Strange Parts are tool items. They are represented by a counter sitting next to a screen displaying an image, with some cut cables and spare parts. The image on the screen changes depending on the Strange Part.
Up to three Strange Parts can be applied onto one Strange item. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it does not count any previous stats. Strange Parts can be individually removed from a weapon using the Restore button in the backpack, allowing the player to remove a strange part of their choosing; however, a part which has been removed is not returned to the player, and is instead permanently lost.
Certain parts are only compatible with certain weapons. A table of the restrictions is given below.
These restrictions are based on specific attributes listed in the
items_game.txt file, which do not necessarily reflect weapon functionality. The tables below and elsewhere on the Wiki are based on these attributes.
There are some mismatches between weapon capabilities and strange part compatibility which are not bugs, strictly speaking. E.g. the Medi Gun can be used to extinguish team-mates, but it isn't possible to apply the Teammates Extinguished strange part to a strange Medi Gun. In this case, it's probably because the Medi Gun takes a few seconds to extinguish burning teammates, but all of the weapons that are compatible with the Teammates Extinguished strange part work instantly; only the latter mechanism is tracked by the strange part.
As a crafting ingredient
|Strange Part||Strange Count Transfer Tool|
- The Strange Part: Buildings Destroyed can be applied to the Chargin' Targe, but cannot raise the counter, even by killing an Engineer hauling an active building.
- The Strange Part: Kills While Explosive Jumping can be applied to the Mantreads, but cannot raise the counter, because the weapon requires landing to deal damage.
- The Strange Part: Kills While Explosive Jumping cannot be applied to the Panic Attack, the Splendid Screen or the Persian Persuader.
- The Strange Part: Critical Kills cannot be applied to the Sydney Sleeper or the Ullapool Caber, even though they can be crit boosted.
- The Strange Part: Critical Kills cannot be applied to any of Spy's melee weapons except the Prinny Machete, Saxxy, and Golden Frying Pan, even though they deal critical damage upon backstabs.
- The Strange Part: Kills While ÜberCharged cannot be applied to the Equalizer or Escape Plan, even though a Medic can freely ÜberCharge a Soldier who is wielding them.
- The Strange Part: Gib Kills cannot be applied to the Detonator or the Scorch Shot.
- The Strange Part: Posthumous Kills as applied to the Wrap Assassin only increments the counter on direct impact kills with the bauble, and does not count kills from the bleeding that results afterwards.
- The Strange Part: Players Hit does not raise the counter if an enemy was killed by a hit.
- The Strange Part: Tanks Destroyed can be applied to the Flying Guillotine, even though it cannot damage tanks. The counter can still be raised if you have damaged a tank and then hold the Guillotine when that tank is destroyed.
- Any parts applied to Engineer wrenches only count actions with the Wrench and not with any built Sentry Guns.
- Parts applied to cosmetics also do not count Sentry Gun kills unless the Sentry was wrangled.
- Servers using an altered
tf_playergibsetting do not change the way the Gib Kills counter is counted, only kills that would normally gib are still counted. Likewise, killing a player who is wearing a Bombinomicon does not increase the counter of a Gib Kills strange part.
- All of the strange Flamethrowers do not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives, nor do they track healing done with reflected Crusader's Crossbow bolts. As a result, respective Strange Parts can not be applied.
- Destroying Sappers with any Strange Engineer wrenches does not increase a buildings destroyed counter; however, destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator increases a buildings destroyed counter.
- Other than strange parts that are directly related to destroying Mann vs. Machine Robots or tanks, strange parts cannot gain points for killing MvM robots. Strange parts that do not rank up based on kills, such as Strange Part: Allied Healing Done, continue to track statistics normally in the MvM game mode.
- 'Posthumous' is, in Team Fortress 2, the act of killing someone after dying (for example, a Pyro sets someone on fire, then dies; if the player set on fire dies from the afterburn before the Pyro respawns, it is counted as a 'Posthumous' kill for the Pyro).
- The filename of the backpack icon for the Strange Part: Taunting Player Kills,
strange_part_conga_killer_large.vtf, suggests that it was originally planned to track the number of Conga dancers killed.