481 templates missing Norwegian translation

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Pages missing in Norwegian (no – norsk): 481 in total. Data as of 02:45, 26 November 2025 (GMT).

See also

List

  1. Template:Steamid has 14080 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  2. Template:Patch layout/Diff header has 6197 uses and is missing 4 translations
    Line 2: Files changed
    Line 24: '''''Note''': The changelog below is generated from a of two revisions of the game. This data may be incomplete or inconsistent.''
    Line 46: ''A significant part of this changelog has been automatically generated from data, courtesy of .''
    Line 58: Revision changes
  3. Template:Pyro Nav has 5726 uses and is missing 5 translations
    Line 78: Sapper removing
    Line 98: Soaked
    Line 149: Pyro strategy
    Line 178: Pyro match-ups
    Line 200: Ambushing
  4. Template:Styles table has 5234 uses and is missing 1 translation
    Line 48: ''This item has no effect on its appearance when its styles are changed unless painted. paint is used here for demonstration purposes.''
  5. Template:Promo Nav has 5000 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  6. Template:Set has 4000 uses and is missing 3 translations
    Line 51: Extra effects when .
    Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
    Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
  7. Template:Map infobox has 3627 uses and is missing 1 translation
    Line 927: Supporters leaderboard not yet added.
  8. Template:Medic Nav has 3617 uses and is missing 4 translations
    Line 90: Medic strategy
    Line 121: Medic match-ups
    Line 146: Medic buddy
    Line 171: ÜberCharge strategy
  9. Template:Sniper Nav has 3491 uses and is missing 1 translation
    Line 64: Soaked
  10. Template:Engineer Nav has 3000 uses and is missing 4 translations
    Line 161: Basic
    Line 184: Community
    Line 207: Anti-class
    Line 256: Team strategy
  11. Template:Item infobox has 2000 uses and is missing 1 translation
    Line 921: Equip region:
  12. Template:Quotation has 2000 uses and is missing 2 translations
    Line 50: Click to resume
    Line 60: Click to pause
  13. Template:Community strategy stub link has 1373 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 21: '''This map's page is a '''. As such, it is not complete.
    Line 35: You can help the Team Fortress Wiki by .
    Line 49: '''''Notes''''':
  14. Template:Jungle Inferno Update Nav has 1281 uses and is missing 1 translation
    Line 186: Jungle Inferno Campaign
  15. Template:Map strategy link has 1258 uses and is missing 2 translations
    Line 1: Community strategy
    Line 24: Community strategy
  16. Template:Spectral Halloween Special Nav has 1204 uses and is missing 1 translation
    Line 66: Voodoo-Cursed Souls
  17. Template:Competitive Nav has 1170 uses and is missing 5 translations
    Line 7: General
    Line 25: Class Counters
    Line 37: Formats
    Line 55: Ultiduo
    Line 115: Medals
  18. Template:Ambox/message has 1000 uses and is missing 2 translations
    Line 2: “
    Line 10: ”
  19. Template:Major Updates Nav has 1000 uses and is missing 2 translations
    Line 111: Seasonal updates
    Line 212: Content packs
  20. Template:Control Point Timing/Control points has 880 uses and is missing 4 translations
    Line 1: Control Points and
    Line 19: Control Point
    Line 36: All control points
    Line 79: Control Point
  21. Template:Featured article tag has 690 uses and is missing 1 translation
    Line 3: Classic Featured article
  22. Template:Gun Mettle Update Nav has 534 uses and is missing 4 translations
    Line 45: Weapon skins
    Line 157: Gun Mettle Campaign
    Line 172:
    Line 186: Contracts
  23. Template:Changelog has 508 uses and is missing 1 translation
    Line 2: Changelog:
  24. Template:Class Strategy Nav has 504 uses and is missing 3 translations
    Line 81: Class match-ups
    Line 117: Anti-class strategy
    Line 150: Official tips
  25. Template:Class infobox has 490 uses and is missing 1 translation
    Line 245: Meet the
  26. Template:Tough Break Update Nav has 473 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  27. Template:Video infobox has 464 uses and is missing 3 translations
    Line 27: Video Info
    Line 52: Released:
    Line 78: Run time:
  28. Template:Madness vs Machines nav has 442 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  29. Template:Community Events Nav has 414 uses and is missing 32 translations
    Line 5: Community events
    Line 27: Contests
    Line 49: A/D CTF and Payload Race Contest
    Line 66: Arkham Knight Contest
    Line 73: Art Pass Contest
    Line 89: (A)Symmetry CP Contest
    Line 104: Competitive CTF Contest
    Line 120: Connect 5 Contest
    Line 136: Hat Describing Contest
    Line 152: Meet the Demoman Uncensored
    Line 155: Mercs vs. Aliens
    Line 169: Polycount Pack
    Line 186: Propaganda Contest
    Line 202: TF Tomb Contest
    Line 210: Contests & Tours
    Line 225: Mappers vs. Machines
    Line 263: Updates
    Line 283: Guard Dog Update
    Line 299: Fancy vs. Nasty Update
    Line 315: Mechanical Engineer Update
    Line 331: Medieval Update
    Line 347: Wiki Birthday Update
    Line 363: Night of the Living Update
    Line 381: Other events
    Line 403: BlapBash
    Line 415: ETF2L Highlander Community Challenge
    Line 432: Golden Charity
    Line 448: Hugs.tf
    Line 461: Jingle Jam
    Line 474: Pubstars vs Pros
    Line 490: Rally Call
    Line 502: TF2Maps 72hr Jam
  30. Template:Halloween Map Nav has 406 uses and is missing 1 translation
    Line 6: Halloween maps
  31. Template:Conflicting equip region has 393 uses and is missing 1 translation
    Line 1: This item cannot be worn with the , as they occupy the same .
  32. Template:Class health pack and overheal table has 353 uses and is missing 10 translations
    Line 6:
    Line 128: With the equipped
    Line 351: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
    Line 377: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
    Line 403: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
    Line 429: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
    Line 455: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
    Line 512: With the equipped
    Line 526: With the equipped and while under the effects of the or
    Line 697: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  33. Template:Comic infobox has 344 uses and is missing 9 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Artists
    Line 104: Writer
    Line 123: Writers
    Line 134: Colorist
    Line 153: Colorists
  34. Template:ClassicWeaponsNav has 322 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 42: Slot 2 Weapons
    Line 64: Slot 3 Weapons
    Line 87: Slot 4 Weapons
    Line 109: Slot 5 Weapons
    Line 131: Primary Grenades
    Line 151: Secondary Grenades
    Line 174: Special
  35. Template:All-class taunt has 320 uses and is missing 1 translation
    Line 1: For the voice lines and animations of each class, please refer to the .
  36. Template:Notable Person Nav has 293 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 167: Jeff Ballinger
    Line 179: Moby Francke
    Line 192: Voice actors
    Line 207: Dennis Bateman
    Line 219: JB Blanc
    Line 231: Ashly Burch
    Line 243: Robin Atkin Downes
    Line 255: Grant Goodeve
    Line 267: John Patrick Lowrie
    Line 279: Rick May
    Line 291: Ellen McLain
    Line 303: Stephen Merchant
    Line 315: Nolan North
    Line 327: Gary Schwartz
    Line 339: Nathan Vetterlein
    Line 352: Soundtrack composers
    Line 367: Mike Morasky
    Line 380: Media artists, colorists,<br>writers, etc
    Line 395: Heather Campbell
    Line 407: Maren Marmulla
    Line 419: Michael Oeming
    Line 431: Minttu Hynninen
    Line 443: Jim Murray
    Line 455: Saren Stone
    Line 467: Jay Pinkerton
    Line 479: Nick Filardi
    Line 491: Erik Wolpaw
    Line 503: Death of a Salesbot team
  37. Template:Smissmas Events Nav has 285 uses and is missing 1 translation
    Line 7: Events
  38. Template:NP Policy has 283 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  39. Template:Item Lists Nav has 243 uses and is missing 1 translation
    Line 60: Miscellaneous Rewards
  40. Template:Community strategy stub has 220 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  41. Template:Golden Frying Pan notes has 216 uses and is missing 1 translation
    Line 1: <small>Limited item from the .</small><br />
  42. Template:Pickup infobox has 205 uses and is missing 1 translation
    Line 12: Pickup Type:
  43. Template:Competitive has 190 uses and is missing 1 translation
    Line 1: This article is for , based on the . <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  44. Template:Mysterious Treasures Nav has 189 uses and is missing 1 translation
    Line 12: Crafting ingredients
  45. Template:Pickup Nav has 186 uses and is missing 6 translations
    Line 10: Pumpkins
    Line 32: PD Pickups
    Line 44: Power Cores
    Line 57: Ducks
    Line 73: JACK
    Line 87: Lunchbox drops
  46. Template:Haunted Halloween Special Nav has 180 uses and is missing 3 translations
    Line 55: Ghost
    Line 75: Non-player_characters#Zepheniah_Mann
    Line 96: Halloween pumpkin
  47. Template:Overheal tool has 180 uses and is missing 4 translations
    Line 1: /
    Line 12: Adrenalised
    Line 24: Overhealed
    Line 42: by a Medic
  48. Template:Cite web has 178 uses and is missing 3 translations
    Line 34: Published
    Line 70: Retrieved
    Line 90:
  49. Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
    Line 20: Grockets
  50. Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
    Line 8: Portal 2 crossover cosmetics
  51. Template:Cite has 154 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  52. Template:Christmas Map Nav has 134 uses and is missing 2 translations
    Line 5: Christmas maps
    Line 45: Payload#Payload Race
  53. Template:Game infobox has 129 uses and is missing 22 translations
    Line 6: Basic Information
    Line 29: Released:
    Line 54: Developer:
    Line 79: Developers:
    Line 95: Publisher:
    Line 120: Publishers:
    Line 136: Distributor:
    Line 161: Engines:
    Line 177: Engine:
    Line 202: Genres:
    Line 218: Genre:
    Line 243: Modes:
    Line 268: Mode:
    Line 284: Designer(s):
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
    Line 357: Ratings:
    Line 382: Platforms:
    Line 407: Platform:
    Line 432: Media:
    Line 457: Requirements:
  54. Template:Community Medal Nav has 126 uses and is missing 3 translations
    Line 4: Community Medals
    Line 50: Moonlight MvM
    Line 121: Potato MvM
  55. Template:Hazard infobox has 124 uses and is missing 1 translation
    Line 156: Stock
  56. Template:Community Mann vs. Machine Operations Nav has 112 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  57. Template:All class hat table has 111 uses and is missing 1 translation
    Line 4: All class
  58. Template:ClassicEngineerNav has 104 uses and is missing 7 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
    Line 126: Class match-ups
    Line 146: Anti-class strategy
  59. Template:Classic Pickup nav has 97 uses and is missing 9 translations
    Line 7: Pickups
    Line 21: Ammo
    Line 34: Armor
    Line 47: Backpack
    Line 60: Biosuit
    Line 73: Health
    Line 86: Pentagram of Protection
    Line 99: Quad Damage
    Line 112: Ring of Shadows
  60. Template:Correction has 93 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see for information on how to possibly improve wording too.
  61. Template:Class strategy (Classic) has 88 uses and is missing 2 translations
    Line 80: Class match-ups
    Line 115: Anti-class strategy
  62. Template:Fancy vs. Nasty Update original item has 84 uses and is missing 2 translations
    Line 2: This weapon was originally created in the as a replacement for the and since has been officially added to the game.
    Line 12: This item was originally created in the and since has been officially added to the game.
  63. Template:ClassicScoutNav has 82 uses and is missing 4 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
    Line 87: Class match-ups
    Line 107: Anti-class strategy
  64. Template:Media Nav has 79 uses and is missing 7 translations
    Line 4: Team Fortress media
    Line 23: Concept art
    Line 40: Comics
    Line 57: Movies
    Line 71: Poses
    Line 82: Promotional images
    Line 99: Wallpapers
  65. Template:Company infobox has 77 uses and is missing 6 translations
    Line 7: Information
    Line 26: Reporting mark:
    Line 46: Sphere of activity:
    Line 66: Locale:
    Line 86: Chief Executive Officer:
    Line 106: Website:
  66. Template:ClassicDemomanNav has 76 uses and is missing 6 translations
    Line 4: Demoman (Classic)
    Line 31: Pipebomb jump
    Line 45: Grenade jump
    Line 59: Detpack
    Line 118: Class match-ups
    Line 138: Anti-class strategy
  67. Template:Weapon Halloween Spell paragraph2 has 72 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a . Since Scream Fortress 2015, Halloween Spells are no longer obtainable, as Haunted Halloween Gifts were replaced with the , which does not distribute spells nor the needed to craft the Pile of Curses. All remaining Halloween Spells persisting in players' backpacks remain visible in them as long as they do not launch the game; if they do, the spells are deleted. Any spells applied to items remain on them.
  68. Template:Campaign pass map commission has 71 uses and is missing 1 translation
    Line 1: A portion of the money made from the sales of the goes to the authors of the map.
  69. Template:ClassicHeavyNav has 70 uses and is missing 3 translations
    Line 4: Heavy Weapons Guy (Classic)
    Line 72: Class match-ups
    Line 92: Anti-class strategy
  70. Template:ClassicPyroNav has 69 uses and is missing 5 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
    Line 100: Class match-ups
    Line 120: Anti-class strategy
  71. Template:Crate series table has 66 uses and is missing 10 translations
    Line 5: Drops
    Line 56: or an Exceedingly Rare Halloween-Themed Special Item!
    Line 77: or an Exceedingly Rare Unusual Weapon!
    Line 125: Drop rate is an estimate only.
    Line 148: weapons obtained from this crate may be or .
    Line 166: Weapons obtained from this crate will have the quality.
    Line 189: Items obtained from this crate will have the quality.
    Line 212: Items obtained from this crate might have the quality.
    Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
    Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
  72. Template:Crate series table/row has 66 uses and is missing 1 translation
    Line 20: Odds are approximately % when accounting for Unusual drops.
  73. Template:Campaign Nav has 63 uses and is missing 1 translation
    Line 5: Campaigns
  74. Template:Event end has 63 uses and is missing 2 translations
    Line 2: The event is set to end on .
    Line 15: The event ended on .
  75. Template:Class speed table/Soldier has 49 uses and is missing 1 translation
    Line 44: Wielding the over 160
  76. Template:Class speed table/Sniper has 45 uses and is missing 1 translation
    Line 44: Charging the Classic at either zoom level
  77. Template:Class speed table/Heavy has 44 uses and is missing 1 translation
    Line 131: Wielding the
  78. Template:Class speed table/Spy has 43 uses and is missing 8 translations
    Line 16: Disguised as a
    Line 39: Disguised as a
    Line 62: Disguised as a
    Line 85: Disguised as a
    Line 108: Disguised as a
    Line 131: Disguised as a
    Line 154: Disguised as a
    Line 177: Disguised as a
  79. Template:Mann Co Sub Pages Nav has 43 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 24: Pricelist
    Line 42: Previously purchasable items
    Line 59: Non-purchasable items
  80. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  81. Template:Range has 42 uses and is missing 1 translation
    Line 2: From to
  82. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  83. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  84. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  85. Template:Sniper Rifle tick damage has 38 uses and is missing 4 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
    Line 66: Values are approximate and determined by community testing.
  86. Template:Charging speed has 37 uses and is missing 2 translations
    Line 9: Charging
    Line 28: Charging while wielding the
  87. Template:Color themes has 37 uses and is missing 2 translations
    Line 2: Color themes:
    Line 14: **
  88. Template:Demoman class hat table has 37 uses and is missing 1 translation
    Line 4: Demoman
  89. Template:Engineer class hat table has 37 uses and is missing 1 translation
    Line 4: Engineer
  90. Template:Invasion Community Update Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  91. Template:Medic class hat table has 37 uses and is missing 1 translation
    Line 4: Medic
  92. Template:Scream Fortress 2021 Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  93. Template:Summer 2021 Pack Unusual effects has 37 uses and is missing 1 translation
    Line 2: Unusual effects
  94. Template:Robotic Boogaloo Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  95. Template:Scream Fortress 2013 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  96. Template:Scream Fortress 2020 Unusual effects has 36 uses and is missing 1 translation
    Line 2: Unusual effects
  97. Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  98. Template:Summer 2022 Pack Unusual effects has 35 uses and is missing 1 translation
    Line 2: Unusual effects
  99. Template:Smissmas 2022 Unusual effects has 34 uses and is missing 1 translation
    Line 2: Unusual effects
  100. Template:Festivizer has 33 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 229: Includes variant
    Line 241: Includes variant
  101. Template:Gun Mettle Update Unusual effects has 33 uses and is missing 2 translations
    Line 2: Unusual effects
    Line 28: Removed from all Unusual pools
  102. Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
    Line 2: Unusual effects
  103. Template:List of projectiles has 32 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 373: Rocket
    Line 397: Small energy beam
    Line 424: Fireball
    Line 444: Flare
    Line 473: Flare
    Line 495: Flare
    Line 519: Gas Can
    Line 539: Grenade
    Line 575: Cannonball
    Line 599: Grenade
    Line 624: Stickybomb
    Line 649: Minimum charge
    Line 666: Maximum charge
    Line 685: To world
    Line 703: In air
    Line 722: On surface
    Line 741: Bullets
    Line 760: Melee weapons
    Line 779: Syringes
    Line 803: Stickybomb
    Line 825: Stickybomb
    Line 847: Stickybomb
    Line 872: Minimum charge
    Line 889: Maximum charge
    Line 908: Rocket
    Line 937: Small energy beam
    Line 964: Repair claw
    Line 992: Syringe
    Line 1016: To world
    Line 1051: Uncharged
    Line 1068: Fully charged
    Line 1092: Jar
    Line 1120: Jar
    Line 1140: Grappling Hook
    Line 1170: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1183: Sometimes
    Line 1194: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1211: Rocket
    Line 1234: Firing normally
    Line 1251: Enraged
  104. Template:Summer 2023 Unusual effects has 30 uses and is missing 1 translation
    Line 2: Unusual effects
  105. Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
    Line 266: Secondary fire spins-up the barrel without firing.<br />
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  106. Template:Disciplinary action speed has 29 uses and is missing 4 translations
    Line 4: Original speed <small>()</small>
    Line 22: Boosted speed <small>(HU/s)</small>
    Line 40: Boost percentage
    Line 104: While aiming, the Sniper's speed boost is
  107. Template:Class weapons table medic primary has 27 uses and is missing 1 translation
    Line 234: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
  108. Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
    Line 175: Über effect: Megaheal
    Line 367: Reload: Cycle through resist types.<br/>
  109. Template:Class weapons table soldier primary has 27 uses and is missing 5 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 360: +25% clip size.<br/>
    Line 465: Does not use ammo (replaced with an ammo meter).<br/>
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  110. Template:Improveimage has 27 uses and is missing 3 translations
    Line 6: Bloody hell, you're awful!
    Line 24: This image file requires improvement
    Line 43: You can help Team Fortress Wiki by (see ).
  111. Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Series 2 Unusual effects
  112. Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
    Line 2: Unusual effects
  113. Template:Obtain note has 26 uses and is missing 1 translation
    Line 1: For tips and strategies on how to complete these achievements, refer to .
  114. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  115. Template:Scream Fortress 2016 Unusual effects has 26 uses and is missing 1 translation
    Line 2: Unusual effects
  116. Template:Class weapons table demoman secondary has 25 uses and is missing 4 translations
    Line 466: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
    Line 655: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 822: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the , or .<br/>
    Line 954: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
  117. Template:List of medieval weapons has 25 uses and is missing 2 translations
    Line 2: Medieval weapons whitelist
    Line 134: Includes variants.
  118. Template:Scream Fortress 2014 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  119. Template:Summer 2024 Unusual effects has 25 uses and is missing 1 translation
    Line 2: Unusual effects
  120. Template:Class weapons table heavy secondary has 23 uses and is missing 5 translations
    Line 18: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
    Line 278: While under effect:<br/>
    Line 479: +33% clip size.<br />
    Line 561: +50% bullets per shot.<br />
    Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
  121. Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
    Line 538: Damage transfers to all players connected by Medic beams.
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  122. Template:Class weapons table pyro secondary has 23 uses and is missing 7 translations
    Line 111: On hit: ignites enemy.<br/>
    Line 275: 20% faster weapon switch-to speed.<br/>
    Line 367: On hit: ignites enemy.<br/>
    Line 514: On hit: ignites enemy.<br/>
    Line 650: +50% bullets per shot.<br />
    Line 731: Pushes nearby enemies away upon landing.<br/>
    Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
  123. Template:Class weapons table soldier melee has 23 uses and is missing 4 translations
    Line 231: 50% longer melee range.<br/>
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  124. Template:Class weapons table soldier secondary has 23 uses and is missing 6 translations
    Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
    Line 352: –75% reduction in push force taken from enemy damage.<br/>
    Line 455: 20% faster weapon switch-to speed.<br/>
    Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
    Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
    Line 738: +50% bullets per shot.<br />
  125. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 645: Numbers indicate the series of that each item can be obtained from.
    Line 664: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 679: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 692: Available by combining with a , available from unboxing during the event.
    Line 703: Available from unboxing the during the event.
    Line 714: Available from unboxing the
    Line 723: Available from unboxing the .
  126. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 597: Numbers indicate the series of that each item can be obtained from.
    Line 617: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 633: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 647: Obtained from the . from the to the date of July 9th, 2014.
    Line 659: Available by combining with a , available from unboxing during the event.
    Line 670: Available from unboxing the during the event.
    Line 681: Available from unboxing the .
    Line 691: Available from unboxing the .
  127. Template:Item timeline by year has 23 uses and is missing 1 translation
    Line 1: Item timeline by year
  128. Template:List of tournament medals has 23 uses and is missing 1167 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 313: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 320: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 327: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 334: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 341: Awarded to coaches during AsiaFortress Newbie Cup tournaments sponsored by Liquid.tf.
    Line 348: Awarded to coaches during AsiaFortress Gibus Cup tournaments sponsored by Liquid.tf.
    Line 363: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 373: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 383: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 393: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 412: Awarded to first-place finishers in BBall One Day Cups.
    Line 422: Awarded to second-place finishers in BBall One Day Cups.
    Line 432: Awarded to third-place finishers in BBall One Day Cups.
    Line 442: Awarded to participants in BBall One Day Cups.
    Line 452: Awarded to staff members of BBall One Day Cups.
    Line 471: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 481: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 491: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 501: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 511: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 530: Awarded to first-place finishers in BETA LAN tournaments.
    Line 540: Awarded to second-place finishers in BETA LAN tournaments.
    Line 550: Awarded to third-place finishers in BETA LAN tournaments.
    Line 560: Awarded to participants in BETA LAN tournaments.
    Line 571: Brazil Fortress
    Line 579: Brazil Fortress 6v6
    Line 594: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 603: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 612: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 621: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 631: Brazil Fortress Halloween
    Line 646: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 655: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 664: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 673: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 682: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 691: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 701: Brazil Fortress Jump Cup
    Line 716: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 725: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 734: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 743: Awarded to participants in Brazil Fortress Jump Cups.
    Line 752: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 770: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 779: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 788: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 797: Awarded to participants in Cap that Cup tournaments.
    Line 806: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 825: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 834: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 843: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 852: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 868: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 883: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 898: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 913: Awarded to participants in the CappingTV Summer Brawl.
    Line 923: CappingTV PASS Time Championship
    Line 943: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 973: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 981: CappingTV PASS Time Championship Participant
    Line 988: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 999: Chapelaria 6v6
    Line 1014: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1023: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1032: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1041: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1059: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1068: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1077: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1086: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1104: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1113: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1122: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1131: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1149: Awarded to first-place finishers in Classic MGE Cups.
    Line 1157: Awarded to second-place finishers in Classic MGE Cups.
    Line 1165: Awarded to third-place finishers in Classic MGE Cups.
    Line 1173: Awarded to participants in Classic MGE Cups.
    Line 1181: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1196: Copenhagen Games 1st Place
    Line 1203: Awarded to first-place finishers in the Copenhagen Games.
    Line 1210: Copenhagen Games 2nd Place
    Line 1216: Awarded to second-place finishers in the Copenhagen Games.
    Line 1223: Copenhagen Games 3rd Place
    Line 1229: Awarded to third-place finishers in the Copenhagen Games.
    Line 1236: Copenhagen Games Participant
    Line 1242: Awarded to participants in the Copenhagen Games.
    Line 1249: Copenhagen Games Staff
    Line 1255: Awarded to staff members of the Copenhagen Games.
    Line 1262: Copenhagen Games 6v6 1st Place
    Line 1269: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1276: Copenhagen Games 6v6 2nd Place
    Line 1282: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1289: Copenhagen Games 6v6 3rd Place
    Line 1295: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1302: Copenhagen Games Highlander 1st Place
    Line 1308: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1315: Copenhagen Games Highlander 2nd Place
    Line 1321: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1328: Copenhagen Games Highlander 3rd Place
    Line 1334: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1341: Copenhagen Games Participant
    Line 1347: Awarded to participants in all events during the Copenhagen Games.
    Line 1354: Copenhagen Games Staff
    Line 1360: Awarded to staff members of the Copenhagen Games.
