop. Same with Blowout and Rotunda. These are not different models similar to Payload, but instead don't have a specific model) |