Taunts are character-specific animations that can be manually triggered in-game. The Spy has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
|The Spy brushes his suit, fixes his tie, and says:|
|Associated items||Description||Kill Icon|
Main article: Fencing
The Spy assumes a Fencing position and makes two quick slashes dealing 25 damage each and one thrust for 500 while saying:
|The Spy brushes his suit, fixes his tie, and says:|
|The Spy flicks away his used cigarette and takes a new one from the case, then says:|
|The Spy activates his crab-walking kit, grins, and does a short dance while clicking his fingers and cigarette case like pincers. There is approximately a one-tenth chance of this occurring when taunting with the disguise kit active.|
|The Spy hides in a cardboard box, being able to sneak around inside of it until the player finishes the taunt.
Hiding under the box
If the player ends the taunt, the Spy lifts his cardboard box away while grunting:
|The Spy brings out a wad of Mann Co. dollars from his suit pocket and throws some bills while saying:
Associated sound effects
|The Spy executes a series of disco moves to the beat of some groovy music.
|A chair appears behind the Spy. He sits on it before pulling out a white mug of coffee and a book in each separate hand. The Spy begins reading, sipping from the mug and saying a few lines, which loops indefinitely. When the player ends the taunt, the Spy casually throws the mug and book away before getting up from the chair, which falls back and disappears.
|The Spy lifts up a briefcase with a short grunt, from which legs sprout from the bottom of the case to the ground. The Spy opens the briefcase and extends an antenna on the right, revealing the case to be a portable computer, with a monitor on the top half, complete with a signal adjustment switch, and a keypad on the bottom half. The Spy types on the keypad. When finished, the Spy quickly closes the computer, the legs rise into the briefcase, and the Spy puts it away.
Pressing MOUSE1 triggers a flair where the computer prints out a picture of the rival team's Sniper, which the Spy picks up and looks at, making a quip to his target. Pressing MOUSE2 triggers a flair where the monitor loses its signal, which the Spy expresses disdain at, and adjusts the signal switch until its picture returns.
Flair 1: Printing out picture
Flair 1: Quips to target
Flair 2: Monitor loses signal
Flair 2: Adjusting signal switch
Flair 2: Signal is restored
|A creature resembling a Bread monster partially comes out of the Spy's chest. He looks at the creature, which bites the air and quickly goes back inside, then shrugs and brushes his suit.
Looking at monster
Brushing his suit
|The Spy bounces in rhythm to the Latin beats while saying:
Initiating a Conga line
Dancing to the Conga
|The Spy puts his arms out and forms a square with his fingers, trying to visualize the scene in front of him in a frame or a screen.|
|The Spy puts his left arm behind his back while raising his right hand, which he closes into a fist; he then turns to the side and extends his arm forward for another player to bump his fist.
While waiting, he looks to the sides while saying
and proceeds to brush his suit with his left hand.
The Spy then adjusts his right glove before punching the other player's fist.
|The Spy bends down a bit and interlocks a few of his fingers to form a platform for another player to flip off of.
Preparing to flip
Flipping another player
|The Spy puts one arm over the other in front of him while bending his knees and kicking to the sides. The player can freely move around, albeit slowly, during this taunt.|
|The Spy goes through an aerobics routine with the option of a class-specific animation.
|The Spy engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw
Starting the throw
|The Spy reels back on one leg, shielding himself with his arm, before regaining his composure, standing back up straight, and nervously tugging at his suit's collar.
|The Spy bends over to point and laugh, then stands and leans back a little with his arms to his side, now snorting.|
|The Spy takes out a staff with a skull on its top and a tag reading "99¢". He spins and attempts to cast a Meteor Shower spell with the staff, failing to create anything but green sparkles. He quickly looks at the staff, then facepalms while groaning before putting the staff away.|
|The Spy summons a guitar and plays an intense solo as flames and lightning spout from behind.|
|The Spy gestures towards his head and then perform a head butt with another player while saying:
Initiating a head butt
After a head butt
|The Spy reluctantly swings his partner 'round and 'round while saying:
Starting a dance
|The Spy jumps into a team-colored bumper car. Pressing MOUSE1 makes him honk the car's horn. The player can freely move around, albeit slowly, during this taunt.|
|A wooden cutout of a Yeti appears in front of the Spy, growling through a speaker. The Spy turns his back to the cutout while arranging his right glove, putting his left arm behind his back afterwards. He glances back at the cutout and, with a spinning motion, slaps it with the back of his hand, destroying it. He takes a few steps back and returns to his original position.
Before hitting the yeti
|The Spy turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and stands up while checking himself, disgusted by the transformation.
After turning back
|The Spy pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt.|
|Initiating High Five! taunt|
|Successful High Five! taunt|
Note: The following voicelines have been retroactively added to the Disco Fever taunt.
Starting a dance
|Miss Pauling Kill Taunts|
|Rock, Paper, Scissors tie|
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit.
- [Undocumented] Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
- Fixed the Dead Ringer's damage reduction exploit involving Spy taunting.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added an unused "high-five" taunt.
May 5, 2011 Patch (Replay Update)
- Added Director's Vision taunt.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt.
- [Undocumented] Added laughing animations.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added High Five! taunt.
- Added Shred Alert taunt.
June 18, 2014 Patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and Buy A Life taunts.
July 2, 2015 Patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
October 6, 2015 Patch (Invasion Community Update)
- The Burstchester was added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
December 17, 2015 Patch (Tough Break Update)
- Added Mannrobics taunt.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Added Disco Fever taunt.
October 21, 2016 Patch (Scream Fortress 2016)
- Added Second Rate Sorcery taunt.
- Added Victory Lap taunt.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added 2 official taunts: Yeti Punch and Yeti Smash.
December 21, 2017 Patch (Smissmas 2017)
- The Luxury Lounge was added to the game.
December 3, 2020 Patch (Smissmas 2020)
- The Fist Bump was added to the game.
October 5, 2022 Patch (Scream Fortress XIV)
- Added Travel Agent taunt.
- Added Scaredy-cat! taunt.
December 5, 2022 Patch (Smissmas 2022)
- The Tailored Terminal was added to the game.