    Line 1377: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1393: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1401: Awarded to participants in CustomLander TF2 tournaments.
    Line 1409: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1426: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1442: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1450: Awarded to participants in DeutschLAN tournaments.
    Line 1458: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1475: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1492: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1508: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1516: Awarded to participants in Electronic Sports League tournaments.
    Line 1533: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1549: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1557: Awarded to participants in ESA Rewind 2017.
    Line 1566: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1574: Awarded to participants in ESA Rewind II.
    Line 1582: Awarded for donations to the ESA Rewind II prize pool.
    Line 1603: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1619: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1627: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1644: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1661: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1677: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1685: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1693: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1709: ETF2L 6v6 Premiership Gold Medal
    Line 1716: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1723: ETF2L 6v6 Premiership Silver Medal
    Line 1729: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1736: ETF2L 6v6 Premiership Bronze Medal
    Line 1742: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1749: ETF2L 6v6 Group Winner
    Line 1755: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1762: ETF2L 6v6 Participation Medal
    Line 1768: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1775: ETF2L 6v6 Gold Medal
    Line 1782: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1789: ETF2L 6v6 Silver Medal
    Line 1795: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1802: ETF2L 6v6 Bronze Medal
    Line 1808: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1815: ETF2L 6v6 Group Winner
    Line 1821: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1828: ETF2L 6v6 Participation Medal
    Line 1834: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1841: ETF2L 6v6 Gold Medal
    Line 1848: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1855: ETF2L 6v6 Silver Medal
    Line 1861: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1868: ETF2L 6v6 Bronze Medal
    Line 1874: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1881: ETF2L 6v6 Playoff Medal
    Line 1887: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1894: ETF2L 6v6 Participation Medal
    Line 1900: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1917: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1933: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1941: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1958: Awarded to first-place finishers in the 2010 .
    Line 1966: Awarded to second-place finishers in the 2010 .
    Line 1974: Awarded to third-place finishers in the 2010 .
    Line 1982: Awarded to participants in the 2010 .
    Line 1989: ETF2L Highlander Gold Medal
    Line 1996: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2003: ETF2L Highlander Silver Medal
    Line 2009: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2016: ETF2L Highlander Bronze Medal
    Line 2022: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2029: ETF2L Highlander Group Winner
    Line 2035: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2042: ETF2L Highlander Participation Medal
    Line 2048: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2055: ETF2L Highlander Gold Medal
    Line 2062: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2069: ETF2L Highlander Silver Medal
    Line 2075: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2082: ETF2L Highlander Bronze Medal
    Line 2088: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2095: ETF2L Highlander Group Winner
    Line 2101: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2108: ETF2L Highlander Participation Medal
    Line 2114: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2121: ETF2L Highlander Gold Medal
    Line 2128: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2135: ETF2L Highlander Silver Medal
    Line 2141: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2148: ETF2L Highlander Bronze Medal
    Line 2154: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2161: ETF2L Highlander Playoff Medal
    Line 2167: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2174: ETF2L Highlander Participation Medal
    Line 2180: Awarded to participants in ETF2L Highlander tournaments.
    Line 2197: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2213: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2221: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2238: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2255: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2271: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2279: Awarded to participants in EU Bball League tournaments.
    Line 2287: Awarded to staff members of EU Bball League.
    Line 2304: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2320: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2328: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2336: Awarded to participants in Eu Mixes tournaments.
    Line 2344: Awarded to staff members of Eu Mixes.
    Line 2361: Awarded to first-place finishers in EuroLander tournaments.
    Line 2369: Awarded to second-place finishers in EuroLander tournaments.
    Line 2377: Awarded to third-place finishers in EuroLander tournaments.
    Line 2385: Awarded to participants in EuroLander tournaments.
    Line 2393: Awarded to valuable contributors to EuroLander tournaments.
    Line 2411: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2420: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2429: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2438: Awarded to participants in FBTF 4v4 tournaments.
    Line 2454: FBTF Cup 6v6 1st Place
    Line 2462: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2470: FBTF Cup 6v6 2nd Place
    Line 2477: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2485: FBTF Cup 6v6 3rd Place
    Line 2492: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2500: FBTF Cup 6v6 Participant
    Line 2507: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2525: Awarded to participants in Florida LAN 2014.
    Line 2535: Awarded to participants in Florida LAN 2015.
    Line 2545: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2555: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2564: Awarded to participants in Florida LAN 2018.
    Line 2573: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2591: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2600: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2609: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2618: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2627: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2645: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2669: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2677: Awarded to staff members of Fruit Mixes Highlander.
    Line 2694: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2710: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2718: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2735: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2744: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2753: Awarded to participants in Gamers With Jobs tournaments.
    Line 2771: Awarded to the winners of the Gette it Onne! tournament.
    Line 2779: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2787: Awarded to participants in the Gette it Onne! tournament.
    Line 2795: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2812: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2836: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2844: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2861: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2869: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2877: Awarded to participants in HLMixes Showdown tournaments.
    Line 2894: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2903: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2912: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2921: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2930: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2948: Awarded to participants in Hydro.tf tournaments.
    Line 2956: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2973: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2990: Awarded to first-place finishers in Insomnia tournaments.
    Line 2999: Awarded to second-place finishers in Insomnia tournaments.
    Line 3008: Awarded to third-place finishers in Insomnia tournaments.
    Line 3017: Awarded to participants in Insomnia tournaments.
    Line 3026: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3044: Awarded to first-place finishers in KnightComp tournaments.
    Line 3053: Awarded to second-place finishers in KnightComp tournaments.
    Line 3062: Awarded to third-place finishers in KnightComp tournaments.
    Line 3071: Awarded to participants in KnightComp tournaments.
    Line 3080: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3098: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3107: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3116: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3125: Awarded to participants in LAN Downunder tournaments.
    Line 3143: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3152: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3161: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3170: Awarded to participants in Late Night TF2 Cups.
    Line 3179: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3196: LBTF2 6v6 1st Place
    Line 3203: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3210: LBTF2 6v6 2nd Place
    Line 3216: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3223: LBTF2 6v6 3rd Place
    Line 3229: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3236: LBTF2 6v6 Participant
    Line 3242: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3249: LBTF2 6v6 1st Place
    Line 3256: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3263: LBTF2 6v6 2nd Place
    Line 3269: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3276: LBTF2 6v6 3rd Place
    Line 3282: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3289: LBTF2 6v6 Participant
    Line 3295: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3310: LBTF2 Highlander 1st Place
    Line 3317: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3324: LBTF2 Highlander 2nd Place
    Line 3330: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3337: LBTF2 Highlander 3rd Place
    Line 3343: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3351: LBTF2 Highlander Participant
    Line 3357: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3364: LBTF2 Highlander 1st Place
    Line 3371: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3378: LBTF2 Highlander 2nd Place
    Line 3384: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3391: LBTF2 Highlander 3rd Place
    Line 3397: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3404: LBTF2 Highlander Participant
    Line 3410: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3427: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3436: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3445: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3454: Awarded to participants in MidNight Moon tournaments.
    Line 3463: Awarded to staff members of MidNight Moon.
    Line 3481: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3490: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3499: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3509: Awarded to participants in Moscow LAN tournaments.
    Line 3518: Awarded to staff members of Moscow LAN.
    Line 3536: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3544: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3560: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3568: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3585: Awarded to first-place finishers in New Caps Cups.
    Line 3594: Awarded to second-place finishers in New Caps Cups.
    Line 3603: Awarded to third-place finishers in New Caps Cups.
    Line 3612: Awarded to participants in New Caps Cups.
    Line 3630: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3646: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3654: Awarded to participants in NewbiDuo Cups.
    Line 3662: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3679: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3695: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3703: Awarded to participants in Open Sniping League Cups.
    Line 3721: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3737: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3745: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3762: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3810: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3818: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3835: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3851: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3859: Awarded to participants in ozfortress Summer Cups.
    Line 3876: Awarded to finalists in ozfortress May Madness tournaments.
    Line 3882: Awarded to participants in ozfortress May Madness tournaments.
    Line 3897: Awarded to first-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3902: Awarded to second-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3907: Awarded to third-place finishers in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3912: Awarded to participants in ozFortrress Experimental Cups featuring Highlander ruleset changes.
    Line 3926: Awarded to the winners of Palaise tournaments.
    Line 3934: Awarded to runner-ups in Palaise tournaments.
    Line 3942: Awarded to participants in Palaise tournaments.
    Line 3959: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3967: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3975: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3983: Awarded to participants in PASS Time Federation tournaments.
    Line 3991: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 4008: Awarded to first-place finishers in the PASS Time Tournament.
    Line 4016: Awarded to second-place finishers in the PASS Time Tournament.
    Line 4024: Awarded to third-place finishers in the PASS Time Tournament.
    Line 4041: Awarded to participants in the Pubstars vs. Pros events.
    Line 4058: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4066: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4074: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4082: Awarded to participants in Pugiklander tournaments.
    Line 4090: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4107: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4115: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4123: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4139: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4147: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4155: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4163: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4171: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4179: Awarded to participants in all divisions in PURE League tournaments.
    Line 4196: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4204: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4212: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4220: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4229: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4237: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4254: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4262: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4270: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4278: Awarded to participants in Rasslabyxa Cups.
    Line 4286: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4303: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4310: Ready Steady Pan Participant
    Line 4317: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4326: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4334: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4342: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4349: Ready Steady Pan Helper
    Line 4355: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4364: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4372: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4380: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4389: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4397: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4405: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4423: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4431: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4439: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4447: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4455: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4463: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4471: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4479: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4496: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4511: RGL.gg One Day Prolander Cup
    Line 4518: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4525: RGL.gg One Day Prolander Cup - NA
    Line 4532: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4540: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4557: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4574: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4582: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4590: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4598: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4615: Awarded to first-place finishers during Respawn League tournaments.
    Line 4623: Awarded to second-place finishers during Respawn League tournaments.
    Line 4631: Awarded to third-place finishers during Respawn League tournaments.
    Line 4639: Awarded to participants during Respawn League tournaments.
    Line 4648: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4665: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4673: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4682: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4690: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4698: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4706: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4714: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4722: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4730: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4738: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4746: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4754: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4762: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4770: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4778: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4795: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4803: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4811: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4819: Awarded to participants in RGB LAN tournaments.
    Line 4828: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4836: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4844: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4852: Awarded to participants in RGB LAN tournaments.
    Line 4869: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4877: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4885: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4893: Awarded to participants in Russian Highlander tournaments.
    Line 4901: Awarded to staff members of Russian Highlander.
    Line 4918: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4926: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4934: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4942: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4959: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4967: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4975: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4983: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 5000: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 5008: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 5016: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 5024: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 5032: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 5049: Awarded to first-place finishers in Streamer Cups.
    Line 5057: Awarded to second-place finishers in Streamer Cups.
    Line 5065: Awarded to third-place finishers in Streamer Cups.
    Line 5073: Awarded to participants in Streamer Cups.
    Line 5081: Awarded to staff members of Streamer Cup.
    Line 5098: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5106: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5114: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5122: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5130: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5148: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5156: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5164: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5172: Awarded to participants in Newbie Highlander Cups.
    Line 5189: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5197: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5205: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5213: Awarded to participants in Newbie Prolander Cups.
    Line 5230: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5238: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5246: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5254: Awarded to participants in TF2Connexion tournaments.
    Line 5271: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5279: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5287: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5295: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5303: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5320: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5328: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5336: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5344: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5361: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5368: Tumblr Vs Reddit Participant
    Line 5386: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5394: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5402: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5410: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5418: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5435: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5443: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5451: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5458: United Dodgeball League Participant
    Line 5464: Awarded to participants in United Dodgeball League tournaments.
    Line 5473: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5481: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5489: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5496: United Dodgeball League Participant
    Line 5502: Awarded to participants in United Dodgeball League tournaments.
    Line 5511: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5527: UGC 4vs4 Gold 1st Place
    Line 5534: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Gold 2nd Place
    Line 5547: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554: UGC 4vs4 Gold 3rd Place
    Line 5560: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Gold Participant
    Line 5573: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5580: UGC 4vs4 Silver 1st Place
    Line 5586: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5593: UGC 4vs4 Silver 2nd Place
    Line 5599: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5606: UGC 4vs4 Silver 3rd Place
    Line 5612: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5619:
    Line 5625: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5632: UGC 4vs4 Steel 1st Place
    Line 5639: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5646: UGC 4vs4 Steel 2nd Place
    Line 5652: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5659: UGC 4vs4 Steel 3rd Place
    Line 5665: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5672: UGC 4vs4 Steel Participant
    Line 5679: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5686: UGC 4vs4 Iron Division
    Line 5693: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5700: UGC 4vs4 Gold 1st Place
    Line 5707: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Gold 2nd Place
    Line 5720: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Gold 3rd Place
    Line 5733: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Gold Participant
    Line 5746: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Silver 1st Place
    Line 5759: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Silver 2nd Place
    Line 5772: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5779: UGC 4vs4 Silver 3rd Place
    Line 5785: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5792: UGC 4vs4 Silver Participant
    Line 5798: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5805: UGC 4vs4 Steel Division
    Line 5811: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5818: UGC 4vs4 Iron Division
    Line 5824: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5831: UGC 4vs4 Gold 1st Place
    Line 5838: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Gold 2nd Place
    Line 5851: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Gold 3rd Place
    Line 5864: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Gold Participant
    Line 5877: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Silver 1st Place
    Line 5890: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Silver 2nd Place
    Line 5903: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5910: UGC 4vs4 Silver 3rd Place
    Line 5916: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5923: UGC 4vs4 Silver Participant
    Line 5929: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5936: UGC 4vs4 Steel Division
    Line 5942: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5949: UGC 4vs4 Iron Division
    Line 5955: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5962: UGC 4vs4 Gold 1st Place
    Line 5969: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 2nd Place
    Line 5982: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5989: UGC 4vs4 Gold 3rd Place
    Line 5995: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6002: UGC 4vs4 Gold Participant
    Line 6008: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 6015: UGC 4vs4 Silver Division
    Line 6021: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 6028: UGC 4vs4 Steel Division
    Line 6034: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 6041: UGC 4vs4 Gold 1st Place
    Line 6048: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 2nd Place
    Line 6061: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6068: UGC 4vs4 Gold 3rd Place
    Line 6074: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6081: UGC 4vs4 Gold Participant
    Line 6087: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6094: UGC 4vs4 Silver Division
    Line 6100: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6107: UGC 4vs4 Steel Division
    Line 6113: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6120: UGC 4vs4 Gold 1st Place
    Line 6127: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Gold 2nd Place
    Line 6140: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Gold 3rd Place
    Line 6153: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Gold Participant
    Line 6166: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Silver 1st Place
    Line 6179: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Silver 2nd Place
    Line 6192: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Silver 3rd Place
    Line 6205: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Silver Participant
    Line 6218: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6225: UGC 4vs4 Steel 1st Place
    Line 6231: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6238: UGC 4vs4 Steel 2nd Place
    Line 6244: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6251: UGC 4vs4 Steel 3rd Place
    Line 6257: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6264: UGC 4vs4 Steel Participant
    Line 6270: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6277: UGC 4vs4 Gold 1st Place
    Line 6284: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Gold 2nd Place
    Line 6297: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Gold 3rd Place
    Line 6310: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Gold Participant
    Line 6323: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Silver 1st Place
    Line 6336: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Silver 2nd Place
    Line 6349: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Silver 3rd Place
    Line 6362: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Silver Participant
    Line 6375: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6382: UGC 4vs4 Steel 1st Place
    Line 6388: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6395: UGC 4vs4 Steel 2nd Place
    Line 6401: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6408: UGC 4vs4 Steel 3rd Place
    Line 6414: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6421: UGC 4vs4 Steel Participant
    Line 6427: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6434: UGC 4vs4 Gold 1st Place
    Line 6441: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Gold 2nd Place
    Line 6454: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Gold 3rd Place
    Line 6467: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Gold Participant
    Line 6480: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Silver 1st Place
    Line 6493: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Silver 2nd Place
    Line 6506: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Silver 3rd Place
    Line 6519: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6526: UGC 4vs4 Silver Participant
    Line 6532: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6539: UGC 4vs4 Steel 1st Place
    Line 6545: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6552: UGC 4vs4 Steel 2nd Place
    Line 6558: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6565: UGC 4vs4 Steel 3rd Place
    Line 6571: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6578: UGC 4vs4 Steel Participant
    Line 6584: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6599: UGC 6vs6 Platinum 1st Place
    Line 6607: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6614: UGC 6vs6 Platinum 2nd Place
    Line 6620: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6627: UGC 6vs6 Platinum 3rd Place
    Line 6633: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6640: UGC 6vs6 Platinum Participant
    Line 6647: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6654: UGC 6vs6 Silver Division
    Line 6660: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6667: UGC 6vs6 Steel Division
    Line 6673: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6680: UGC 6vs6 Platinum 1st Place
    Line 6687: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Platinum 2nd Place
    Line 6700: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 3rd Place
    Line 6713: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6720: UGC 6vs6 Platinum Participant
    Line 6726: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6733: UGC 6vs6 Silver Division
    Line 6739: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6746: UGC 6vs6 Steel Division
    Line 6752: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6759: UGC 6vs6 Iron Division
    Line 6765: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6772: UGC 6vs6 Platinum 1st Place
    Line 6779: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6786: UGC 6vs6 Platinum 2nd Place
    Line 6792: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6799: UGC 6vs6 Platinum 3rd Place
    Line 6805: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6812: UGC 6vs6 Platinum Participant
    Line 6818: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6825: UGC 6vs6 Gold Division
    Line 6832: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6839: UGC 6vs6 Silver 1st Place
    Line 6846: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6853: UGC 6vs6 Silver 2nd Place
    Line 6859: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6866: UGC 6vs6 Silver 3rd Place
    Line 6872: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6879: UGC 6vs6 Silver Participant
    Line 6886: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6893: UGC 6vs6 Steel 1st Place
    Line 6900: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6907: UGC 6vs6 Steel 2nd Place
    Line 6913: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6920: UGC 6vs6 Steel 3rd Place
    Line 6926: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6933: UGC 6vs6 Steel Participant
    Line 6940: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6947: UGC 6vs6 Iron Division
    Line 6954: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6961: UGC 6vs6 Platinum 1st Place
    Line 6968: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6975: UGC 6vs6 Platinum 2nd Place
    Line 6981: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6988: UGC 6vs6 Platinum 3rd Place
    Line 6994: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7001: UGC 6vs6 Platinum Participant
    Line 7007: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 7014: UGC 6vs6 Gold Division
    Line 7021: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 7028: UGC 6vs6 Silver 1st Place
    Line 7035: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7042: UGC 6vs6 Silver 2nd Place
    Line 7048: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7055: UGC 6vs6 Silver 3rd Place
    Line 7061: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7068: UGC 6vs6 Silver Participant
    Line 7075: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7082: UGC 6vs6 Steel 1st Place
    Line 7089: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7096: UGC 6vs6 Steel 2nd Place
    Line 7102: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7109: UGC 6vs6 Steel 3rd Place
    Line 7115: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7122: UGC 6vs6 Steel Participant
    Line 7129: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7136: UGC 6vs6 Iron Division
    Line 7143: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7150: UGC 6vs6 Platinum 1st Place
    Line 7157: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Platinum 2nd Place
    Line 7170: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Platinum 3rd Place
    Line 7183: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum Participant
    Line 7196: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7203: UGC 6vs6 Gold Division
    Line 7209: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7216: UGC 6vs6 Silver Division
    Line 7222: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7229: UGC 6vs6 Steel Division
    Line 7235: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7242: UGC 6vs6 Iron Division
    Line 7248: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7255: UGC 6vs6 Platinum 1st Place
    Line 7262: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 2nd Place
    Line 7275: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7282: UGC 6vs6 Platinum 3rd Place
    Line 7288: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7295: UGC 6vs6 Platinum Participant
    Line 7301: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7308: UGC 6vs6 Silver Division
    Line 7314: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7321: UGC 6vs6 Steel Division
    Line 7327: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7334: UGC 6vs6 Platinum 1st Place
    Line 7341: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Platinum 2nd Place
    Line 7354: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Platinum 3rd Place
    Line 7367: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Platinum Participant
    Line 7380: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Silver 1st Place
    Line 7393: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Silver 2nd Place
    Line 7406: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Silver 3rd Place
    Line 7419: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Silver Participant
    Line 7432: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7439: UGC 6vs6 Steel 1st Place
    Line 7445: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7452: UGC 6vs6 Steel 2nd Place
    Line 7458: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7465: UGC 6vs6 Steel 3rd Place
    Line 7471: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7478: UGC 6vs6 Steel Participant
    Line 7484: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7491: UGC 6vs6 Platinum 1st Place
    Line 7498: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Platinum 2nd Place
    Line 7511: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Platinum 3rd Place
    Line 7524: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Platinum Participant
    Line 7537: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Silver 1st Place
    Line 7550: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Silver 2nd Place
    Line 7563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Silver 3rd Place
    Line 7576: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7583: UGC 6vs6 Silver Participant
    Line 7589: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7596: UGC 6vs6 Steel 1st Place
    Line 7602: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7609: UGC 6vs6 Steel 2nd Place
    Line 7615: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7622: UGC 6vs6 Steel 3rd Place
    Line 7628: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7635: UGC 6vs6 Steel Participant
    Line 7641: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7656: UGC Highlander Platinum 1st Place
    Line 7663: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Platinum 2nd Place
    Line 7676: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Platinum 3rd Place
    Line 7689: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Silver 1st Place
    Line 7702: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Silver 2nd Place
    Line 7715: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Silver 3rd Place
    Line 7728: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7735: UGC Highlander Iron 1st Place
    Line 7741: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7748: UGC Highlander Iron 2nd Place
    Line 7754: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7761: UGC Highlander Iron 3rd Place
    Line 7767: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7774: UGC Highlander Participant
    Line 7780: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7787: UGC Highlander Platinum Division
    Line 7794: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7801: UGC Highlander Silver Division
    Line 7807: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7814: UGC Highlander Iron & Tin Divisions
    Line 7820: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7827: UGC Highlander Platinum 1st Place
    Line 7834: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Platinum 2nd Place
    Line 7847: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Platinum 3rd Place
    Line 7860: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Platinum Participant
    Line 7873: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7880: UGC Highlander Silver 1st Place
    Line 7886: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7893: UGC Highlander Silver 2nd Place
    Line 7899: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7906: UGC Highlander Silver 3rd Place
    Line 7912: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7919: UGC Highlander Silver Participant
    Line 7925: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7932: UGC Highlander Steel 1st Place
    Line 7938: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7945: UGC Highlander Steel 2nd Place
    Line 7951: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7958: UGC Highlander Steel 3rd Place
    Line 7964: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7971: UGC Highlander Steel Participant
    Line 7977: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7984: UGC Highlander Platinum 1st Place
    Line 7991: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7998: UGC Highlander Platinum 2nd Place
    Line 8004: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8011: UGC Highlander Platinum 3rd Place
    Line 8017: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8024: UGC Highlander Platinum Participant
    Line 8030: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8037: UGC Highlander Silver 1st Place
    Line 8043: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8050: UGC Highlander Silver 2nd Place
    Line 8056: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8063: UGC Highlander Silver 3rd Place
    Line 8069: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8076: UGC Highlander Silver Participant
    Line 8082: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8089: UGC Highlander Steel 1st Place
    Line 8095: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8102: UGC Highlander Steel 2nd Place
    Line 8108: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8115: UGC Highlander Steel 3rd Place
    Line 8121: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8128: UGC Highlander Steel Participant
    Line 8134: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8141: UGC Highlander Iron 1st Place
    Line 8147: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8154: UGC Highlander Iron 2nd Place
    Line 8160: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8167: UGC Highlander Iron 3rd Place
    Line 8173: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8180: UGC Highlander Iron Participant
    Line 8186: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8193: UGC Highlander Platinum 1st Place
    Line 8200: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8207: UGC Highlander Platinum 2nd Place
    Line 8213: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8220: UGC Highlander Platinum 3rd Place
    Line 8226: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8233: UGC Highlander Platinum Participant
    Line 8239: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8246: UGC Highlander Gold 1st Place
    Line 8252: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8259: UGC Highlander Gold 2nd Place
    Line 8265: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8272: UGC Highlander Gold 3rd Place
    Line 8278: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8285: UGC Highlander Gold Participant
    Line 8291: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8298: UGC Highlander Silver 1st Place
    Line 8304: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8311: UGC Highlander Silver 2nd Place
    Line 8317: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8324: UGC Highlander Silver 3rd Place
    Line 8330: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8337: UGC Highlander Silver Participant
    Line 8343: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8350: UGC Highlander Steel 1st Place
    Line 8356: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8363: UGC Highlander Steel 2nd Place
    Line 8369: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8376: UGC Highlander Steel 3rd Place
    Line 8382: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8389: UGC Highlander Steel Participant
    Line 8395: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8402: UGC Highlander Iron 1st Place
    Line 8408: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8415: UGC Highlander Iron 2nd Place
    Line 8421: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8428: UGC Highlander Iron 3rd Place
    Line 8434: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8441: UGC Highlander Iron Participant
    Line 8447: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8454: UGC Highlander Platinum 1st Place
    Line 8461: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8468: UGC Highlander Platinum 2nd Place
    Line 8474: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8481: UGC Highlander Platinum 3rd Place
    Line 8487: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8494: UGC Highlander Platinum Participant
    Line 8500: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8507: UGC Highlander Gold 1st Place
    Line 8513: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8520: UGC Highlander Gold 2nd Place
    Line 8526: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8533: UGC Highlander Gold 3rd Place
    Line 8539: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8546: UGC Highlander Gold Participant
    Line 8552: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8559: UGC Highlander Silver 1st Place
    Line 8565: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8572: UGC Highlander Silver 2nd Place
    Line 8578: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8585: UGC Highlander Silver 3rd Place
    Line 8591: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8598: UGC Highlander Silver Participant
    Line 8604: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8611: UGC Highlander Steel 1st Place
    Line 8617: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8624: UGC Highlander Steel 2nd Place
    Line 8630: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8637: UGC Highlander Steel 3rd Place
    Line 8643: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8650: UGC Highlander Steel Participant
    Line 8656: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8663: UGC Highlander Iron 1st Place
    Line 8669: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8676: UGC Highlander Iron 2nd Place
    Line 8682: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8689: UGC Highlander Iron 3rd Place
    Line 8694: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8701: UGC Highlander Iron Participant
    Line 8707: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8714: UGC Highlander Platinum 1st Place
    Line 8721: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8728: UGC Highlander Platinum 2nd Place
    Line 8734: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8741: UGC Highlander Platinum 3rd Place
    Line 8747: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8754: UGC Highlander Platinum Participant
    Line 8760: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8767: UGC Highlander Gold 1st Place
    Line 8773: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8780: UGC Highlander Gold 2nd Place
    Line 8786: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8793: UGC Highlander Gold 3rd Place
    Line 8799: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8806: UGC Highlander Gold Participant
    Line 8812: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8819: UGC Highlander Silver 1st Place
    Line 8826: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8833: UGC Highlander Silver 2nd Place
    Line 8839: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8846: UGC Highlander Silver 3rd Place
    Line 8852: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8859: UGC Highlander Silver Participant
    Line 8865: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8872: UGC Highlander Steel Division
    Line 8878: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8885: UGC Highlander Iron Division
    Line 8891: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8898: UGC Highlander Platinum 1st Place
    Line 8905: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8912: UGC Highlander Platinum 2nd Place
    Line 8918: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8925: UGC Highlander Platinum 3rd Place
    Line 8931: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8938: UGC Highlander Platinum Participant
    Line 8944: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8951: UGC Highlander Gold 1st Place
    Line 8957: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8964: UGC Highlander Gold 2nd Place
    Line 8970: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8977: UGC Highlander Gold 3rd Place
    Line 8983: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8990: UGC Highlander Gold Participant
    Line 8996: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9003: UGC Highlander Silver 1st Place
    Line 9009: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9016: UGC Highlander Silver 2nd Place
    Line 9022: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9029: UGC Highlander Silver 3rd Place
    Line 9035: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9042: UGC Highlander Silver Participant
    Line 9048: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9055: UGC Highlander Steel 1st Place
    Line 9061: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9068: UGC Highlander Steel 2nd Place
    Line 9074: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9081: UGC Highlander Steel 3rd Place
    Line 9087: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9094: UGC Highlander Steel Participant
    Line 9100: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9107: UGC Highlander Iron 1st Place
    Line 9113: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9120: UGC Highlander Iron 2nd Place
    Line 9126: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9133: UGC Highlander Iron 3rd Place
    Line 9139: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9146: UGC Highlander Iron Participant
    Line 9152: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9159: UGC Highlander Platinum 1st Place
    Line 9166: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9173: UGC Highlander Platinum 2nd Place
    Line 9179: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9186: UGC Highlander Platinum 3rd Place
    Line 9192: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9199: UGC Highlander Platinum Participant
    Line 9205: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9212: UGC Highlander Silver 1st Place
    Line 9218: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9225: UGC Highlander Silver 2nd Place
    Line 9231: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9238: UGC Highlander Silver 3rd Place
    Line 9244: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9251: UGC Highlander Silver Participant
    Line 9257: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9264: UGC Highlander Steel 1st Place
    Line 9270: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9277: UGC Highlander Steel 2nd Place
    Line 9283: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9290: UGC Highlander Steel 3rd Place
    Line 9296: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9303: UGC Highlander Steel Participant
    Line 9309: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9324: UGC Ultiduo Platinum 1st Place
    Line 9331: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9338: UGC Ultiduo Platinum 2nd Place
    Line 9344: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9351: UGC Ultiduo Platinum 3rd Place
    Line 9357: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9364: UGC Ultiduo Platinum Participant
    Line 9370: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9377: UGC Ultiduo Steel 1st Place
    Line 9383: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9390: UGC Ultiduo Steel 2nd Place
    Line 9396: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9403: UGC Ultiduo Steel 3rd Place
    Line 9409: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9416: UGC Ultiduo Steel Participant
    Line 9422: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9439: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  129. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 538: Numbers indicate the series of that each item can be obtained from.
    Line 557: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 572: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 585: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 597: Available by combining with a , available from unboxing during the event.
    Line 608: Available from unboxing the during the event.
    Line 619: Available from unboxing the .
    Line 628: Available from unboxing the .
  130. Template:Pyro class hat table has 23 uses and is missing 1 translation
    Line 4: Pyro
  131. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 703: Numbers indicate the series of that each item can be obtained from.
    Line 722: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 737: The , and are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the corresponding .
    Line 748: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 761: These are not available from crates; instead, they can be created by combining them with the item, obtained from a specific Crate.
    Line 773: Available by combining with a , available from unboxing during the event.
    Line 784: Available from unboxing the during the event.
    Line 795: Available from unboxing the .
    Line 804: Available from unboxing the .
  132. Template:Scout strange quality table has 23 uses and is missing 1 translation
    Line 961: Can no longer be unboxed in Strange quality as of the .
  133. Template:Smissmas 2023 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  134. Template:Summer 2025 Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  135. Template:Very Scary Halloween Special Unusual effects has 23 uses and is missing 1 translation
    Line 2: Unusual effects
  136. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  137. Template:Active promotional item list has 22 uses and is missing 8 translations
    Line 70: Awarded in quality to players who purchase ''Disgaea PC'' on .
    Line 340: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments and other community-led events, see and .
    Line 364: Awarded in and quality to participants and winners of various KritzKast giveaways and contests.
    Line 379: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 399: Awarded in quality to valuable contributors to the official .
    Line 542: Premium Accounts
    Line 635: Special Events
    Line 731: Weta Workshop
  138. Template:Class weapons table demoman melee has 22 uses and is missing 3 translations
    Line 11: The Bottle will break upon a successful Critical hit (purely cosmetic feature).
    Line 672: Has 50% longer melee range.<br />
    Line 790: Has 50% longer melee range.<br />
  139. Template:Class weapons table demoman primary has 22 uses and is missing 5 translations
    Line 16: Grenades have on a direct hit.<br />
    Line 270: Increases maximum health by 25.<br />
    Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  140. Template:Class weapons table engineer primary has 22 uses and is missing 6 translations
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  141. Template:Class weapons table engineer secondary has 22 uses and is missing 3 translations
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 49: Enables manual control of own Sentry Gun.<br />
    Line 178: No reload necessary.<br />
  142. Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
    Line 20: are guaranteed for headshots.<br/>
    Line 162: +40% cloak duration<br/>
    Line 247: +20% damage bonus while disguised.<br/>
    Line 344: Earns 1 shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).<br/>
  143. Template:Haunted quality table has 22 uses and is missing 2 translations
    Line 2: Possible Haunted quality items
    Line 445: Multiple classes
  144. Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
    Line 43: Item link
    Line 747: VAC banned; Golden Wrench removed as a result.
  145. Template:List of Saxxy owners has 22 uses and is missing 4 translations
    Line 2: Category
    Line 21: Recipient
    Line 43: Item link
    Line 65: Backpack
  146. Template:List of items associated with badges has 22 uses and is missing 20 translations
    Line 6: List of items associated with badges
    Line 22: Class emblems
    Line 58: Employee Medals
    Line 84: Dueling Badges
    Line 110: Mann vs. Machine Badges
    Line 138: Achievement Items
    Line 153: Distributed Items
    Line 170: Update Badges and Medals
    Line 189: Gifter Badges
    Line 206: Contest Items
    Line 222:
    Line 273: Promotional Items
    Line 293: Miscellaneous
    Line 337: Purchasable Items
    Line 348: Dr. Grordbort Crests
    Line 371: Craftable Items
    Line 382: Sprayable Items
    Line 405: Tournament Medals
    Line 592: Donation Badges and Medals
    Line 742: Community Mann vs. Machine Badges and Medals
  147. Template:List of retired items has 22 uses and is missing 2 translations
    Line 28: Introduced
    Line 41: Retired
  148. Template:Paint Can has 22 uses and is missing 35 translations
    Line 1: Colors
    Line 26: Single colors
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 99: #10, #16, or as a bonus drop from cases
    Line 119: #2, #11, #17, or as a bonus drop from cases
    Line 138: #11, #18, or as a bonus drop from cases
    Line 158: #1, #3, #14, or as a bonus drop from cases
    Line 177: #12, #16, or as a bonus drop from cases
    Line 197: #39 or as a bonus drop from cases
    Line 216: #10, #18, or as a bonus drop from cases
    Line 236: #39 or as a bonus drop from cases
    Line 255: #12, #17, or as a bonus drop from cases
    Line 275: As a bonus drop from cases
    Line 294: #9, #13, or as a bonus drop from cases
    Line 314: #1, #4, #13, or as a bonus drop from cases
    Line 333: #12, #18, or as a bonus drop from cases
    Line 353: #2 or as a bonus drop from cases
    Line 372: #9, #14, or as a bonus drop from cases
    Line 392: #5, #11, #16, or as a bonus drop from cases
    Line 411: #9, #15, or as a bonus drop from cases
    Line 431: #9, #15 or as a bonus drop from cases
    Line 450: As a bonus drop from cases
    Line 470: #9, #14, or as a bonus drop from cases
    Line 489: #10, #17, or as a bonus drop from cases
    Line 505: Team colors
    Line 523: The following colors change their appearance according to the player's current team.
    Line 559: As a bonus drop from cases
    Line 578: #7, #15, or as a bonus drop from cases
    Line 603: As a bonus drop from cases
    Line 622: As a bonus drop from cases
    Line 647: As a bonus drop from cases
    Line 666: As a bonus drop from cases
    Line 691: As a bonus drop from cases
    Line 706: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  149. Template:Smissmas 2024 Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  150. Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
    Line 2: Unusual effects
  151. Template:Voice actors has 22 uses and is missing 2 translations
    Line 2: Voice actor
    Line 25: Character(s)
  152. Template:Class weapons table spy building has 21 uses and is missing 2 translations
    Line 10: Disables and slowly destroys enemy Engineer .
    Line 44: Disables enemy Engineer buildings.
  153. Template:Crate series/129 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  154. Template:Equalizer and Escape Plan healing range has 21 uses and is missing 34 translations
    Line 3: Healing sources
    Line 13: Healing rate
    Line 24: In combat
    Line 33: Target has taken damage in the last 10 seconds
    Line 43: Out of combat
    Line 52: Target has not taken damage in the last 15 seconds
    Line 63: While Equalizer or Escape Plan is not being used
    Line 73: While Equalizer or Escape Plan is being used
    Line 83: While Equalizer or Escape Plan is not being used
    Line 93: While Equalizer or Escape Plan is being used
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 134: s
    Line 137: s
    Line 138: s
    Line 139: s
    Line 140: s
    Line 144: s
    Line 145: s
    Line 146: s
    Line 147: s
    Line 150: s
    Line 151: s
    Line 152: s
    Line 153: s
    Line 156: 4 ticks
    Line 157: 4 ticks
    Line 158: 4 ticks
    Line 159: 4 ticks
  155. Template:Full moon status has 21 uses and is missing 1 translation
    Line 1: The next full moon is from '''''' through to '''''' (UTC)
  156. Template:Kill taunt table has 21 uses and is missing 24 translations
    Line 48: 425 with the Atomizer
    Line 158: Kills player upon completion
    Line 330: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)
    Line 350: 28 (Afterburn)
    Line 370: Deals heavy damage with effect within radius
    Line 390: Applies afterburn
    Line 408: Can kill multiple enemies
    Line 426: Damage reduced by 50% for every enemy hit after the initial target
    Line 446: 420 (Close range)
    Line 466: 20 (Medium to long range)
    Line 485: (Afterburn)
    Line 497: Deals heavy damage with effect at point blank or close range
    Line 516: Acts like a normal Scorch Shot flare at longer ranges or on miss
    Line 535: Consumes ammo
    Line 553: Can be aimed
    Line 596: Kills with effect
    Line 634: Slowest kill taunt
    Line 727: Counts as an honourable kill with the and allows the user to sheath the weapon without taking damage
    Line 801: Can be aimed
    Line 891: 1 per hit (Stun, 14 fast hits)
    Line 936: Initial hit stuns
    Line 1000: Spins the around, then fires one shot.
    Line 1160: Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
    Line 1180: Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
  157. Template:List of paintable weapons has 21 uses and is missing 3 translations
    Line 2: List of paintable weapons
    Line 138: Can be painted by the Dragon Slayer War Paint
    Line 150: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  158. Template:Normal quality table has 21 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  159. Template:QWTF Maps Nav has 21 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  160. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
    Line 2: Series 3 Unusual effects
  161. Template:Tool list has 21 uses and is missing 249 translations
    Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a or a .
    Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a .
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 139: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 163: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
    Line 187: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 208: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 229: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 250: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 271: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 291: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 311: Series #60 of the Mann Co. Supply Crate.
    Line 329: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 349: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 369: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 389: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 409: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 429: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 449: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 469: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 489: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 506: Random when using a Summer Claim Check
    Line 516: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 535: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 554: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 573: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 592: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 611: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 630: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 648: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 665: Seriesless crate of the Mann Co. Supply Crate.
    Line 682: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 699: Seriesless crate of the Mann Co. Supply Crate.
    Line 716: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 733: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 750: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 767: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 801: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 818: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 835: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 852: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 869: Series #87 of the Mann Co. Supply Crate.
    Line 886: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 903: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 920: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 937: Series #92 of the Mann Co. Supply Crate.
    Line 954: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 971: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 988: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 1005: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1022: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 1039: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1056: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1073: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1090: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1107: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1124: Series #103 of the Mann Co. Supply Crate.
    Line 1141: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1158: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1175: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1192: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1209: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1226: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1243: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1260: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1277: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1294: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1311: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1329: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1347: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1365: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1383: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1401: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1412: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1426: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1437: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1451: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1460: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1474: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1483: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1497: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1506: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1520: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1531: Contract reward from the Jungle Inferno Campaign
    Line 1543: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1554: Contract reward from the Jungle Inferno Campaign
    Line 1566: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1577: Contract reward from the Jungle Inferno Campaign
    Line 1589: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1607: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1625: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1643: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1661: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1679: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1697: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1715: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1733: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1751: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1769: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1787: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1804: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1821: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1838: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1855: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1872: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1889: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1906: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1923: Series #136 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2022 Cosmetic Key.
    Line 1939: Series #137 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Ghoulish Gains Key.
    Line 1955: Series #138 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIV War Paint Key.
    Line 1971: Series #139 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2022 Cosmetic Key.
    Line 1987: Series #140 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 Cosmetic Key.
    Line 2003: Series #141 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2023 War Paint Key.
    Line 2019: Series #142 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Bone-Chilling Bonanza Key.
    Line 2035: Series #143 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2023 Cosmetic Key.
    Line 2051: Series #144 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2024 Cosmetic Key.
    Line 2067: Series #145 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Terrifying Trove Key.
    Line 2083: Series #146 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XVI War Paint Key.
    Line 2099: Series #147 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2024 Cosmetic Key.
    Line 2115: Series #148 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2025 Cosmetic Key.
    Line 2131: Series #149 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spectral Stash Key.
    Line 2255: A key used to open a or .
    Line 2281: A key used to open a .
    Line 2306: A key used to open a .
    Line 2331: A key used to open a .
    Line 2354: A key used to open a .
    Line 2376: A key used to open an .
    Line 2398: A key used to open a .
    Line 2419: A key used to open a .
    Line 2439: A key used to open a .
    Line 2458: A key used to open a .
    Line 2477: A key used to open a .
    Line 2496: A key used to open a .
    Line 2515: A key used to open a .
    Line 2534: A key used to open a .
    Line 2553: A key used to open a .
    Line 2572: A key used to open a .
    Line 2591: A key used to open a .
    Line 2610: A key used to open a .
    Line 2629: A key used to open a .
    Line 2648: A key used to open a .
    Line 2667: A key used to open a .
    Line 2686: A key used to open a .
    Line 2705: A key used to open a .
    Line 2724: A key used to open a .
    Line 2742: A key used to open a .
    Line 2760: A key used to open a .
    Line 2778: A key used to open a .
    Line 2796: A key used to open a .
    Line 2814: A key used to open a .
    Line 2832: A key used to open either a or a .
    Line 2849: A key used to open a .
    Line 2866: A key used to open either a or a .
    Line 2883: A key used to open a .
    Line 2900: A key used to open either a or a .
    Line 2917: A key used to open a .
    Line 2934: A key used to open a .
    Line 2951: A key used to open a .
    Line 2969: A key used to open a .
    Line 2987: A key used to open a .
    Line 3005: A key used to open a .
    Line 3023: A key used to open a .
    Line 3041: A key used to open a .
    Line 3059: A key used to open a .
    Line 3077: A key used to open a .
    Line 3095: A key used to open a .
    Line 3113: A key used to open a .
    Line 3131: A key used to open a .
    Line 3149: A key used to open a .
    Line 3167: A key used to open a .
    Line 3185: A key used to open a .
    Line 3203: A key used to open a .
    Line 3221: A key used to open a .
    Line 3239: A key used to open a .
    Line 3257: A key used to open a .
    Line 3273: A key used to open a .
    Line 3289: A key used to open a .
    Line 3305: A key used to open a .
    Line 3321: A key used to open a .
    Line 3337: A key used to open a .
    Line 3353: A key used to open a .
    Line 3369: A key used to open a .
    Line 3385: A key used to open a .
    Line 3400: A key used to open a .
    Line 3415: A key used to open a .
    Line 3430: A key used to open a .
    Line 3445: A key used to open a .
    Line 3460: A key used to open a .
    Line 3475: A key used to open a .
    Line 3490: A key used to open a .
    Line 3505: A key used to open a .
    Line 3520: A key used to open a .
    Line 3535: A key used to open a .
    Line 3550: A key used to open a .
    Line 3565: A key used to open a .
    Line 3580: A key used to open a .
    Line 3652: #1, #5, or as a bonus drop from cases
    Line 3661: Used to change the description of weapons or cosmetic items.
    Line 3685: #3, #7, or as a bonus drop from cases
    Line 3717: Used to change the image on the , , , or .
    Line 3740: Used to add other variables that are counted on weapons.
    Line 3758: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3767: Used to add other variables that are counted on and .
    Line 3787: Used to limit a weapon's abilities to a certain .
    Line 3805: Used to convert a to the quality.
    Line 3821: Used to change specific items to the quality.
    Line 3834: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3843: Used to add killstreak effects to specific weapons.
    Line 3854: Operation Two Cities Tour Mann Up reward
    Line 3865: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3878: As a bonus drop from cases
    Line 3887: Used to make a select weapon into a variant.
    Line 3900: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3909: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3925: Used to add an effect to a taunt.
    Line 3938: As a bonus drop from cases
    Line 4001: #8, or as a bonus drop from cases
    Line 4034: As a bonus drop from cases
    Line 4081: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 4099: Items that were added to craft the .
    Line 4114: Allows entry into official servers.
    Line 4128: As a bonus drop from cases
    Line 4137: This item grants a squad an extra item upon mission completion.
    Line 4152: A bundle to hide upcoming .
    Line 4167: Upgrades the user account to a premium account.
    Line 4189: Grants the player up to three random s on use.
    Line 4205: Grants the player a random when used.
    Line 4222: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 4237: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 4247: Operation Two Cities Tour Mann Up reward
    Line 4258: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 4270: As a bonus drop from cases
    Line 4279: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 4294: Grants a upon activation, making its owner eligible to participate in the .
    Line 4309: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4324: An item that allowed a player to gain access to the .
    Line 4340: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 4355: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 4370: A received item which gave access to , able to for Halloween items and collect souls.
    Line 4380: During Halloween events
    Line 4391: Grants upon activation, making its owner eligible to participate in the .
    Line 4406: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 4421: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 4436: Grants access to Matchmaking.
    Line 4452: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 4462: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 4473: Grants a upon activation, making its owner eligible to participate in the .
    Line 4488: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  162. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  163. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: A hit from an Engineer's melee weapon boosts the construction speed for one second. The duration resets each time the building is hit.
  164. Template:Contracts/halloween has 20 uses and is missing 2 translations
    Line 28: Prerequisites
    Line 42: Objectives
  165. Template:Contracts/halloween/bosses has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 46: Objectives
  166. Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 45: Objectives
  167. Template:Contracts/halloween/community maps 3 has 20 uses and is missing 2 translations
    Line 26: Prerequisites
    Line 40: Objectives
  168. Template:Contracts/halloween/community maps 4 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 39: Objectives
  169. Template:Contracts/halloween/official maps has 20 uses and is missing 2 translations
    Line 33: Prerequisites
    Line 47: Objectives
  170. Template:Crate series/126 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#126</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  171. Template:Crate series/131 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 53: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  172. Template:Crate series/93 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  173. Template:Crate series/94 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#94</nowiki>
    Line 56: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  174. Template:Festive items table has 20 uses and is missing 2 translations
    Line 3: Possible Festive items
    Line 25: From Mann Co. Supply Crate series
  175. Template:List of Polycount Pin owners has 20 uses and is missing 25 translations
    Line 3: Recipient
    Line 23: Class
    Line 43: Polycount Pack Name & Link
    Line 63: Notes
    Line 83: Item link
    Line 103: Backpack
    Line 123: Wiki Profile
    Line 150: Contest Winner. Added to the game as part of the .
    Line 195: This set was later added to the game as part of the .
    Line 216: Created the .
    Line 235: Contest Winner. Added to the game as part of the .
    Line 252: This set was later added to the game as part of the .
    Line 302: Created the .
    Line 352: Contest Winner. Added to the game as part of the .
    Line 544: Created the .
    Line 851: Contest Winner. Added to the game as part of the .
    Line 910: This set was later added to the game as part of the .
    Line 966: Contest Winner. Added to the game as part of the .
    Line 1057: Founder/Owner of Polycount ( Pin).
    Line 1081: Polycount staff (Self-Made Pin).
    Line 1104: Polycount staff (Self-Made Pin).
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1142: Polycount staff (Self-Made Pin).
    Line 1208: Polycount server admin (Self-Made Pin).
    Line 1231: Polycount server admin (Self-Made Pin).
  176. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  177. Template:List of weapon styles has 20 uses and is missing 1 translation
    Line 3: Weapons styles list
  178. Template:Scream Fortress 2024 Unusual effects has 20 uses and is missing 1 translation
    Line 2: Unusual effects
  179. Template:Self-illumination has 20 uses and is missing 136 translations
    Line 9: List of items with Self-illumination
    Line 37: The orange segments.
    Line 60: The lens.
    Line 80: The monocle.
    Line 104: The laser and monocle.
    Line 126: The horn lighting.
    Line 146: The eyes.
    Line 168: The eyes.
    Line 190: The burnt end of the cigar.
    Line 213: The neon tubing.
    Line 233: The orange segments.
    Line 255: The heated coil.
    Line 278: The whole head.
    Line 298: The horns, ears, and eyes.
    Line 318: The eyes.
    Line 340: The lightbulb.
    Line 362: The wings.
    Line 384: The whole head.
    Line 404: The lenses.
    Line 426: The eyes.
    Line 448: The goo.
    Line 467: The eye-slits and ear-holes.
    Line 489: The window on the house in the snow globe.
    Line 508: The lenses.
    Line 530: The neon tubing.
    Line 550: The skull.
    Line 569: The tail.
    Line 591: The lenses.
    Line 613: The lenses.
    Line 635: The flame and the top of the candle.
    Line 658: The stripe and the end of the grenades.
    Line 678: The stripe and the circles on the side of the grenades.
    Line 696: The fuse and plug on the cannonball.
    Line 717: The team-colored sections of the stickybombs.
    Line 735: The stickybombs.
    Line 756: The eye.
    Line 776: The eye.
    Line 796: The eyes.
    Line 818: The screen.
    Line 840: The mushroom cloud.
    Line 858: The eyes.
    Line 880: The eyes and teeth.
    Line 903: The stripe and the end of the grenades.
    Line 926: The light.
    Line 949: The gems.
    Line 970: The flames.
    Line 992: The brain.
    Line 1012: The gems.
    Line 1032: The eyes.
    Line 1054: The sandwich.
    Line 1073: The bolts and the wounds.
    Line 1093: The whole hat.
    Line 1113: The star.
    Line 1138: The screen and the light.
    Line 1159: The light emitted.
    Line 1178: The lenses, when using the Paint Eyes style.
    Line 1192: The watch.
    Line 1204: The lenses.
    Line 1226: The whole hat.
    Line 1246: The light.
    Line 1268: The festive lights.
    Line 1291: The lenses.
    Line 1313: The festive lights.
    Line 1335: The light.
    Line 1357: The screen and buttons.
    Line 1379: The lenses.
    Line 1401: The lenses.
    Line 1427: The team-colored muzzle and stripe.
    Line 1448: The yellow lines on the barrel.
    Line 1470: The lights on the backpack.
    Line 1490: The beaker, hose, hose connector on the backpack, and the nozzle.
    Line 1511: The team-colored liquid and the nozzle.
    Line 1531: The team-colored liquid.
    Line 1554: The eyes.
    Line 1576: The lenses.
    Line 1598: The lenses.
    Line 1620: The neon liquid and the symbol.
    Line 1640: The vials and heart.
    Line 1658: The vials.
    Line 1680: The lenses.
    Line 1702: The eyes.
    Line 1724: The lights.
    Line 1744: The x-ray.
    Line 1764: The eyes.
    Line 1786: The bullets and symbol.
    Line 1806: The lenses.
    Line 1828: The nose.
    Line 1847: The eyes.
    Line 1869: The lense and attachments.
    Line 1892: The eye.
    Line 1913: The eyes.
    Line 1935: The lenses.
    Line 1960: The lights.
    Line 1980: The monocle.
    Line 2002: The liquid.
    Line 2024: The eyes.
    Line 2050: The Australium plating.
    Line 2064: The eyes on Mk. 1 Silver, Gold, Rust, and Blood botkiller weapons.
    Line 2084: The texture. (Only applied to certain items)
    Line 2098: The festive lights.
    Line 2122: The pan.
    Line 2137: The statue.
    Line 2152: The festive lights.
    Line 2174: The skull.
    Line 2193: The lightbulb with a team-colored lens.
    Line 2215: The insignia.
    Line 2237: The flame and the top of the candle.
    Line 2257: The Nightmare style, under the following circumstances:
    Line 2265: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2273: The goggles, when equipped on Engineer.
    Line 2286: The rainbow circle.
    Line 2303: The eyes and gums.
    Line 2325: The halo.
    Line 2347: The bulb.
    Line 2369: The ghost.
    Line 2389: The outline.
    Line 2409: The headphones.
    Line 2421: The monocle.
    Line 2443: The festive lights.
    Line 2465: The outline.
    Line 2485: The ghost.
    Line 2508: The inside areas. Set to fade in and out.
    Line 2530: The outline.
    Line 2550: The heart.
    Line 2567: The screen.
    Line 2580: The eyes and mouth.
    Line 2599: The jet flame and the eye.
    Line 2619: The bulb.
    Line 2641: The screen.
    Line 2663: The monkey.
    Line 2685: The lenses, ear covers and inside screen.
    Line 2705: The eyes and brain.
    Line 2726: The button on the Return to Base canteen.
    Line 2741: The on the Übercharge canteen.
    Line 2756: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
    Line 2771: The symbol on all five canteens.
  180. Template:Sentry Gun level has 20 uses and is missing 85 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single-barrel machine gun
    Line 120: Maximum ramp-up: 
    Line 147: Base damage: 
    Line 174: Maximum fall-off: 
    Line 201: Attack interval
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 248: With Wrangler: 
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 274: Average DPS
    Line 290: Without Wrangler: 
    Line 309: With Wrangler: 
    Line 328: 150 rounds
    Line 353: Without Wrangler shielding: 
    Line 372: With Wrangler shielding: 
    Line 392: Twin-mounted Gatling guns
    Line 410: Maximum ramp-up: 
    Line 437: Base damage: 
    Line 464: Maximum fall-off: 
    Line 491: Attack interval
    Line 511: Without Wrangler: 
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 538: With Wrangler: 
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 564: Average DPS
    Line 580: Without Wrangler: 
    Line 599: With Wrangler: 
    Line 618: 200 rounds
    Line 643: Without Wrangler shielding: 
    Line 662: With Wrangler shielding: 
    Line 682: Twin-mounted Gatling guns and rocket salvos
    Line 698: Gatling guns
    Line 716: Maximum ramp-up: 
    Line 743: Base damage: 
    Line 770: Maximum fall-off: 
    Line 797: Attack interval
    Line 817: Without Wrangler: 
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 844: With Wrangler: 
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 872: Average DPS
    Line 888: Without Wrangler: 
    Line 907: With Wrangler: 
    Line 926: Rockets
    Line 944: Maximum ramp-up: 
    Line 971: Base damage: 
    Line 998: Maximum fall-off: 
    Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1042: Attack interval
    Line 1062: Without Wrangler: 
    Line 1081: With Wrangler: 
    Line 1100: Note: Can be reflected with the 's
    Line 1117: 200 rounds
    Line 1133: 20 rocket salvos
    Line 1158: Without Wrangler shielding: 
    Line 1177: With Wrangler shielding: 
    Line 1197: Single-barrel machine gun
    Line 1215: Maximum ramp-up: 
    Line 1242: Base damage: 
    Line 1268: Maximum fall-off: 
    Line 1295: Attack interval
    Line 1315: Without Wrangler: 
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1342: With Wrangler: 
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1369: Average DPS
    Line 1385: Without Wrangler: 
    Line 1404: With Wrangler: 
    Line 1423: 150 rounds
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1496: Single-barrel machine gun
    Line 1514: Maximum ramp-up: 
    Line 1541: Base damage: 
    Line 1568: Maximum fall-off: 
    Line 1595: Attack interval: 
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1626: Average DPS: 
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1654: 150 rounds
  181. Template:Stock weapons has 20 uses and is missing 23 translations
    Line 101: 6.2 per particle<br>(D/D)
    Line 118: 3.72 per particle<br>
    Line 136: 3x Base damage (see range), per particle, then rounded. 11-19<br>(D/D)
    Line 241: 27 per bullet
    Line 326: Enables the Engineer to construct .
    Line 350: Enables the Engineer to destroy his own buildings.
    Line 398: <10 sec after injury
    Line 417: >12.5 sec after injury
    Line 436: >15 sec after injury
    Line 455: Invulnerability
    Line 577: Enables the Spy to himself.
    Line 601: Enables the Spy to .
    Line 621: Cloak type: Timed
    Line 640: Can be replenished by collecting even while cloaked.
    Line 664: 25 / s
    Line 684: 150HP = 7 s<br>(Level 1 Building)
    Line 700: 25 / s
    Line 720: 180HP = 8 s<br>(Level 2 Building)
    Line 735: 25 / s
    Line 755: 216HP = ~10 s<br>(Level 3 Building)
    Line 781: Allows casting .
    Line 814: Allows using the grappling hook in .
    Line 829: Allows using power ups in .<br>'''Note:''' This was previously an achievement-only item until the and can also be .
  182. Template:Unused Unusual effects has 20 uses and is missing 1 translation
    Line 2: Currently unused Unusual effects
  183. Template:Crafting Weapon Classifications has 19 uses and is missing 4 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 233: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
    Line 239: ''This is due to the weapon being able to be equipped in a different weapon slot by certain classes.''
  184. Template:Crate series/100 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#100</nowiki>
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  185. Template:Crate series/134 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#134</nowiki>
    Line 50: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  186. Template:Crate series/99 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 82: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  187. Template:FeaturedArticleClassic/article/Concussion Grenade has 19 uses and is missing 3 translations
    Line 3: Concussion Grenade
    Line 11: Concussion Grenade
    Line 19: The '''Concussion Grenade''' or '''Conc Grenade''' is a in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
  188. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 18: Achievement
    Line 34: Reward
    Line 54: present
    Line 104: Pyromania
  189. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 18: Achievement
    Line 34: Reward
  190. Template:List of tools related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  191. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  192. Template:Potato MvM archive note has 19 uses and is missing 2 translations
    Line 1: Missions from this operation can still be played on Potato's Custom MvM . No medals will be awarded for completion.
    Line 4: Missions from this operation can still be played on Potato's Custom MvM .
  193. Template:Crate series/74 has 18 uses and is missing 2 translations
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
    Line 55: Items obtained from this crate will have the quality.
  194. Template:Crate series/79 has 18 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#79</nowiki>
    Line 21: or an Exceedingly Rare Special Item!
  195. Template:Halloween dates has 18 uses and is missing 2 translations
    Line 2: Halloween holiday dates
    Line 47: Holiday was automatically turned on during the 1st of the month.
  196. Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
    Line 6: List of Halloween/Full Moon-restricted items
  197. Template:List of Finder's Fee owners has 18 uses and is missing 4 translations
    Line 2: Recipient
    Line 25: Date awarded
    Line 48: Item link
    Line 71: Backpack
  198. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  199. Template:List of modified fire damage weapons has 18 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 26: +25% fire damage resistance while deployed.
    Line 42: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 62: +20% damage vulnerability when active.
    Line 82: +50% fire damage resistance on wearer.
    Line 96: Charging extinguishes user.
    Line 111: +20% fire damage resistance on wearer.
    Line 125: Charging extinguishes user.
    Line 140: +15% fire damage resistance on wearer.
    Line 154: Charging extinguishes user.
    Line 170: +15% damage vulnerability when active.
    Line 190: +20% damage resistance when below 50% health and spun up.
    Line 205: +20% damage resistance when below 50% health and spun up.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 250: +30% damage vulnerability when active.
    Line 270: +20% fire damage vulnerability on wearer.
    Line 292: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 305: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 326: +50% fire damage resistance on wearer.
    Line 340: Immunity to afterburn.
    Line 354: +20% damage vulnerability when active.
    Line 376: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 390: Can be used to extinguish fire.
    Line 409: While , +20% damage resistance.
    Line 419: Reduced afterburn duration while cloaked.
    Line 439: While cloaked, +20% damage resistance.
    Line 449: Reduced afterburn duration while cloaked.
    Line 464: When struck by fire, blocks 75% of incoming damage.
    Line 477: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 490: Can be used to extinguish fire.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  200. Template:Removed Unusual effects has 18 uses and is missing 1 translation
    Line 2: Removed Unusual effects
  201. Template:Bundle list has 17 uses and is missing 60 translations
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 194: Bundle description: Includes one stamp for each community-made map.
    Line 223: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 248: Bundle description: Contains a variety of incredibly fancy hats.
    Line 273: Bundle description: An assortment of particularly nasty weapons.
    Line 301: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 325: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 350: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 395: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 437: Bundle description: Pick a side and show your pride.
    Line 460: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 485: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 508: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 532: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 560: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 603: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 629: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 658: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 695: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 738: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 762: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 786: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 809: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 833: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 865: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 893: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 1016: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1042: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1078: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1143: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1215: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1375: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1400: Bundle description: Includes all the Polycount Scout Items.
    Line 1424: Bundle description: Includes all the Polycount Soldier Items.
    Line 1448: Bundle description: Includes all the Polycount Pyro Items.
    Line 1473: Bundle description: Includes all the Polycount Sniper Items.
    Line 1497: Bundle description: Includes all the Polycount Spy Items.
    Line 1528: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1601: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1630: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1662: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1691: Bundle description: Load up on these military themed items for the Soldier.
    Line 1717: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1772: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1797: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1845: Bundle description: Celebrate Halloween using these items.
    Line 1870: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1896: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1928: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1952: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1992: The starter packs are a series of bundles released with the on and then updated in the on , currently, catering towards newer players offering them a quick way to obtain for the of their choosing. All packs contain all () of the weapons for the said class, and one .
    Line 2116: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2161: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2200: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2242: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2279: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2312: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2344: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2380: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2413: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  202. Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
    Line 2: Community Sparkle Unusual effects
  203. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 19: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  204. Template:Killstreak color table has 17 uses and is missing 2 translations
    Line 4: Sheen color
    Line 7: Killstreaker colors
  205. Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
    Line 3: Recipient
    Line 25: Item link
    Line 47: Backpack
  206. Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
    Line 3: Recipient
    Line 18: Notes
    Line 33: Item link
    Line 48: Backpack
    Line 63: Wiki profile
    Line 112: Creator of the medal.
  207. Template:List of Unusual Cap owners has 17 uses and is missing 5 translations
    Line 2: Contributed
    Line 17: Recipient
    Line 40: Date awarded
    Line 63: Item link
    Line 86: Backpack
  208. Template:List of afterburn-inflicting weapons has 17 uses and is missing 15 translations
    Line 6: List of afterburn-inflicting weapons
    Line 30: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
    Line 72: Afterburn caused by this weapon deals 66% less damage compared to the default Flame Thrower.
    Line 95: Fire damage builds Mmmph.
    Line 118: Fires short range projectiles instead of normal flames.
    Line 134: Deals Critical hits damage to any already burning players.
    Line 156: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
    Line 174: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 202: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
    Line 220: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 266: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
    Line 293: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
    Line 317: Includes , and variants.
    Line 332: Afterburn becomes sparkling particle effects for players that are in .
  209. Template:Sheens has 17 uses and is missing 1 translation
    Line 2: List of Sheens
  210. Template:Upgrade station building has 17 uses and is missing 12 translations
    Line 1: These are available only to the .
    Line 18: Buildings' upgrades
    Line 31: Upgrade
    Line 51: Cost
    Line 74: +1 Disposable Sentry Gun
    Line 93: Gives the player a disposable Mini-Sentry, which is built by choosing to build a when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or . It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 127: +50% to the Engineer, not the buildings.
    Line 144: +100% Building Health
    Line 160: All
    Line 199: 10% faster sentry fire rate.
    Line 235: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 270: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  211. Template:Upgrade station class has 17 uses and is missing 11 translations
    Line 2: Classes' upgrades
    Line 15: Upgrade
    Line 36: Cost
    Line 82: Take less damage from , including and .
    Line 125: Take less damage from weapons and taunt attacks.
    Line 168: Adds 10% to movement speed.
    Line 211: Regenerates every second.
    Line 254: higher.
    Line 297: Take less damage from fire and .
    Line 340: Take less damage from .
    Line 384: is regenerated every 5 seconds.
  212. Template:Upgrade station melee has 17 uses and is missing 17 translations
    Line 5: Melee weapons' upgrades
    Line 17: Upgrade
    Line 37: Cost
    Line 78: All melee weapons but and
    Line 94: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 128: All Melee weapons
    Line 170: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
    Line 217: Allows s against giant robots at X% (out of 750) damage.
    Line 269: 2 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 321: Faster baseball/bauble recharge rate.
    Line 339: +100% Max Misc Ammo
    Line 358: Gives the Scout one extra baseball/bauble per level.
    Line 397: One target at a time is on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot.
    Line 416: Usable by all classes except and .
    Line 434: Usable by all classes except Spy.
    Line 449: Only when equipped by Spy.
    Line 463: Only when equipped by .
  213. Template:Upgrade station secondary has 17 uses and is missing 2 translations
    Line 374: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 684: Explosion deals up to 350 splash damage.
  214. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  215. Template:Crate series/121 has 16 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#121</nowiki>
    Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  216. Template:Item timeline 2007 has 16 uses and is missing 1 translation
    Line 16: Also included in TF2's release:
  217. Template:Killstreakers has 16 uses and is missing 35 translations
    Line 2: '''Cerebral Discharge''' is a Killstreaker added in the . It appears as an electrical current running through and out of the eyes of the player.
    Line 14: List of Cerebral Discharge effects
    Line 25: Effect
    Line 46: Tier 1
    Line 65: Tier 2
    Line 87: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 99: List of Fire Horns effects
    Line 110: Effect
    Line 131: Tier 1
    Line 150: Tier 2
    Line 172: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 184: List of Flames effects
    Line 195: Effect
    Line 216: Tier 1
    Line 235: Tier 2
    Line 257: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 270: List of Hypno-Beam effects
    Line 281: Effect
    Line 302: Tier 1
    Line 321: Tier 2
    Line 343: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 355: List of Incinerator effects
    Line 366: Effect
    Line 387: Tier 1
    Line 406: Tier 2
    Line 428: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 440: List of Singularity effects
    Line 451: Effect
    Line 472: Tier 1
    Line 491: Tier 2
    Line 513: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 525: List of Tornado effects
    Line 536: Effect
    Line 557: Tier 1
    Line 576: Tier 2
  218. Template:List of voice commands has 16 uses and is missing 6 translations
    Line 2: List of voice commands
    Line 18: Voice Menu 1
    Line 33: Voice Menu 2
    Line 48: Voice Menu 3
    Line 261: Pass to me!
    Line 476: Pass to me!
  219. Template:MvM canteen has 16 uses and is missing 13 translations
    Line 4: Image
    Line 17: Type
    Line 30: Usage
    Line 45: Become Übercharged
    Line 58: Supplies 5 seconds of personal invincibility.
    Line 73: Become Crit Boosted
    Line 86: Full critical power for 5 seconds.
    Line 101: Refill Clips and Ammo
    Line 114: Instant and magazine refill.
    Line 129: Teleport To Spawn
    Line 142: Immediately returns user to and supplies temporary speed boost.
    Line 157: Building Upgrade
    Line 170: Upgrades user Engineer's to level 3 in a hurry.
  220. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 23: Rank Method
    Line 44: Number of times ingested.
    Line 66: Number of enemies, or "Sodden Victims".
    Line 91: Number of banners deployed.
    Line 118: Number of times eaten. Only increases if used to heal damage.
    Line 138: Number of times eaten. Increases if used to heal damage or not.
    Line 157: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 180: Wrangled kills.
    Line 202: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 228: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 251: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 276: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 320: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 343: Number of destroyed.
    Line 370: Number of seconds ed. Points are added to counter upon decloak.
    Line 391: Number of feigned deaths.
    Line 413: scored while wearing the item.
    Line 433: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 447: Haunted Cosmetic items
    Line 461: Number of gifts given via s, , , and .
    Line 474: Number of Power Up Canteens used in .
    Line 490: Times performed.
    Line 509: Includes , , and variants.
  221. Template:Crate series/111 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#111</nowiki>
    Line 42: <small>(Items in this crate cannot be or .)</small>
  222. Template:Crate series/112 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#112</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  223. Template:Crate series/113 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#113</nowiki>
    Line 30: <small>(Items in this crate cannot be or .)</small>
  224. Template:Crate series/114 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#114</nowiki>
    Line 41: <small>(Items in this crate cannot be or .)</small>
  225. Template:Crate series/116 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#116</nowiki>
    Line 29: <small>(Items in this crate cannot be or .)</small>
  226. Template:Crate series/118 has 15 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#118</nowiki>
    Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  227. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  228. Template:Crate series/creepyengineer has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  229. Template:Crate series/creepyheavy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  230. Template:Crate series/creepypyro has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  231. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  232. Template:Crate series/creepysniper has 15 uses and is missing 1 translation
    Line 6: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  233. Template:Crate series/creepysoldier has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  234. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  235. Template:Custom maps unreleased stub has 15 uses and is missing 4 translations
    Line 6: You are so small! Is funny to me!
    Line 30: '''This is an '''. As such, it is not complete.
    Line 37: You can help Team Fortress Wiki by .
    Line 61: '''''Notes''''':
  236. Template:Item timeline 2008 has 15 uses and is missing 3 translations
    Line 16: Also included in this update:
    Line 97: Also included in this update:
    Line 178: Also included in this update:
  237. Template:List of Community item owners has 15 uses and is missing 120 translations
    Line 3: Recipient
    Line 20: Weapon(s)
    Line 37: Reason
    Line 55: Item link
    Line 72: Backpack
    Line 89: Wiki profile
    Line 109: TF2 closed beta lead.
    Line 125: Created textures for .
    Line 137: Creator of the popular map .
    Line 154: Contributor to (created the bomb cart).
    Line 171: Creator of .
    Line 183: Also created .
    Line 200: Creator of .
    Line 212: Co-creator of Team Fortress 2 Lobby. Also created .
    Line 229: Creator of , , and .
    Line 246: Creator of .
    Line 263: Created the intro video for .
    Line 356: Creator of the TF2 Tips and Tricks video series.
    Line 419: Starter of the .
    Line 495: Founder.
    Line 569: PC Gamer employee. Co-creator of the Equalizer.
    Line 581: Several of the weapons have altered stats and abilities.
    Line 604: PC Gamer employee.
    Line 616: Several of the weapons have altered stats and abilities.
    Line 634: Contributor to (created multiple posters and signs).
    Line 653: Contributor to .
    Line 670: News poster at halflife2.net.
    Line 697: Founder/Head Admin of .
    Line 720: Co-creator of the Equalizer.
    Line 737: Creator of tf2stats.net.
    Line 777: Creator of .
    Line 789: Also created , featured on the .
    Line 806: Main Heavy in .
    Line 829: Original Organizer of ETF2L Highlander.
    Line 844: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 862: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 905: Helped several people texture weapons for the Contribute! program.
    Line 917: Creator of the and the , and the updated paint textures added in the . Co-creator of the .
    Line 934: Creator of the items.
    Line 951: Creator of kill icons for various weapons.
    Line 963: Creator of the .
    Line 987: Creator of the kill icon.
    Line 1005: Repeat assistant in helping Valve track down TF2 issues.
    Line 1022: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1040: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1069: Contributor to .
    Line 1081: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1098: Gave detailed map exploit information to Valve.
    Line 1115: Project Leader of HLStatsX Community Edition.
    Line 1133: Provided feedback regarding a certain bug.
    Line 1152: Creator of .
    Line 1164: Contributor to the . Also created .
    Line 1244: Posted requests and bugs - one of the top avatar submitters .
    Line 1285: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1296: Also the creator of TF2Gallery.
    Line 1313: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1330: Dutch moderator on Steam Translation Server.
    Line 1447: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1469: Helped create the German translation of TF2.
    Line 1492: Contributed to the Steam Translation Server.
    Line 1515: Helped create the Hungarian translation of TF2.
    Line 1685: Helped translating Team Fortress 2 in Romanian.
    Line 1696: Originally had a Wrench.
    Line 1727: Russian translator on the Steam Translation Server.
    Line 1801: Creator of the ETF2L Highlander Challenge medals.
    Line 1818: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1836: Chief Editor at HLPortal.de.
    Line 1858: Creator of eXtv.
    Line 1882: Creator of SOAP DM and MGE mod.
    Line 1939: Created community tips for the June 10, 2010 update.
    Line 1957: Helped organize the .
    Line 1981: Creator of the TF2B backpack viewer.
    Line 2011: Creator of PropHunt.
    Line 2100: Creator of .
    Line 2117: Contributed s in the .
    Line 2142: Contributed ideas and testing for MGEMod by Lange.
    Line 2159: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2182: TF2Maps.net founder.
    Line 2205: Submitted many response rules.
    Line 2224: Was originally given a and later asked to have it changed to a Degreaser.
    Line 2253: Novint employee.
    Line 2270: Creator of .
    Line 2287: Creator of the OPTF2 backpack viewer.
    Line 2299: Also a administrator.
    Line 2322: Primary Hat Helper for .
    Line 2339: Created and organised Hats for Help.
    Line 2356: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2403: Named and helped publicize Hats for Help.
    Line 2427: For creating the and assisting Steam Forum members in asset creation for TF2.
    Line 2439: Creator of the . Also contributed to the and the .
    Line 2476: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2494: Make a Wish Foundation gift.
    Line 2506: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2592: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2604: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2659: Head of the TF2TV Casting organization.
    Line 2681: TF2 Outpost creator.
    Line 2698: Administrator of ozfortress.
    Line 2715: Senior Administrator of ozfortress.
    Line 2742: Created the Community Fortress Mentor Program.
    Line 2764: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2795: Founder/Head Admin of VanillaTv.
    Line 2811: Long term ETF2L admin and head admin.
    Line 2828: Founder/Head Admin of eXtv.
    Line 2863: Founder/Head Admin of ETF2L.
    Line 2896: Founder/Head Admin of Wireplay.
    Line 2940: Creator of SteamRep.
    Line 2957: Creator of .
    Line 2969: Also SteamRep Admin.
    Line 3018: Assisted Valve in fixing bugs and map exploits.
    Line 3042: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 3059: Contributor to .
    Line 3080: Creator of marketplace.tf and scrap.tf.
    Line 3101: Created the script to link items in-game to the .
    Line 3113: Also a Team Fortress Wiki Administrator.
    Line 3143: Admin, one of the original Admins.
    Line 3154: Originally had a Jarate.
    Line 3182: Created and organised Hats for Help.
    Line 3217: Halflife2.net staff.
    Line 3240: Creator of the Nerf Now!! web comic.
  238. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 33 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 43: +25% damage vulnerability on wearer.
    Line 61: +25% fire damage resistance when active.
    Line 79: While under the effects, +35% damage resistance, +50% damage resistance, and immunity to to the Soldier and nearby teammates.
    Line 98: +10% damage vulnerability on wearer.
    Line 119: While 'Mmmph' taunting, immune to all damage.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 153: +20% damage vulnerability when active.
    Line 174: +50% fire damage resistance on wearer.
    Line 187: +30% explosive damage resistance on wearer.
    Line 205: +20% fire damage resistance on wearer.
    Line 217: +20% explosive damage resistance on wearer.
    Line 234: +15% fire damage resistance on wearer.
    Line 246: +15% explosive damage resistance on wearer.
    Line 264: +10% bullet damage vulnerability on wearer.
    Line 281: +15% damage vulnerability when active.
    Line 301: +20% damage resistance when below 50% health and spun up.
    Line 317: +20% damage resistance when below 50% health and spun up.
    Line 334: While under the effects, +20% damage vulnerability.
    Line 352: +30% damage vulnerability when active.
    Line 367: +40% damage resistance from ranged sources while active.
    Line 380: +100% damage vulnerability from melee sources while active.
    Line 401: +20% fire damage vulnerability on wearer.
    Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 454: +50% fire damage resistance on wearer.
    Line 466: Grants full immunity to the effects of afterburn.
    Line 484: 20% damage vulnerability when active.
    Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 524: While , +20% damage resistance.
    Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  239. Template:List of slowdown penalty weapons has 15 uses and is missing 19 translations
    Line 6: List of slowdown penalty weapons
    Line 28: Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 50: Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 65: Movement speed reduced to 27% while charging.
    Line 89: Movement speed reduced to 79% while deployed.
    Line 114: Movement speed is reduced to 37% while spun up.
    Line 146: Movement speed is reduced to 14.66% while spun up.
    Line 168: Hauling
    Line 190: Movement speed is reduced to 90% while hauling a building.
    Line 207:
    Line 230: Movement speed is reduced to 27% while zoomed in with a scope.
    Line 269: Movement speed is reduced to 45% while an arrow is drawn.
    Line 291: Movement speed is reduced to 27% while charging.
    Line 315: Movement speed is reduced if disguised as a class slower than the Spy:
    Line 331: 100% if disguised as a Pyro, Engineer, or Sniper
    Line 341: 93% if disguised as a Demoman
    Line 357: 80% if disguised as a Soldier
    Line 373: 77% if disguised as a Heavy
    Line 394: Includes , , and variants.
  240. Template:List of slowdown-inflicting weapons has 15 uses and is missing 8 translations
    Line 5: List of slowdown-inflicting weapons
    Line 26: The Sandman's alt-fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 42: s can inflict slowdown by reflecting baseballs with the .
    Line 53: On Hit: 100% chance to slow target.
    Line 69: Every bullet that hits the target slows them to approximately 113 s per second. Differences in class or normal running speed do not change this figure.
    Line 85: The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
    Line 100: Disguised and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
    Line 120: Includes , , and variants.
  241. Template:List of weapons that provide health has 15 uses and is missing 26 translations
    Line 3: List of weapons that provide health
    Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
    Line 47: * Restores 3 health to user for each enemy player hit.
    Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
    Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
    Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 163: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 210: * Extinguishing a burning ally restores 20 health to the player.
    Line 227: * Restores 25 health upon killing an enemy.
    Line 247: * Increases health from pickups by 50%.
    Line 270: * Restore 15 health upon killing an enemy and can overheal.
    Line 298: * Restores 300 health when eaten over 4 seconds.
    Line 362: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
    Line 420: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
    Line 468: * Restores 200 health when eaten over 4 seconds.
    Line 531: * Restore 50 health upon killing an enemy.
    Line 547: * Restores 3 health to user for each enemy player hit.
    Line 567: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
    Line 589: * Restores 24 to 72 health to the target per second.
    Line 610: * Restores 24 to 72 health to the target per second.
    Line 658: * Restores 34 to 101 health to the target per second.
    Line 695: * Passively regenerates 3 health per second when active.
    Line 742: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
    Line 764: * Grants the victim's remaining health upon bing and can overheal.
    Line 787: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
    Line 808: Includes , , and
  242. Template:MvM bomb upgrades has 15 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full all the time
  243. Template:MvM giant robots has 15 uses and is missing 9 translations
    Line 2: Machine Class
    Line 15: Name
    Line 27: Abilities
    Line 42: Super Scout
    Line 55: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 70: Rapid Fire Soldier
    Line 83: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 98: Deflector Heavy
    Line 111: Can shoot down projectiles such as rockets and grenades.
  244. Template:MvM special robots has 15 uses and is missing 20 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Equipped with
    Line 37: Abilities
    Line 51: Minor League Scout
    Line 64: Uses baseballs to temporarily stun
    Line 78: Demoknight
    Line 90: * Sword-wielding maniac
    Line 124: Steel Gauntlet
    Line 136: * Very durable
    Line 179: Heavyweight Champ
    Line 191: * Doesn't need weapons to rough you up
    Line 225: Quick-Fix Medic
    Line 237: * Heals fast
    Line 270: Über Medic
    Line 283: Übers like a maniac
    Line 297: Bowman
    Line 309: * Deadly accurate
    Line 342: Sydney Sniper
    Line 355: Shoots -coated darts
  245. Template:MvM tank robot has 15 uses and is missing 4 translations
    Line 2: Machine
    Line 14: Abilities
    Line 27: Tank
    Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  246. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  247. Template:Equalizer damage range has 14 uses and is missing 9 translations
    Line 6: Without <br>Battalion's Backup equipped
    Line 20: With <br>Battalion's Backup equipped
    Line 35: Base damage
    Line 47: Mini-Crits
    Line 59: Critical hits
    Line 71: Base damage
    Line 83: Mini-Crits
    Line 95: Critical hits
    Line 120: Values are approximate and determined by community testing.
  248. Template:Item timeline 2009 has 14 uses and is missing 7 translations
    Line 16: Also included in this update:
    Line 85: First set of hats introduced in the game
    Line 243: * is released as a headgear item.
    Line 382: * The is given to players who did not use external applications to gain items more quickly.
    Line 407: Also included in this update:
    Line 473: Also included in this update:
    Line 518: Also included in this update:
  249. Template:Item timeline 2011 has 14 uses and is missing 38 translations
    Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 45: * Added items in quality for players who purchased before March 1, 2011.
    Line 74: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 96: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 143: * Added .
    Line 177: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 199: * Added the for players who purchased and played every game in the pack.
    Line 253: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 273: * Added items for players who play ''''.
    Line 304: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 328: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 404: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 432: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 453: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 470: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 495: * Added the Saxxy melee weapon for contest winners of the .
    Line 516: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 536: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 557: * The was given to players who purchased the game before this update.
    Line 768: * Added the , a special limited summer edition .
    Line 789: Also included in this update:
    Line 880: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 929: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 956: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 977: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 1000: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1079: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1121: Also included in this update:
    Line 1158: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1187: Also included in this update:
    Line 1415: * Added class-specific acquired by picking up presents on .
    Line 1596: * Added items for players who purchased '''' before November 15, 2011.
    Line 1623: * Added items for players who purchased '''' before December 6, 2011.
    Line 1654: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1695: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1727: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1749: * has begun!
    Line 1921: * This item's game files were added to the game, the item became available from the in the .
  250. Template:Item timeline 2012 has 14 uses and is missing 23 translations
    Line 24: * Added promotional items for ''''.
    Line 61: * Added promotional items for ''''.
    Line 121: * Added a promotional item for ''''.
    Line 150: * 2 new s were introduced
    Line 202: * Added a promotional item for ''''.
    Line 266: * Added daily periodic reward for wins, purchases, and .
    Line 292: * Added a promotional item for ''''.
    Line 314: * Added three new .
    Line 351: * Added two promotional items for ''''.
    Line 413: * Added three promotional items for ''''.
    Line 481: * Added three promotional items for ''''.
    Line 547: * Added City on Fire items.
    Line 707: * Added .
    Line 758: * Added promotional items for ''''.
    Line 808: * Added promotional items for ''''.
    Line 856: * Added promotional item for ''''.
    Line 932: * Added promotional items for ''''.
    Line 1022: * Added promotional items for ''''.
    Line 1072: * Added promotional items for ''''.
    Line 1167: * Added promo.
    Line 1195: * 1 new map ()
    Line 1306: * Added promotional item for ''''
    Line 1369: * Added promotional item for ''''.
  251. Template:Item timeline 2013 has 14 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 38: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 51: * Added for ETF2L, UGC and ESH competitors.
    Line 80: * Added a promotional item for ''''.
    Line 97: * Added promotional items for ''''.
    Line 118: * Added promotional items for ''''.
    Line 153: * Added promotional items for ''''.
    Line 176: * Added promotional items for ''''.
    Line 252: * Added support for .
    Line 269: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 286: * Added items for participants in 's 2013 April Fools Event.
    Line 314: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 528: * Added new items.
    Line 547: * Added medals for new seasons.
    Line 567: * Added a promotional item for ''''.
    Line 583: * Added Gold Star items.
    Line 622: * Added promotional items for ''''.
    Line 956: * Added a new promotional item.
    Line 1066: *
    Line 1430: *
    Line 1504: * Added a commemorative token.
    Line 1520: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1535: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1589: * Added promotional items for the Steam Holiday Sale 2013.
  252. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 62: &
    Line 74:
    Line 86:
    Line 101:
    Line 116:
    Line 131:
    Line 146:
    Line 161:
    Line 176:
    Line 191:
    Line 206: Genuine
    Line 221: Genuine
    Line 235: Genuine
    Line 249:
  253. Template:List of covered-associated weapons has 14 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 75: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 105: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, Gas Passer, swimming, or simply standing in water of any depth.
    Line 146: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 187: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take damage for 10 seconds.
  254. Template:Weapon Ban List has 14 uses and is missing 7 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 10: Slot
    Line 18: 6v6
    Line 25: Highlander
    Line 32: 4v4
    Line 2023: This weapon cannot be used by either the Engineer or the Spy.
    Line 2071: This weapon cannot be used by the Spy.
  255. Template:Cart speeds has 13 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  256. Template:Cosmetic drop list has 13 uses and is missing 4 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1780: Tournament Medals
    Line 1873: Tour of Duty Badges
    Line 2267: Dropped previously
  257. Template:Crate series/141 has 13 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#141</nowiki>
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  258. Template:Crate series/stockpile has 13 uses and is missing 1 translation
    Line 12: or an Exceedingly Rare Series #3 Unusual Hat!
  259. Template:Item timeline 2015 has 13 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 32: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 47: * Added TF2Connexion Season 14 tournament medals.
    Line 62: * Added OzFortress Season 12 tournament medals.
    Line 77: * Added 3 community-created taunts.
    Line 95: * Added OSL.tf and Florida LAN tournament medals.
    Line 113: * Added UGC tournament medals.
    Line 144: * Added Gamers Assembly 2015 tournament medals.
    Line 159: * Added ETF2L tournament medals.
    Line 176: * Added Tip of the Hats 2015 community medal.
    Line 192: * Added OWL 13 tournament medals.
    Line 203: * Added TF2Connexion Season 15 tournament medals.
    Line 217:
    Line 225: *
    Line 272: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 287: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 302: * Added a new hat: The Finder's Fee.
    Line 317: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 373: * Added the OWL 14 tournament medals.
    Line 388: * Added the DeutschLAN 2015 tournament medals.
    Line 403: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 421: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 606: * Added UGC tournament medals.
    Line 636: * Added GA'lloween 2015 tournament medals.
    Line 652: * Added Asiafortress Season 8 tournament medals.
    Line 669: * Added Jingle Jam 2015 community medals.
    Line 687: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 734: * Added the Workshop Wonderland 2015 community medals.
    Line 838: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  260. Template:Item timeline 2016 has 13 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 .
    Line 33: * Added the Civilian Grade Stat Clock.
    Line 48: * Added Gamers Assembly 2016 tournament medals.
    Line 63: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 97: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 158: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 250: * Added Random Acts of TF2 medals.
    Line 261: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 272: * Added Prinny promo items for purchasing
    Line 294: * Added the Florida LAN 2016 community medal.
    Line 309: * Added the Tip of the Hats 2016 community event medals.
    Line 425: * Added the GA'lloween 2016 community event medals.
    Line 440: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 451: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 534: * Added the Winter Wonderland 2016 community medals.
  261. Template:Item timeline 2018 has 13 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  262. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  263. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  264. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  265. Template:List of Halloween events has 13 uses and is missing 22 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 16: Event
    Line 27: Title <!-- this shall be the VALVE title of the event -->
    Line 37: Dates
    Line 47: Update
    Line 58: Haunted
    Line 69: ''Comic''
    Line 79: Monster
    Line 89: Introductions
    Line 102: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 116: Last Will and Testament
    Line 126: Ghost
    Line 147: Halloween restriction
    Line 162: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 176: Family Portrait with Silas
    Line 210: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 244: The Fourth Annual Spectral Halloween Special
    Line 259: Voodoo-Cursed Souls
    Line 279: The Fifth Annual Helloween Special
    Line 292: Skeletons
    Line 306: The Sixth Annual Halloween Special
    Line 324: The Seventh Annual Halloween Special
  266. Template:List of Halloween maps has 13 uses and is missing 5 translations
    Line 14: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
    Line 47: Original map
    Line 59: Date added
    Line 80: Event
    Line 90: Developer(s)
  267. Template:List of strange filters has 13 uses and is missing 1 translation
    Line 2: List of Strange Filters
  268. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  269. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
    Line 2: Category
    Line 18: Winning Video
    Line 34: Winning Filmmaker(s)
  270. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 57: Event
    Line 71: Source
    Line 86: c. 4000BCE
    Line 95: claims to have been born around this time.
    Line 106: 17<sup>th</sup> Century
    Line 118: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 131: 18<sup>th</sup> Century
    Line 146: December 18th
    Line 160: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 177: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 189: 19<sup>th</sup> Century
    Line 205: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 222: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 238: circa 1822
    Line 246: The , begins acquiring the world's largest supply of .
    Line 256: September 2nd
    Line 267: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 280: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 291: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 303: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 320: Australia becomes the world's most advanced country.
    Line 337: Abraham Lincoln invents stairs, replacing .
    Line 353: August 21th
    Line 364: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 377: August 5th
    Line 391: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 408: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 424: April 20th
    Line 438: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 455: is established.
    Line 472: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 489: commissions to build a Life Extender Machine.
    Line 506: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 523: starts producing steel rods.
    Line 539: July 17th
    Line 553: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 569: August 3rd
    Line 583: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 598: Unknown year, April 14th
    Line 612: Radigan Conagher finishes a third Life Extender Machine.
    Line 628: January 25th
    Line 642: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 658: March 6th
    Line 672: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 688: April 5th
    Line 702: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 718: 20<sup>th</sup> Century
    Line 733: January 23rd
    Line 747: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 766: Australia tries to colonize space by this time. They seem to have failed.
    Line 783: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 799: June 15th
    Line 810: wins safest workplace in .
    Line 822: January 24th
    Line 833: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 845: August 13th
    Line 855: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 867: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 882: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 893: March 13th
    Line 903: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 914: March 13th
    Line 924: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 936: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 951: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 960: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 970: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 979: is established.
    Line 994: September 1st
    Line 1006: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1022: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1037: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1052: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1060: September 2nd
    Line 1072: World War II ends.
    Line 1087: Jeremy, the , is born in or around this year.
    Line 1096: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1112: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1122: produces series of instructional films.
    Line 1135: Early 1960s
    Line 1147: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1161: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1177: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1193: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1203: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1213: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1222: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1238: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1254: The creates several mechanical contraptions, including the , while under contract with .
    Line 1270: established; does not stay open very long.
    Line 1279: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1294: Gravel War
    Line 1303: The Gravel War - the main setting for ''''.
    Line 1318: 1968, later in the year
    Line 1322: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1330: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1344: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1354: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1368: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1376: 1 day
    Line 1382: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1393: that evening/night
    Line 1399: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1408: Robot War
    Line 1416: next day
    Line 1422: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1434: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1443: are reported stolen from the Gravelpit Community College.
    Line 1452: The Medic surgically added the of his teammates to himself.
    Line 1460: October 29th
    Line 1470: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1481: October 30th
    Line 1491: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1503: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1515: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1523: Australium Chase
    Line 1530: '''''Takeover'''''<br/>(first half of year)
    Line 1536: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1545: immediately after
    Line 1551: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1560: the following two weeks
    Line 1566: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1574: September 7th
    Line 1583: Date of mug shot of Spy and Scout (arms healed).
    Line 1591: six months after Takeover,<br/>before the Trial at Teufort
    Line 1597: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1606: before the Trial at Teufort
    Line 1612: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1622: around the time of the trial
    Line 1628: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1637: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1643: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1652: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1658: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1667: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1676: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1682: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1690: later<br/>New Zealand
    Line 1696: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1704: elsewhere
    Line 1710: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1718: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1724: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1732: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1738: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1747: School in Teufort starts after being cancelled for 6 years.
    Line 1757: December 4th
    Line 1765: According to God himself, dies.
    Line 1773: 21st Century
    Line 1784: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1795: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1802: 71st Century
    Line 1814: 's ownership rights of the 's likeness expire.
  271. Template:Strangifiers table has 13 uses and is missing 1 translation
    Line 332: Available from
  272. Template:Unused Maps Nav has 13 uses and is missing 1 translation
    Line 4: Unused official maps
  273. Template:Craftable Demoman hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Demoman.
  274. Template:Craftable Engineer hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Engineer.
  275. Template:Craftable Heavy hats has 12 uses and is missing 1 translation
    Line 2: Craftable cosmetic items for the Heavy.
  276. Template:Craftable Medic hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Medic.
  277. Template:Craftable Pyro hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Pyro.
  278. Template:Craftable Spy hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for the Spy.
  279. Template:Craftable all class hats has 12 uses and is missing 1 translation
    Line 3: Craftable cosmetic items for all classes.
  280. Template:Item tradability list has 12 uses and is missing 1 translation
    Line 108: Tour of Duty badges
  281. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  282. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  283. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  284. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 187: Divided amongst the 18 first bots
  285. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  286. Template:Quick Fix Overheal table has 12 uses and is missing 7 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 62: With the equipped
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  287. Template:Removed patch note has 12 uses and is missing 1 translation
    Line 1: The patch note was removed by Valve after it was initially published.
  288. Template:TF Birthday dates has 12 uses and is missing 2 translations
    Line 2: TF Birthday dates
    Line 41: Items did not drop in these years.
  289. Template:Zombie Infection abilities has 12 uses and is missing 50 translations
    Line 7: Ability name
    Line 16: Cooldown
    Line 31: Zombie Scout
    Line 65: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 78: Passive: Triple jump.
    Line 91: Passive: 50 less max health (75 total max health).
    Line 109: Zombie Soldier
    Line 143: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 155: This leap counts as .
    Line 167: Passive: 25 extra max health (225 total max health).
    Line 183: Zombie Pyro
    Line 218: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 229: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 240: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 252: Passive: 75 extra max health (250 total max health).
    Line 264: Passive: 30% damage penalty.
    Line 276: Passive: Drop a medium upon death.
    Line 291: Zombie Demoman
    Line 327: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 339: The player is made invulnerable to damage and immobile for a short time before the charge.
    Line 349: Passive: 25 extra max health (200 total max health).
    Line 365: Zombie Heavy
    Line 400: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 412: Passive: Instantly destroy in a single hit.
    Line 424: Passive: 225 extra max health (525 total max health).
    Line 436: Passive: 10% slower move speed (207 Hu/s).
    Line 448: Passive: Drop a medium health kit upon death.
    Line 463: Zombie Engineer
    Line 497: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 509: EMP explosion shakes the screen of players near it.
    Line 521: Passive: 25 extra max health (150 total max health).
    Line 533: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 549: Zombie Medic
    Line 584: Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 597: The healing and damage invulnerability effect is identical to the .
    Line 609: Forces the player into a third person perspective when used.
    Line 620: Passive: Heal nearby teammates passively.
    Line 631: Passive: 25 extra max health (175 total max health).
    Line 647: Zombie Sniper
    Line 682: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 694: The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 706: The acid pool has a 130 Hammer unit radius.
    Line 718: The acid ball can be held for a maximum of 5 seconds.
    Line 730: Passive: Drop a pool of acid on death.
    Line 742: Passive: 25 extra max health (150 total max health).
    Line 758: Zombie Spy
    Line 793: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 805: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 817: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 829: Passive: 25 extra max health (150 total max health).
  290. Template:Contracts/mercenary park/defense has 11 uses and is missing 5 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  291. Template:Contracts/mercenary park/maps has 11 uses and is missing 3 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 332:
  292. Template:Contracts/mercenary park/support has 11 uses and is missing 4 translations
    Line 16: Prerequisites
    Line 30: Objectives
    Line 344:
    Line 588: Activating one of the contracts makes the other two permanently unavailable.
  293. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  294. Template:List of items related to headshot has 11 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 59: s can perform headshots by reflecting arrows with the .
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 116: Can only perform headshot when at full accuracy.
    Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 181: Includes , , and variants.
  295. Template:List of miscellaneous reward item owners has 11 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 16: Item
    Line 28: Reason
    Line 41: Notes & Additional Info
    Line 54: Item Link
    Line 67: Backpack
    Line 80: Wiki Profile
    Line 96: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 108: Given in quality with the Sunbeams effect.
    Line 126: Reported a serious exploit regarding item generation to Valve.
    Line 138: Given in Unusual quality with the Sunbeams effect.
    Line 156: Reported a serious exploit regarding Giftapults and Key generation.
    Line 168: Given in Unusual quality with the Burning Flames effect.
    Line 186: Reported a serious exploit regarding Giftapults and Key generation.
    Line 198: Given in Unusual quality with the Sunbeams effect.
    Line 215: Reported a serious exploit regarding account control to Valve.
    Line 227: Given in Unusual quality with the Sunbeams effect.
    Line 245: Reported a serious exploit regarding name tags to Valve.
    Line 255: Given in Unusual quality with the Sunbeams effect.
    Line 271: Reported a serious exploit regarding name tags to Valve.
    Line 281: Given in Unusual quality with the Sunbeams effect.
    Line 297: gift.
    Line 309: Given in Unusual quality with the Community Sparkle effect.
    Line 327: Make-A-Wish Foundation gift.
    Line 337: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 353: Make-A-Wish Foundation gift.
    Line 363: Given in Unusual quality with the Sparkling Lights effect.
    Line 379: Make-A-Wish Foundation gift.
    Line 389: Given in Unusual quality with the Community Sparkle effect.
    Line 405: Reported a serious exploit regarding Giftapults and name tags.
    Line 414: Given in Unusual quality with the Sunbeams effect.
    Line 430: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 439: Given in Unusual quality with the Sunbeams effect.
    Line 454: Reported a serious exploit.
    Line 463: Given in Unusual quality with the Nebula effect.
    Line 478: Reported a serious exploit.
    Line 487: Given in Unusual quality with the Burning Flames effect.
  296. Template:List of weapons unable to crit has 11 uses and is missing 10 translations
    Line 3: List of weapons unable to deal Critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal Critical damage, with Crit boosts being converted to Mini-Crit boosts instead.
    Line 34: * The Chargin' Targe is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 49: * The Splendid Screen is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 64: * The Tide Turner is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 82: * The Short Circuit is unable to deal Critical damage, but can deal Mini-Crits under respective buffs or enemy debuffs.
    Line 98: * Sentry Guns will never inflict Critical hits. However, they Mini-Crit enemies if the owner is under a Mini-Crit boost or the target has a Mini-Crit-accepting status (such as being Marked For Death).
    Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
    Line 129: * All are unable to deal Critical damage, but are still able to Mini-Crit.
    Line 143: The and mechanics do not Crit, but do Mini-Crit if the attacking player is Mini-Crit boosted or if the target is under a Mini-Crit debuff.
  297. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal Critical hits or Mini-Crits
    Line 18: Lunchbox items
    Line 48: Jars
    Line 72: Backpacks
    Line 98: Boots
    Line 120: Shields
    Line 138: Medi guns
    Line 160: Cloaking devices
    Line 184: Sappers
    Line 219: Includes , , , and variants.
    Line 235: Jars may appear to Crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 249: If either of these weapons are Crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  298. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational Critical hits
    Line 18: * Deals Critical hits when striking a burning enemy.
    Line 34: * Ornament will Crit if it hits from a significant distance.
    Line 50: * Will Crit at any time it would normally Mini-Crit.
    Line 68: * Will score a Critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of Crit boost to all of the 's weapons upon killing a target.
    Line 102: * Will always Critical hit from behind. Any Critical hits with this weapon will force the target to instead of dealing damage.
    Line 119: Includes variant.
  299. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random Crits but able to deal situational Crits
    Line 18: * Deals Critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to Crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second Crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a Critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a Critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score Critical hits on successful s. Rifles can only perform headshot Crits while scoped (except for the Classic, which instead only performs headshot Crits when fully charged).
    Line 181: * Will Critical hit at any time it would normally Mini-Crit.
    Line 199: * Automatically scores Critical hits on successful headshots. Only when at full accuracy. The damage of Critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one Critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only Crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to Crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  300. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational Critical hits
    Line 16: Swords
    Line 40: Other weapons
    Line 69: Includes , , , and variants.
  301. Template:Mannpower Powerups has 11 uses and is missing 114 translations
    Line 6: Usage
    Line 18: Usage when dominating
    Line 34: Strength<!--TF_Powerup_Strength-->
    Line 46: Double for all weapons (ignores the base 30% bonus damage for melee weapons);
    Line 58: Distance damage fall-off immunity;
    Line 71: Does not affect attacks that , but affects attacks that mini-crit.
    Line 82: Damage bonus for all weapons reduced to 1.4x.
    Line 98: Resistance<!--TF_Powerup_Resist-->
    Line 110: Reduces incoming damage by 50%;
    Line 123: Immune to Plague;
    Line 136: Immune to Reflect;
    Line 149: Blocks s.
    Line 161: Incoming damage reduction reduced to 35%.
    Line 177: Vampire<!--TF_Powerup_Vampire-->
    Line 189: All damage dealt is returned as health;
    Line 202: Overheal health diminishes almost instantly;
    Line 214: Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
    Line 227: 25% damage resistance;
    Line 240: Max health increased by 80;
    Line 253: Immune to Reflect;
    Line 266: Blast weapon clip size increased by 50%.
    Line 276: Incoming damage reduction is gone;
    Line 288: Blast weapon clip increase is gone.
    Line 304: Reflect<!--TF_Powerup_Reflect-->
    Line 316: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
    Line 329: Max health increased to 400;
    Line 342: 100% of received damage is reflected back to the Sentry Gun;
    Line 355: Pushback force to players who damaged the powerup carrier.
    Line 366: Max health reduced to 320;
    Line 378: Reflected damage reduced to 50%.
    Line 394: Haste<!--TF_Powerup_Haste-->
    Line 406: 2x firing speed;
    Line 419: 4x reload speed;
    Line 432: 2x refire rate;
    Line 444: 5x , , and refire rate;
    Line 456: 2x refire rate;
    Line 468: 2.5x refire rate;
    Line 479: Double clip size and max ammo count;
    Line 490: increased by 30%;
    Line 502: Stickybombs arm 2x faster;
    Line 513: 2x gain and heal rate;
    Line 525: Sniper rifles have 2x scope speed and 3x charge speed;
    Line 536: Does not affect any of Pyro's primary weapons.
    Line 546: Weapon fire rate increase reduced to 1.5x;
    Line 557: Weapon reload speed increase reduced to double.
    Line 572: Regeneration<!--TF_Powerup_Regen-->
    Line 584: Ammo and metal is fully refilled every 5 seconds;
    Line 596: Health is regenerated at a rate equal to the .
    Line 607: Health regeneration is 70% of normal rate.
    Line 622: Precision<!--TF_Powerup_Precision-->
    Line 634: ;
    Line 644: Distance damage falloff immunity;
    Line 656: Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
    Line 667: Rocket and grenade travel speed increased by 250%;
    Line 679: Blast weapon clip size increased by 50%;
    Line 691: Explosive projectiles have no radius damage falloff;
    Line 703: Immunity to self-blast damage.
    Line 714: Sniper scope speed reduced to 1.5x;
    Line 725: Sniper charge speed reduced to 2x;
    Line 735: Sniper Rifle damage increase reduced to 1.5x;
    Line 745: Blast weapon radius falloff is normal;
    Line 756: No blast weapon clip size increase.
    Line 771: Agility<!--TF_Powerup_Agility-->
    Line 783: Movement speed increased by 50%;
    Line 795: Grapple speed increase;
    Line 807: Jump height increased by 80%;
    Line 819: Immune to fall damage;
    Line 831: Instant weapon switch;
    Line 843: Reduced grapple movement speed bonus when carrying the intelligence.
    Line 854: No changes when dominating.
    Line 869: Knockout<!--TF_Powerup_Knockout-->
    Line 881: Restricts the carrier to melee and Grappling Hook only;
    Line 893: Max health increased depending on the class:
    Line 904: Scout, Engineer, Sniper, and Spy: +175 (300)
    Line 915: Soldier, Medic: +150 (350, 300)
    Line 926: Pyro, Heavy: +125 (300, 425)
    Line 937: Demoman: +150 (325)
    Line 948: Demoman with a equipped: +30
    Line 959: Demoman with the or , with or without a shield: +20
    Line 971: Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
    Line 983: Melee hit forces the victim to drop their powerup or the flag if they have it;
    Line 995: 4x melee damage to buildings;
    Line 1007: Collects health pack health without subtracting their health bonus;
    Line 1019: -80% Shield refill rate, including charge gained from swords, the , and .
    Line 1030: Melee damage increase reduced to 1.4x.
    Line 1045: King<!--TF_Powerup_King-->
    Line 1057: Max health increased by 100;
    Line 1069: Firing and reload speed increased by ~16.7%;
    Line 1081: Sniper rifles have 1.5x scope speed and charge speed;
    Line 1092: 50% increase in ÜberCharge gain and heal rate;
    Line 1104: Health is regenerated at a rate equal to 0.3x the class base health regeneration;
    Line 1116: All effects except maximum health increase are shared with teammates in a 750 s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
    Line 1127: Max health increase reduced to 20.
    Line 1142: Plague<!--TF_Powerup_Plague-->
    Line 1154: Increased health kit collection range (600 );
    Line 1166: Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
    Line 1178: Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
    Line 1190: Plague blocks King's health regeneration and team buff;
    Line 1202: 50% damage resistance against Plague victims.
    Line 1213: Damage resistance to infected players reduced to 20%.
    Line 1228: Supernova<!--TF_Powerup_Supernova-->
    Line 1240: Grapple's alt-fire discharges a supernova attack which stuns visible enemies in a 1500 HU radius for up to 4 seconds;
    Line 1251: Requires full Powerup meter;
    Line 1263: Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
    Line 1274: Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
    Line 1286: Powerups dropped in this way are coloured in the supernova user's colour;
    Line 1298: Once discharged, the Supernova powerup disappears and respawns;
    Line 1310: When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 1321: No changes when dominating.
    Line 1336: Revenge<!--TF_Powerupvolume_Available-->
    Line 1348: Temporary full crit power for 30 seconds;
    Line 1360: Temporary 2x damage to buildings for 30 seconds;
    Line 1371: Activates and spawns when a significant game imbalance is detected.
    Line 1382: No changes when dominating.
  302. Template:Multi-class hat table has 11 uses and is missing 1 translation
    Line 4: Multi-class
  303. Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
    Line 30: Can only be equipped on P-body
  304. Template:Grandmaster Killstreak has 10 uses and is missing 13 translations
    Line 3: Number of kills
    Line 20: 0 kills
    Line 34: Pawn Piece
    Line 52: 1 kill
    Line 66: Rook Piece
    Line 84: 2 kills
    Line 98: Knight Piece
    Line 116: 3 kills
    Line 130: Bishop Piece
    Line 148: 4 kills
    Line 162: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 180: 5 or more kills
    Line 194: King Piece
  305. Template:Item timeline 2022 has 10 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2022 Cosmetic Case.
    Line 202: * Added the Ghoulish Gains Case.
    Line 217: * Added the Scream Fortress XIV War Paint Case.
    Line 233: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 333: * Added the Winter 2022 Cosmetic Case.
    Line 348: * Added 3 new community-contributed taunts to the Mann Co. Store
  306. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  307. Template:Eureka Effect metal from pickups has 9 uses and is missing 3 translations
    Line 2: Small
    Line 25: Medium
    Line 48: Large
  308. Template:List of melee weapons has 9 uses and is missing 3 translations
    Line 2: List of melee weapons
    Line 215: Usable by all classes except and .
    Line 234: Usable by all classes except Spy.
  309. Template:Mannpower health regen has 9 uses and is missing 1 translation
    Line 16: HP/s
  310. Template:Soul Gargoyle bit has 9 uses and is missing 1 translation
    Line 1: s spawn on the map for each player individually during game play. The first notification of the Soul Gargoyle is vocally announced to the player by , and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup. During Halloween Events, picking up a Soul Gargoyle scores the player 10 additional collected souls.
  311. Template:Tools drop list has 9 uses and is missing 1 translation
    Line 828: These strange parts dropped previously:
  312. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  313. Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
  314. Template:Item timeline 2024 has 8 uses and is missing 8 translations
    Line 15: * 23 neue, von der Community erstellte Gegenstände wurden hinzugefügt.
    Line 95: * Die wurde hinzugefügt.
    Line 113: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 205: * Die wurde hinzugefügt.
    Line 220: * Die wurde hinzugefügt.
    Line 236: * 4 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
    Line 337: * Die wurde hinzugefügt.
    Line 356: * 3 neue, von der Community erstellte Verspottungen wurden dem Mann Co. Store hinzugefügt.
  315. Template:List of community blog entries has 8 uses and is missing 4 translations
    Line 2: List of community blog entries
    Line 13: Date
    Line 34: Author
    Line 55: Title
  316. Template:Mechachievements list has 8 uses and is missing 74 translations
    Line 2: Mechachievements list
    Line 6: Icon and Name
    Line 15: Complete a mission using custom upgrades: 100CP
    Line 18: This achievement only can be done in , , and .
    Line 24: Resist 500 damage with the : 1CP<br>'''Bonus:'''(x5) Resist 2500 damage with the : 7CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 31: Deal 3000 tank damage with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 20000 tank damage with the : 20CP
    Line 38: Mark 3 Giant robots: 1CP<br>'''Bonus:'''(x5) Milk and mark a Giant robot: 5CP<br>'''Bonus:'''(x2) Moonshot a robot with The : 20CP
    Line 45: Destroy 5 robots with crits: 1CP<br>'''Bonus:'''(x5) Destroy 3 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 48: 's critical hit does not count towards this achievement.
    Line 54: Have a sentry buster destroy the bomb carrier: 100CP
    Line 57: Some mission's sentry buster does not deal friendly fire, making earning the achievement impossible.
    Line 63: Obtain 3 heads with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 2 Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants with the : 20CP
    Line 66: "Assist in destroying 2 Giants with the " does not work in this achievement.
    Line 72: Assist in destroying 15 robots with the : 1CP<br>'''Bonus:'''(x5) Assist in destroying 20 robots with crits in single life with the : 5CP<br>'''Bonus:'''(x2) Share 6 canteens with the : 20CP
    Line 79: Coat 15 robots with the : 1CP<br>'''Bonus:'''(x5) Heal teammates for 3000 HP with the : 5CP<br>'''Bonus:'''(x3) Slow 5 Super Scouts with the : 20CP
    Line 82: Mad Milk Syringe also count towards this achievement.
    Line 88: Destroy a bot with a tauntkill: 100CP
    Line 95: Deploy a : 1CP<br>'''Bonus:'''(x5) Assist 8000 damage with the in a single life: 5CP
    Line 102: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Complete a mission with the highest damage dealt: 20CP
    Line 105: "Complete a mission with the highest damage dealt" does not work in this achievement.
    Line 111: Ignite 5 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 burning Giants with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants ignited by the : 20CP
    Line 118: Destroy 3 Giants with the : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death with the : 20CP
    Line 121: Near death means below 35 HP.
    Line 127: Destroy 10 robots with crits: 1CP<br>'''Bonus:'''(x5) Deal 8000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 134: Destroy 3 robots while rocket jumping: 1CP<br>'''Bonus:'''(x5) Destroy 3 or more Uber Medics in 1 second: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage as Soldier: 20CP
    Line 141: Destroy 10 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 4500 tank damage with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 148: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 8 Uber Medics with the : 5CP<br>'''Bonus:'''(x2) Deal 6000 damage in a single life with the : 20CP
    Line 155: Collect 200$ as Scout: 1CP<br>'''Bonus:'''(x5) Achieve an A rating and get the bonus cash as Scout: 5CP<br>'''Bonus:'''(x3) Achieve an A+ rating as Scout: 20CP
    Line 162: Deploy a : 1CP<br>'''Bonus:'''(x5) Heal 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Heal 3500 damage with the in a single life: 5CP
    Line 165: Both bonus objective does not work in this achievement.
    Line 171: Deal 3000 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 tank damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 178: Destroy 6 robots with a Sword: 1CP<br>'''Bonus:'''(x5) Deal 7000 damage with a Sword: 5CP<br>'''Bonus:'''(x2) Destroy 8 Uber Medics with a Sword: 20CP
    Line 181: This achievement can be done with any demoman's melee weapon.
    Line 187: Deploy a : 1CP<br>'''Bonus:'''(x5) Resist 1000 damage with the : 5CP<br>'''Bonus:'''(x5) Resist 2000 damage with the in a single life: 5CP
    Line 194: Milk 3 Giant robots with Mad Milk syringes: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 3000 HP worth of damage with Mad Milk syringes in a single life: 5CP<br>'''Bonus:'''(x2) Coat 30 robots with Mad Milk syringes in a single life: 20CP
    Line 201: Deal 3000 sentry damage: 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with the : 3CP<br>'''Bonus:'''(x2) Deal 8000 sentry damage with the : 20CP
    Line 208: Complete a mission with zero failed waves: 50CP
    Line 211: Player must complete two different mission to gain this achievement.
    Line 217: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 224: Coat 5 robots with slowing : 1CP<br>'''Bonus:'''(x5) Slow a Super Scout with the : 5CP<br>'''Bonus:'''(x2) Assist in killing 75 robots: 20CP
    Line 227: does not count towards this achievement.
    Line 233: Destroy a blimp: 100CP
    Line 240: Block 1500 damage with the : 1CP<br>'''Bonus:'''(x5) Deal 5000 damage with the : 5CP<br>'''Bonus:'''(x2) Heal 10,000 HP worth of damage to your teammates (no overheal): 20CP
    Line 243: Fire does not count towards primary achievement.
    Line 249: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Deal 8000 damage with the : 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks with a : 20CP
    Line 252: This achievement can be done with , , and
    Line 258: Destroy a Medic with full Ubercharge: 1CP<br>'''Bonus:'''(x5) Destroy 3 Medics with full Ubercharge in 1 second: 5CP<br>'''Bonus:'''(x3) Destroy Giant Medic with full Ubercharge: 20CP
    Line 265: Destroy a Giant as : 1CP<br>'''Bonus:'''(x5) Destroy 3 Giant Medics as : 5CP<br>'''Bonus:'''(x2) Destroy 10 Giants as : 20CP
    Line 268: Player must land final blow in order to count towards achievement.
    Line 274: Heal your teammates for 3000 HP worth of damage: 1CP<br>'''Bonus:'''(x5) Save yourself from near death (<50 HP) with a Ubercharge: 5CP<br>'''Bonus:'''(x2) Revive 3 or more teammates in a single life: 20CP
    Line 281: Stun a robot with the : 1CP<br>'''Bonus:'''(x5) Stun a medic bot with the : 5CP<br>'''Bonus:'''(x2) Deal 100 stomp damage to Giants with the : 20CP
    Line 288: Repair your buildings for 400 HP: 1CP<br>'''Bonus:'''(x5) Save your building from a detonating Sentry Buster: 20CP<br>'''Bonus:'''(x2) Save your building from a Sentry Buster 3 times in a single life: 20CP
    Line 291: Hauling building towards does not count towards bonus objective.
    Line 297: Destroy 10 gatebots: 1CP<br>'''Bonus:'''(x5) Defend the gate from Giants: 5CP<br>'''Bonus:'''(x2) Defend the gate from nearly captured: 20CP
    Line 300: Bonus objective only count if gatebots are inside capture zone.
    Line 306: Deal 2000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 6 robots with the : 5CP<br>'''Bonus:'''(x2) Destroy 3 Uber Medics with the : 20CP
    Line 313: Deal 1000 damage as : 1CP<br>'''Bonus:'''(x5) Destroy 15 robots with mini-crits: 5CP<br>'''Bonus:'''(x5) Deal 30000 damage as : 20CP
    Line 316: Any mini-crits count towards bonus objective.
    Line 322: Destroy 15 robots: 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant robots: 3CP<br>'''Bonus:'''(x2) Deal 10000 damage: 20CP
    Line 329: Destroy 5 projectiles with : 1CP<br>'''Bonus:'''(x5) Destroy 25 projectiles with : 5CP<br>'''Bonus:'''(x2) Destroy 25 projectiles with in a single life: 20CP
    Line 336: Sap 5 robots: 1CP<br>'''Bonus:'''(x5) Destroy 15 sapped robots: 5CP<br>'''Bonus:'''(x2) Destroy 5 Giant Scouts: 20CP
    Line 343: Destroy 15 robots with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with the : 20CP
    Line 350: Heal 150 HP with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giants with the : 5CP<br>'''Bonus:'''(x2) Save yourself from near death (<35 HP) with the two times: 20CP
    Line 357: Destroy 10 robots with the W.A.S.P. Launcher: 1CP<br>'''Bonus:'''(x5) Deal 3000 damage with the W.A.S.P. Launcher in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 8 robots with a single W.A.S.P. Launcher rocket: 20CP
    Line 364: Assist 15 robot kills: 1CP<br>'''Bonus:'''(x5) Heal your teammates for 4000 HP worth of damage: 5CP
    Line 371: Deal 5000 damage with the : 1CP<br>'''Bonus:'''(x5) Absorb 3500 damage with the : 5CP<br>'''Bonus:'''(x2) Destroy 8 Giants with the : 20CP
    Line 378: Deal 4000 damage with the : 1CP<br>'''Bonus:'''(x5) Destroy 5 Giant Scouts with the : 5CP<br>'''Bonus:'''(x2) Destroy 5 Giants with the : 20CP
    Line 385: Destroy a tank: 1CP<br>'''Bonus:'''(x5) Accumulate 10000 tank damage: 5CP<br>'''Bonus:'''(x2) Deal the most damage to tanks: 20CP
    Line 392: Destroy 15 robots with a : 1CP<br>'''Bonus:'''(x5) Deal 6000 damage with a in a single life: 5CP<br>'''Bonus:'''(x2) Deal 30000 damage with a : 20CP
    Line 395: This achievement can be done with , and .
    Line 401: Complete a mission with zero deaths: 100CP
    Line 408: Obtain a crit boost with the : 1CP<br>'''Bonus:'''(x5) Deal 6000 crit damage in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 10 Uber Medics with the : 20CP
    Line 411: Critical hits from does not count towards primary objective.
    Line 417: Destroy 5 robots with : 1CP<br>'''Bonus:'''(x5) Destroy 20 robots with in a single life: 5CP<br>'''Bonus:'''(x2) Destroy 5 Uber Medics with in a single life: 20CP
  317. Template:Operation Bolted Barbecue contracts has 8 uses and is missing 210 translations
    Line 2:
    Line 11: Callin' the Shots
    Line 14: Mark 100 robots for death.
    Line 22: Like Father Like Son
    Line 25: Deal 40,000 damage to Giant Robots.
    Line 33: Snipe That Ya Freakin' Coward!
    Line 36: Kill 25 Sniper Robots.
    Line 44: The Underdog
    Line 47: Deal 30,000 damage to Tanks.
    Line 56: Home Run
    Line 59: Hit ten robots with a Sandman ball from really far away.
    Line 67: Rakin' in the Dough
    Line 70: Complete ten waves with an A rating or higher.
    Line 78: Sugar Rush
    Line 81: Deal 50,000 damage with the Soda Popper.
    Line 89: Team Player
    Line 92: Complete three missions with at least 40,000 Support points.
    Line 101: Moneybags
    Line 104: Complete a mission with an A+ rating.
    Line 113: Power Hitter
    Line 116: Complete a mission with the top Damage score.
    Line 124: Untouchable
    Line 127: Complete a mission without any resistances, and three or fewer deaths.
    Line 137:
    Line 146: Battle Brother
    Line 149: Assist in 500 robot kills.
    Line 157: Battalion's Backup
    Line 160: Deploy the Battalion's Backup 20 times.
    Line 168: Buff Banner
    Line 171: Deploy the Buff Banner 20 times.
    Line 179: Concheror
    Line 182: Deploy the Concheror 20 times.
    Line 190: Frag Out
    Line 193: Deal over 750 damage in a single attack, five separate times.
    Line 201: Paratrooper
    Line 204: Deal 20,000 critical damage to Tanks with the Air Strike, while blast jumping.
    Line 212: The Purple Heart
    Line 215: Heal 5,000 health with the Black Box.
    Line 224: Screamin' Eagles!
    Line 227: Kill 100 robots while blast jumping.
    Line 235: The Bronze Star
    Line 238: Complete a mission with at least 40,000 Support points.
    Line 247: The Medal of Honor
    Line 250: Complete a mission with the top Damage score.
    Line 260:
    Line 269: Pyro's Perch
    Line 272: Reset the bomb carrier three times.
    Line 280: Chain Reaction
    Line 283: Kill at least two Medic Robots at once with the Third Degree, three separate times.
    Line 290: Look Up!
    Line 293: Deal 30,000 damage to Tanks.
    Line 300: No U
    Line 303: Reflect 100 projectiles.
    Line 311: Dragon's Fury
    Line 314: Deal 50,000 damage to robots with the Dragon's Fury.
    Line 321: Medium Rear
    Line 324: Deal 25,000 critical damage to Giant Robots from behind with the Backburner.
    Line 331: Burnt to a Crisp
    Line 334: Deal 50,000 damage to robots with Phlogistinator crits.
    Line 341: French Roast
    Line 344: Kill 100 Spy Robots.
    Line 353:
    Line 362: Scotch Guard
    Line 365: Kill the bomb carrier within two seconds of them picking up the bomb, twenty separate times.
    Line 372: When Life Gives You Lemons
    Line 375: Deal 50,000 damage to robots with a Grenade Launcher.
    Line 382: Kablooie!
    Line 385: Kill at least five robots with one detonation, five separate times.
    Line 393: Heads Will Roll
    Line 396: Collect four or more heads in a single life, five separate times.
    Line 403: Crossed Wires
    Line 406: Deal over 1,500 damage in a single attack, ten separate times.
    Line 413: Whiff of the Ol' Brimstone
    Line 416: Deal 30,000 critical damage.
    Line 424: Knight of the Round Table
    Line 427: Complete a mission with the top Damage score, as a full Demoknight.
    Line 434: Pills Here
    Line 437: Complete a mission with the top Damage score, using a Grenade Launcher, and no Stickybomb Launcher.
    Line 446:
    Line 455: Bolshevik Behemoth
    Line 458: Deal 100,000 damage to Giant Robots.
    Line 465: Damn Good Cop
    Line 468: Heal 500 health to allies with your Sandvich.
    Line 475: Do Not Pass Go
    Line 478: Deal 10,000 damage to Giant Scouts with the Natascha.
    Line 486: Heavyweight Champ
    Line 489: Kill 25 robots with the Killing Gloves of Boxing.
    Line 496: Made of Steel
    Line 499: Receive 5,000 damage within a single life.
    Line 507: The Iron (Glowing) Curtain
    Line 510: Deal 50,000 damage to robots while critboosted from a kill.
    Line 518: The Red Giant
    Line 521: Complete a mission with more than 1.5 times the next best damage on your team.
    Line 530:
    Line 539: Ya Plum Done Daggum Did It Now Son!
    Line 542: Kill 100 robots with revenge crits from the Frontier Justice.
    Line 549: Remote Technician
    Line 552: Heal 2,000 health on your buildings with the Rescue Ranger.
    Line 560: Do Tanks Have Wives?
    Line 563: Deal 5,000 damage to Tanks with the Widowmaker.
    Line 570: Scrapyard
    Line 573: Accumulate fifty kills with a single Sentry Gun.
    Line 580: Can't Fix What Ain't Broke
    Line 583: Complete a wave without using a Building Upgrade canteen.
    Line 590: Manual Override
    Line 593: Prevent 50,000 damage to your Sentry Gun with the Wrangler.
    Line 601: Drugstore Cowboy
    Line 604: Heal 20,000 health to teammates with your Dispenser.
    Line 612: Built to Last
    Line 615: Complete a wave without letting your Sentry Gun get destroyed.
    Line 624:
    Line 633: I Am Ze Übermensch!
    Line 636: Deploy fifty ÜberCharges with any Medi Gun besides the Kritzkrieg.
    Line 643: Field Medic
    Line 646: Heal 150,000 health to your teammates.
    Line 653: Frankenstein
    Line 656: Revive your teammates twenty times.
    Line 663: Short Circuit
    Line 666: Deal 10,000 damage to Tanks with your Projectile Shield.
    Line 673: Do Much Harm
    Line 676: Kill fifty robots with your Projectile Shield.
    Line 684: Get Behind Me!
    Line 687: Block 50,000 damage with your Projectile Shield.
    Line 694: Mad Doktor
    Line 697: Maintain an ÜberCharge for over twenty seconds, three separate times.
    Line 706:
    Line 715: Robin Hood
    Line 718: Deal 50,000 damage to robots with the Huntsman.
    Line 725: Taking Names
    Line 728: Kill 1,000 robots.
    Line 735: Hotshot
    Line 738: Kill a fully charged Giant Über Medic Robot, three separate times.
    Line 746: Boom. Headshot.
    Line 749: Kill at least three robots with a single shot, twenty-five separate times.
    Line 756: Forehead On Ya Like A Coffee Table
    Line 759: Kill fifty Giant Robots.
    Line 766: Two Birds
    Line 769: Kill two fully charged Giant Über Medic Robots with a single shot, ten separate times.
    Line 777: Collateral Damage
    Line 780: Deal at least 750 damage in a single attack, fifteen separate times.
    Line 789:
    Line 798: Big Iron on His Hip
    Line 801: Deal 5,000 damage to Tanks with Diamondback crits.
    Line 809: The Bigger They Are...
    Line 812: Kill 100 Giant Robots.
    Line 819: Stealthy Sabateur
    Line 822: Kill 100 sapped robots.
    Line 830: Hit and Run
    Line 833: Kill ten Giant Medics.
    Line 840: Sanguine Snake
    Line 843: Steal 2,500 health from your victims with the Conniver's Kunai.
    Line 850: Master of Disguise
    Line 853: Kill five robots with Your Eternal Reward without dropping your disguise, five separate times.
    Line 861: Stabby-Go-Round
    Line 864: Perform five backstabs on a Giant Robot within four seconds, three separate times.
    Line 873:
    Line 882: World Tour
    Line 885: Complete fifty waves.
    Line 892: Finders Keepers
    Line 895: Collect 10,000 currency.
    Line 902: PROPERTY DAMAGE
    Line 905: Deal 500,000 damage to robots.
    Line 912: Fair and Balanced
    Line 915: Deal 250,000 critical damage to robots.
    Line 923: Drop It Like It's Hot
    Line 926: Kill thirty fully charged Über Medics.
    Line 934: Tank Buster
    Line 937: Deal the most damage to a Tank before it dies, three separate times.
    Line 946: Mann of Steel
    Line 949: Complete a mission without dying.
    Line 965: Team International
    Line 968: Complete a mission without Scout, Soldier, and Engineer.
    Line 975: Team USA
    Line 978: Complete a mission with any combination of Scouts, Soldiers, or Engineers.
    Line 986: Major Leagues
    Line 989: Complete a mission with your entire team playing as Scout.
    Line 997: Backup Battalion
    Line 1000: Complete a mission with your entire team playing as Soldier.
    Line 1008: Wildfire
    Line 1011: Complete a mission with your entire team playing as Pyro.
    Line 1020: Sobriety Test
    Line 1023: Complete a mission with your entire team playing as Demoman.
    Line 1031: Brave Hearts
    Line 1034: Complete a mission with your entire team playing as Demoknight.
    Line 1042: Russian Roulette
    Line 1045: Complete a mission with your entire team playing as Heavy.
    Line 1053: More Gun
    Line 1056: Complete a mission with your entire team playing as Engineer.
    Line 1064: Die Übermenschen
    Line 1067: Complete a mission with your entire team playing as Medic.
    Line 1075: Pissing Contest
    Line 1078: Complete a mission with your entire team playing as Sniper.
    Line 1086: From the Shadows
    Line 1089: Complete a mission with your entire team playing as Spy.
    Line 1097: Cool, Calm, and Collected
    Line 1100: Complete a mission without any buy backs.
    Line 1107: Lost Connection to the Item Server
    Line 1110: Complete a mission using only stock weapons (reskins allowed).
    Line 1118: Diligent Defense
    Line 1121: Complete three missions without the bomb reaching the hatch area.
    Line 1128: Four Men of the Apocalypse
    Line 1131: Complete an expert mission with only three other people.
    Line 1138: Flawless Victory
    Line 1141: Complete three missions without any wave failures.
    Line 1148: Old School
    Line 1151: Complete three missions without anyone refunding their upgrades past Wave 1.
    Line 1159: Triple Tag Team
    Line 1162: Complete an advanced mission with only two other people.
    Line 1170: Dynamic Duo
    Line 1173: Complete an intermediate mission with only one other person.
  318. Template:Operation Bolted Barbecue missions has 8 uses and is missing 107 translations
    Line 9: Bionic Breach
    Line 15: Bogland
    Line 18: Crocodile Operation
    Line 23: Charon
    Line 26: Crash Landing
    Line 32: Orbital Breach
    Line 37: Coldtown
    Line 40: Chilling Clique
    Line 46: Dusk
    Line 49: Clanker Conflict
    Line 55: Electricavenue
    Line 58: Rolling Raccoons
    Line 63: Flowerfield
    Line 66: The Blooming Bulb
    Line 72:
    Line 77: Damn Breach
    Line 83: Jungleworks
    Line 86: Jungle Bungle
    Line 91: Marsbase
    Line 94: Martian Civilizations
    Line 99: Metro
    Line 102: Metropolis
    Line 108: Monsoon
    Line 111: Weathered Wrecks
    Line 116: Oilrig
    Line 119: Orson Oligarchy
    Line 125: Sand
    Line 128: Solar Solder
    Line 133: Smog
    Line 136: Hazardous Haze
    Line 142: Steep
    Line 145: Mnemonic Mechanics
    Line 149: Ventus
    Line 152: Vacationvasion
    Line 158:
    Line 163: Corrosion Of Dignity
    Line 178: Apex
    Line 181: Glacial Gantlet
    Line 187: Malware Malfunction
    Line 192: Autumnull
    Line 195: Steelblock
    Line 202: Breaking Point
    Line 208: Bogland
    Line 211: Dire Mire
    Line 217: Mud Maker
    Line 223: Casino City
    Line 226: Gangsters Pair Of Dice
    Line 231: Charon
    Line 234: Atmos Quake
    Line 239: Coastrock
    Line 242: Cobalt Cruise
    Line 248: Coldtown
    Line 251: 6 Scottish Pentathlon
    Line 257: Dockyard
    Line 260: Jammer Jeopardy
    Line 266: Dusk
    Line 269: Til Dawn
    Line 275: Humbridge
    Line 278: Runtime Optimization
    Line 284: Jungleworks
    Line 287: Manntained Machines
    Line 293: Lotus
    Line 296: Mechanical Damnation
    Line 302: Scorched Skies
    Line 307: Monsoon
    Line 310: Rolling Thunder
    Line 316:
    Line 321: Neotropic Nightmare
    Line 328: Assault And Battery
    Line 334: Scallops
    Line 337: Crustacean Cremation
    Line 342: Scrapyard
    Line 345: Illegal Industry 1010
    Line 350: Quantum Processing
    Line 356: Rust Bucket
    Line 362: Trashyard Throwdown
    Line 368: Sludge
    Line 371: Claire De Lune
    Line 377: Smog
    Line 380: Respiration Restriction
    Line 386: Snowpine
    Line 389: Shivering Slumber
    Line 394: Underground
    Line 397: Mining Operation
    Line 403: Quartz Quadrant
    Line 408: Waterfront
    Line 411: Splash Zone
    Line 416: Watermine
    Line 419: Dig Of Wreckoning
    Line 434:
    Line 439: Drop Database Devastation
    Line 445: Electricavenue
    Line 448: Obsolescence
    Line 454: Havana
    Line 457: Night Feast
    Line 463: Jungleworks
    Line 466: Agaglobulinemiagenesis
    Line 472: Ax20
    Line 478: Rancher
    Line 481: Impasse
    Line 487: Bx20
    Line 493: Spacepost
    Line 496: Astral Annihilation
    Line 501: Waterfront
    Line 504: Eradication
    Line 517: Charon
    Line 520: Oz Terror
  319. Template:Reskins has 8 uses and is missing 126 translations
    Line 4: List of reskins
    Line 19: Slot
    Line 33: Item
    Line 47: Reskin of
    Line 68: Added in the for the update.
    Line 86: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 112: Added in the as part of the .
    Line 132: Added in the for the update.
    Line 151: Added in the for the update.
    Line 169: Added in the for the update.
    Line 188: Added in the for players who pre-purchased ''''.
    Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 223: Added in the for the .
    Line 241: Added in the for the update.
    Line 258: Added in the for the .
    Line 276: Added in the for the update.
    Line 296: Added in the for the update.
    Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 340: Added in the as part of the .
    Line 360: Added in the for the update.
    Line 379: Added in the for the .
    Line 398: Added in the for the update.
    Line 418: Added in the for the update.
    Line 435: Added in the as part of the .
    Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 479: Added in the as part of the .
    Line 496: Added in the for players who pre-purchased ''''.
    Line 513: Added in the for the update.
    Line 532: Added in the for the update.
    Line 551: Added in the for players who pre-purchased ''''.
    Line 569: Added in the as part of the .
    Line 586: Added in the for the .
    Line 603: Added in the as part of the .
    Line 621: Added in the as part of the .
    Line 638: Added in the for the update.
    Line 658: Added in the as part of the .
    Line 676: Added in the for the .
    Line 693: Added in the as part of the .
    Line 712: Added in the for the update.
    Line 730: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 756: Added in the as part of the .
    Line 774: Added in the for the update.
    Line 792: Added in the for the update.
    Line 811: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 827: Added in the as part of the .
    Line 843: Added in the as part of the .
    Line 860: Added in the for the update.
    Line 878: Added in the as part of the .
    Line 898: Added in the for players who own '''' (must be unlocked in-game).
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 921: Added in the for the update.
    Line 939: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 965: Added in the as part of the .
    Line 986: Added in the for the update.
    Line 1005: Added in the for players who own '''' (must be unlocked in-game).
    Line 1022: Added in the for players who opened a obtained from .
    Line 1038: Added in the for the .
    Line 1057: Added in the for players who pre-purchased ''''. s enemies if the killing blow is a or .
    Line 1075: Added in the for the update.
    Line 1092: Added in the for the update.
    Line 1111: Added in the for the .
    Line 1128: Added in the as part of the .
    Line 1147: Added in the for the update.
    Line 1164: Added in the for the .
    Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1200: Added in the for the update.
    Line 1218: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1244: Added in the as part of the .
    Line 1262: Added in the for the update.
    Line 1282: Added in the as part of the .
    Line 1300: Added in the for the update.
    Line 1319: Added in the for the update.
    Line 1337: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1363: Added in the as part of the .
    Line 1381: Added in the for the update.
    Line 1403: Added in the for the .
    Line 1421: Added in the for the update.
    Line 1441: Added in the for the update.
    Line 1458: Added in the for players who pre-purchased ''''.
    Line 1476: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1502: Added in the as part of the .
    Line 1520: Added in the for the .
    Line 1537: Added in the for players who pre-purchased ''''.
    Line 1554: Added in the for the .
    Line 1573: Added in the as part of the .
    Line 1590: Added in the for the update.
    Line 1608: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1643: Added in the for the update.
    Line 1663: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1680: Added in the for the update.
    Line 1698: Added in the for the .
    Line 1715: Added in the as part of the .
    Line 1734: Added in the for the update.
    Line 1752: Added in the for players who pre-purchased ''''.
    Line 1769: Added in the for the update.
    Line 1786: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1813: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1839: Added in the as part of the .
    Line 1857: Added in the for the update.
    Line 1876: Added in the for players who own '''' (must be unlocked in-game).
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1901: Added in the for the players who pre-purchase ''''.
    Line 1920: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 1937: Added in the for the update.
    Line 1954: Added in the for the update.
    Line 1974: Added in the for the update.
    Line 1994: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2019: Added in the for the .
    Line 2036: Added in the for the update.
    Line 2054: All default melee weapons
    Line 2068: Added in the for players who owned ''''.
    Line 2085: Added in the , as part of the to promote the .
    Line 2102: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 2119: Added in the for the update.
    Line 2136: Added in the , and has been given to the finalists of the , , , , and .
    Line 2153: Added in the for players who pre-purchased ''''.
    Line 2170: Added in the for the .
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
    Line 2233: Added in the , and given to the contest winners of the , , , , , and .
    Line 2251: Added in the as part of the .
    Line 2268: Added in the for players who purchase .
  320. Template:UberCharge Cart has 8 uses and is missing 2 translations
    Line 3: Push
    Line 13: Block
  321. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  322. Template:Carrier health table has 7 uses and is missing 2 translations
    Line 5: RED players
    Line 19: RED players
  323. Template:Expired community medal list has 7 uses and is missing 108 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the weapon design contests.
    Line 39: Awarded to players who placed second in the weapon design contests.
    Line 50: Awarded to players who placed third in the weapon design contests.
    Line 61: Awarded to players who participated in the weapon design contests.
    Line 85: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 99: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 113: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 129: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 149: Awarded to players who donated at least US$5.00 to the and redeemed the promotional code sent to them.
    Line 177: Awarded to first place winners of the item creation contest.
    Line 188: Awarded to players who placed second in the item creation contest.
    Line 199: Awarded to players who placed third in the item creation contest.
    Line 210: Awarded to players who participated in the item creation contest.
    Line 234: Awarded to players who cleared at least 6 of the 7 missions featured in the Starched Silliness event.
    Line 246: Awarded to content creators for the Starched Silliness event.
    Line 258: Awarded to players who donated US$5.00 or more to the supporting Doctors Without Borders during the Starched Silliness event.
    Line 271: Awarded to content creators whose content was accepted for use in events between and .
    Line 284: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the Binary Blackout campaign.
    Line 295: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 306: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the Binary Blackout campaign.
    Line 317: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 328: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the Binary Blackout event, through or donations, until April 30th, 2022.
    Line 340: Awarded to players who completed all intermediate difficulty missions during the Peculiar Pandemonium event.
    Line 350: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 361: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 372: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through or donations, during the Peculiar Pandemonium event, until April 30th, 2022.
    Line 384: Awarded to players who completed any 2 of the available missions during the Anniversary Annihilation event.
    Line 396: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the Anniversary Annihilation event.
    Line 408: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the Anniversary Annihilation event.
    Line 420: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 432: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 444: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through or donations, during the Anniversary Annihilation event.
    Line 457: Awarded to players who completed at least 6 of the 7 available missions, during the Last Laugh event.
    Line 466: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 475: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 484: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 493: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through or donations, during the Last Laugh event, until April 30, 2023.
    Line 503: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the Voltaic Violence event.
    Line 512: Awarded to players who completed at least 8 advanced or expert difficulty missions during the Voltaic Violence event.
    Line 521: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through or donations, during the Voltaic Violence event.
    Line 531: Awarded to content creators whose content was accepted for use in events.
    Line 544: Awarded to players who completed at least 4 missions during the Firmware Frenzy event.
    Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through or donations, during the Firmware Frenzy event.
    Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the Magnetic Mayhem event.
    Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the Magnetic Mayhem event.
    Line 597: Awarded to players who donated US$5.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 603: Awarded to players who donated US$15.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 609: Awarded to players who donated US$25.00 or more to the Magnetic Mayhem charity drive, through either or donations.
    Line 628: Awarded to players who participated in the Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 642: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 655: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 668: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 681: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 694: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 707: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.<br><br>Also awarded to players who donated US$25.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 721: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 735: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 749: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 763: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 777: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 791: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations.
    Line 804: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either or donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 817: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 831: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 851: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through or donations.
    Line 863: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through or donations in the Potato MvM Hexadecimal Horrors event.
    Line 875: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 887: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 899: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 911: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through or donations in the Potato MvM Rewired Rampage event.
    Line 923: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 936: Awarded to players who cleared at least 8 missions during Holographic Harvest event.
    Line 947: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 958: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 969: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either or donations.
    Line 981: Awarded to players who completed at least 12 missions during the Galvanized Gauntlet event.
    Line 991: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1000: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1009: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either or donations.
    Line 1020: Awarded to players who cleared at least 6 missions during the Osmium Ordinance event.
    Line 1026: Awarded to players who cleared at least 12 missions during the Osmium Ordinance event.
    Line 1032: Awarded to players who donated US$5.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1038: Awarded to players who donated US$15.00 or more to the Osmium Ordinance charity drive, through either or donations.
    Line 1045: Awarded to players who cleared at least 7 missions during the Ghoulish Gambit event.
    Line 1051: Awarded to players who cleared at least 15 missions during the Ghoulish Gambit event.
    Line 1057: Awarded to players who donated US$5.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1063: Awarded to players who donated US$15.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1069: Awarded to players who donated US$35.00 or more to the Ghoulish Gambit charity drive, through either or donations.
    Line 1076: Awarded to players who cleared at least 10 missions during the Bolted Barbecue event.
    Line 1081: Awarded to players who cleared at least 25 missions during the Bolted Barbecue event.
    Line 1086: Awarded to players who cleared at least 35 missions during the Bolted Barbecue event.
    Line 1091: Awarded to players who donated US$5.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1096: Awarded to players who donated US$15.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1101: Awarded to players who donated US$35.00 or more to the Bolted Barbecue charity drive, through either or donations.
    Line 1119: Awarded to players who donated to One Step Camp during 2015.
    Line 1134: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 1153: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 1172: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 1202: Awarded to players who participated in the community showcase.
    Line 1215: Awarded to players who donated at least £5.00 to the .
    Line 1229: Awarded to players who participated in the community showcase.
    Line 1242: Awarded to players who donated at least £5.00 to the .
    Line 1256: Awarded to players who participated in the community showcase.
  324. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  325. Template:Mvm upgrades gettysburg has 7 uses and is missing 50 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +4 Health Regen
    Line 71: All classes
    Line 91: Regenerates every second. <br>
    Line 110: +10% Jump Height
    Line 130: higher. <br>
    Line 149: +10 Regen
    Line 170: Metal is regenerated every 5 seconds. <br>
    Line 718: -25% Push Force On Wearer
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 866: Cost
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the , on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1043: Usable by all classes except and .
    Line 1059: Usable by all classes except .
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
    Line 1209: Cost
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296:
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
    Line 1335: Upgrade
    Line 1350: Cost
    Line 1366: Become Boosted
    Line 1380: All classes
    Line 1395: Crits user and triples sentry fire rate for 5 seconds.
    Line 1410: Become Übercharged
    Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1440: Refill Clips and Ammo
    Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1471: Teleport to Spawn
    Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1501: Building Upgrade
    Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
  326. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 197:
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  327. Template:Perks perk table has 7 uses and is missing 20 translations
    Line 1: Perks
    Line 12: Perk
    Line 49: +50% reserve ammo and ammo and metal regeneration
    Line 84: On kill, grants 2 seconds of Mini-Crits
    Line 118: On round start, grants 15 seconds of invisibility
    Line 123: Attacking before the 15 seconds ends it prematurely
    Line 156: Mini-Crits become full Critical hits
    Line 190: +40% extra healing gained from all healing sources
    Line 225: On death, summons a friendly Skeleton
    Line 260: +10% movement speed
    Line 295: On death, the killer is Marked For Death for 6 seconds
    Line 330: Double melee damage
    Line 339: Patience
    Line 365: Grants up to 7 health per second
    Line 400: +50% projectile speed and reduced spread
    Line 435: +15% firing, reloading, and weapon switching speed
    Line 470: +10% damage resistance
    Line 505: On kill, reveals the three closest enemies for 5 seconds
    Line 540: Once per round, players can be revived by a Medic
    Line 575: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  328. Template:Tools can drop list has 7 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 25: Crates
    Line 35: Active
    Line 48: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 58: Tools that ''used'' to be found via a random drop
    Line 80: Crates
    Line 90: Retired and
    Line 147: These Strange Parts dropped previously:
  329. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  330. Template:Cosmetic can drop list has 6 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 891: Multiple classes
  331. Template:Crate series/146 has 6 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#146</nowiki>
    Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  332. Template:List of underworlds has 6 uses and is missing 24 translations
    Line 8: '''Note:''' Community maps are identified in ''italics''.
    Line 37: Contains
    Line 46: On Entrance
    Line 55: On Exit
    Line 84: Any players that die respawn and remain in hell until they have collected a soul to access the portal to the overworld.
    Line 145: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 211: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 233: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 255: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 307: Players can deposit collected souls in the middle to win the round. starts when the designated time is up.
    Line 330: Players can only use weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 360: Players may deposit souls through to win the round. approaches once the designated time is up.
    Line 453: Health drain only applies while portal is closed.
    Line 527: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 574: Health drain only applies after lingering for too long.
    Line 600: Health drain only applies after lingering for too long.
    Line 626: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 678: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 752: Health drain only applies while portal is closed.<br>Grants the upon exit.
    Line 782: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 878: Also grants increased jump height upon exit.
    Line 928: The secret exit also applies the buff.
    Line 958: Players can transport through portals provided in each area of the map. starts upon entering.
    Line 1009: Environmental hazards do not include or similar hazards, as these are found in almost all underworlds.
  333. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  334. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  335. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  336. Template:Surviving fire table has 6 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 14: Pickups
    Line 24: Picking up a pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 35:
    Line 45: Touching a , switching in the spawn room, or switching while in the spawn room.
    Line 56: Water
    Line 66: Entering below eye level. Puddles and low-level water (such as in the sewer tunnels in ) do not extinguish a burning player.
    Line 77: Healing
    Line 87: Being healed by a , , or for a full second.
    Line 99: Being the recipient of a stock .<br>Being ÜberCharged by a , , or does not affect the rate at which fire is extinguished by healing.
    Line 110: Container-based liquids
    Line 120: Being splashed with , , , , or from a teammate or after being .<br>These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
    Line 132: Being airblasted by a friendly Pyro.
    Line 144: Being near a friendly Pyro when they land with the .
    Line 156: Activating the as a .
    Line 168: Having the as the active weapon while burning.
    Line 180: Being extinguished by the alt-fire of a friendly Pyro's .
    Line 192: bing someone with the .
    Line 204: with any . Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 216: Being hit by a friendly Sniper's .
    Line 228: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 240: Mitigating fire damage
    Line 253: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the or the .
    Line 265: Drinking the stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the fire causes a effect after the Bonk! effect wears off.
    Line 277: Equipping weapons that increase the player's maximum health, such as the or .
    Line 288:
    Line 298: Being under the effects of a , such as or the .
  337. Template:TF Tomb Contest item has 6 uses and is missing 1 translation
    Line 1: This item was created for the .
  338. Template:Achievement Idle Control Point timing has 5 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 46: Infinite
  339. Template:Contracts/gun mettle has 5 uses and is missing 84 translations
    Line 10: Objectives
    Line 27: Score points as Scout: 1 CP
    Line 31: Kill a Demoman as Scout: 2 CP
    Line 35: Kill as Scout: 2 CP
    Line 39: Kill while mid-jump as Scout: 5 CP
    Line 43: Kill a Medic as Scout: 5 CP
    Line 47: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 54: Score points as Soldier: 1 CP
    Line 58: Get a direct hit with a rocket: 2 CP
    Line 62: Secondary weapon kill as Soldier: 3 CP
    Line 66: '''(Advanced)''' Kill an airborne target with your secondary: 5 CP
    Line 70: '''(Advanced)''' Kill while blast jumping as Soldier: 10 CP
    Line 77: Score points as Pyro: 1 CP
    Line 81: Kill as Pyro: 2 CP
    Line 85: Extinguish a teammate as Pyro: 3 CP
    Line 89: Ignite an invisible or disguised Spy as Pyro: 5 CP
    Line 93: '''(Advanced)''' Environment kill as Pyro: 10 CP
    Line 97: '''(Advanced)''' Kill with a reflected projectile as Pyro: 20 CP
    Line 104: Score points as Demoman: 1 CP
    Line 108: Sticky grenade kill as Demoman: 2 CP
    Line 112: Get a kill as Demoman: 2 CP
    Line 116: '''(Advanced)''' Melee kill as Demoman: 3 CP
    Line 120: '''(Advanced)''' As a Demoman, kill an enemy doing the objective: 4 CP
    Line 124: Bash an enemy with a shield: 7 CP
    Line 131: Score points as Heavy: 1 CP
    Line 135: Get a kill as Heavy: 2 CP
    Line 139: Kill a Scout as Heavy: 4 CP
    Line 143: Kill a Heavy as Heavy: 4 CP
    Line 147: '''(Advanced)''' Destroy an Engineer building as Heavy: 10 CP
    Line 151: '''(Advanced)''' Capture or defend an objective as Heavy: 20 CP
    Line 155: '''(Advanced)''' Take 1000 damage in a single life as Heavy: 20 CP
    Line 162: Score points as Engineer: 1 CP
    Line 166: Get a kill as with a Sentry: 2 CP
    Line 170: Teleport a teammate: 2 CP
    Line 174: Get a kill as Engineer: 5 CP
    Line 178: Dispense 500 health to teammates: 10 CP
    Line 182: '''(Advanced)''' Get 5 kills with a single Sentry: 10 CP
    Line 189: Score points as Medic: 1 CP
    Line 193: '''(Advanced)''' Get an assist with an Ubered Heavy: 10 CP
    Line 197: '''(Advanced)''' Get an assist with an Ubered Demoman: 10 CP
    Line 201: '''(Advanced)''' Assist in destroying a sentry while Ubered: 20 CP
    Line 208: Score points as Sniper: 1 CP
    Line 212: Scoped bodyshot kill as Sniper: 2 CP
    Line 216: Kill a Medic as Sniper: 2 CP
    Line 220: Kill a Heavy as Sniper: 2 CP
    Line 224: Get a kill as Sniper: 2 CP
    Line 228: '''(Advanced)''' Headshot kill as Sniper: 4 CP
    Line 235: Score points as Spy: 2 CP
    Line 239: Kill a Medic as Spy: 4 CP
    Line 243: Kill a Sniper as Spy: 4 CP
    Line 247: Get a kill as Spy: 4 CP
    Line 251: '''(Advanced)''' Destroy a building with a Sapper: 6 CP
    Line 255: '''(Advanced)''' Get a Backstab: 6 CP
    Line 259: '''(Advanced)''' Kill an Engineer as Spy: 6 CP
    Line 266: Get a kill on Powerhouse: 1 CP
    Line 270: Score points on Powerhouse: 1 CP
    Line 274: Capture an objective on Powerhouse: 10 CP
    Line 278: Kill an enemy capturing a point on Powerhouse: 10 CP
    Line 282: '''(Advanced)''' Win a round on Powerhouse: 20 CP
    Line 289: Score points on Snowplow: 1 CP
    Line 293: Capture an objective on Snowplow: 10 CP
    Line 297: Defend an objective on Snowplow: 10 CP
    Line 301: '''(Advanced)''' Win a round on Snowplow: 10 CP
    Line 308: Score points on Borneo: 1 CP
    Line 312: Capture an objective on Borneo: 10 CP
    Line 316: Defend an cart on Borneo: 10 CP
    Line 320: '''(Advanced)''' Win a round on Borneo: 10 CP
    Line 327: Score points on Suijin: 1 CP
    Line 331: Defend the objective on Suijin: 10 CP
    Line 335: Capture the objective on Suijin: 10 CP
    Line 339: '''(Advanced)''' Win a round on Suijin: 10 CP
    Line 346: Score points: 1 CP
    Line 350: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 357: Get a kill: 1 CP
    Line 361: Kill a Scout: 3 CP
    Line 365: Kill a Soldier: 3 CP
    Line 369: Kill a Pyro: 3 CP
    Line 373: Kill a Demoman: 3 CP
    Line 377: Kill a Heavy: 3 CP
    Line 381: Kill an Engineer: 3 CP
    Line 385: Kill a Medic: 3 CP
    Line 389: Kill a Sniper: 3 CP
    Line 393: Kill a Spy: 3 CP
    Line 397: '''(Advanced)''' Get 5 kills in a single life: 10 CP
  340. Template:Contracts/merasmissions has 5 uses and is missing 2 translations
    Line 10: Objectives
    Line 338: Added in .
  341. Template:Contracts/tough break has 5 uses and is missing 109 translations
    Line 10: Objectives
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  342. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 24: * Spawns a ball in the spawnroom
    Line 44: * Makes a soft, higher pitch jingle noise while walking.
    Line 52: * Plays music when taunting.
    Line 60: * Makes a soft jingle noise while walking.
    Line 68: * Changes the footsteps with wet, squishy sounds.
    Line 78: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 86: * Alters .
    Line 94: * Alters .
    Line 102: * Alters .
    Line 110: * Plays a when performing the .
    Line 132: * Makes a soft jingle noise while walking.
    Line 140: * Plays when taunting.
    Line 148: * Makes a soft jingle noise while walking.
    Line 158: * Alters .
    Line 168: * Changes the 's Build and Demolish Menu and the 's Teleport menu.
    Line 178: * Alters .
    Line 185: * Makes a soft jingle noise while walking.
    Line 193: * Alters .
    Line 201: * Alters .
    Line 211: * Alters .
    Line 221: * When the player dies, their corpse explodes. During a or Halloween, the explosion is purple instead of the usual gold.
    Line 229: * Makes a soft jingle noise while walking.
    Line 237: * Chess piece on top changes based on player's killstreak, does not require a weapon.
    Line 245: * Changes the appearance of and the in .
    Line 253: * If equipped by the Scout, it alters .
    Line 261: * Player is immune to 's "Boo" taunt.
    Line 269: * Makes a soft jingle noise while walking.
    Line 277: * When equipped by all classes except Pyro and Medic, it alters .
    Line 285: * Makes a soft jingle noise while walking.
    Line 293: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 301: * If is entered in the game's launch options, the headset glows, regardless of the chosen.
    Line 309: * When equipped by the or , it alters some voice lines.
  343. Template:Maps with bot support has 5 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  344. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  345. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  346. Template:Mvm Oil Spill missions has 5 uses and is missing 2 translations
    Line 3: Operation Oil Spill missions
    Line 14: Notable Robots
  347. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  348. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  349. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  350. Template:Mvm loot Two Cities has 5 uses and is missing 10 translations
    Line 3: Operation Two Cities loot
    Line 16: Guaranteed loot
    Line 32: Item from the random drop pool
    Line 38: At least 5 random common
    Line 46: Rare loot
    Line 57: Rare Robot Part
    Line 64: Upon tour<br>completion
    Line 70: Guaranteed loot
    Line 82: Rare loot
    Line 96: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
  351. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 60: Custom variant
    Line 122: Custom variant
    Line 137: Custom variant
    Line 159: Custom variant
    Line 172: Custom variant
    Line 217: Custom variant
    Line 230: Custom variant
    Line 248: Custom variant
    Line 282: Custom variant
    Line 300: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 363: Custom variant
    Line 385: Custom variant
    Line 435: Custom variant
    Line 447: Custom variant
  352. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  353. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  354. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265:
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276:
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338:
    Line 340: The 
    Line 365: The 
    Line 390: The 
  355. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  356. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  357. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  358. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  359. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40:
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71:
    Line 101: The 
    Line 106:
    Line 109: The 
    Line 124:
    Line 129: The 
    Line 129: Chip Carrier
    Line 167:
    Line 187:
    Line 206:
    Line 211: The 
    Line 211: Chip Carrier
    Line 233:
    Line 239:
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389:
    Line 398:
    Line 405: No max health drain
    Line 414:
    Line 421: No max health drain
    Line 430:
    Line 437: No max health drain
  360. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  361. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  362. Template:Mvm mission Extended Deadline has 5 uses and is missing 4 translations
    Line 253: Random choice
    Line 287: Random choice
    Line 434: Random choice
    Line 439: Icons are hidden
  363. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  364. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  365. Template:Reference pose list has 5 uses and is missing 21 translations
    Line 4: Method
    Line 12: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 21: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 28: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 35: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 41: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 50: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 57: only
    Line 62: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 71: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 77: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 86: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 93: Zombie Infection only
    Line 98: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 106: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 114: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 121: only
    Line 126: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 133: only
    Line 138: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 144: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  366. Template:Trade Offer errors has 5 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 12: Error code<br>Internal name
    Line 21: Encountered when
    Line 30: Explanation
    Line 41: Sending, accepting, declining, or cancelling trade offers.
    Line 50: Generic failure, shown if a more specific error could not be determined.
    Line 61: Sending, accepting, declining, or cancelling trade offers.
    Line 70: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 81: Sending, accepting, declining, or cancelling trade offers.
    Line 90: The trade offer cannot be sent or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a ban or having a full inventory).
    Line 101: Sending, accepting, declining, or cancelling trade offers.
    Line 110: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 121: Sending, accepting, declining, or cancelling trade offers.
    Line 130: The trade offer service is currently unavailable.
    Line 141: Sending, accepting, declining, or cancelling trade offers.
    Line 150: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 161: Sending, accepting, declining, or cancelling trade offers.
    Line 170: One or more of the items in the trade offer do not exist in the inventory anymore. Also used for revoked guest passes.
    Line 181: Accepting trade offers.
    Line 190: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 201: Sending trade offers.
    Line 210: Trade offer cannot be sent because you have recently changed your Steam username.
  367. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  368. Template:Audio cue has 4 uses and is missing 3 translations
    Line 3: Play
    Line 8: Resume
    Line 13: Play
  369. Template:Competitive outdated has 4 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  370. Template:Golden Charity destroyed wrenches has 4 uses and is missing 4 translations
    Line 1: Participants are listed in the order in which they joined the fundraiser, with handles displayed as they appeared at the time of their involvement.
    Line 28: Steam Profile
    Line 38: Backpack
    Line 49: Wiki Profile
  371. Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
    Line 2: List of weapons associated with knockback
  372. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  373. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  374. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323:
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442:
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  375. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  376. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253:
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  377. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  378. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40:
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236:
    Line 239:
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271:
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  379. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513:
    Line 518: Regenerates 1 HP per second
  380. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  381. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490:
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503:
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517:
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531:
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544:
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557:
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570:
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  382. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15:
    Line 17: The 
    Line 22: The 
    Line 24:
    Line 27: Spawns similarly to Spy-bots
    Line 46:
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307:
    Line 309: The 
    Line 313:
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  383. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  384. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  385. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  386. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  387. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  388. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504:
    Line 510:
    Line 522:
    Line 522:
    Line 522: The 
  389. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  390. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190:
    Line 196: The 
    Line 201:
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244:
    Line 277:
    Line 309: Fires continuously in phase 3
  391. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288:
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  392. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  393. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  394. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  395. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304:
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  396. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32:
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86:
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  397. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  398. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  399. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  400. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  401. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235:
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407:
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441:
  402. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  403. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  404. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168:
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210:
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  405. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46:
  406. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  407. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  408. Template:Operation Titanium Tank contest has 4 uses and is missing 1 translation
    Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
  409. Template:Setup time map table has 4 uses and is missing 9 translations
    Line 52: First and second stage
    Line 61: Third stage
    Line 72: First stage
    Line 81: Second stage
    Line 92: First and second stage
    Line 101: Third stage
    Line 192: First and second stage
    Line 201: Third stage
    Line 216: Multi-stage map which has the same setup time for every stage.
  410. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  411. Template:Water locations table has 4 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 13: Water location
    Line 23: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 33: Identical to the water on 2Fort.
    Line 43: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 53: On each side, inside both bases, there is deep water under the B point.
    Line 63: The map takes place on an island that is surrounded by water.
    Line 73: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 83: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 93: Identical water locations to the Arena version.
    Line 103: The entire map is surrounded by an ocean of deep water.
    Line 113: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 123: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 133: A river flows along the side of the map near the the first Control Point.
    Line 143: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 153: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 163: A river runs underneath two bridges near the final checkpoint.
    Line 173: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 183: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 193: There is a shallow pool of water under the bridge in the center of the map.
    Line 203: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 212: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 220: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 229: There are flooded corridors and room at the bottom of the play-space.
    Line 238: There is a pool of water at the bottom of a gorge underneath a building.
    Line 247: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 256: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 265: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 274: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 283: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 292: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 301: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 310: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 319: Multiple small puddles surround the central building.
    Line 328: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 337: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 346: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 355: There is shallow water in the Dam and Warehouse territories.
    Line 364: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 373: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 382: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 391: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 400: A river runs underneath the bridge to Dracula's castle.
    Line 409: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 417: Next to both spawn rooms behind a fence are small pools of water.
    Line 426: The map takes place on an island in the middle of the ocean.
    Line 435: A lagoon surrounds the center control point areas.
    Line 444: There is a small stream of water just after point A.
    Line 453: The majority of the outdoor area is covered with water.
    Line 462: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 471: The ocean resides off the edge of the cliff near the second capture point.
    Line 480: There is a river along the right edges of the map near BLU's spawn.
    Line 489: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 497: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 506: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 514: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 523: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 532: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 541: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 550: The center of the map has a channel of deep water.
    Line 559: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 568: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 577: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 586: A long river flows out of a dam and runs along one side of the map.
    Line 595: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 604: There is water in the fountain in the courtyard.
    Line 613: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 622: The map takes place on a harbour connected to the sea.
    Line 631: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 640: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 649: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 658: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 667: Water surrounds the mothership at the final point's pitfall.
    Line 676: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 685: Shallow water surrounds the platform Point A is on.
    Line 694: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 703: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 712: There is an ocean outside the map.
    Line 721: First BLU spawn leads to small river (shallow water).
    Line 730: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 739: Small pools around the map.
    Line 748: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 757: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 766: There are small ponds of deep water around the valley below the central tower.
    Line 775: The center of the map has a canal of deep water.
    Line 784: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 793: There is a large lake with a boathouse.
  412. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  413. Template:Aquarius water speed has 3 uses and is missing 4 translations
    Line 3: Speed boost
    Line 9: Underwater speed on Aquarius
    Line 15: Regular underwater speed
    Line 68: Due to the maximum movement speed in water being 416 Hammer units/s, Scout's movement speed buff is effectively 30% instead
  414. Template:Bot skill levels has 3 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 11: Skill
    Line 19: Skill level
    Line 29: Easy
    Line 37: Normal
    Line 45: Hard
    Line 53: Expert
    Line 62: Reaction time
    Line 74: Time until bot reacts to a player entering its field of view
    Line 83: Aiming interval
    Line 94: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 103: / aim
    Line 111: Vertical compensation:
    Line 119: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 128: aim
    Line 136: Vertical compensation:
    Line 143: Aims for headshot?
    Line 151: Vertical compensation:
    Line 158: Aims for headshot?
    Line 165: Only close range (150 s)
    Line 173: Vertical compensation:
    Line 180: Aims for headshot?
    Line 187: Always
    Line 195: Aims based on the command
    Line 204: aim
    Line 212: Always aims at the enemy's center
    Line 220: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 227: Bots with the or always aim at the body
    Line 236: aim
    Line 244: Always aims for body
    Line 251: Aims between the head and center
    Line 258: Always aims for the head
    Line 267: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 274: 10% chance
    Line 281: 30% chance
    Line 288: 60% chance
    Line 295: 90% chance
    Line 302: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 310: Prioritizes over healing target?
    Line 318: 50% chance
    Line 328: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 337: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 345: Dodging skills
    Line 352: Never attempts to dodge
    Line 359: Dodges when holding a damage-dealing weapon
    Line 366: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 374: Avoids running into enemies?
    Line 383: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 391: Chance to
    Line 398: 0% chance
    Line 405: 50% chance
    Line 412: 90% chance
    Line 419: 100% chance
    Line 426: Used for both reflecting projectiles and pushing players away
    Line 434: choice
    Line 441: Random class
    Line 448: Random member of the enemy team's class
    Line 457: Disguise behavior
    Line 464: Looks towards enemy players when in view
    Line 471: Avoids looking at enemies
    Line 479: Attempts to ?
    Line 486: Always attempts to backstab players, even if enemy is facing the bot
    Line 493: Only backstabs if the enemies are turned less than 45 degrees away
    Line 500: Only backstabs if the enemies are turned less than 78 degrees away
    Line 507: Only backstabs if a backstab is possible on the enemy
    Line 515: Switches to secondary?
    Line 523: s switch away if primary is empty
    Line 529: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 535: Snipers switch away if enemy is closer than 750 Hammer units
    Line 541: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 549: Retreats to reload?
    Line 558: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 566: Chance to roam far away when defending control point?
    Line 573: 10% chance
    Line 580: 50% chance
    Line 587: 75% chance
    Line 594: 90% chance
    Line 601: Bots only roam if there is enough time left on the clock (determined by )
    Line 609: Attempts to block the capture of a control point?
    Line 621: A list of quiet weapons can be found below
  415. Template:Disconnect reasons has 3 uses and is missing 24 translations
    Line 2: Disconnect messages
    Line 10: Message
    Line 17: Meaning
    Line 25: Disconnected by user
    Line 30: User manually disconnected from the server.
    Line 38: Removed from match by system
    Line 43: User was taken to another match by the matchmaking system.
    Line 51: <player name> timed out
    Line 56: The player lost connection to the server for too long.
    Line 63: User was VAC banned from secure server
    Line 68: User was caught and was banned from the server by the (VAC), or tried to connect to a VAC-secured server while having a VAC ban for ''Team Fortress 2''.
    Line 76: Steam auth ticket has been canceled
    Line 81: The game crashed during loading; the "auth ticket" refers to a user identification system used by Steam's networking.
    Line 89: An issue with your computer is blocking the VAC system.
    Line 94: Third-party software is interfering with the user's game or with their Steam client which prevents VAC from working. See this for help.
    Line 102: Issued too many commands to server.
    Line 107: Certain commands can cause the server to lag, inputting too many of these commands kicks the player to prevent server lag.
    Line 115: Buffer overflow in net message
    Line 120: Caused by an overflow of information in networking messages. Most often happens in when refunding a large amount of upgrades or when changing classes with a large amount of upgrades, and in other game modes when too many players are using the .
    Line 128: This Steam account does not own this game. Please login to the correct Steam account.
    Line 133: The account has been locked by and cannot play on VAC secured servers.
    Line 141: Bad challenge
    Line 154: Connection failed after 4 retries
    Line 159: The client cannot establish a connection with the server and has exceeded the limit (4) on connection retries.
  416. Template:LODcmodelTable has 3 uses and is missing 27 translations
    Line 3: Item
    Line 14: Highest quality (polycount)
    Line 25: Lowest quality LOD (polycount)
    Line 36: LOD efficiency
    Line 173: Unused
    Line 311: bugle
    Line 357: transceiver
    Line 415: backpack
    Line 431: bugle
    Line 475: Unused
    Line 499: detonated
    Line 521: flag
    Line 549: flag
    Line 641: Includes 1 shell
    Line 693: Varies with applied
    Line 709: Unused
    Line 763: flag
    Line 783: Unused
    Line 807: pack
    Line 847: conch
    Line 881: wooden box
    Line 927: broken
    Line 961: ammo belt
    Line 975: Overlaid on
    Line 999: dragon head
    Line 1075: wrap
    Line 1091: attachment
  417. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
    Line 44: (includes grenades)
  418. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  419. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  420. Template:Mvm mission Homestead Happenings has 3 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439:
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  421. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  422. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  423. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  424. Template:Mvm mission Launch Sequence has 3 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  425. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  426. Template:Mvm mission Mannstorm has 3 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  427. Template:Mvm mission Mannure has 3 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  428. Template:Mvm mission Mechanical Magic has 3 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115:
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  429. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  430. Template:Mvm mission Mineral Mania has 3 uses and is missing 1 translation
    Line 316: Limited support bots
  431. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  432. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  433. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  434. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  435. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  436. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  437. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  438. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  439. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  440. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  441. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  442. Template:Mvm mission Rodeotron has 3 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  443. Template:Mvm mission Rural Roadblock has 3 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  444. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  445. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8:
    Line 8: The 
    Line 13:
    Line 13:
    Line 15:
    Line 83:
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90:
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224:
    Line 229: The 
    Line 334: Marks enemies for death
  446. Template:Mvm mission Sawdust Storage has 3 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  447. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101:
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  448. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  449. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  450. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  451. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  452. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  453. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  454. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70:
    Line 105:
    Line 112: The 
    Line 122: The 
    Line 158:
    Line 259:
    Line 370:
    Line 383: The 
    Line 436:
    Line 436:
    Line 442:
    Line 442:
    Line 448:
    Line 448:
    Line 506:
    Line 545:
    Line 556:
    Line 562:
    Line 569: The 
    Line 574:
    Line 587:
  455. Template:Mvm mission Vindicated Vices has 3 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  456. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  457. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  458. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  459. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  460. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  461. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  462. Template:Sentry Buster Requirement has 3 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 12: Kills
    Line 22: Damage
    Line 45: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  463. Template:TFBot quiet weapons list has 3 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 12: Weapon ID
  464. Template:Crate series/Unlocked cosmetic crate demo has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  465. Template:Crate series/Unlocked cosmetic crate heavy has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  466. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  467. Template:Crate series/Unlocked cosmetic crate scout has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  468. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  469. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  470. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  471. Template:Mann Vs Machine Nav/no category has 2 uses and is missing 3 translations
    Line 80: Mann Up
    Line 93: Boot Camp
    Line 101: Credits
  472. Template:Merasmus props table has 2 uses and is missing 33 translations
    Line 2: List of props Merasmus can disguise as
    Line 8: Prop
    Line 18: Pumpkin
    Line 25: Listed twice, thus twice as likely
    Line 31: Palm tree
    Line 40: Control room console
    Line 49: Work table
    Line 58: Boulder
    Line 67: Concrete block
    Line 76: Welding machine
    Line 85: Resupply locker
    Line 94: Target
    Line 103: Picnic table
    Line 112: Grand piano
    Line 121: Bookcase
    Line 130: Chair
    Line 139: Couch
    Line 148: Grandfather clock
    Line 157: Coffin
    Line 166: Mining crate
    Line 175: Oil drum
    Line 184: Hand truck
    Line 193: Minecart
    Line 202: Tire pile
    Line 210: Computer cart
    Line 219: Dump truck
    Line 228: Tent
    Line 236: Tractor tire
    Line 245: Tractor
    Line 254: Haybale
    Line 263: Wooden barrel
    Line 272: Wood pile
    Line 281: Pallet
  473. Template:Mobocracy stats change has 2 uses and is missing 88 translations
    Line 3: New Stats/Stats Change
    Line 8: <br>
    Line 13: +25% faster reload speed
    Line 18: Hidden: 46% slower reload speed<br> Increase in push force taken from damage and airblast
    Line 23: <br>
    Line 28: -34% clip size
    Line 33: On Kill: 3 seconds of 100% critical chance
    Line 38: On Kill: 3 seconds of 100% critical chance
    Line 43: On Kill: 3 seconds of 100% critical chance
    Line 48: 100% critical hit chance
    Line 53: On Kill: Victim turns into ash<br> +35% damage bonus
    Line 58: +100 max health<br> 65% faster weapon switch<br> No reload necessary
    Line 63: 100% slower reload
    Line 67: Pyro and Soldier only
    Line 70: On Kill: 3 seconds of 100% critical chance
    Line 75: On Kill: 3 seconds of 100% critical chance
    Line 80: On Kill: Gain Mini-crits for 5 seconds
    Line 85: +300% increased air control
    Line 90: On Kill: Gain Mini-crits for 5 seconds
    Line 95: Wearer never takes falling damage
    Line 100: (hidden): +15% damage bonus
    Line 105: +100% damage bonus<br> 100% slower attack speed
    Line 110: <br>
    Line 115: -50% max primary ammo on wearer
    Line 120: -25% damage penalty
    Line 125: <br>
    Line 130: <br><br>
    Line 135: +400% afterburn damage
    Line 140: <br>
    Line 145: 100% critical hits from behind<br> 40% slower firing speed
    Line 150: On Hit: Gain a speed boost for 5 seconds
    Line 155: +1 jump in mid-air
    Line 160: Does not deal knockback<br> +100% blast radius<br> -25% damage penalty
    Line 165: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Melee attack hits multiple enemies
    Line 170: +25% fire damage resistance on wearer<br> +25% explosive damage resistance on wearer<br> Taking damage while shield charging reduces remaining charging time
    Line 175: -6 max stickybombs out
    Line 180: -25% clip size<br> Max charge time decreased by 50%<br> Up to +35% damage based on charge<br> Stickybombs fizzle 2 seconds after landing
    Line 185: Deploy and holster time penalty.
    Line 190: On Kill: Turn victim to ice<br> Deploy and holster time penalty.
    Line 195: Deploy and holster time penalty.
    Line 200: +15% damage bonus (hidden)<br> No random critical hits<br> 20% slower firing speed<br> This weapon deploys 100% slower
    Line 205: Deploy and holster time penalty.
    Line 210: Deploy and holster time penalty.
    Line 215: <br> No random critical hits
    Line 220: +25% damage bonus<br> 50% slower spin up time<br> -100% slower move speed while deployed<br> -20% damage resistance when below 50% health and spun up
    Line 225: Can switch to other weapon while deployed
    Line 230: <br><br>
    Line 235: On Kill: Gain Mini-Crits for 5 seconds
    Line 239: Heavy only
    Line 242: <br>
    Line 247: <br>
    Line 252: <br>
    Line 257: On Kill: Turn victim to ice
    Line 261: Engineer only
    Line 264: On Kill: Gain Mini-Crits for 5 seconds
    Line 269: Per shot: -50 metal<br> +10% increased damage to your Sentry's target
    Line 274: Damage removes Sappers<br> Deals only 20% damage to buildings
    Line 279: Self mark for death when hauling buildings<br> -25 max health
    Line 284: -25 max health
    Line 289: -25 max health
    Line 294: Unlimited sentry range<br> +200% max sentry ammo
    Line 299: <br>
    Line 304: <br><br>
    Line 309: <br>
    Line 314: Can heal friendly buildings
    Line 319: -50% shield duration
    Line 324: +50% heal rate<br> +50% ÜberCharge rate<br> No overheal
    Line 329: 40% slower firing speed<br> No random critical hits
    Line 334: <br>
    Line 339: <br>
    Line 344: <br><br>
    Line 349: <br><br><br>
    Line 354: <br>
    Line 359: On Kill: Gain Mini-Crits for 10 seconds
    Line 364: <br>
    Line 369: On Kill: 5 seconds of 100% critical chance<br> Dealing damage fills charge meter<br> Secondary fire when charged grants mini-crits for 8 seconds
    Line 374: <br>
    Line 379: Critical damage is affected by range<br> Level 1 Explosive Headshot
    Line 384: +25% damage bonus<br> 20% slower firing speed<br> No random critical hits<br> Attacks pierce damage resistance effects and bonuses<br> -25 max health
    Line 389: -50% clip size
    Line 394: 50% sapper health penalty
    Line 399: -60 max health on wearer
    Line 404: <br>
    Line 409: +50 max health on wearer
    Line 414: +50 max health on wearer
    Line 419:
    Line 424:
    Line 429: Also applies to
  474. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  475. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  476. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  477. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  478. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  479. Template:Mvm upgrades hellmet has 2 uses and is missing 35 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +10% Jump Height
    Line 71: All classes
    Line 91: higher. <br>
    Line 110: +5 Regen
    Line 131: Metal is regenerated every 5 seconds. <br>
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the from the and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  480. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  481. Template:UGC 4vs4 medals has 2 uses and is missing 1 translation
    Line 2: ''Only participant variants are displayed here. For other medal designs, see the section.''